GameSpot's Scores

  • Games
For 12,662 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Split Fiction
Lowest review score: 10 Raven's Cry
Score distribution:
12685 game reviews
    • 53 Metascore
    • 60 Critic Score
    SolSeraph could have hemmed slightly closer to the conventions of its clear inspiration, and it may have been better for it. The changes to the sim aspect create gameplay depth at the expense of tonal depth, and the action segments can be annoyingly clunky, especially with the unnecessary addition of enemies that are untouchable until an unclear point in time. The willingness to riff on one of the most beloved classics of an entire console era shows a remarkable amount of audacity, and it actually halfway works. It's the half that doesn't that makes SolSeraph such a qualified recommendation.
    • 81 Metascore
    • 60 Critic Score
    Based on its new naming convention, the use of "saga" in Hellblade 2's title, and Microsoft's acquisition of developer Ninja Theory following the success of Senua's Sacrifice, it seems as if Hellblade is slated to be a series as well as a staple in Xbox's first-party lineup. That said, at this point, I don't exactly understand where the series is headed, if not to the box office. There are plenty of games that prove games can be art, but as some studios lean harder into proving that in one specific way that cribs from Hollywood, we're seeing some games that feel afraid of being games. With too much focus on cinematics and too little on creating an experience that is engaging, Senua's Saga fails to reach the same highs as its predecessor--even if it does look stunning whilst trying.
    • 73 Metascore
    • 60 Critic Score
    Ikenfell is a game of good intentions. The take on RPG combat is both satisfying and interesting with enough options, both with in-game tweaks to characters and strategy and also directly within the settings, to help tailor it to your preferences. It just drags on a bit without feeling like anything has actually really happened until its final moments. The nice variety and wholesome vibes present a lovely little world to explore and save. There are just enough little pitfalls in the story and execution that can be quite grating when I wanted to feel immersed.
    • 58 Metascore
    • 60 Critic Score
    God Mode may not be divine, but it delivers buckets of flawed fun for a few hours.
    • 71 Metascore
    • 60 Critic Score
    The Munchables provides a unique and wacky adventure that's fun for a few hours. Ultimately though, its repetitive gameplay and lack of challenge make it feel more like a slightly disappointing appetizer than a satisfying main course.
    • 73 Metascore
    • 60 Critic Score
    Ikenfell is a game of good intentions. The take on RPG combat is both satisfying and interesting with enough options, both with in-game tweaks to characters and strategy and also directly within the settings, to help tailor it to your preferences. It just drags on a bit without feeling like anything has actually really happened until its final moments. The nice variety and wholesome vibes present a lovely little world to explore and save. There are just enough little pitfalls in the story and execution that can be quite grating when I wanted to feel immersed.
    • 62 Metascore
    • 60 Critic Score
    Compared to the many missteps in Sonic’s history, it’s a decent example of what the series could be in a modern context. But when measured solely on its merits as a platformer, Fire and Ice is a repetitive yet competent game that's slightly above average.
    • 59 Metascore
    • 60 Critic Score
    Essentially a turn-based series of minigames. It's deeper and more enjoyable than you might expect from that description, but ultimately it gets somewhat repetitive and can be completed rather quickly and easily.
    • 77 Metascore
    • 60 Critic Score
    Assassin's Creed Mirage is a true prequel to Valhalla, only able to tell a compelling narrative arc for Basim with the knowledge of what he becomes later in life. At the very least, you don't need an encyclopedic understanding of Assassin's Creed to appreciate Basim's growth from a young street thief to a duty-bound assassin to a truth-seeking detective as he looks into the interconnected investigations that unlock the enjoyable Black Box assassination missions. And though uninteresting characters mar the experience, an emphasis on social stealth and a history-rich city curate a fun (and educational!) gameplay loop.
    • 68 Metascore
    • 60 Critic Score
    It's light on combat, but Reverie keeps things interesting with a new playable character and engaging puzzles.
    • 69 Metascore
    • 60 Critic Score
    Ikenfell is a game of good intentions. The take on RPG combat is both satisfying and interesting with enough options, both with in-game tweaks to characters and strategy and also directly within the settings, to help tailor it to your preferences. It just drags on a bit without feeling like anything has actually really happened until its final moments. The nice variety and wholesome vibes present a lovely little world to explore and save. There are just enough little pitfalls in the story and execution that can be quite grating when I wanted to feel immersed.
    • 71 Metascore
    • 60 Critic Score
    Clumsy combat, a glut of bugs, and ancient production values tarnish this otherwise rich and complex online role-playing game.
    • 67 Metascore
    • 60 Critic Score
    Mario and Sonics' debut as a duo fails to earn them a spot on the medal stand.
