GameSpot's Scores

  • Games
For 12,662 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Split Fiction
Lowest review score: 10 Raven's Cry
Score distribution:
12685 game reviews
    • 76 Metascore
    • 80 Critic Score
    A gem. The flaws are overshadowed by the role playing, the politics, the humor, and of course, the dragon in a jetpack.
    • 76 Metascore
    • 80 Critic Score
    Sonic Generations proves that two Sonics are way better than one.
    • 76 Metascore
    • 72 Critic Score
    Ties That Bind makes few changes to the formula, stretches a thin story to somewhere near the breaking point, and delivers a bloody, curse-filled action game that might still please fans of the first game, though it's more likely that you'll feel like you played the same game last year.
    • 76 Metascore
    • 70 Critic Score
    Despite its imperfect transition to Switch, Sushi Striker is one of the more enjoyable puzzle games in the console's library. With a substantial campaign that's propped up by clever mechanics and a charmingly ludicrous story, the game offers a wealth of single- and multiplayer content to dive into. The controls suffer a bit in the move to Switch, and the campaign is stretched out for too long, but the fast-paced puzzle-matching gameplay offers a surprising amount of depth and is a real treat.
    • 76 Metascore
    • 75 Critic Score
    The DK Bongos are nice and responsive, the action can be genuinely fun, and though some of the music choices are extremely weird, there is, in fact, a little something here for everyone.
    • 76 Metascore
    • 65 Critic Score
    Issues aside, MLB 12: The Show demonstrates a bright future for portable baseball games.
    • 76 Metascore
    • 71 Critic Score
    Perhaps unsurprisingly, the versions of NHL 07 not made for the next generation of consoles offer little in the way of new content.
    • 76 Metascore
    • 80 Critic Score
    A wide variety of characters to recruit and hidden treasure abound keeps Denpa Men 2: Beyond the Waves fresh from start to finish.
    • 76 Metascore
    • 80 Critic Score
    Singularity isn't a groundbreaking shooter, but it's an incredibly fun one. This is an example of how fluid pacing and a tongue-in-cheek attitude can make old conventions exciting again.
    • 76 Metascore
    • 78 Critic Score
    A very good representation of the WWII RTS formula by pros who really know their way around the Battle of the Bulge. If any game is capable of convincing genre veterans of shivering their way through the Battle of the Bulge one more time, it's this one.
    • 76 Metascore
    • 70 Critic Score
    The Old Blood certainly displays intelligent action FPS design that's fun and effortless to play. Just don't expect the deep examination the game hints at to go anywhere. Here, the gloriously dumb (yet smartly designed) reigns. Progress can wait. Long live The Old Blood.
    • 76 Metascore
    • 65 Critic Score
    Though it offers few thrills, About a Blob serves up plenty of palatable platforming action.
    • 76 Metascore
    • 70 Critic Score
    The Club provides some old-school single-player thrills, but it fails to live up to its initial promise.
    • 76 Metascore
    • 82 Critic Score
    From the New World keeps the series' bizarre flavor alive and well, matching it with a great battle system and a myriad of side quests to explore.
    • 76 Metascore
    • 60 Critic Score
    A neon retro sheen doesn't mask the flaws in this short and basic shooter.
    • 76 Metascore
    • 80 Critic Score
    While an uninspired story and intrusive dialogue displays hold the game back from reaching its potential, what's here remains incredibly satisfying and worthwhile.
    • 76 Metascore
    • 60 Critic Score
    Dying Light 2 is a perplexing game. Its story and characters are headache-inducing, and it appears to lack polish in many areas. But even a dozen hours after I rolled credits, I've found myself going back to the game to do another parkour challenge, rummage through another abandoned science lab, or just see if I can get from Point A to Point B without ever hitting the ground. It's rough around the edges and it asks players to invest a lot in its weakest element, but once you realize the story, like gravity, is only going to pull you down, you can begin to defy it and enjoy the things Dying Light 2 actually does well.
    • 76 Metascore
    • 77 Critic Score
    Justice for All is a good, lengthy adventure with great character-driven storylines, but it fails to build upon the promising groundwork laid by the first game.
    • 76 Metascore
    • 80 Critic Score
    MAG
    MAG's big battlefields are a great place to wage war, as long as you can handle some of the rigors of combat.
    • 76 Metascore
    • 75 Critic Score
    When taking it out of its native arcade environment and bringing it to a home console, SNK has made some specific choices that make this already challenging game difficult to a fault.
    • 76 Metascore
    • 60 Critic Score
    For most of its tenure, Reverie Under the Moonlight is a satisfying game. It sounds unlikely, but the inviting presentation melds wonderfully with its uninviting atmosphere. The initial search and discovery process recalls the familiar comfort of games like Super Metroid or Castlevania: Symphony of the Night, with fun and challenging combat sprinkled throughout. But short of not finishing the game, there's no way to avoid the less-impressive closing hours when it runs out of new ideas, and at worse, halts your progress with increasing instant deaths and obtuse progress requirements.
    • 76 Metascore
    • 65 Critic Score
    The disconnect between the gameplay and the narrative elements of Spec Ops: The Line is numbing, which makes it more difficult to contemplate the murky morality of war in the way the game wants you to.
    • 76 Metascore
    • 90 Critic Score
    Wild Bastards is the second instance in as many games where Blue Manchu has left me mesmerized with its knack for creating intricate, interwoven gameplay systems and arranging them in such a way that rewards careful planning and skilled improvisation at different times. With a fantastic cast of 13 unique characters, tight gunplay, a striking sense of style and humor, and a deep array of possibilities in every part of its three-phase loop, Wild Bastards is unholstered brilliance.
    • 76 Metascore
    • 70 Critic Score
    Ever Oasis' tight blend of mechanics and activities are bound to keep you coming back for more well after completing it, if only to see what else you can do to develop your desert sanctuary. While the game's story isn't particularly moving, the consistent gratification of its incisive design makes it a satisfying adventure. Ever Oasis takes time to grow, but the return is well worth the wait.
    • 76 Metascore
    • 61 Critic Score
    A realistic game that has a lot of configurable options and statistical tracking. However... you'll probably be disappointed by the game's lackluster graphics and average sound.
    • 76 Metascore
    • 70 Critic Score
    Final Fantasy flavorings keep this dungeon crawler enjoyable for fans in spite of some tiresome and frustrating elements.
    • 76 Metascore
    • 85 Critic Score
    If you can get past the sluggish pacing and incessant overcomplication, MLB 2002 is a wonderful game.
    • 76 Metascore
    • 86 Critic Score
    There simply hasn't been a Game Boy Advance game with this much gameplay to date.
    • 76 Metascore
    • 81 Critic Score
    Consistently avoids any overt lewdness you might expect and rises above it by delivering an all-around excellent game with impressive visuals and tight, intuitive gameplay.
    • 76 Metascore
    • 70 Critic Score
    Despite the weak connective tissue that ties it all together, The Final Station leaves a positive impression. There are numerous dark and dreamy settings to discover--crumbling, dimly lit caverns, old train tunnels, vividly snowy villages, and flooded towns filled with corpses and garbage floating in water--and almost every encounter forces you to develop and execute a viable strategy, lest you shoot from the hip and end up as zombie food when your ammo runs out.

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