GameSpot's Scores

  • Games
For 12,657 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 28 Metascore
    • 20 Critic Score
    Without character customization or any semblance of proper communication, the game has nothing to offer in place of its sacrifices. Like Sisyphus on a treadmill, I fruitlessly walked around in hopes of discovering something worthwhile. Unless this game can find its way, discovery will remain a lost cause.
    • 63 Metascore
    • 50 Critic Score
    While Brink sits in history as a game that tripped on its path to fame, Dirty Bomb will be fortunate to be remembered at all.
    • 78 Metascore
    • 60 Critic Score
    Finding hidden items is technically an optional side-quest, but paradoxically, it's also the game's only real challenge.
    • 87 Metascore
    • 70 Critic Score
    Arkham Knight is constantly trying to justify the Batmobile's presence, forcing it upon you at nearly every opportunity.
    • 86 Metascore
    • 90 Critic Score
    A fantastic casual-competitive game that offers untold hours of enjoyment.
    • 73 Metascore
    • 60 Critic Score
    It’s a game with enough ambition and execution to spark the imagination, and enough organic entropy to let you suspend your disbelief about the families you help sire. But Massive Chalice extends you the invitation and then offers you a half-empty world in return.
    • 64 Metascore
    • 40 Critic Score
    Its ideas reveal the game Kholat wanted to be, but its aspirations soar far higher than the game it became. What good is a mystery if you don't care about what it might tell you?
    • 61 Metascore
    • 30 Critic Score
    Shadowrun Chronicles isn't just a bad Shadowrun game. It's a bad game. That it comes from a series with such an exceptional pedigree and plenty of exceptional recent successes just makes the disappointment that much more bitter.
    • 54 Metascore
    • 40 Critic Score
    It’s the same as it always was, and that isn’t exactly a point in its favor.
    • 61 Metascore
    • 40 Critic Score
    Sym
    Most disappointing, though, is that Sym manages to successfully convey nothing enlightening, moving, informative, or even coherent about social anxiety. Hiding may be a central mechanic in Sym, but obscuring your meaning to this baffling degree is never the answer.
    • 62 Metascore
    • 60 Critic Score
    The story here acts as little more than the cellophane frames old-schoolers had to paste over their TVs to create a new background for the tiny lights that darted across the screen. Both do their jobs sufficiently, but we no longer have to simply dream of more.
    • 64 Metascore
    • 60 Critic Score
    Like visiting your hometown after years of absence. Everything's the same, yet off somehow. As you visit all the same places and exchange words with old friends, you're faced with an uncomfortable duality. On one hand, you get the closure of knowing how it all turned out, but on the other, you wonder what could have been, making you simultaneously satisfied and unsettled by the reality that this is the end.
    • 77 Metascore
    • 80 Critic Score
    Interloper distills the core elements of every good RTS and adds a little extra to put it over the top. No matter if you love or loathe traditional real-time strategy, the deep tactics and puzzle solving crammed into a nicely condensed package here come highly recommended.
    • 81 Metascore
    • 80 Critic Score
    It's a wonderful game with charm and inventive ideas that work and pave the way for new experiences in an otherwise stale category of games.
    • 91 Metascore
    • 100 Critic Score
    Xbox One owners should have no reason to bemoan the way the game looks: it’s beautiful on all of its platforms.
    • 93 Metascore
    • 100 Critic Score
    The Witcher 3 on PC looks absolutely wonderful, particularly if you have a reasonably powerful machine and can see the game in motion at its highest settings.
    • 43 Metascore
    • 30 Critic Score
    Hatred is too repetitive to be exciting, too dumb to be frightening, too basic for you to feel accomplished at its end, too dour to be violently cathartic, too self-serious to engender ironic amusement, and yet still too childish to matter...essentially, it's a nothing of a game.
    • 69 Metascore
    • 70 Critic Score
    If you’re a social type, this is a must-play. But loners might want to give this one a pass, at least until the developers scale the difficulty better for single mages.
    • 61 Metascore
    • 30 Critic Score
    Extreme repetition, poor controls, and a barely there story makes this game a dull proposition from start to finish.
    • 66 Metascore
    • 70 Critic Score
    Though the story is peppered with periods of inactivity that are detrimental to the pace, Sunset acts as a thoughtful, pensive walk through social themes and struggles not often explored in this medium.
    • 77 Metascore
    • 50 Critic Score
    As Telltale's Game of Thrones passes its halfway mark, it takes a bit of a dip, staging a set of scenes that feel less like something you can control and more like something you can only passively watch. There's no real sense of agency in the choices you are offered, other than spinning a conversation in a certain direction before coming full circle to a pre-determined outcome.
    • 73 Metascore
    • 70 Critic Score
    It’s a watered-down stepping stone, intended to introduce players to Puzzle & Dragons with a familiar face and none of those intimidating in-app purchases. It’s clear, however, that P&D’s design was built on a free-to-play base, and taking those elements out actually makes the game feel less substantial as a result.
    • 61 Metascore
    • 50 Critic Score
    If the goal was to create a game that's both alive and dead at the same time--mission accomplished.
    • 82 Metascore
    • 80 Critic Score
    I consistently enjoyed Technobabylon. The puzzles are always meaningful, and the story proves that you can teach the aging dog of cyberpunk some new tricks.
    • 83 Metascore
    • 70 Critic Score
    It's cute, colorful, and the perfect puzzle game to keep on your 3DS for dull commutes.
    • 80 Metascore
    • 80 Critic Score
    Beyond the mood-breaking fetch quests and blank stares, however, Life is Strange has finally come into its own in Episode Three, shedding some dialogue and pacing problems from previous episodes.
    • 75 Metascore
    • 70 Critic Score
    If you’ve got a few hours to kill, its campaign provides great strategic opportunities. And if you’ve got a friend nearby, you could be skirmishing for a long time to come.
    • 76 Metascore
    • 70 Critic Score
    Whether it's Kessler's empathy or the supplementary notes you find, The Old Blood seems to have something to say about the evolution of games, but never arrives at a solid point. The sledgehammer that is B.J.'s philosophy always wins out, stranding the gray areas in a game that clearly won't give them the time of day.
    • 76 Metascore
    • 70 Critic Score
    The Old Blood certainly displays intelligent action FPS design that's fun and effortless to play. Just don't expect the deep examination the game hints at to go anywhere. Here, the gloriously dumb (yet smartly designed) reigns. Progress can wait. Long live The Old Blood.
    • 81 Metascore
    • 80 Critic Score
    Galactic Civilizations keeps its focus right where it needs to--on excellent fundamentals. Progressive pacing makes the enormity of space amenable and paradoxically personal, while the sheer number and variety of tools and options at your disposal allow you to succeed and win if you can out-think everyone else.

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