GameSpot's Scores

  • Games
For 12,657 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 74 Metascore
    • 80 Critic Score
    From its odd mechanics to its captivating presentation, Headlander's parallels to Metroid bubble under the surface; it's the game's fresh qualities that grab your attention and make it one of the most delightful takes on the well-worn formula in years.
    • 55 Metascore
    • 50 Critic Score
    The Assembly feels like a small part of a bigger, much more engaging game. It's a good foundation for a world full of mystery, but it ends just as it starts to get interesting. A game that fully explores the dystopian facility, its history, and the state of the outside world is something I'd be interested in. However, as it is, The Assembly is hard to recommend.
    • 74 Metascore
    • 70 Critic Score
    An unapologetic homage to beloved Japanese RPGs that plays well but takes few risks.
    • 70 Metascore
    • 70 Critic Score
    In many ways, Brigador is the modern, indie progeny of classic mecha games like Armored Core. It's rough around the edges, and doesn't do much with its story or its tutorials, but distills the gluttony of the 90s action genre into an impassioned, indulgent package.
    • 30 Metascore
    • 30 Critic Score
    Ghostbusters has rare moments when it doesn't feel like an utter waste of time. But it's mostly a bizarre slog through mostly empty, overly cumbersome levels full of extreme repetition. Even for devoted fans of the films and four-player co-op shooters, Ghostbusters is a disappointment.
    • 60 Metascore
    • 60 Critic Score
    This is the B-list version of a big budget RPG. It’s almost inspiring how plucky Spiders is in its execution of The Technomancer. It's clearly trying to emulate the range of worlds and playstyles of games like The Witcher 3 and Dragon Age in a sci-fi setting, but isn't quite up to the task. It’s buggy, flawed, and, frankly, kind of cheap. This is absolutely a SyFy Channel-grade RPG, with all that implies.
    • 69 Metascore
    • 70 Critic Score
    Pokemon Go’s strengths can’t hide the fact that its initial iteration is a buggy mess on all levels, from server and potential security issues to invisible trainers.
    • 82 Metascore
    • 80 Critic Score
    With its distinctively clean retro stylings and deceptively simple set up, Videoball may blindside you with the pace and depth of its gameplay. It's reminiscent of arcade classics, and is easily one of the best multiplayer experiences of the year.
    • 77 Metascore
    • 80 Critic Score
    With its distinctively clean retro stylings and deceptively simple set up, Videoball may blindside you with the pace and depth of its gameplay. It's reminiscent of arcade classics, and is easily one of the best multiplayer experiences of the year.
    • 54 Metascore
    • 30 Critic Score
    Breached has a spark, but it ultimately fades before catching fire.
    • 85 Metascore
    • 80 Critic Score
    Monster Hunter Generations still feels like a niche, punishing game that bears more in common with Dark Souls than an adventure game you'd typically find on 3DS. But that punishment never feels arbitrary.
    • 77 Metascore
    • 80 Critic Score
    Furi lures you in with a cool lead character and a powerful soundtrack--qualities that are easy to appreciate--but its the journey to become a better fighter that defines the experience.
    • 69 Metascore
    • 60 Critic Score
    Still, Song of the Deep's mix of combat, puzzle-solving, and exploration generally lands somewhere around "fine," even if it waivers between aggravating and enjoyable in the process. And although the game tests your patience more often than your skill, its engrossing world and excellent story keep the experience afloat through it all.
    • 35 Metascore
    • 20 Critic Score
    7 Days to Die on console is a terrible port of a game which otherwise shows real promise on PC, where it currently languishes in Early Access. In its current state on consoles, the game is technically playable, but that's the best that can be said of it.
    • 61 Metascore
    • 50 Critic Score
    Developer Nilo Studios says it wants this to be the start of a series of experiences reminiscent of the X-Files or the Twilight Zone. Unfortunately, there’s so little pay off in Asemblance that it’s difficult to muster much excitement for its future.
