GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 25 Metascore
    • 35 Critic Score
    Nothing more than a miserable failure that's so bad, it's funny. Just like your most favorite, cheese-laden late night horror flick, there are moments in this lackluster sissy of an action-adventure that you'll literally bust a gut laughing at.
    • 28 Metascore
    • 35 Critic Score
    A game rife with control problems and uninspired gameplay.
    • 51 Metascore
    • 35 Critic Score
    Ouch.
    • 53 Metascore
    • 35 Critic Score
    The game isn't deep enough to offer anything else more complex than a block-and-return-punch style of combat.
    • 47 Metascore
    • 35 Critic Score
    If there was actually a sense that Smashing Drive modeled the rubber meeting the road, it might have been interesting.
    • 52 Metascore
    • 34 Critic Score
    To top it all off, not only is AOD almost unplayable when it's working, it's also plagued by a host of glitches that will make you glad that you can save the game at any point... An early contender for "Worst Game of the Year."
    • 44 Metascore
    • 33 Critic Score
    It's poorly designed, poorly executed, and downright frustrating to play.
    • 44 Metascore
    • 33 Critic Score
    A bad adventure game based on far better books. Go read them.
    • 51 Metascore
    • 32 Critic Score
    A disgrace. The only thing 3D6 Games has succeeded in (besides going out of business) is creating the worst Shinobi game ever, one which will turn away potential new fans and make old ones weep.
    • 24 Metascore
    • 31 Critic Score
    While the boys on the screen take their fair share of lumps, ultimately it's the gamer that ends up absorbing the most punishment.
    • 58 Metascore
    • 31 Critic Score
    A mere shadow of its Xbox counterpart.
    • 35 Metascore
    • 30 Critic Score
    So much presentation and bulked up features, with nothing of substance underneath.
    • 51 Metascore
    • 30 Critic Score
    Sure, it's a bargain-priced gore fest and I guess that means we're not supposed to expect a lot -- but Hell's Reach will underwhelm even the most jaded gamers. It just isn't very much fun.
    • 39 Metascore
    • 30 Critic Score
    Its uninspired game design feels completely mired in an era that we'd sooner be done with. There's simply no reason to waste your time with it.
    • 41 Metascore
    • 30 Critic Score
    25 to Life is almost like a dirty joke -- You're laughing at how bad it is and feeling guilty at the same time. Don't waste your time or money on this game, it'll make your think-bone hurt.
    • 37 Metascore
    • 30 Critic Score
    It was already forgettable on consoles, but Capcom completely drops the ball with this malfunctioning PC port.
    • 42 Metascore
    • 30 Critic Score
    While Final Fight: Streetwise isn't broken to the point of being completely unplayable, it is absolutely not worth your time.
    • 28 Metascore
    • 30 Critic Score
    A lot of chaos, sloppy gameplay and few laughs. To quote an adage that turns out to be especially apt for videogames: dying is easy; comedy is hard.
    • 43 Metascore
    • 30 Critic Score
    A pointed lesson to other designers that including co-op, especially local co-op, is a great value-add to even an otherwise totally worthless game.
    • 53 Metascore
    • 30 Critic Score
    It certainly sounds like an awesome game, but the execution is so terminally flawed in almost every way that a game can be flawed that it isn't worth anyone's time.
    • 47 Metascore
    • 30 Critic Score
    Avoid it like the plague, and hope that if we're all in for a trilogy, the next episode sees the heroes-in-a-half-shell pursuing an adventure that's not nearly as half-baked.
    • 65 Metascore
    • 30 Critic Score
    From the shoddy AI, to the animation and controls that make it seem like you're always playing on mud, U.S. Open fails on an amazing number of levels.
    • 34 Metascore
    • 30 Critic Score
    While all of this good on paper, the game fails miserably when it comes to execution. Simply put, Evil Prophecy just isn't any fun.
    • 55 Metascore
    • 30 Critic Score
    If you're dying to play a business sim in which customers regularly toss their cookies, you'll have more fun with the "Rollercoaster Tycoon" series than this mess of a game.
    • 55 Metascore
    • 30 Critic Score
    A tragically missed opportunity.
