GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 77 Metascore
    • 80 Critic Score
    It also helps that the game looks and sounds great, so if you can deal with the random battles and repetitive turn-based combat, you're in for a treat that should entertain for months to come.
    • 73 Metascore
    • 80 Critic Score
    It's a satisfyingly lengthy game, with loads of missions to complete and a huge assortment of comic book-inspired side missions to bring you a little more insight into the backgrounds of the game's leading characters.
    • 46 Metascore
    • 30 Critic Score
    Sonic doesn't crash and it doesn't look horrific, and that's about all that recommends it. Maybe the 20th anniversary will be better.
    • 76 Metascore
    • 80 Critic Score
    Madden NFL 07 is more than competent; in fact, it's very good, but unless you've waited all this time for a football game for this platform, with only a few weeks left in football season, you may want to just wait for next year's game.
    • 81 Metascore
    • 90 Critic Score
    On its own merits, Madden 07 for the Wii is as exciting a development in sports games as I've seen in a long time, and should be experienced by anyone with even a passing interest in a good game of football.
    • 80 Metascore
    • 60 Critic Score
    I strongly urge you to pick up the Xbox 360 version. It's more polished, better-looking, runs better, and offers a superior online experience thanks to voice support and more servers and players. The PS3 version is still fun, but the experience is dulled by noticeable slowdown and muddier graphics.
    • 69 Metascore
    • 60 Critic Score
    The lack of multiplayer is a real bummer, and the last-gen visuals are hard to get excited over, too.
    • 69 Metascore
    • 80 Critic Score
    THDJ plays very, very well. The Wii's smart motion-sensitive control system is absolutely perfect for this kind of game.
    • 86 Metascore
    • 90 Critic Score
    This title feels like well-executed design by committee. It's got visuals that scream next-gen, and some cool weapons, but the overall lack of extensive environmental interactivity makes the title feel a bit like a "PS2.5" game more than a PS3 game.
    • 55 Metascore
    • 40 Critic Score
    Make no mistake about it: It truly feels as though the camera in this game hates you and wants you to die. Enemies attack from off-camera. Players can't see what's around the corner. And God forbid there's an important jump that needs to be made.
    • 42 Metascore
    • 30 Critic Score
    The presentation is passable, but the gameplay itself is an exercise in pure tedium. The pervasive sense of overwhelming boredom is what really kills it, since a competitive, group-oriented game should ideally be the exact opposite of digital Ambien.
    • 62 Metascore
    • 60 Critic Score
    The duels themselves are flashy and enjoyable, but the story mode surrounding them is almost as dull as actually being in class.
    • 76 Metascore
    • 80 Critic Score
    One can only hope that a sequel will improve on certain issues, such as a few clunky mini-games that eat away at the fun factor, but overall, for the sense of humor, entertaining presentation, and the online scoreboards, Rayman is the winner in this launch battle.
    • 73 Metascore
    • 70 Critic Score
    The biggest problem is that it isn't quite there yet in terms of expansiveness. If you're mainly interested in the single-player campaign, then you may be a little disappointed.
    • 80 Metascore
    • 90 Critic Score
    The awesome character designs by Japanese artist Mitsuru Nakamura (who is primarily known as simply "326") certainly add to the game's appeal.
    • 81 Metascore
    • 80 Critic Score
    It doesn't rise leaps and bounds above its PS2 predecessor, but it adds enough in the way of new controls to keep the gameplay fun.
    • 80 Metascore
    • 80 Critic Score
    While it's undeniable that the age of the engine is showing (the flaws of the counter-reversal system in comparison to other wrestling titles really shows itself during online multiplayer), it's still a solid game to play.
    • 81 Metascore
    • 70 Critic Score
    The very soul of an annual update, this Tiger is all tweaks -- but none of these are new to the PS3 version, 360 fans. This was one title that really could have shown the power of the Sixaxis and the PS3, but fails. Instead, it's arguably worse than its current-gen versions and is no better than the competition on the 360.
    • 80 Metascore
    • 90 Critic Score
    A perfect fit for the Nintendo Wii. If you've played the DS title, then you need to play this too. If you haven't, then don't do your new Wii the disservice of ignoring TCSO. It's a refreshingly original game that'll give you a ride well worth taking.
