GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 55 Metascore
    • 50 Critic Score
    I had a good time playing it for the first hour or so. But after that, the lack of originality and the repetition of the game really started to wear on me.
    • 45 Metascore
    • 50 Critic Score
    It doesn't help matters that the game plays like a mindless shooter-by-numbers.
    • 55 Metascore
    • 50 Critic Score
    If you or a kid you know loves Sonic, this game will suit your purposes just fine. If you don't love Sonic, but love any racing title you can get, then check it out. If you don't fall into either of those categories, then we're sure you're probably not even reading this review.
    • 48 Metascore
    • 50 Critic Score
    It's competent, and weird, and will be infamous in a couple years. That's gotta count for something, right? Even Young Lady With Full of Troubles could appreciate that.
    • 73 Metascore
    • 50 Critic Score
    It just comes a bit short as turn-based game, with underwhelming historical battles and lacks the rich RTS experience of the original.
    • 59 Metascore
    • 50 Critic Score
    From the boring art design to the painfully weak enemy AI, just about every facet of the game screams mediocrity.
    • 54 Metascore
    • 50 Critic Score
    It's hard to recommend Transformers: The Movie on its own merits, but those looking to simply stomp around a city as Optimus Prime will have some fun with it.
    • 54 Metascore
    • 50 Critic Score
    If Namco just spent another month or two polishing the camera and targeting, it could have had a rock solid action title under its belt.
    • 69 Metascore
    • 50 Critic Score
    It's passable at best, and surpassed by The Suffering in nearly every aspect. Sadly, Sony had the right idea in not bringing this title to the U.S., as it simply brings nothing new to the table.
    • 50 Metascore
    • 50 Critic Score
    Although far from perfect, this is still shaping up to be the best portable version of Splinter Cell to come out to date.
    • 64 Metascore
    • 50 Critic Score
    XD is a decent enough effort, and it's certainly not a bad game, but considering how well crafted the handheld RPGs are, the unrealized potential and missed opportunities of XD become all the more apparent.
    • 62 Metascore
    • 50 Critic Score
    Shame on Namco for sitting on this game for so long and letting it grow stale.
    • 54 Metascore
    • 50 Critic Score
    During each mission, there's a chance for some turn-based squad combat to occur. These fights, I'm sorry to say, are a poor man's XCOM.
    • 80 Metascore
    • 50 Critic Score
    I've been reviewing PC games since 1999 and playing them since the late 1980s, and this is the first time I've had to jump through this many hoops to get a single game going.
    • 53 Metascore
    • 50 Critic Score
    It remains bogged down with completely unbalanced gameplay, maddeningly difficult AI, and online gameplay that has the longevity of a stick of Big Red. That being so, there's nothing worthwhile in the final product that you can't get in the demo.
    • 57 Metascore
    • 50 Critic Score
    Another victim of the quickie DS action blues. The star isn't very likeable, it's not much fun to play, and it's as ugly as a Jack-o-Lantern on January 9th.
    • 70 Metascore
    • 50 Critic Score
    As a "my first graphic adventure," it works pretty well, with some unique puzzles and some interesting characters to get involved with. Veterans of the genre, however, will come away wanting more.
    • 69 Metascore
    • 50 Critic Score
    If you're the kind of gamer that likes to set two CPU-controlled combatants battle against each other in "Street Fighter II" and bet on the outcome with your friends, then this may be your type of game.
    • 75 Metascore
    • 50 Critic Score
    Not counting those pauses and time spent scratching my head about obvious puzzles, The Dark Eye: Chains of Satinav clocks in at around six to seven hours, which makes me balk a little at its $30 price. Comparatively, Walking Dead is $25 for the season of five two-hour episodes, and Resonance is $10 -- two adventure games you really should play this year. Satinav, on the other hand, carries with it a number of disclaimers that you need to be aware of before jumping into this fantasy adventure game.
    • 62 Metascore
    • 50 Critic Score
    As a shooter, it's an awfully generic game that we're hard-pressed to recommend among the smorgasbord of significantly better FPS titles out there right now. As a political allegory, it's undermined by poor audio with no subtitles, heavy-handed storytelling, and little to emotionally invest in these characters.
    • 68 Metascore
    • 50 Critic Score
    It's that lack of respect that keeps Blitz from being a truly entertaining alternative to vanilla football. Players are one-dimensional, drugs are easy to get and use, and playing the actual game itself is more about dumb luck and freaky bounces than skill and ingenuity.
    • 66 Metascore
    • 50 Critic Score
    Given that Ice Age 2 is intended for a younger audience, it's not a terribly long or challenging game. Don't be surprised if the adventure is finished after about four or five hours.
    • 55 Metascore
    • 50 Critic Score
    A derivative, repetitive and shallow tie-in that fails to capture the dynamic energy of the comic or the film.
    • 58 Metascore
    • 50 Critic Score
    Another problem comes in how Conflict: Vietnam handles aiming. Whenever I drew my weapon in first-person view, a bulky rifle sight popped up and took over a good chunk of my screen. Making matters worse, the sight proved to be completely ineffective.
    • 62 Metascore
    • 50 Critic Score
    While it has the series' trademark snappy dialogue, sultry vixens, and more double entendres than a classic Rodney Dangerfield routine, it's missing one thing: the fun. The mini-games dragged after only a few hours, and getting through the game felt like a chore.
    • 81 Metascore
    • 50 Critic Score
    Despite how oddly compelling I found many of the diversions found herein, I couldn't get too into this game's dated fighting mechanic.
    • 64 Metascore
    • 50 Critic Score
    There was great potential with Star Trek: Legacy, and the foundation has been laid for a truly stellar game. But the end result feels rushed and that potential still remains untapped.
    • 55 Metascore
    • 50 Critic Score
    While the experience isn't particularly compelling, you can conceivably play Circle of Doom for hundreds and hundreds of hours.
    • 45 Metascore
    • 50 Critic Score
    It doesn't help matters that the game plays like a mindless shooter-by-numbers.
    • 71 Metascore
    • 50 Critic Score
    One of the most tedious, poorly-conceived 3D platform games that I've had the displeasure of slogging through. That said, it doesn't screw up the technical stuff.

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