    • 48 Metascore
    • 30 Critic Score
    Unfortunately, the story and pretty pictures aren't enough to wade through the random guessing that makes up the game itself. Selecting phrases until you pick the "right" one doesn't make for a good game.
    • 43 Metascore
    • 30 Critic Score
    Salvation is headed -- like so many hastily churned-out movie tie-ins before it -- to the dustbin of gaming history. Stay away.
    • tbd Metascore
    • 30 Critic Score
    It's frustrating, because I can see how much more fun this could be with the ability to play against more human players, and until there is I can't recommend Miner Wars Arena. There's the inkling of a good game in here, but you shouldn't have to pay $10 to go digging for it.
    • 45 Metascore
    • 30 Critic Score
    While it's still easing you into the pain to come during the first couple of hours, you can catch a glimpse of the good game this should be in the absence of draconian micromanagement and unfulling base building. It's especially apparent in the multiplayer mode (provided you can finish without a crash), where you might even have fun battling it out in Team Deathmatch or Capture the Flag (er, dragon) in the shared dungeon that smartly keeps each player's base inviolate.
    • 63 Metascore
    • 30 Critic Score
    The play mechanics are literally all wrong. Depth in character building doesn't matter when you wish your character would just take a wrong turn and fall off a cliff and land on some very sharp rocks.
    • 45 Metascore
    • 30 Critic Score
    A poorly implemented, poorly translated adventure game about an uninteresting character doing uninteresting things. Nearly the only things going for it are that it doesn't crash and should be playable on a wide variety of systems.
    • 61 Metascore
    • 30 Critic Score
    Hockey fans want to see their favorite players gliding effortlessly across the ice, not spastically jerking from end to end. The Great One was one of the smoothest players of all time, but his game is in dire need of a few visits from the zamboni to smooth out the bumps.
    • 56 Metascore
    • 30 Critic Score
    Everything on offer is either not worth checking out or is better experienced in its original form. As a result, EA Replay fails to justify its existence, much less its $20 price tag.
    • 53 Metascore
    • 30 Critic Score
    If At World's End had standard combat controls, it wouldn't be a great game, but it'd be solidly mediocre. As it is, it's just no fun to play. Even the biggest Pirates fan will quickly grow tired and toss in their "Dead Man's Chest" DVD to watch while they place an ice pack on their shoulder.
    • 47 Metascore
    • 30 Critic Score
    The final nail in Mage Knight's coffin is the camera system. It's the most bizarre use of a third-person camera of any game in recent memory.
    • 33 Metascore
    • 30 Critic Score
    To celebrate his fifteenth anniversary with such a lackluster product is upsetting to say the least. For shame, Sega. This doddering version of Sonic the Hedgehog has an appointment with the glue factory for sure.
    • 42 Metascore
    • 30 Critic Score
    Compared to Commandos and even knockoffs like Desperados and Prisoners, it's primitive and feeble, like an old Mafia boss that's out of touch and can't see the G-men bearing in on him.
    • 46 Metascore
    • 30 Critic Score
    I've played my share of games, and none have made my fingers ache like Lowrider. I like games of timed button-presses, but this feels too imprecise and button-mashy.
    • 55 Metascore
    • 30 Critic Score
    Overall, it's just a confusing, poorly conceived product that should set off a consumer's "money grab" senses.
    • 43 Metascore
    • 30 Critic Score
    While the multiplayer options are moderately enjoyable, only the youngest of gamers will find themselves with any longevity.
    • 48 Metascore
    • 30 Critic Score
    Although the game looks pretty good, it's not enough to hide the title's repetitive gameplay mechanics.
    • 47 Metascore
    • 30 Critic Score
    If you're that desperate for some new Transformers action, you'd be better off sticking to the console versions. Or better yet, track down a copy of Atari's old PS2 game based on Transformers Armada (sure, the cartoon kinda sucked, but the game was aces). In the meantime, this game should be the first thing to jettison when Astrotrain starts requesting that we lighten our burden.
    • 50 Metascore
    • 30 Critic Score
    Compared to most wrestling games, the movesets here have been whittled down to almost nothing. The basic attacks are almost all simple strikes that quickly become half-hearted combinations (punch, punch ... kick!) for button mashers.