    • 41 Metascore
    • 40 Critic Score
    GT Pro Series simply fails to deliver any sort of substantial racing experience. No matter how many cars you have or how many ways you can tweak them out, the fact is, if it's no fun to actually drive around, then it fails as a racing game.
    • 70 Metascore
    • 40 Critic Score
    Even Ocho Cinco might have trouble keeping up the trash-talking intensity after prolonged exposure to the same old Street feel.
    • 68 Metascore
    • 60 Critic Score
    NFL Street 3 seems at home on the small screen. This game is best taken in quick bursts of fun, and the PSP is built for just that. Still, even Ocho Cinco might have trouble keeping up the trash-talking intensity after prolonged exposure to the same old Street feel.
    • 66 Metascore
    • 40 Critic Score
    If you're over six years old, you have no reason to check out this game, but it would make a good gift for a daughter or younger sister.
    • 39 Metascore
    • 20 Critic Score
    If you've played a weapon-based racer before, you've already played something worth going back to before wandering into the budget-priced land of Pocket Racers.
    • 56 Metascore
    • 30 Critic Score
    Everything on offer is either not worth checking out or is better experienced in its original form. As a result, EA Replay fails to justify its existence, much less its $20 price tag.
    • 48 Metascore
    • 40 Critic Score
    Feels rushed and slapped-together as a low-budget attempt to cash in on the holiday film release and make a quick buck from the fans before word gets out that it's not worth half its retail price.
    • 51 Metascore
    • 40 Critic Score
    Feels rushed and slapped-together as a low-budget attempt to cash in on the holiday film release and make a quick buck from the fans before word gets out that it's not worth half its retail price.
    • 59 Metascore
    • 60 Critic Score
    If at all possible, give the multiplayer a shot; it's the game's best feature. There's no doubt that some gamers are going to take to this title like a dragon to the air, but for others, the fun may not even get off the ground.
    • 63 Metascore
    • 30 Critic Score
    The basic design of the game is quite sound and if Piranha Bytes could clean the game up, it might end up becoming a classic. As it stands now, my nightmarish trip through the world of Gothic 3 made me want to send my disc on a one-way trip into an incinerator.
    • 55 Metascore
    • 40 Critic Score
    Little more than a generic game with little to no flavor of its own. Unless you're a diehard Warhammer fan, Battle for Atluma doesn't have much to offer.
    • 46 Metascore
    • 60 Critic Score
    It's not a triple-A title by any stretch -- with its gameplay quirks and audio that sounds recorded in a bus-station bathroom -- but it captures the sense of simple fun that Nintendo was shooting for with this new-fangled console.
    • 66 Metascore
    • 70 Critic Score
    The forgettable campaign and the Fortress hero bug are both huge annoyances -- but the Fortress town itself combined with the new scenarios, random maps, and other goodies make it a no-brainer for die-hards of the series; it makes the idea of going back to the original unthinkable, which is the mark of any good expansion.
    • 82 Metascore
    • 90 Critic Score
    A massive improvement over the original in pretty much every way imaginable: music, graphics, interface, customization options, and difficulty level. It's also a fantastic strategy game, and probably one of the last great GBA titles that will be released in the West.
    • 70 Metascore
    • 70 Critic Score
    Eragon isn't trying to outdo Final Fantasy, it's borrowing enough of its good ideas to put together a fairly deep and satisfying adaptation of the movie, and if you can forgive a lack of meaningful innovation, it does a pretty good job of it.
    • 33 Metascore
    • 30 Critic Score
    To celebrate his fifteenth anniversary with such a lackluster product is upsetting to say the least. For shame, Sega. This doddering version of Sonic the Hedgehog has an appointment with the glue factory for sure.
    • 49 Metascore
    • 40 Critic Score
    Feels rushed and slapped-together as a low-budget attempt to cash in on the holiday film release and make a quick buck from the fans before word gets out that it's not worth half its retail price.
    • 88 Metascore
    • 80 Critic Score
    Longtime fans of games like "Rome: Total War" may fault the game for not adding more, but if you're looking for a solid strategy title, Medieval II: Total War delivers.
    • 58 Metascore
    • 60 Critic Score
    Granted, the snappy graphics are pretty boss, even in standard definition (and you'll notice a difference if you use an S-Video cable instead of the plain old composites), but that's just not enough to warrant the label next-gen -- not when you've got a machine as powerful as the PS3 flaunting its Cell processor.
