GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 72 Metascore
    • 60 Critic Score
    The big reason for diehard Warriors fans to pick up Samurai XL obviously lies in its four new characters. Yep. Four. That's pretty pathetic compared to the nine added to "Dynasty 3 XL" (and even though "Dynasty 4 XL" featured no new warriors, its fun new gameplay modes compensated nicely).
    • 82 Metascore
    • 90 Critic Score
    Volume 3 has more songs, better variety, more character, more costumes, and more venues than its predecessors. Most importantly, it adds a new twist to the series with duet modes.
    • 66 Metascore
    • 60 Critic Score
    While there are some nice, new touches -- most notably, the improved controls -- the game's lack of depth and less-than-cutting-edge presentation make things seem incomplete.
    • 72 Metascore
    • 40 Critic Score
    In the end, my trip to Miniopolis seemed pretty uneventful. There hasn't been a lot of improvement since "Bustin' Out," and it's painfully clear.
    • 95 Metascore
    • 100 Critic Score
    The campaign mode introduces a ton of new elements, not only to the game itself, but also to the Halo universe as a whole. As for the multiplayer, you won't find a better Xbox Live experience anywhere, and you can be sure that Halo 2 will be topping the Live charts for years to come.
    • 70 Metascore
    • 80 Critic Score
    It might not be as deep as its PC counterpart, but it's perfect for console gamers, who are generally looking for a more casual experience. By the end, my buddy was living the high life, and I was actually proud that my Urb was finally one of the popular kids.
    • 73 Metascore
    • 80 Critic Score
    It might not be as deep as its PC counterpart, but it's perfect for console gamers, who are generally looking for a more casual experience. By the end, my buddy was living the high life, and I was actually proud that my Urb was finally one of the popular kids.
    • 83 Metascore
    • 80 Critic Score
    Even as it stands now, EverQuest II is extremely fun to play, frequently rewarding, and designed with just the right amount of user convenience in mind.
    • 75 Metascore
    • 60 Critic Score
    When taken as a whole, Children of the Nile is a disappointment. It's not that it's a bad game. In fact, buried under the rubble of the game's interface is the germ of a classic.
    • 80 Metascore
    • 80 Critic Score
    It's based on excellent gameplay mechanics that are taken in really interesting directions through gimmick courts. Mastering each player will take dozens and dozens of hours. Multiplayer games are a total riot.
    • 80 Metascore
    • 70 Critic Score
    There were many times when I wanted to just quit and never play it again. Don't get me wrong, it's not a horrible game; it's just nowhere near as polished as [both "Medal of Honor: Allied Assault" and "Call of Duty"].
    • 72 Metascore
    • 60 Critic Score
    As cool as the visuals can be, they're ultimately like a flashy paintjob on a car without much under the hood. The amount of unimaginative busywork and lame repetition in this game is really unfortunate.
    • 69 Metascore
    • 70 Critic Score
    This is a fun, visually unique title that shouldn't be overlooked. Pity that the multiplayer doesn't truly shine.
    • 91 Metascore
    • 100 Critic Score
    UYA's multiplayer experience is excellent. The level of polish is surprisingly high, which is evident in everything from specific gameplay details (the grappling beam's ease of use is superb, for example) to the extensive number of options that can be tweaked.
    • 70 Metascore
    • 60 Critic Score
    An ambitious, interesting game, but it's badly undercut by terrible AI and annoying and very distracting graphical glitches. They're bad enough to make the game feel like a chore.
    • 55 Metascore
    • 50 Critic Score
    The use of dragons as player-characters offers a unique perspective to the action-RPG genre, and it's stable and attractive. Even in a weak year for single-player RPGs, however, it's not enough; it simply doesn't offer enough gameplay elements to make it worth a purchase.
    • 62 Metascore
    • 60 Critic Score
    Outside of diehard Godzilla fans, no one really needs to bother with Save the Earth in the first place.
    • 73 Metascore
    • 70 Critic Score
    Character and story are two vital parts of RPGs. The Third Age fails in both departments.
    • 79 Metascore
    • 80 Critic Score
    Features not only an interesting setting inspired by a classic novel, but also puzzles that really tie into the game world and make good sense.
    • 78 Metascore
    • 80 Critic Score
    The online experience was definitely the most fun aspect of game as a whole. Over a broadband connection lag was practically non-existent, but the biggest hook is racing against other non-CPU riders.
    • 65 Metascore
    • 40 Critic Score
    It has no bite, no personality, none of the visionary creative energy that have brought Timegate's other games to life. It's as clunky and flat as an outdated history book.
    • 67 Metascore
    • 60 Critic Score
    To really enjoy Technic Beat, you'll have to enjoy both the music and puzzle aspects of the game, which seem to be at odds with each other. Music game enthusiasts may be turned off by the puzzle elements, and vice versa.
    • 73 Metascore
    • 60 Critic Score
    Feels more like an ill-fated fan disc than the $50 follow-up to one of the PS2's best fighters. It has some great ideas -- four-player action, build-your-own-character -- but the execution just falls flat.
    • 80 Metascore
    • 80 Critic Score
    It's odd to see as many steps back -- smaller roster, no Cruiserweight or Tag Team titles, no backstage -- as there are steps forward -- Internet, voiceovers, heel/face discrepancy.
    • 73 Metascore
    • 80 Critic Score
    Despite its exclusions, though, Collection's large selection of titles for $19.99 is a tough thing not to recommend to anyone who calls himself a gamer. Even if a few of the games undeniably suck.
    • 66 Metascore
    • 60 Critic Score
    Atari needs to be willing to lay down some bank to polish up the graphics and sound, write a much more compelling single-player adventure, and add some online goodness.
    • 75 Metascore
    • 70 Critic Score
    For most of the game I felt like I was too powerful and things never really felt challenging. Again, I'm thinking that this is partly by design since the game has a mainstream license and will attract many casual gamers.
    • 75 Metascore
    • 80 Critic Score
    Despite its exclusions, though, Collection's large selection of titles for $19.99 is a tough thing not to recommend to anyone who calls himself a gamer. Even if a few of the games undeniably suck.
    • 74 Metascore
    • 70 Critic Score
    For most of the game I felt like I was too powerful and things never really felt challenging. Again, I'm thinking that this is partly by design since the game has a mainstream license and will attract many casual gamers. (Damn casuals always ruin everything.)
    • 84 Metascore
    • 90 Critic Score
    Those who played Fatal Frame 2: Crimson Butterfly on the PS2 know that it's a great psychological creep-fest, and now the game has arrived for the Xbox bigger, badder, and more beautiful.

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