    • 43 Metascore
    • 30 Critic Score
    Perhaps with a more DS-specific control scheme, this game could have been far better, but as it stands, it's the weakest of the bunch and entertaining only in short spurts.
    • 42 Metascore
    • 30 Critic Score
    Since the controls are so clunky, you'll be wobbling to align properly with the criminal in question; so while he's nailing you with bullets, your sole concern is landing one shot.
    • 58 Metascore
    • 30 Critic Score
    Manages to capture the clunky inapproachability of the d20 rules while keeping none of their underlying elegance, making it tough to recommend it to anyone.
    • 51 Metascore
    • 30 Critic Score
    This moral ambiguity is one of NARC's biggest selling points, but it's also one of the game's biggest flaws. No matter how far you cross the line, you're never beyond redemption.
    • 52 Metascore
    • 30 Critic Score
    The Doctor Who Cloned Me does at least include four new maps for the generally entertaining multiplayer modes, but no one seems to be playing them online, so they're pretty lonely -- and that situation isn't going to get any better when people hear what a waste of $10 this DLC is.
    • 45 Metascore
    • 30 Critic Score
    A mess of a game. Buggy, incomplete and all together boring, it's a huge disappointment for fans that are starving for a fun role-playing game on the PC that doesn't require a fast Internet connection.
    • 38 Metascore
    • 30 Critic Score
    So much presentation and bulked up features, with nothing of substance underneath.
    • 61 Metascore
    • 30 Critic Score
    Sadly, this control system is less than ideal for directing a character who is both hard of hearing and retarded, two traits which I suspect a simple battery of standardized tests would reveal in our heroine.
    • tbd Metascore
    • 30 Critic Score
    After playing through this excruciatingly awful game, it is a safer bet that you're better off loading up an old game like "Stronghold" or the aforementioned "Age of Kings" instead, because even with its bargain basement price, Crusades offers no value.
    • 36 Metascore
    • 30 Critic Score
    This is one game that should have never been let out of a holding cell.
    • 53 Metascore
    • 30 Critic Score
    More tedious than scary and more frustrating than shocking.
    • 63 Metascore
    • 30 Critic Score
    The few good puzzles contained within aren't worth the time and risk that you might not even be able to complete it.
    • 43 Metascore
    • 30 Critic Score
    If you're a parent buying this for your kids so that you can save yourself thirty dollars, we can't really blame you. But if you're out of middle-school and decide that this is worth your money you have no one to blame but yourself.
    • 46 Metascore
    • 30 Critic Score
    There is only one game where I've ever skipped areas I wanted to explore due to not wanting to deal with the camera. This is it.
    • 52 Metascore
    • 30 Critic Score
    A tedious, repetitive brawler with atrocious production.
    • 50 Metascore
    • 30 Critic Score
    A clunky, junky licensing disaster.
    • 62 Metascore
    • 30 Critic Score
    The game's abysmal controls and moronic A.I. fail to deliver.
    • 49 Metascore
    • 30 Critic Score
    Castlevania fanatics will hate the unnecessary liberties taken with their favorite characters, fighting game enthusiasts will abhor the crippling lack of character balance, and everyone should just cross their fingers that the next game to bear this franchise's once vaunted name is put together with a lot more care.
    • 34 Metascore
    • 30 Critic Score
    Act Zero isn't a bad core game, fundamentally. But the overhaul is terrible, the gameplay is dated, the features are few and you can't play against people you're sitting next to. This makes every other version of Bomberman better than this one, and Act Zero a candidate for worst Xbox 360 game ever.
    • 63 Metascore
    • 30 Critic Score
    KoF12's online play is (to put it mildly) atrocious.
    • 37 Metascore
    • 30 Critic Score
    Borderline unplayable.
    • 47 Metascore
    • 30 Critic Score
    You want 50's music? Buy a CD. Grab a DVD if you want to see the guy move. But if you want to pretend to be Curtis Jackson, take your fifty bucks out to a paintball range and let someone drill you nine times. It'll be a better experience than this.
