GameSpot's Scores

  • Games
For 12,659 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12682 game reviews
    • 64 Metascore
    • 50 Critic Score
    SimCity (the game) isn't the pinnacle of the series, but it's super fun. SimCity (the service) is a disaster. What you get out of the package as a whole rests solely on how many flaming hoops you're willing to jump through before arriving at your just reward.
    • 63 Metascore
    • 50 Critic Score
    Mass Effect 2: Arrival is a disappointing conclusion to a beloved series' second chapter
    • 64 Metascore
    • 50 Critic Score
    For a remake, it's not a good sign that the best part about the modern Shadow of the Beast is revisiting the game that inspired it.
    • 52 Metascore
    • 50 Critic Score
    A generic shooter notable only for its intense difficulty.
    • 65 Metascore
    • 50 Critic Score
    Thanks to Viking: Battle for Asgard's mundane and tedious gameplay, the only battle you'll wage will be a losing one against boredom.
    • 65 Metascore
    • 50 Critic Score
    Mass Effect 2: Arrival is a disappointing conclusion to a beloved series' second chapter.
    • 66 Metascore
    • 50 Critic Score
    A deeply flawed game that fails to bring anything new to the world of golf games.
    • 64 Metascore
    • 50 Critic Score
    This collection of classics and their updates is a frustrating mix of old-school fun and dumb design choices.
    • 53 Metascore
    • 50 Critic Score
    Has-Been Heroes is, at least, a great fit for the Switch. It’s the sort of game you can play while half-watching a sitcom in the background, rather than one to which you’ll want to give your full attention. By the same token, playing the game with intense focus starts to feel like a waste of time after the first few hours. It’s a demanding game that gives very little back for the time and effort it eats up. The game’s name does not lie--it’s best to let these has-beens be.
    • 53 Metascore
    • 50 Critic Score
    There just isn't very much to Oure beyond aimless exploring, since the battles are unsatisfying and brief and the collectables feel arbitrary. Lazily soaring through the clouds collecting orbs and finding secrets can be momentarily relaxing, but there's no compelling reason to keep exploring the clouds once you've wrapped up the Titan fights. The plot doesn't go anywhere, and the main action sequences feel like a small batch of concept proofs. Oure is the gaming equivalent of a daydream--it's pleasant and light, but it feels like a distraction rather than something worth latching on to.
    • 73 Metascore
    • 50 Critic Score
    Painfully short on content.
    • 60 Metascore
    • 50 Critic Score
    The tedium of the G.U. trilogy comes to a welcome end.
    • 59 Metascore
    • 50 Critic Score
    A sleek-looking game of racing and vehicular combat with an intriguing boost mechanic, but there's not much happening under the hood.
    • 59 Metascore
    • 50 Critic Score
    Even with improved on-court control and an online Pro-Am mode that can lead to pockets of outlandish fun, NBA Live 16 still fails to justify its existence. Its Rising Star and Dynasty modes are too underdeveloped and unvaried to remain interesting beyond the first few hours of play, and the basic dribbling, passing, and shooting tend to trip over themselves during offensive rebounds or fast breaks.
    • 62 Metascore
    • 50 Critic Score
    The fact remains that you have to perform a lot of legwork to understand how each boss works in respect to your abilities. There's a fine line to be crossed in a boss rush game, where hard fought battles lead to either sighs of relief or aggravated groans. Too often, Malicious Fallen earns the latter. Malicious Fallen isn’t a game that feels triumphant so much as tiring.
    • 55 Metascore
    • 50 Critic Score
    A counterintuitive control scheme, oddly balanced difficulty, obnoxiously repetitive combat, and a nearly useless camera in co-op mode. Eventually such problems become too numerous and too annoying to tolerate, turning what could have been a simple monster-killing romp into a scattered, clumsy mess.
    • 48 Metascore
    • 50 Critic Score
    This bare-bones movie tie-in is like a machine with synthetic rubber skin: it's not fooling anyone and you should stay away from it.
    • 65 Metascore
    • 50 Critic Score
    Unfortunately, in the end, not even the inclusion of the classic version of Battleship is enough to save this pointless game.
    • 70 Metascore
    • 50 Critic Score
    Burial at Sea seems a prime example of the tail wagging the dog, and the result is an adventure with fantastic sights and sounds that don't come together in a meaningful way.
    • 66 Metascore
    • 50 Critic Score
    The Half-Blood Prince is a lousy representation of the best-selling novel.
    • 68 Metascore
    • 50 Critic Score
    BioShock Infinite's floating city of Columbia was both a monument to manifest destiny and a tombstone marking the human empathy that perished when the city was born. Burial at Sea uncomfortably merges the two worlds, and diminishes Rapture's enduring legacy in doing so.
    • 48 Metascore
    • 50 Critic Score
    It's hard to recommend a wrestling game that doesn't contain any actual in-the-ring wrestling. EA's Backstage Assault is a novel idea, but in the end, it doesn't have enough variation to make it worthwhile.
    • 66 Metascore
    • 50 Critic Score
    State of Decay 2 settles into a rhythm that might be easy for you to pass some hours with, but it’s never a ride with genuine surprises, excitement or purpose. There’s promise in so many systems that it introduces, but they’re woefully underutilized to make space for repetitive activities that are nowhere near as exciting to engage with. State of Decay 2 feels like the lumbering enemies that populate its country mountains. Aimless, wandering, and just out of place.
    • 62 Metascore
    • 50 Critic Score
    Blandly go where no Star Trek game has gone before in this unexciting multiplayer shoot-'em-up.
    • 63 Metascore
    • 50 Critic Score
    For a game that needs to present information clearly and effectively, it fails to do so, and this failure has an unfortunate ripple effect on the rest of the game.
    • 55 Metascore
    • 50 Critic Score
    This real-time strategy game's cute visuals belie a mostly frustrating experience with poor controls.
    • 49 Metascore
    • 50 Critic Score
    Fails to excite on any level. It offers a decent amount of different tracks and courses, but nothing that you do on any of these courses is the least bit interesting.
    • 69 Metascore
    • 50 Critic Score
    Perhaps if State of Decay 2 had the kind of depth that drew you in, these technical faults would be easier to overlook. But it’s because of the lack of meaningful motivations that they stick out so predominantly.
    • 66 Metascore
    • 50 Critic Score
    While the initial thrill of decorating the game's big spaces is fun, I wish there was something more cohesive that tied Happy Home Designer together--a way to play with friends or an actual village that takes shape as you add more and more denizens.
    • 68 Metascore
    • 50 Critic Score
    Piling on enemies and tossing in the Transformers-inspired ship just clogs up what could have been a charming, if deeply predictable, space shooter.

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