GamesHub's Scores

  • Games
For 310 reviews, this publication has graded:
  • 52% higher than the average critic
  • 6% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 System Shock
Lowest review score: 20 Babylon's Fall
Score distribution:
  1. Negative: 16 out of 310
320 game reviews
    • 86 Metascore
    • 80 Critic Score
    With an entertaining selection of factions, an interesting new game mode, and great onboarding, Total War: Warhammer 3 is a grand strategy well worth the time.
    • 78 Metascore
    • 80 Critic Score
    As always, it’s those intimate and emotional human elements that make Like A Dragon Gaiden so gratifying. Whether or not we needed to see Kiryu be pulled back so heavily into the underworld against his will is another question entirely, but if we believe at this point that the end is truly nigh for Kiryu in Infinite Wealth, this one last go-around to spend a few more deeply personal moments with him is something to be cherished – as a bittersweet way to get ready to say goodbye (for whenever that time actually comes around). Take care of yourself, Kiryu.
    • 69 Metascore
    • 80 Critic Score
    As a slower-paced story, it lacks the action and zaniness of its predecessor – but by opting for a quieter, more intimate tale, New Tales from the Borderlands carves out a deeply heartfelt, character-driven adventure that highlights the power and potential of friendship in a barren land.
    • 66 Metascore
    • 80 Critic Score
    These issues aside, Chinatown Detective Agency does some interesting and noteworthy things with its take on the point-and-click adventure game, between its reliance on external tools and your own deductive research ability, some solid story and character work, and a strong commitment to encapsulating a country and culture that is unique to video games by default. It’s a strong mixture of elements, and Chinatown Detective Agency will hopefully spark more adventures like it in our own unavoidably dystopian future.
    • 72 Metascore
    • 80 Critic Score
    Ubisoft has made safe choices in its overall design, yet on the strength of its world design and exploration mechanics, Frontiers is able to shine as a sweeping, standalone adventure. For anyone longing to return to the world of Pandora, this adaptation is a wonderful salve to those clinically-recognised feelings.
    • 86 Metascore
    • 80 Critic Score
    As a layered platformer, Prince of Persia: The Lost Crown rocks that tangible sense of cool that’s so hard to define and grasp. It packs in style, and satisfaction, and consistently rewards you for exploring further, challenging yourself, and surmounting its vast wave of puzzles.
    • 84 Metascore
    • 80 Critic Score
    It’s a game that absolutely warrants being back in the conversation in 2022, and seeing a stack of familiar faces again is a lovely bonus.
    • 67 Metascore
    • 80 Critic Score
    Very few expansion packs for The Sims 4 feel like they overhaul gameplay entirely, but For Rent does just that, reimagining how your Sims live their lives, and how they interact in the real world. While there’s not a whole lot more to the expansion pack than that, its changes to rentals and the introduction of community living makes it a stellar addition to The Sims 4.
    • 81 Metascore
    • 80 Critic Score
    This isn’t quite a revolution for the series. But with a range of smaller tweaks, and improvements to its storytelling and delivery, WWE 2K24 still makes a compelling case to make the upgrade.
    • 87 Metascore
    • 80 Critic Score
    Pikmin 4 exhibits the most demanding and multifaceted use of the series mechanics yet, with several situations and game modes that push your ability to strategically think and plan ahead under pressure. Pikmin 4 deftly accomplishes several things: staying true to the challenge and identity of the Pikmin series while expanding its ideas, making its concepts and obstacles more approachable, and simply being a beautiful and charming realisation of the Pikmin world.
    • 75 Metascore
    • 80 Critic Score
    In that marriage of substance, style, and strangeness, it’s a thoroughly engaging experience – one that I blasted through in just a few days, barely in control of my need to keep forging on. It’s moreish and brilliant that way, even when it’s off-puttingly bizarre. Strong stylistic choices, and a bundle of gameplay mechanics mashed together in surprising fashion make this a very strong adventure, destined to be weirdo favourite. As one of the weirdos in question, Promise Mascot Agency was absolutely for me.
    • 84 Metascore
    • 80 Critic Score
    Beacon Pines is an unexpected horror-filled romp – one that’ll keep you locked in suspense for as long as loveable protagonist Luka is in danger. Keep your mind on the branching paths, and eventually you’ll discover a way out of this strange, body horror-infused nightmare. But be wary – the paths off the beaten tracks will stay with you long after the game is over.
    • 77 Metascore
    • 80 Critic Score
    While Crisis Core‘s shorter length is surprising, given the depth of the story it tells, the hooks it digs in are well worth unearthing. The trio tale of Angeal, Sephiroth, and Genesis is a relatively hidden side chapter of the FF7 Compilation, but it provides a deep, emotional core that will likely resonate in Rebirth and beyond.
