GameStar's Scores

  • Games
For 2,397 reviews, this publication has graded:
  • 61% higher than the average critic
  • 9% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 94 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Fast & Furious Crossroads
Score distribution:
2449 game reviews
    • 60 Metascore
    • 76 Critic Score
    Quotation forthcoming.
    • 74 Metascore
    • 83 Critic Score
    It may not look as nice as Crysis 2, but at least there's a hero to identify with with an interesting story. If you like action without the usual war scenarios, get to Mars.
    • 46 Metascore
    • 57 Critic Score
    The problem of Starpoint Gemini: there are no strong points, nothing special, nothing that stands out. It's just an unnecessary game.
    • 76 Metascore
    • 84 Critic Score
    Quotation forthcoming.
    • 43 Metascore
    • 47 Critic Score
    Quotation forthcoming.
    • 67 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • 71 Metascore
    • 79 Critic Score
    Citizen Brown is as good as the whole series, but the difficulty of the puzzles still is a problem. They are a bit more diverse and funny now, but still not really challening enough. But after three of five episodes it looks like this adventure series will be a milestone.
    • 60 Metascore
    • 52 Critic Score
    Russian developers are said to make very difficult and unapproachable games, totally missing the international market. Reign: Conflict of Nations is an impressive proof. If you haven't thought of invading Jaroslawl with Latvia, you're better of with the Total War series.
    • 34 Metascore
    • 65 Critic Score
    With Shadow Harvest the developers bit off more than they could chew. Such a porject would have needed more ressources to be successful. The potential for that lies hidden deep inside the game.
    • 70 Metascore
    • 70 Critic Score
    Space - spectacular and boring. The first few hours give the impression of playing one of the best online games ever. So it's even more disappointing that Black Prophecy sinks so low afterwards. The story just stops, the quest are boring and ships and talents should be more complex. Let's hope for new content soon.
    • tbd Metascore
    • 73 Critic Score
    Experimenting and trying things out shows: physics can be fun, especially when building weird machines. But it needs more tutorials for beginners and better controls.
    • 67 Metascore
    • 78 Critic Score
    Codemasters couldn't deliver a decent military simulation, so it just created a gane that's meant to be funny and entertaining. Don't expect an alternative to games like ARMA, but it's still a good game, just not a very good one.
    • 80 Metascore
    • 77 Critic Score
    World of Tanks isn't perfect, but it's a perfect game for in-between, just to jump into the tank for an hour to go to battle. If you want to play for free, it'll take ages to unlock new tanks, but that's all paying does: speeding things up. One of the best free-to-play games so far.
    • 45 Metascore
    • 62 Critic Score
    Never before we've been so glad to be able to use the ingame help function. Time and tima again we asked "what am I doing here? What's that good for? What should I do now?". Even after solving a puzzle, we didn't know why we did it. It's a relict of the late 90s, but not without its charme.
    • 65 Metascore
    • 60 Critic Score
    Apart from the over-the-top hero management, Darkspore feels like an unfinished torso of a game. Killing a few monsters and picking up items isn't enough for a game in 2011. Leaving out a story, dialogues, real quests and good level design killed of the fun, too.
    • 80 Metascore
    • 74 Critic Score
    Did you spend countless hours with tower defense games? Anomaly: Warzone Earth turns the tables and offers tower offense. Presentation, controls and mission design are well done, so it's well worth the money.
    • 70 Metascore
    • 60 Critic Score
    It's fun to play with a friend in co-op mode for an hour or two, but the game lacks the content to be interessting for much longer. Once you are really into it, it already ends. More diversity and a broader range of possible tactics would have been nice.
    • 60 Metascore
    • 63 Critic Score
    This could be a really great game, cockpits, landscapes, the planes – everything is perfectly done, full of details. But why is there no documentation, why are the most important functions hidden in large menus and why is there no support for certain flight sticks?
    • 71 Metascore
    • 80 Critic Score
    With each episode, Telltale manages to raise the bar and make the game even better. This time the puzzles are much better and there are situations where some thinking is absolutely necessary.
    • 77 Metascore
    • 77 Critic Score
    It's a well done game and it doesn't cost much. The multiplayer matches are worth playing and the dynamic mission design makes for some nice surprises. The solo campaign is lacking, though.
    • 49 Metascore
    • 40 Critic Score
    I would like to like that game because of its B-movie story and because of the natural-disaster-weapon. But as far as game design is concerned everything is just plain wrong: controls, AI and path finding.
    • tbd Metascore
    • 36 Critic Score
    We like Indie games – but Dead meet lead just offers boring gameplay, unfair levels, no atmosphere or story and an ancient kind of presentation. Nobody needs that.
    • 57 Metascore
    • 61 Critic Score
    Here and there it's possible to see that the developers really tried to deliver a decent game, but for some reason they couldn't. A sword fighting game that doesn't include good fighting animations is just as pointless as a racing game without physics or damage.
    • 73 Metascore
    • 83 Critic Score
    It's a well done game with surprisingly diverse tasks. It's not too demanding, but there are challenging puzzles to solve and the cut-scenes are probably the funniest of the series.
    • 68 Metascore
    • 72 Critic Score
    It's not as good as Mount & Blade: Warband. There may be a story driven campaign, but less complexity. The captain mode isn't what it's meant to be and there are still some bugs to fix. And there are better and free mods, so why pay for that one?
    • 70 Metascore
    • 77 Critic Score
    Brink has lots of interesting ideas, but most of them are only half-done, like the mix between bot-matches and multiplayer, which is a good idea with a very bad AI. Brink could and should have been better.
    • 52 Metascore
    • 75 Critic Score
    It's like the 2007 game Dungeon Runners, just bigger and less self-deprecating. There is no great story, but who cares if it's free and fills the gap until Diablo 3 is finished.
    • 75 Metascore
    • 82 Critic Score
    It may be a simple game, but who cares- The low difficulty makes it possible to enjoy the fairy tale world where you can be a benevolent hero and king – or just the opposite.
    • 84 Metascore
    • 88 Critic Score
    Quotation forthcoming.
    • 59 Metascore
    • 74 Critic Score
    Even as an adult it's possible to get lost in a seemingly childish world and have fun with the deep stories, weird characters and world. It's worth a try despite its problems.

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