    • 81 Metascore
    • 80 Critic Score
    It's just that compared to the original, it's nowhere near as polished.
    • 78 Metascore
    • 80 Critic Score
    All around, if there's anything to ding Ridge Racer 7 for, it's the sense that it's less a sequel and more of a decimal point. Call it Ridge Racer 6.5 or Ridge Racer 6: Director's Cut, it's pretty much the same thing, minus the achievement points (grrrr).
    • 79 Metascore
    • 80 Critic Score
    Hopefully next year will bring some real options for less arcadey play to satisfy a wider audience, but NHL 2K7 is still a reliably fun launch title for the PS3.
    • 80 Metascore
    • 80 Critic Score
    There are enough gameplay modes available here to appeal to any basketball fan, whether it be the competitive head-to-head fan, the franchise-loving simulation freak, or even those who can't get enough over-the-top streetball action.
    • 33 Metascore
    • 40 Critic Score
    While folks new to the license will undoubtedly be disappointed in the unmanageable controls and cheesy voice acting, die-hard fans of the series will not be terribly surprised by the subpar elements.
    • 53 Metascore
    • 50 Critic Score
    Dead or Alive Xtreme 2 just isn't as relaxing, with its frustrating mini-games and flawed core game mechanics. There's still plenty of eye-candy to be had, but if you're looking for anything more, you may want to pass.
    • 83 Metascore
    • 80 Critic Score
    Without question, however, Echoes of Faydwer seems to be paving the way for the EQII of tomorrow, and that is no small feat. If you've been curious about the game, this is without a doubt the best place to start.
    • 84 Metascore
    • 90 Critic Score
    One of the most entertaining and fulfilling experiences available for the Xbox 360...There are countless ways you can design a garden, and countless ways to enjoy the game.
    • 75 Metascore
    • 80 Critic Score
    Exactly what a retro games compilation should be: a celebration of gaming's roots that puts an era in context and preserves it for future generations. And at a mere twenty bucks MSRP, you're virtually guaranteed to get your money's worth.
    • 94 Metascore
    • 100 Critic Score
    I'm smitten with Gears of War and all its glorious, horrific violence, blood and anarchy. Move over Master Chief, 'cause Marcus Fenix will kick your bony ass all over town.
    • 80 Metascore
    • 50 Critic Score
    I've been reviewing PC games since 1999 and playing them since the late 1980s, and this is the first time I've had to jump through this many hoops to get a single game going.
    • 74 Metascore
    • 60 Critic Score
    A strange beast. While the visuals and sounds are immaculate, I quickly found that after a few hours of playing -- including messing around in all the different modes -- I was a little bored. There was simply too much repetition involved.
    • 69 Metascore
    • 70 Critic Score
    I realized Project 8 was playing like an updated version of the original Pro Skater series. Hardcore fans will likely bemoan the simplicity of the game, but it does allow amateurs to enjoy the experience more.
    • 81 Metascore
    • 70 Critic Score
    There's a lot of level grinding to get stats up, and while Neversoft has implemented challenges for all sorts of skill types, it's an experience that might prove too tedious for some. Also, the ergonomics of the 360 D-pad really work against this title.
    • 72 Metascore
    • 70 Critic Score
    A solid sendoff for the console that made it great. Just be sure to bring a few friends with you when you sign up for this tour of duty.
    • 82 Metascore
    • 80 Critic Score
    Games like "Shinobi III," "Phantasy Star IV" and "Gain Ground" are worth the cost of admission alone. While a real Genesis console can offer a better-looking and sounding experience, Sega Genesis Collection is the next best thing.
    • 71 Metascore
    • 70 Critic Score
    Sure, Digimon World DS isn't the most original game out there, but it's still a pretty fun title.
    • 92 Metascore
    • 100 Critic Score
    It's everything good about videogames in one package, forever encouraging you to play "one more song!" until it's 3AM and the neighbors are yelling for you to turn down that racket.
    • 38 Metascore
    • 40 Critic Score
    As representations of the End Times go, this one's about as scary as a Sunday school play (and not as well written).
    • 67 Metascore
    • 70 Critic Score
    Tony Hawk's Project 8 takes the series back to its roots, and feels like a way to introduce a new generation of gamers to the skating world.