    • 75 Metascore
    • 80 Critic Score
    There are certain elements I wish Nobody Wants to Die implemented better. At times, the narrative leans too heavily into the obvious, and the dead wife trope needs to go. But on the whole, it presents a relatively novel exploration of a transhumanist, capitalist future, and uses incredibly strong performances and ideas to flesh out its shiny, fascinating world. It’s a game with important things to say, and it explores them fully as its core investigation unfolds.
    • 83 Metascore
    • 80 Critic Score
    World’s Edge and Forgotten Empires have done it again with this remaster. After the quality of the Age of Empires remasters, it should come as no surprise – but the balance of old features and new twists is marvellous. Together, they make Age of Mythology: Retold a lovely, worthy remaster perfect for all players – experienced, nostalgic, or otherwise.
    • 84 Metascore
    • 80 Critic Score
    While dated design means other parts of the tale don’t hold up quite as well as its biting comedy, Super Mario RPG remains a strong adventure with challenging combat, and plenty of unique quirks. By maintaining its spirit beneath a fresh lick of paint, Nintendo has created a welcome opportunity to experience or re-experience one of the most important games in Super Mario history.
    • 73 Metascore
    • 80 Critic Score
    By the end, it leaves you teetering on that precipice between wanting a little more and feeling satisfied enough. And that's a good place to be.
    • 80 Metascore
    • 80 Critic Score
    Honkai: Star Rail is just that – a beautiful and highly appealing game to be played while waiting in line or while commuting. And there’s certainly something romantic about escaping your own boring train ride in exchange for the Astral Express, voyaging through the stars, planets and the great unknown.
    • 75 Metascore
    • 80 Critic Score
    While it’s content to build on the past, rather than completely innovate the cosy sim genre, Fae Farm establishes firm foundations, and presents a neat twist on familiar gameplay.
    • 82 Metascore
    • 80 Critic Score
    Whether you’re lured by a host of familiar food-based faces, or you’re a complete newcomer to the world that Snoozy Kazoo have created, it’s safe to say that this game will give you a taste for veggie rebellion – though perhaps not for a veggie dinner.
    • 67 Metascore
    • 80 Critic Score
    While it does attempt to carve out its own identity with its slower pace and more intimate storytelling, it’s hard to separate this game from the Batman games of the past. But regardless of its lack of originality, Gotham Knights remains a compelling experience – one littered with intriguing and thoughtful interpretations of characters, and a creeping sense of dread that will keep you rushing through case files, determined to save Gotham from itself.
    • 80 Metascore
    • 80 Critic Score
    Fire Emblem Engage is focused on making the series’ enduring turn-based tactics more compelling, more exciting, more stunning – and the game does an excellent job at that. Smart new mechanics add much to the feel of battle, and once your army begins rolling through enemy forces across the continent, it’s hard to stop.
    • 75 Metascore
    • 80 Critic Score
    On top of the mountain, you can gaze at your lands and behold their beauty. But if you’re looking for a greater reward, or a reason to strive further towards the horizon, Blockbuster Inc. won’t quite satisfy your deepest desires. With hearty sim gameplay that still provides plenty of hours of rewarding complexity, it remains a fantastic spiritual successor to The Movies – but it does feel like it should comprise higher mountains to climb.
    • 81 Metascore
    • 80 Critic Score
    Between its major beats, and the classical adventure of the protagonist, brought to life in such beautiful noir shades, Gunbrella is an adventure with a real sense of vigour. Its narrative remains gripping, even in its weaker beats, and paints an evocative picture of a dark world that isn’t so different from our own.
    • 82 Metascore
    • 80 Critic Score
    In pushing forward into the realm of narrative storytelling, WWE 2K23 makes a memorable, well-earned mark. It’s loaded with polish and personality, and should rightfully be considered one of the best wrestling video games of the modern era.
    • 83 Metascore
    • 80 Critic Score
    If this is the future of the franchise, it’s a very welcome change – and while the game is certainly in need of some visual improvements, there’s promise and excitement here that shines through every pore.
    • 82 Metascore
    • 80 Critic Score
    Stray gets so much right about being a cat. It's not just the way you travel through the world. There are moments when you stop to rub your side against someone's legs. You can press a button to scratch the carpet and there are even a couple of puzzles that make smart use of this ability. The way you stretch out one paw to tentatively bat at a suspicious object or how you curl up on a cushion in the perfect pretzel… it's just so exquisitely, believably cat-like.
    • 80 Metascore
    • 80 Critic Score
    As I look at my (now slightly disappointing) real-life dog, I know I’d do anything to save him from being abducted by robots or eaten by a giant slug. I also know that, faced with such a precarious situation, he’d screw it up, immediately. Thank goodness Mui is more competent.
