GameStar's Scores
- Games
For 2,410 reviews, this publication has graded:
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61% higher than the average critic
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9% same as the average critic
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30% lower than the average critic
On average, this publication grades 1.4 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Crysis | |
|---|---|---|
| Lowest review score: | Fast & Furious Crossroads |
Score distribution:
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Positive: 1,573 out of 2410
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Mixed: 775 out of 2410
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Negative: 62 out of 2410
2462
game
reviews
- By Date
- By Critic Score
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- Critic Score
Insane 2 develops all his fun-potential only in multiplayer mode, at least in the abstract. De facto I detect a fellow player on the abandoned servers only in exceptional cases. My advice: Just organize a LAN party once again, as it used to be. Then Insane 2 becomes a guaranteed life of the party.- GameStar
- Posted Feb 10, 2012
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- Critic Score
Jenny's death in the first part of The Darkness is in my mind one of the most emotional moments of the shooter genre. All the better to think that this great story continues now – even though without a satisfactory conclusion...Apart from this, levelheadedly observed, there is not so much within The Darkness 2. The gameplay is repetitive, and there's not much of it. And yet the game entertained me in the short time very well.- GameStar
- Posted Feb 10, 2012
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- GameStar
- Posted Feb 9, 2012
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- GameStar
- Posted Feb 7, 2012
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- Critic Score
The battles feel like the ones from Darksiders, the dialogues remind of Bioware titles, and the world wants to be as big and multifarious as Skyrim. Reckoning gets this mixture just about right, but misses its evident types in any discipline. I had fun anyway, which is mainly due to the cool talent system and the fascinating tale. Whoever lets oneself into it, receives a successful action-role-playing game that has found its place exactly between linear story-nuggets (Dragon Age) and open-world adventures (Skyrim).- GameStar
- Posted Feb 7, 2012
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- Critic Score
I was so looking forward to the sequel of the surprise hit King Arthur, because the conditions were all present: a predecessor with awesome expandable ideas, a thought-out mix of RPG and strategy, nice-looking presentation, a fresh, well-formulated scenario and airworthy units, which are yet not overpowering. But what happens? Like so many other titles, King Arthur 2 releases in the market in a completely immature state. Persistent fans can take delight in playing it, but only with a stubborn will. But I'm tired of struggling through crashes, plot-stoppers and judder-performance. Actually, I appreciate Paradox as sympathetic niche publisher of games offside the mainstream. But nothing is squandered as fast as sympathy and confidence. So please, Paradox: from now on no more hasty reactions.- GameStar
- Posted Feb 5, 2012
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- GameStar
- Posted Feb 3, 2012
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- Critic Score
Lucasarts has found a worthy heir: Daedalic from Germany. The game may deal with rubbish, dirt and crap, but there is only one word to describe Deponia: terrific!- GameStar
- Posted Feb 2, 2012
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- GameStar
- Posted Feb 1, 2012
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- GameStar
- Posted Jan 30, 2012
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- GameStar
- Posted Jan 27, 2012
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- GameStar
- Posted Jan 16, 2012
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- Critic Score
I could fill novels with what is wrong with Postal 3. To shorten the whole thing, three words are enough: I am shocked. Not by the representation of violence and the scabrous knee-slappers, that many people see in the series. No, I'm shocked that Postal 3 turns out to be a technically older than dirt data cluster with lame gameplay, which has absolutely nothing really individual anymore. Oh dear, Postal 3 stimulates not even controversial discussions! In the end, it consists only of trivial game mechanics, which were copied cheesy from other games and have nothing to do with Postal itself anymore. Thereby Postal 3 is one of the biggest disappointments of 2011 for me. What have the developers just done for all eight years?- GameStar
- Posted Jan 10, 2012
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- Critic Score
The Old Republic gives me exactly what I expect as a fan: Star Wars atmosphere till the cow comes home. I can flail around with lightsabers, fight spectacular space battles and roam around on the famous planets from the template. And indeed, the quests comply with genre standards. And well, the combat system is not particularly innovative. But on the other hand I get a customised story for myself, which drives me with the aid of the the dialogue, really cool AI companions and the freedom of choice into the game in an outstanding wise – this is something that I never witnessed in an online role-playing game in this way. I can already see myself levelling up all eight classes to level 50, just to experience the terrific story.- GameStar
Posted Jan 9, 2012 -
- GameStar
- Posted Jan 6, 2012
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- GameStar
- Posted Dec 22, 2011
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- Critic Score
The subtitle of Flatout 3 is "Chaos & Destruction". Quite appropriate: This impudence sparked in me an unexpected destructive frenzy so far. And after throwing my gamepad about twentyseventimes through my office, it was also there, indeed, pretty chaotic. The subtitle, however, remains the only promise that redeems Flatout 3 - the rest is utter misnomer. Here is pursued, in the most shameless way, to flog off an abysmal racing game with a known name to unsuspecting fans of the series. Flatout has not deserved this!- GameStar
- Posted Dec 19, 2011
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- GameStar
- Posted Dec 15, 2011
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- GameStar
- Posted Dec 14, 2011
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- GameStar
- Posted Dec 12, 2011
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- GameStar
- Posted Dec 7, 2011
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- GameStar
- Posted Nov 29, 2011
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- GameStar
- Posted Nov 29, 2011
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- GameStar
- Posted Nov 28, 2011
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- GameStar
- Posted Nov 24, 2011
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- GameStar
- Posted Nov 24, 2011
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- GameStar
- Posted Nov 19, 2011
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- GameStar
- Posted Nov 16, 2011
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- GameStar
- Posted Nov 14, 2011
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- GameStar
- Posted Nov 14, 2011
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