    • 57 Metascore
    • 60 Critic Score
    What action there is proves solid and enjoyable, even despite the tossed-off nature of the single-player campaign. But the four-player limit severely hobbles the scope of the matches, and the lack of Internet play completely sabotages the game's multiplayer ambitions.
    • 81 Metascore
    • 80 Critic Score
    The Sequencer mode is a welcome addition to the series, although it still feels like it isn't fully realized. Ultimately, however, if you love Lumines, it's a safe bet that this new edition should be a new addition to your PSP library.
    • 87 Metascore
    • 90 Critic Score
    If "wacky," "quirky," or "freaking bizarre" turn you off, you may not pick up what this game is laying down, but unless you have something against having fun, you really ought to try.
    • 79 Metascore
    • 80 Critic Score
    1701 A.D. seems to have struck a nice balance between strategic depth and user friendliness. The game's challenging mix of building management and trading presents a truly enjoyable challenge.
    • 83 Metascore
    • 80 Critic Score
    Ultimately, if you have plenty of time to sink into it and enjoy building characters as much as uncovering storyline, this is one of the best games available today.
    • 70 Metascore
    • 60 Critic Score
    It's refreshing to see an original portable game, but Scurge: Hive has some serious problems; mainly, the obnoxious time limit and frustrating enemy fights.
    • 65 Metascore
    • 50 Critic Score
    With its weak story, dull combat, and host of annoyances, Children of Mana just isn't very much fun to play. Multiplayer can be enjoyable, but most of the time players will be going solo, and will be quite bored doing so. The game as a whole just feels pointless.
    • 92 Metascore
    • 100 Critic Score
    The game looks great, sounds great, has great writing, offers a lengthy and satisfying journey, has a great technical element and engaging sword-swinging and spell-slinging. It would be difficult to find a game out there with better production values, or that meets its goals so successfully while still introducing new ideas and innovations.
    • 82 Metascore
    • 80 Critic Score
    Just like its acclaimed spiritual predecessors, the game is wholly engrossing and begs to be explored. Rare is a game with such meaningful and varied character development, and the plethora of options available will guarantee that many players will want to indulge in its experience from the point of view of several different types of characters.
    • 77 Metascore
    • 80 Critic Score
    Bringing a friend along is probably not such a bad idea, because Killzone: Liberation will sprain your thumbs with its difficulty level.
    • 74 Metascore
    • 80 Critic Score
    With so much going on at once, you'll occasionally lose track of your character (especially during four-player matches), but you'll probably be having too much fun to notice much.
    • 77 Metascore
    • 80 Critic Score
    For fans of the series, ATV Offroad Fury 4 is just about everything they could ask for in an ATV game. There are extras on top of extras, rounding out what is already a great arcade racing experience.
    • 68 Metascore
    • 60 Critic Score
    There's a good amount of fun to be had here -- just don't expect to be blown away by the experience.
    • 85 Metascore
    • 90 Critic Score
    If you're interested in taking on a captivating yet downright terrifying single player experience, F.E.A.R. comes highly recommended.
    • 77 Metascore
    • 80 Critic Score
    The new goodies aren't all winners -- the wingman concept didn't bowl me over, paying instead of playing to unlock extras bites -- but there are enough innovations that work to make this feel like more than just an updated version of an old and successful game.
    • 74 Metascore
    • 70 Critic Score
    If you're looking to get a few more hours of fun out of your aging black box, Need for Speed Carbon isn't a bad way to do it.
    • 73 Metascore
    • 70 Critic Score
    The storyline and wingman idea both add a lot to things, but eventually, the racing becomes too repetitive.
    • 70 Metascore
    • 70 Critic Score
    A giant leap ahead of "Most Wanted" and probably nudges "Underground 2" as the franchise's top title for the DS.
    • 86 Metascore
    • 80 Critic Score
    The driving is fine, made just a bit more difficult with the PSP's analog nub, but the shooting is very problematic thanks to the twitchy and unreliable lock-on system the series has become famous for.
    • 76 Metascore
    • 60 Critic Score
    It's refreshing to see an original portable game, but Scurge: Hive has some serious problems; mainly, the obnoxious time limit and frustrating enemy fights.
    • 74 Metascore
    • 70 Critic Score
    If you're looking to get a few more hours of fun out of your aging black box, Need for Speed Carbon isn't a bad way to do it.
