GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 65 Metascore
    • 50 Critic Score
    The temptation is to make sure that the environments and models match the movies as closely as possible, but doing so takes more time and resources with each technical leap forward, and there are only so many months in the development cycle.
    • 50 Metascore
    • 50 Critic Score
    Aside from the horribly awkward controls, Dino Stalker suffers from what can best be described as a lack of inspiration.
    • 67 Metascore
    • 50 Critic Score
    Without using the camera it can be frustrating and repetitive, but its mediocre porting is not enough to convince anyone to spend an additional $50 to enjoy it.
    • 66 Metascore
    • 50 Critic Score
    The problem with Advanced Warfighter isn't that it's a lesser beast than the 360 release; that's to be expected. It's that the game fails to stack up against the better recent Xbox shooters like "Far Cry" and "Black."
    • 65 Metascore
    • 50 Critic Score
    Online play is the best aspect of Arena Football, particularly if you've been turned off by the rampant use of cheats in Madden.
    • 60 Metascore
    • 50 Critic Score
    Yeah, it's still fun when you've got three other friends involved, but when you get down to it it's an antiquated game that doesn't have the pizzazz that people expect out of a downloadable remakes these days. Honestly, I'd have been happy with a cheap, no-frills port of the original arcade version (something that this remake doesn't even include, incidentally).
    • 48 Metascore
    • 50 Critic Score
    The racing action can be a kick, but it just doesn't compare to other racers -- gameplay or presentation-wise -- available for the system. The accent on racing also takes away from the story-driven RPG elements that made Road Trip so unique.
    • 45 Metascore
    • 50 Critic Score
    D1 fans will be able to look past the game's numerous flaws and appreciate the fact that there's a game tailored to their specific tastes. The average gamer, on the other hand, will have a hard time getting the hang of the controls and will be a lot less forgiving of the game's flaws.
    • 70 Metascore
    • 50 Critic Score
    While it's hard to fault the good intentions that underlie the creation of Advent Rising, a game of this quality does more than just eventually stink up some EB bargain bin; it misses a huge opportunity to put the medium forward. Advent Rising has fallen -- it's time for us to move on.
    • 59 Metascore
    • 50 Critic Score
    A disappointment of near-epic proportions. Sega ripped out the very heart of PSO's legendary addictiveness, replacing it with a repetitive, tedious grind that shows no signs of ending.
    • 63 Metascore
    • 50 Critic Score
    The biggest problem with Miami Vice is that it's composed of too many parts, and too few individual parts really do anything well. The closest that the game comes to being rather fun is in the Drug Wars-inspired segments, but they're not enough to carry the game alone.
    • 59 Metascore
    • 50 Critic Score
    Die-hard fans of the genre might be able to find some value, but those same fans would be better served by the likes of Final Fantasy Tactics A2 on the DS, which not only features superior gameplay, but is also about $30 cheaper.
    • 49 Metascore
    • 50 Critic Score
    It's the only real four-player, easy-to-learn game in the 360's library. If that's what you're looking for -- or you're a seven-year-old whose parents won't buy you Gears of War so you can use potty-mouth online -- then by all means rent Fuzion Frenzy 2.
    • 68 Metascore
    • 50 Critic Score
    Gets the job done in an absolutely no-frills way, with generic story, visuals, and gameplay leading to a business-as-usual experience -- but one that fits in your hands, this time.
    • 58 Metascore
    • 50 Critic Score
    A victim of its own mediocrity.
    • 81 Metascore
    • 50 Critic Score
    The silver lining in all of this is that the game is kept compact, and To the Moon can be finished in a sitting or two, before it really wears out its welcome.
    • 71 Metascore
    • 50 Critic Score
    Hardcore simulation fans really need not apply due to the broken rebounding model. But if you want a lot of high-flying sizzle in your hoops game and you don't care about the other minutiae, then by all means pick it up.
    • 65 Metascore
    • 50 Critic Score
    Deprived of a decent storyline, innovative mechanics, and limited variation in either enemies or environments, Too Human is barely worthy of a weekend rental.
    • 56 Metascore
    • 50 Critic Score
    When compared to "Sim Golf," this game isn't as refined, isn't as addictive, and simply isn't as much fun.
    • 60 Metascore
    • 50 Critic Score
    Unless you're a huge and/or irrational Bond nut, it offers nothing that competing games don't do better. That's a shame, because the premise is grand.
    • 51 Metascore
    • 50 Critic Score
    PSP owners will be able to gloat that their version of the game looks better than the Wii edition.
    • 73 Metascore
    • 50 Critic Score
    A turbulent ride between decent action, half-baked graphics and camera, and occasionally clunky, but undeniably authentic presentation.
    • 55 Metascore
    • 50 Critic Score
    It's important to note that there are some very solid fundamental designs at work here, and an entertaining game can be found if you have the patience to stomach the painful technical issues and the small user base that currently plagues Fury. In a best-case scenario, Fury's population would quadruple in the next six months, and with a larger community, some of the player-matching issues would clear up.
    • 77 Metascore
    • 50 Critic Score
    The release, which tries to port too many visual features of its more powerful cousin, is just a pixelated, sluggish mess.
    • 61 Metascore
    • 50 Critic Score
    With a lame story and boring gameplay, I got tired of Ghost in the Shell Standalone Complex in a hurry. There's also a noticeable lack of polish, with things like maps and clear objective descriptors being absent.
    • 49 Metascore
    • 50 Critic Score
    It hurts me to give this game a low score, because it really is a good concept that just failed in execution.
    • 69 Metascore
    • 50 Critic Score
    An excellent hex-map turn-based strategy title. The disappointment hits when you realize that a really fun strategy core is riddled with bugs and is wrapped in a simply awful presentation.
    • 57 Metascore
    • 50 Critic Score
    As nightmares go, this one ranks right up there with the one about entering the schoolyard pantsless, and perhaps even on fire. The turtles deserve better, and its unfortunate this game extends their bad luck streak.
    • 70 Metascore
    • 50 Critic Score
    Given the lack of single-player modes and the simple fighting engine, it's hard to recommend Naruto: Ultimate Ninja Heroes to anyone who isn't currently wearing a Naruto headband.
    • 56 Metascore
    • 50 Critic Score
    As nightmares go, this one ranks right up there with the one about entering the schoolyard pantsless, and perhaps even on fire. The turtles deserve better, and its unfortunate this game extends their bad luck streak.

Top Trailers