    • 42 Metascore
    • 30 Critic Score
    The presentation is passable, but the gameplay itself is an exercise in pure tedium. The pervasive sense of overwhelming boredom is what really kills it, since a competitive, group-oriented game should ideally be the exact opposite of digital Ambien.
    • 39 Metascore
    • 30 Critic Score
    25 to Life is almost like a dirty joke -- You're laughing at how bad it is and feeling guilty at the same time. Don't waste your time or money on this game, it'll make your think-bone hurt.
    • 50 Metascore
    • 30 Critic Score
    This moral ambiguity is one of NARC's biggest selling points, but it's also one of the game's biggest flaws. No matter how far you cross the line, you're never beyond redemption.
    • 58 Metascore
    • 30 Critic Score
    A game that combines the micromanagement of "Civilization" with the intrigue and politics of "Diplomacy," adds in a "Railroad Tycoon 3"-style dynamic economic and resources model, uses a layered interface ... and then somehow expects you to manage it all in real-time.
    • 66 Metascore
    • 30 Critic Score
    Not only is it not equal to NHL 2004; on nearly every level, it's a step backwards. In the end, there's no reason whatsoever to "upgrade" to this new version, and that's the most damming thing you can say about a sports franchise.
    • 47 Metascore
    • 30 Critic Score
    I could go on with this litany of problems: random peasants that incessantly block the placement of structures, a ridiculously shallow tutorial, stability problems – but there's no need. Stronghold 3 is a very bad game that simply feels like it was hurriedly cobbled together and released with a minimum of testing.
    • 55 Metascore
    • 30 Critic Score
    When a game plays this poorly, authenticity doesn't save it. Rugby 2004 stinks of repackaged horror from the dawn of 3D gaming.
    • 57 Metascore
    • 30 Critic Score
    NBA
    As a whole, NBA is about as generic as its name. It includes the spectrum of teams, players, logos, and all that jazz, but fails to capture any of the flair or excitement of a real game.
    • 49 Metascore
    • 30 Critic Score
    Instead of picking this up for your next party, I suggest snagging a few good CDs or maybe "Trivial Pursuit"... hell, even pin-the-tail-on-the-donkey is more fun.
    • 63 Metascore
    • 30 Critic Score
    After playing the three excellent console versions of Midway Arcade Treasures, it was a major disappointment to see just how half-assed Extended Play ended up being.
    • 41 Metascore
    • 30 Critic Score
    The Golden Compass isn't the worst game based on a movie, but it's close. It's a combination of uninspired platforming, poorly implemented mini-games and slow and broken storytelling.
    • 41 Metascore
    • 30 Critic Score
    At its best moments, mediocre. At its worst, it's redundant, unforgiving, and glaringly ugly. You simply have no time to be messing around with this sort of game.
    • 61 Metascore
    • 30 Critic Score
    We haven't been huge fans of Need for Speed: ProStreet on other consoles, but the Wii version is by far the absolute worst one. It's not even so much the muddy, washed-out graphics (though they are quite awful, even by Wii standards) as it is that a significant number of features seem to have been stripped right out of the game and replaced with a control scheme that is agonizingly frustrating.
    • 47 Metascore
    • 30 Critic Score
    There is only one game where I've ever skipped areas I wanted to explore due to not wanting to deal with the camera. This is it.
    • 51 Metascore
    • 30 Critic Score
    Playing Brooktown High, you can't really ever lose, but with so little content to explore and so little reward, you can't really win either.
    • 46 Metascore
    • 30 Critic Score
    Daggerdale comes across as a careless and sloppily executed venture. Even if such problems are eventually addressed, this rigid and uninspired quest is little more than an adequate adventure, legendary namesake be damned.
    • 37 Metascore
    • 30 Critic Score
    There are some brief fun moments, but they are far outweighed by the frustration of bugs, the lack of a compelling story and some convoluted puzzles.
    • 63 Metascore
    • 30 Critic Score
    The basic design of the game is quite sound and if Piranha Bytes could clean the game up, it might end up becoming a classic. As it stands now, my nightmarish trip through the world of Gothic 3 made me want to send my disc on a one-way trip into an incinerator.
