GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 51 Metascore
    • 30 Critic Score
    Compared to most wrestling games, the movesets here have been whittled down to almost nothing.
    • 51 Metascore
    • 65 Critic Score
    If the mission goals are repetitive, at least the players have some latitude in completing them, whether by brute force, stealth, or by calling in air support (you can illuminate targets with a laser).
    • 51 Metascore
    • 60 Critic Score
    But Breed is worse than awful; it's absolutely unremarkable and utterly forgettable, the epitome of the generic computer game, lacking a shred of anything clever or offensive or ambitious.
    • 51 Metascore
    • 70 Critic Score
    The game is fairly repetitive, not bothering to bring puzzles or anything non-combat into play at all, but this is the nature of the genre, really.
    • 51 Metascore
    • 40 Critic Score
    More of a hassle than a pleasure to play. The glitches, poor controls and shabby visuals leave Spy Hunter: Nowhere to Run without much to offer, even if you're an avid fan of the series. It's such a departure from what the series is known for, it could easily be called "Generic Action Game & Car."
    • 51 Metascore
    • 40 Critic Score
    A pile of uninspired, by-the-numbers gameplay and missed opportunities.
    • 51 Metascore
    • 45 Critic Score
    Although it had some great ideas (the RTS elements) and a cool storyline, the actual execution of the gameplay is mediocre.
    • 51 Metascore
    • 60 Critic Score
    The controls are great, but with nothing to do in terms of content, things ultimately fall short.
    • 51 Metascore
    • 50 Critic Score
    Atari, for some reason, decided to employ the touch screen for ALL the games on its compilation. For some games, it works; for others -- it's a clunky, useless interface that will have you cursing your DS hardware in no time.
    • 51 Metascore
    • 40 Critic Score
    All things considered, it's probably a blessing that Dead To Rights II is a short game. Most players will easily nail the coffin shut in a weekend.
    • 51 Metascore
    • 50 Critic Score
    Even value-priced at $20, 7 Wonders feels incomplete, aping the basic aspects of Bejeweled and bringing nothing more of substance to the party.
    • 51 Metascore
    • 40 Critic Score
    With more mini-game variety (a lot more) and better multiplayer support, it could have been a simple, fun diversion. As it is, however, it's often an exercise in tedium and frustration.
    • 51 Metascore
    • 50 Critic Score
    And that, as insane as it sounds, is the crux of the matter: Duke Nukem Forever feels like it was rushed out the door. So many of the design decisions are poor, so much of the maps are unbalanced (going from uneventful to extremely difficult in a flash), and the graphics are so shoddy, that an experienced gamer can come to no other conclusion.
    • 51 Metascore
    • 60 Critic Score
    Won't hold up to extended play anyway because of the too-small question set. It's a shame; it's a well put-together game otherwise.
    • 51 Metascore
    • 66 Critic Score
    It's probably entertaining enough for the casual gamer, but the competition even in the bargain bins is better.
    • 51 Metascore
    • 69 Critic Score
    If this particular incarnation of the game were strictly a PSOne effort, it would be a very good one. However, it falls well short of the mark for the PS2.
    • 51 Metascore
    • 60 Critic Score
    This is almost a decent game -- it certainly tries -- and Trekkers looking for an action game could certainly do worse. Avoid beaming in with particularly high expectations and you'll probably get your 15 bucks worth of hot Enterprise vs. Bird of Prey action.
    • 51 Metascore
    • 20 Critic Score
    Really, being boring is Confrontation's greatest flaw. Sure, there's a slew of frustrations, both technical and design, but those are oddly welcome after the tedium of everything else.
    • 51 Metascore
    • 50 Critic Score
    Unless you're very forgiving, impervious to frustration, or blindly love all things Monkey Ball, Super Monkey Ball Adventure probably isn't your idea of a good time.
    • 51 Metascore
    • 40 Critic Score
    Hell, Alpha Black Zero even makes games like "Chrome" look like high art. Ultimately, the intriguing storyline doesn't compensate for the vast, boring levels, and ugly scenery.
    • 51 Metascore
    • 50 Critic Score
    Even with the support of the upcoming feature film (which supposedly donated art assets), it still manages to oscillate between looking positively stunning to heinously ugly.
    • 51 Metascore
    • 60 Critic Score
    An uneven difficulty level, not much variety in quests and battles, clunky and temperamental controls, and the lack of any type of multiplayer will all quickly frustrate you.
    • 51 Metascore
    • 30 Critic Score
    Despite the enjoyable spell casting, the DS version of Order of the Phoenix simply isn't much fun. It's made even less enjoyable due to the poorly handled control and camera angles.
    • 51 Metascore
    • 40 Critic Score
    Feels rushed and slapped-together as a low-budget attempt to cash in on the holiday film release and make a quick buck from the fans before word gets out that it's not worth half its retail price.
    • 51 Metascore
    • 40 Critic Score
    A pile of uninspired, by-the-numbers gameplay and missed opportunities.
    • 51 Metascore
    • 38 Critic Score
    The control is poor, the AI is ridiculously inadequate, the graphics are stuck at a low resolution and are fairly uninteresting, and the game as a whole just doesn't work.
    • 51 Metascore
    • 60 Critic Score
    Various elements of the game are solid -- graphics, combat, mini-games -- but they're dragged down by the mediocre adventure elements, unsatisfactory controls, and borderline-obnoxious load times.
    • 51 Metascore
    • 30 Critic Score
    This moral ambiguity is one of NARC's biggest selling points, but it's also one of the game's biggest flaws. No matter how far you cross the line, you're never beyond redemption.
    • 51 Metascore
    • 50 Critic Score
    Our sights weren't set especially high for Beowulf, so at least it didn't disappoint. Even with the support of the upcoming feature film (which supposedly donated art assets), it still manages to oscillate between looking positively stunning to heinously ugly.
    • 51 Metascore
    • 50 Critic Score
    About 10 years too late. If it had come out around the time the films first started appearing (1995), it may have set the gaming world on fire. As is, it's just another freestyle also-ran.

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