GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 45 Metascore
    • 60 Critic Score
    Is it daring, deep, or dramatic? Not even close. Does it have some straightforward fun at a reasonable price? You bet.
    • 45 Metascore
    • 30 Critic Score
    The graphics are distinctly last-gen, with bland, repetitive environments that feel as slapped together as every other part of this lackluster brawler.
    • 45 Metascore
    • 40 Critic Score
    Aliens: Colonial Marines didn't leave me catatonic, but it did leave me scratching my head and wondering how a game that's been in development for roughly seven years at the same studio that gave us Borderlands 2 could be released in such an uninspired, unpolished state. Strangely, and perhaps fittingly, it's all wrapped up on a frustrating note that sets up some sort of Aliens tell-all continuation of the story without giving any actual answers.
    • 45 Metascore
    • 40 Critic Score
    The slow load times, the tedious puzzles, and the overall lack of fun in this title are almost awe inspiring. It's really very hard figure out why someone gave the go-ahead on its production.
    • 45 Metascore
    • 63 Critic Score
    Superempire put in a password save system for EWJ2, but, sadly, it bites!
    • 45 Metascore
    • 60 Critic Score
    The elements were in place for a solid platforming title with a little hand-to-hand combat thrown in for good measure. Unfortunately, a painfully annoying camera and some downright boring combat kept that from coming to fruition.
    • 45 Metascore
    • 40 Critic Score
    The lack of speed is a real problem here.
    • 44 Metascore
    • 67 Critic Score
    The framerate is horrendously bad at times. There's no logical reason why a game representing a sport with nearly as many TOTAL players as other sports have per TEAM should suffer framerate hits.
    • 44 Metascore
    • 30 Critic Score
    While a fleshed out narrative for each character would be a bit far reaching, what the Adventure mode amounts to is little more than a series of mini-games that are repeated ad nauseam for under an hour per character.
    • 44 Metascore
    • 50 Critic Score
    Just about every aspect of the game seems a half-hearted effort...Twenty hours with this game is ten hours too many.
    • 44 Metascore
    • 40 Critic Score
    Even at $29.99 and with an arcade mode that might keep you amused for five or ten minutes, State of Emergency 2 feels simultaneously stale and awkward. It isn't complete trash, but it is too aggravating and unimaginative to be worth more than a Friday night rental.
    • 44 Metascore
    • 60 Critic Score
    Due to the game's poorly crafted A.I., this isn't really a game to play alone. Much like actual paintball, Splat Magazine Renegade Paintball just isn't any fun without some friends.
    • 44 Metascore
    • 40 Critic Score
    There's nothing outright horrific about Big Mutha Truckers 2; in extremely short bursts, it can even be a bit of no-brainer fun. But there's too much that's underdeveloped and gruelingly tedious over the long haul.
    • 44 Metascore
    • 50 Critic Score
    Character choices aside, if you can get past the occasionally spotty controls and the somewhat sluggish combat, you'll have a decent time with this game, especially if you grew up watching Godzilla and King Ghidorah duke it out on Saturday afternoon TV. Just don't set your expectations too high.
    • 44 Metascore
    • 50 Critic Score
    If the A.I. was better and the combat system wasn't so clunky, Cops could have been the next great tactical shooter. As it is, however, it's a game in need of a minor overhaul to make it the great game it could have been.
    • 44 Metascore
    • 33 Critic Score
    A bad adventure game based on far better books. Go read them.
    • 44 Metascore
    • 40 Critic Score
    A throwaway title, and an afternoon of modest fun that kids will get the most out of, since they'll be least put off by the abbreviated levels and most challenged by the puzzles.
    • 44 Metascore
    • 60 Critic Score
    All of the elements were there to make this an addictive and challenging title. Instead, it's a slow-paced and confusing jumble.
    • 44 Metascore
    • 40 Critic Score
    That lackluster combat is a lot to get past in order to enjoy the tiny morsels of classic Hellboy wit, and the lingering bugs that cause Hellboy to snag and hang on bits of the environment don't help either.
    • 44 Metascore
    • 40 Critic Score
    In a way, Cortex Command seems like it's asking for a lot of concessions because, for the most part, it still feels like an unfinished game.
    • 44 Metascore
    • 50 Critic Score
    As expected, Tony Hawk Ride is an experiment -- an interesting and ambitious experiment, but one that doesn't come together as a fully functional experience.
    • 44 Metascore
    • 40 Critic Score
    A gathering of half-baked ideas that amount to a clumsy, dated experience.
    • 44 Metascore
    • 33 Critic Score
    It's poorly designed, poorly executed, and downright frustrating to play.
    • 44 Metascore
    • 45 Critic Score
    There isn't a single original or inspired moment in any of the game's 16 levels...The level design is so pathetic that the game first recycles a background tile set from Level 1 in Level 3!
    • 43 Metascore
    • 30 Critic Score
    Salvation is headed -- like so many hastily churned-out movie tie-ins before it -- to the dustbin of gaming history. Stay away.
    • 43 Metascore
    • 60 Critic Score
    TNA iMPACT! players will likely be torn about how they feel about the countering system, as it's easy to learn yet difficult to master.
    • 43 Metascore
    • 60 Critic Score
    You'll have to deal with a clunky interface and menu, silly single-player missions, brain-dead A.I., bizarre vehicle physics, horrible net code, dull graphics and sound, and more bugs than a Georgia swamp in June.
    • 43 Metascore
    • 30 Critic Score
    While Final Fight: Streetwise isn't broken to the point of being completely unplayable, it is absolutely not worth your time.
    • 43 Metascore
    • 30 Critic Score
    A pointed lesson to other designers that including co-op, especially local co-op, is a great value-add to even an otherwise totally worthless game.
    • 43 Metascore
    • 51 Critic Score
    A mediocre game. It's certainly not the worst I've played, but neither does it have the spark that draws gamers in.

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