    • 77 Metascore
    • 80 Critic Score
    Fans of the original game will likely devour this remaster, with an appreciation for the care in its visual revamp. Those looking to play it for the first time may be surprised by its high bar of difficulty. But there is a rich (and slightly smug) satisfaction to be found in conquering its many layered worlds – whether you give in to the monkey madness, or maintain a more level head. What matters is that you press on, and greet the game’s many challenges with your ape arms swinging.
    • 76 Metascore
    • 80 Critic Score
    While WWE 2K22 does suffer from content bloat, it’s a vast improvement on WWE 2K20, and one of the best games of the entire WWE 2K series. With a number of smart fixes, streamlined action gameplay, and a handful of engaging, well-designed modes, it has successfully shed the franchise’s bad reputation. A year off has certainly done the series good, and helped 2K Games and Visual Concepts rethink what makes wrestling so fun. WWE 2K22 is a game changer, and one that certainly does ‘hit different’.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 69 Metascore
    • Critic Score
    A few rough edges don’t prevent Shadows of Doubt from being incredibly unique, interesting, and utterly enthralling. It’s a game that manages to pull off a level of depth and complexity of simulation in the service of generative gameplay and storytelling that few other games have even attempted, and without any smoke and mirrors, too – it simply does the thing at an incredible scale. When the inevitable conversations about the most innovative games of 2023 begin to happen, Shadows of Doubt will be the first words out of my mouth. [Early Access Score = 80]
    • 73 Metascore
    • Critic Score
    My time with Dread Delusion left me with so many questions… I’ve just thought of another one: The experience points you earn for completing quests, then use to level up your skills, why are they called delusions? Like, what does THAT say about where all this is really headed? So, so many questions. Following its progress through Early Access should be fascinating. You should dive in and see if you can touch the bottom. [Early Access Score = 80]
    • 72 Metascore
    • Critic Score
    Despite a couple of the Russian levels breaking some new ground, for the most part Vanguard remains a series of narrow shooting galleries that you’ve seen and played countless times by now. Ultimately, like most Call of Duty games, you spend an awful lot of time crouched behind a waist-high wall, waiting to shoot a man in the head as he peers over his waist-high wall. That’s possibly a pointless criticism, but having just suffered through Call of Duty: Vanguard’s vacuous and derivative campaign, such a banal observation feels like the most fitting conclusion. [Campaign Score = 40]
    • 78 Metascore
    • Critic Score
    Wiping the floor with your stupendous army can be fun, but is it as fun as being a clever underdog or meticulous planner? There’s great satisfaction in winning a battle that is challenging, but fair. Songs of Conquest was the experience I was actually looking for when I purchased HOMM 7 recently. It’s bewildering that something as simple as a creature cap, and a few other significant tweaks, could transform an intensely familiar genre experience into a new game that I was excited to learn all over again. [Early Access Score = 100]
    • tbd Metascore
    • Critic Score
    It’s always tricky to evaluate an unfinished Early Access game that is designed entirely around a linear, single-player campaign. On the evidence thus far, Gloomwood understands its lineage as an immersive sim, and appreciates why Thief remains so beloved as a pure stealth game some twenty-odd years on. But whether it can emerge from the shadow of Thief and find its own identity very much remains to be seen. [Early Access Review]
    • tbd Metascore
    • Critic Score
    In breaking away from tradition, Dinkum has the potential to be something truly great. It should certainly reckon with its ties to Indigenous Australia before development advances – but there’s magic in this adventure that makes it certain Dinkum will escape the shadow of its predecessors, in time. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    Even in its early access state, Disney Dreamlight Valley nails the cosy game formula. It’s such a treat to play, and offers a refreshing, peaceful refuge. It recaptures some of that elusive magic and wonder I felt from the Disney franchise as a kid, and it has brightened my world at a time when I needed it most. I can see it being my companion for a long time to come. [Early Access Score = 100]
    • 87 Metascore
    • Critic Score
    A half-dozen hours with Hi-Fi Rush so far, and I can’t stop smiling...It’s a game that’s easy to love, difficult to put down, and just an utter delight to spend time with. What a great way to start 2023. [Review in Progress]
    • 56 Metascore
    • Critic Score
    Regardless of your relationship to Call of Duty, your feelings about military shooters, your investment in the rebooted Modern Warfare saga, or how much or little you like to play the new Call of Duty online multiplayer every year, the Modern Warfare III campaign feels more like an indicator of a series in decline than a misstep. Microsoft, which recently completed a purchase of Activision, is banking heavily on the future of Call of Duty, and the annual release schedule is unlikely to slow down any time soon. As a long-time player, though, I find myself thinking that it might finally be time to step away. [Campaign Review Score = 40]
    • 79 Metascore
    • Critic Score
    As it stands right now, your mileage with Len’s Island will depend greatly on your own self-motivation. The game feels like it’s always teetering on the edge of being deeply satisfying or regretfully dull, and how much you’re willing to devote to it will likely be what tips it into one camp or another. [Early Access Score = 60]

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