    • 55 Metascore
    • 30 Critic Score
    Having unlocked doors relock themselves if you move too far off-screen is kind of lame, and having a platoon of laser-firing stormtroopers materialize out of thin air around your character is really lame.
    • 59 Metascore
    • 30 Critic Score
    It feels painfully slow on the PC, and the controls are better-suited for a mobile touchscreen than a mouse and keyboard combo. It even manages to lose a feature in the translation, which is stunning given how much more powerful the PC is than, say, the iPad. Throw in the fact that it has little to nothing to do with the series proper, and it becomes impossible to recommend this spinoff, even to the most dedicated Total War fans.
    • 40 Metascore
    • 30 Critic Score
    The Golden Compass isn't the worst game based on a movie, but it's close. It's a combination of uninspired platforming, poorly implemented mini-games and slow and broken storytelling.
    • 57 Metascore
    • 30 Critic Score
    KoF12's online play is (to put it mildly) atrocious.
    • 47 Metascore
    • 30 Critic Score
    The graphics are distinctly last-gen, with bland, repetitive environments that feel as slapped together as every other part of this lackluster brawler.
    • 40 Metascore
    • 30 Critic Score
    The in-game fighters are ugly, poorly animated, 3D-rendered sprites that make them look as though all your favorite characters have been replaced by rubber dolls -- and not the good kind.
    • 71 Metascore
    • 30 Critic Score
    The experience of playing this game can be roughly compared to swimming through a pile of sewage to get to a diamond ring. There's a great game buried in the coded-up wreckage that comes out of the X3: Reunion box; it's probably not worth the effort to dig for it, though.
    • 46 Metascore
    • 30 Critic Score
    Sonic doesn't crash and it doesn't look horrific, and that's about all that recommends it. Maybe the 20th anniversary will be better.
    • 42 Metascore
    • 30 Critic Score
    It also runs poorly, replete with graphical glitches and technical hiccups that make the game feel shoddy and unfinished. At a moment when so many excellent shooters are on the market and thriving in the multiplayer scene, there's very little incentive to endure something like this.
    • 52 Metascore
    • 30 Critic Score
    The staggering lack of quality apparent in Dark Messiah of Might and Magic Elements has left us incredibly disappointed.
    • 40 Metascore
    • 30 Critic Score
    The presentation is passable, but the gameplay itself is an exercise in pure tedium. The pervasive sense of overwhelming boredom is what really kills it, since a competitive, group-oriented game should ideally be the exact opposite of digital Ambien.
    • 52 Metascore
    • 30 Critic Score
    With the limited variation in modes and the lackluster multiplayer, I simply couldn't justify spending an entire $30 on Tetris Evolution. Especially not when I can get a superior version for my Nintendo DS.
    • 65 Metascore
    • 30 Critic Score
    More than most other genres, if an adventure's core narrative foundations aren't solid enough to carry the rest of game, everything else is meaningless -- and Yesterday's is a story built on matchsticks and marbles. To play it is to see it come crashing down.
    • 66 Metascore
    • 30 Critic Score
    Although MechAssault: Phantom War isn't necessarily the worst game to ever pop up on the DS, it's pretty close to the bottom of the pile. The poor controls and bland graphics are a far cry from everything that made the original MechAssault game on the Xbox such a success.
    • 56 Metascore
    • 30 Critic Score
    Alexander isn't a matter of taste; it's a matter of functional incapacity. If you're looking to get your fix in this historical period, there are plenty better and recent arrivals.
    • 38 Metascore
    • 30 Critic Score
    Scant fun portions aside, if Far Cry: Vengeance cost the same as a soft-shell taco, I'd suggest you run for the border. I know Uwe Boll got one of his tentacles on the Far Cry movie license; I'm wondering if he directed this game as a warmup.
    • 50 Metascore
    • 30 Critic Score
    Lack of inspiration and sloppiness are the hallmarks of Shade: Wrath of Angels. Clunky controls, tedious combat, frustrating difficulty, a forgettable hero, a lame story, silly dialogue, monotonous levels, typos, and bugs all add up to a big mess.

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