GameSpot's Scores

  • Games
For 12,657 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 64 Metascore
    • 40 Critic Score
    Its sci-fi galaxy is mostly abstracted, and its unit models are simple and blocky. It's not those issues that really put me off of Starships, but rather the way it seems to aspire to that narrow, dated idea of what makes a "good" mobile game. I can turn aside the quick and obvious assaults on PC sensibilities--the rough graphics, the lack of options--but it's the cynical design that guts me, in the end.
    • 71 Metascore
    • 70 Critic Score
    Book Two succeeds in reminding us that our destination may be predetermined, but our path is not. It's how we choose to travel, and who we keep by our side, that makes the journey worthwhile.
    • 84 Metascore
    • 80 Critic Score
    Axiom Verge is a game that's easy to fall in love with because it hits so many high notes. It takes the Metroidvania model and adds layers of ingenuity that are in a league all of their own, the most notable being the Address Disruptor.
    • 85 Metascore
    • 70 Critic Score
    Defenders is a worthy addition to an already great game that will no doubt please anyone with a fondness for fighting within an inch of their life while also blowing up everything in sight into tiny, beautiful pieces.
    • 74 Metascore
    • 70 Critic Score
    Though I wish that Jaws of Hakkon was less bloated, and though I miss the cinematic flair of the rest of Dragon Age: Inquisition, I know that in a month I'll have forgotten these quibbles. Instead, I'll remember my time spent in Frostback Basin fondly. I'll remember the sharp wit of Svarah Sun-Hair, the leader of the local Avvar clan.
    • 78 Metascore
    • 70 Critic Score
    Despite the great way Out of Time handles emotional payoff, it suffers from problematic dialogue.
    • 86 Metascore
    • 80 Critic Score
    While it's an inferior proposition to its initial release in 2011, Xenoblade Chronicles 3D remains superior to the majority of RPGs.
    • 77 Metascore
    • 80 Critic Score
    Game of Thrones’ third episode succeeds in making you feel like the rest of the season is hinging on the decisions you make. It marks the narrative apex so far, the highest dramatic climax, with its barrage of tough choices in rapid succession.
    • 92 Metascore
    • 90 Critic Score
    Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps.
    • 72 Metascore
    • 70 Critic Score
    The first episode's flat narrative structure may not be entirely satisfying, but Dreamfall Chapters' diverse and endearing cast, nuggets of political and personal tensions, and glimmers of the poignancy that made the previous Longest Journey games so memorable make me hopeful for the futures of Stark, Arcadia, and the Dreamtime, wherever those places might take me.
    • 73 Metascore
    • 60 Critic Score
    Claptastic Voyage, much like our dear Claptrap himself, is an imperfect little thing. But it's still decent thanks to Borderlands: The Pre-Sequel's outstanding combat formula and some superb environments revealed as you delve further into the story.
    • 55 Metascore
    • 40 Critic Score
    Woolfe barely comes into its own before it's over, with the entire game taking about 2–3 hours tops. It's apparently only half of a two-part experience, but the halfway mark of the game doesn't show much promise for the second.
    • tbd Metascore
    • 60 Critic Score
    There’s just not enough staying power, and controls that are a few notches too loose make it difficult to determine a shot’s trajectory. Disco Dodgeball is a creative player in a crowded space, but lacks too many attributes to stand out.
    • 79 Metascore
    • 70 Critic Score
    Some ultimate game where nerd and jock fuse together and assume their final form.
    • 58 Metascore
    • 50 Critic Score
    Bladestorm: Nightmare is a game trapped in 2007, awkwardly fumbling for a way to push a tried and true formula forward. The ideas are appreciable, but not nearly enough of the required effort has been put in to make this game great or even challenging.
    • 49 Metascore
    • 30 Critic Score
    A frequently maddening slog through isometric hell, framed by a broken story and sloppy mechanics, suggesting that what the game needed more than anything was further play testing and refinement.
    • 74 Metascore
    • 70 Critic Score
    Revelations 2 doesn't get a pass for obscuring the path to its most satisfying conclusion, but it gets credit for the excitement it ultimately delivers in the true end of this journey and the flicker of the next one creeping in its shadow.
    • 78 Metascore
    • 80 Critic Score
    It continues to be a crazy ride through a story that successfully employs the most beloved elements of the Borderlands franchise.
    • 71 Metascore
    • 70 Critic Score
    The simplicity of the campaign's stealth gameplay and the enemies' readiness to submit at the sound of "Freeze!" is comical, though the silliness was not likely Visceral's intention.
    • 72 Metascore
    • 80 Critic Score
    It's the battles themselves that make the most forcible argument for spending 25-plus hours with Final Fantasy Type-0, for it's in the combat arenas that Orience truly comes to life.
    • 66 Metascore
    • 60 Critic Score
    Despite the Amiibo additions and gamepad Bowser games, as well as a delightfully bright and colourful aesthetic, it's hard to ignore just how similar this game is to its predecessors. But even if you could overlook it, the fact remains that even with some fun minigames in tow and a good group of friends to enjoy it with, Mario Party 10 just doesn't have the depth or the challenge to hold your attention for long.
    • 61 Metascore
    • 60 Critic Score
    Sadly, the good game you can imagine is stuck lurking in the shadows of the game it became.
    • 85 Metascore
    • 80 Critic Score
    Cities: Skylines is the best city-builder on the market right now. The game's presentation is stodgy, but it is all but guaranteed to provide you many hours of carefully crafting cities, laying out zoning, and establishing districts for specifics residential and industrial uses…all free from real-world mayoral headaches like 6 a.m. phone calls griping about snowplowing.
    • tbd Metascore
    • 60 Critic Score
    Trash TV's puzzles and platforming might bear the heavy stamp of other games that came before it, but its endearing use of the conventions of CRT television paired with weapon-toting boob tubes does much to make up for such misgivings.
    • 58 Metascore
    • 40 Critic Score
    Though the plot is poorly delivered, it provides an appropriate context for the role you assume as the omniscient commander. There is an eerie sensation when you realise your PC is actually listening to you. Unfortunately, far too often, it simply isn't.
    • 69 Metascore
    • 40 Critic Score
    Code Name: S.T.E.A.M. offers the most frustrating kind of steampunk: It brushes up against potent themes, but then turns its back on them in favor of pure aestheticization.
    • 58 Metascore
    • 60 Critic Score
    A game that woefully undercooks its concept, a partial success in that nothing that the game does is particularly bad, but for a concept that has always felt like a no-brainer, “why didn't somebody think of that before” situation, the fact that it doesn't do some fairly obviously things to make the game earn its price tag is disheartening.
    • 74 Metascore
    • 90 Critic Score
    In almost every way, Hotline Miami 2 is a marked improvement on an already tremendous formula. This is a game that had me pumping my fists and laughing with joy throughout my time with it, and I was left despondent by the time it drew to a close.
    • 86 Metascore
    • 90 Critic Score
    The numerous tweaks and upgrades of DmC: Devil May Cry Definitive Edition have made a game that isn't just a better version of DmC, but a bonafide hack 'n' slash classic.
    • 83 Metascore
    • 90 Critic Score
    It's a hardcore twist on already impressive game, making the hack 'n' slash action more difficult, but also more compelling than before.

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