    • tbd Metascore
    • 60 Critic Score
    Mildly fun action mixes with weird story twists and supereasy boss fights in this low-cost add-on.
    • 71 Metascore
    • 60 Critic Score
    Although the game is ostensibly about an expedition to the moon, it plays more like a static series of logic puzzles no different from those you can find in dozens of magazines on every newsstand.
    • 66 Metascore
    • 60 Critic Score
    An overabundance of weaponry gets in the way of the killing in this intense shooter.
    • 66 Metascore
    • 60 Critic Score
    This survival horror game looks good and controls well but never manages to bring either the scares or the laughs it's aiming for.
    • 77 Metascore
    • 60 Critic Score
    On multiple fronts, Avowed holds so much promise that it struggles to follow through on. While its combat feels impactful and gives you options to experiment with, it's hamstrung by an overall reliance on gear upgrades and scarce resources that prevent you from fully enjoying the creative freedom it initially advertises. Its world is fun to explore and navigate, but its story fails to wrap this in a captivating tale with a satisfying conclusion. It's an experience that routinely swaps between exhilarating moments and frustrating slogs, and often leans towards the latter the closer you get to the game's climax. Avowed might present itself as the new age of the fantasy role-playing games that it borrows so much from, but it's unlikely to have the same lasting impact.
    • 76 Metascore
    • 60 Critic Score
    Madden NFL 25 marks a quarter-century of football gaming with a disappointing addition to this venerable franchise.
    • tbd Metascore
    • 60 Critic Score
    A funny storyline and witty dialogue are Frayed Knights' highlights. Just watch out for its unintuitive menus and frustrating endurance system.
    • 57 Metascore
    • 60 Critic Score
    Reborn is a solid add-on pack, but it's too expensive for what you get.
    • 78 Metascore
    • 60 Critic Score
    Despite my complaints, it's hard to deny the sheer thrill of The Void: careening through space, leaping over a giant bug, and firing my last missile into a group of pirates before I speed toward the mission's evacuation point. The expansion may take a less engaging approach to survival, but it's still a frantic, intricate display of movement and reaction. The Void attempts to break ground of its own, and in some ways, it has. But the end result is weaker than the foundation it's built upon.
    • 54 Metascore
    • 60 Critic Score
    When you finish finding all the stamps in Nintendo Switch 2 Welcome Tour, your reward is a greeting from the curator, and that's very much the approach Nintendo has taken here. Welcome Tour is an interactive virtual museum exhibit, all centered around showcasing Nintendo's latest piece of hardware. It carries the calm sensibility of a museum, which makes it feel very approachable and good-natured. And like any good museum, it's a decent way to spend an afternoon to marvel at the exhibits and learn a few things along the way. But I sense Nintendo's self-consciousness coming through in the decision to charge for it--the mindset that imagines if it's free, people will conclude that it's worthless. Nintendo Switch 2 Welcome Tour certainly isn't worthless. It's a well-made, often informative, sometimes-frustrating introduction to the new hardware. It's just too bad Nintendo didn't model it after many great museums: with no fee, so the work inside could speak for itself.
    • 71 Metascore
    • 60 Critic Score
    The Lost Hobo King is a welcome return to the world of Stacking, but it's over before you know it.
    • 78 Metascore
    • 60 Critic Score
    The culprit behind Crash's dated feel is the passage of time. Vicarious Visions, for its part, succeeded in revitalizing Crash from an artistic perspective while preserving the charm that made him appealing when he first showed up, but years have passed since the original PlayStation was relevant, and we are well past the formative years of 3D gaming.
    • 73 Metascore
    • 60 Critic Score
    Doesn't have the gameplay or variety to back up its graphical prowess, and the whole experience ends up feeling pretty shallow.
    • 57 Metascore
    • 60 Critic Score
    NASCAR 08 is a decent racer, but it feels like a classic example of a game where the developer put in limited effort because of the lack of competition.
    • 67 Metascore
    • 60 Critic Score
    There's really not very much to praise about Lupin the Third, due in no small part to some rather badly implemented enemy artificial intelligence, an equally unfortunate control scheme, and some generally lacking production values.
    • 71 Metascore
    • 60 Critic Score
    Obtuse puzzles make Sherlock Holmes: Nemesis a case that's about as hard to crack as "The Red-Headed League."
    • 72 Metascore
    • 60 Critic Score
    When the incentive to keep playing is to be able to keep playing, it’s easy to burn out on Fire Emblem Heroes. Aside from obtaining your favorite characters--if you even care about that--Fire Emblem Heroes becomes less and less rewarding as time goes on. Grinding for loot in the form of characters can only be fun for so long before chasing rare allies becomes a chore, and in that sense it caters to two ends of a wide spectrum while offering little incentive for anyone in between.

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