    • 75 Metascore
    • 70 Critic Score
    While not all of the new additions to the series work completely -- the wingman concept is interesting, but could use some tweaking -- there are enough new ideas here to make the game feel fresh and show why NFS remains one of the top racing franchises for the system.
    • 74 Metascore
    • 70 Critic Score
    A pretty fun game. And with a 15- to 20-hour main quest that you can play through with three different characters (and again in co-op play), you'll definitely get your money's worth.
    • 69 Metascore
    • 70 Critic Score
    As was the case in Mystery Dungeon, it's nice to take another trip though this monster-infested world in a game that doesn't play like, well, 90% of the other Pokémon titles. I just wish that Ranger's gameplay didn't grow old so quickly.
    • 55 Metascore
    • 40 Critic Score
    The decision to reinvent it as an urban street racer wasn't a smart one. The gangsta-ization of things ends up giving PSP owners a forgettable gaming concept and gameplay that's only memorable for its rough spots.
    • 63 Metascore
    • 60 Critic Score
    Lots of fun as you're mastering the unique strategies of Star Trek: Tactical Assault, followed by a crushing tedium once you realize that it doesn't really get any better, or even any different.
    • 76 Metascore
    • 90 Critic Score
    Not only the best ATV game available for the PSP, but it's also one of the best ATV racing games for any system.
    • 84 Metascore
    • 80 Critic Score
    The implementation of the Heroes may not be perfect, and their applications in PvP something of an afterthought, but their presence still adds a considerable amount of breadth to this already rich, rewarding game.
    • 64 Metascore
    • 50 Critic Score
    Honestly, it's an okay game at heart, but it's hard to see that if you've even caught a glimpse of the other versions.
    • 64 Metascore
    • 50 Critic Score
    A disappointment of near-epic proportions. Sega ripped out the very heart of PSO's legendary addictiveness, replacing it with a repetitive, tedious grind that shows no signs of ending.
    • 68 Metascore
    • 40 Critic Score
    A disappointment of near-epic proportions. Sega ripped out the very heart of PSO's legendary addictiveness, replacing it with a repetitive, tedious grind that shows no signs of ending.
    • 59 Metascore
    • 50 Critic Score
    A disappointment of near-epic proportions. Sega ripped out the very heart of PSO's legendary addictiveness, replacing it with a repetitive, tedious grind that shows no signs of ending.
    • 72 Metascore
    • 60 Critic Score
    It's hard to deny that the game has some immensely enjoyable moments. It's just too bad that they're too often surrounded by so much clutter.
    • 84 Metascore
    • 80 Critic Score
    It's one of the best multiplayer experiences on the platform, and the single-player is nothing to sneeze at. However, if given a choice, I'd recommend the Xbox version for technological reasons, or just suggest you go all-out next-gen with Double Agent on 360.
    • 73 Metascore
    • 70 Critic Score
    The simple gameplay and relatively low difficulty serve as a great introduction to the genre.
    • 76 Metascore
    • 70 Critic Score
    It would make a great game for a younger gamer in your life. The simple gameplay and relatively low difficulty serve as a great introduction to the genre.
    • 69 Metascore
    • 70 Critic Score
    A solid effort - it has some problems, but it's also got a lot of charm and intrigue going for it. The theme, visuals, and music will pull you in, and the story and wealth of options available to you as you play will help keep you hooked.
    • 50 Metascore
    • 40 Critic Score
    It's playable, mostly, but so uninteresting and bland that it's nearly impossible to think of a reason to.
    • 82 Metascore
    • 80 Critic Score
    There's a lot of fun to be had with the slew of comic legends at your disposal. If you're a fan of X-Men Legends, then it's safe to say that MUA is right up your alley.
    • 81 Metascore
    • 80 Critic Score
    If you're a fan of "X-Men Legends," then it's safe to say that MUA is right up your alley. If you dig either dungeon crawlers or some of the biggest icons in comics, you'll probably enjoy what Ultimate Alliance has to offer.
    • 76 Metascore
    • 80 Critic Score
    A decent title with quite a bit to offer and awesome multiplayer. It'll just have to be satisfied being labeled one of the weaker Tony Hawk games on the market.
    • 75 Metascore
    • 70 Critic Score
    It doesn't fix the fundamental design issues that marred Empire at War, but all the fun new stuff it adds and the strategic wrinkles it introduces might make it worth the effort to get past them.

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