    • 76 Metascore
    • 80 Critic Score
    Even with a couple of quibbles, it’s hard to deny the quality of 7th Dragon III taken as a whole. It’s challenging without being frustrating, unique in both its visual and character class design, and remains an engaging romp from chapter one to the finale.
    • tbd Metascore
    • 70 Critic Score
    As mind-numbing and soul-draining as the game (and customer service in general) tend to be, any game whose ultimate lesson turns out to be, just maybe, be better to each other, is an experience worth having.
    • 75 Metascore
    • 80 Critic Score
    Even though it's repetitive and occasionally frustrating, Space Run Galaxy is a great way to, as Deep Purple puts it, “go space truckin’ round the stars.” Tactical depth, a wide range of choices when it comes to customizing your ships, and a liberal dose of frantic action during cargo runs--not to mention a good sense of humor and attractively cartoony visuals--combines to deliver an experience that isn't easy to master, but one that's worth the extra effort.
    • 83 Metascore
    • 80 Critic Score
    Ultimately, Duskers is about allowing yourself to believe that you're really sitting on a rickety old space ship, with only drones for friends. You're alone, but not without hope. You may not conquer the universe, but you'll eventually learn how to survive it.
    • 71 Metascore
    • 60 Critic Score
    Dead by Daylight executes the concept of a competitive horror game well, but only to a point.
    • 81 Metascore
    • 60 Critic Score
    It may stumble too many times with its dialogue, fail to find much substance in its characters, and lack any impressive presentation. But it uses that fragmented structure to keep you guessing, and engaged, right up to its numerous depressing, hopeful, gruesome endings.
    • 69 Metascore
    • 70 Critic Score
    Those who do pick up Underground will also find a new way to play. The core mechanics and bullet sponge enemies haven't changed, but the option to engage in short bursts of customizable, cooperative gameplay provides a hugely welcome alternative to simply replaying story missions or struggling through the Dark Zone.
    • 68 Metascore
    • 50 Critic Score
    It's a disappointing game with a lot of missed potential, and it doesn't convey a good story or the rewarding feeling of surviving against the elements.
    • 38 Metascore
    • 30 Critic Score
    Its systems are either unreliable or illogical, and as a result, it feels almost impossible to get a foothold. The first time an enemy kills you when they should have been dead, you may shrug it off. When it happens the dozenth time, you'll probably wonder why you're playing Umbrella Corps at all. There's ultimately no good excuse.
    • 93 Metascore
    • 80 Critic Score
    This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence.
    • 58 Metascore
    • 50 Critic Score
    Star Ocean: Integrity and Faithlessness' payoff was not worth the time I put into it. The story feels bloated and empty, with no worthwhile emotional payoff in character development or narrative. Combat and its subsequent upgrade systems are genuinely fun, but the overall experience is held back from being great by issues elsewhere.
    • 78 Metascore
    • 70 Critic Score
    These Lego games are confectionaries now, little candies that don't have a huge amount of substance but are enjoyable nonetheless. Lego Star Wars: The Force Awakens doesn't really take you to a new galaxy far, far away, but it's still a pleasant journey.
    • 80 Metascore
    • 80 Critic Score
    After a few dozen hours the semi-ludicrous story and systems set in front of you feel so comfortable together that this mashup of developer Atlus' most popular franchise and Intelligent Systems' beloved strategy RPG seems like it was destined to be.
    • 55 Metascore
    • 70 Critic Score
    Whatever mad genius decided to smash the two series together should be commended: the mix is mostly a successful one, and where it fails, it’s at least failure in favor of trying something new.
    • 67 Metascore
    • 60 Critic Score
    Making your torturous, long trek across planets and galaxies to discover the key to the afterlife can be fascinating. It's a psychological examination of the human spirit and mind, and what we’re truly capable of when we can’t accept our losses. You have to spend several hours solving frustrating puzzles to see it through, but The Way’s poignant story is worth the occasional struggle.

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