GameShark's Scores

  • Games
For 2,620 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Pushmo
Lowest review score: 0 Doom 3: Resurrection of Evil
Score distribution:
2620 game reviews
    • 60 Metascore
    • 42 Critic Score
    From glitches to repetitive dog-fights and long stretches sans jet-pack, there is always something to ruin your fun as you trudge toward a wholly disappointing boss-battle and an inconclusive, patchwork ending.
    • 57 Metascore
    • 42 Critic Score
    From glitches to repetitive dog-fights and long stretches sans jet-pack, there is always something to ruin your fun as you trudge toward a wholly disappointing boss-battle and an inconclusive, patchwork ending.
    • 73 Metascore
    • 58 Critic Score
    In a game like Silent Hill: Shattered Memories the immersion is crucial to giving the player the full experience and unfortunately, that experience doesn't come along with the game's other high points to the PSP.
    • 77 Metascore
    • 83 Critic Score
    This is a $20 "budget" game, about as low as retail DS games go, and it's as flawless as any "match three" puzzler as I've played, so it gets my recommendation.
    • 73 Metascore
    • 91 Critic Score
    Army of Two: The 40th Day is dumb, goofy fun, but sometimes that’s just what the doctor ordered.
    • 74 Metascore
    • 91 Critic Score
    Army of Two: The 40th Day is dumb, goofy fun, but sometimes that’s just what the doctor ordered.
    • 65 Metascore
    • 33 Critic Score
    If it wasn’t bad enough that the game pokes fun at its previous release, saying it can be picked at a bargain bin near you and continues the self-deprecating with a quip at the end dealing with the dreadfulness you just played through, one can’t help but agree and have a sort of resentment that the developers knew the game was not up to par with other XBLA - or even Xbox Live Indie games - but still went ahead and released it, which is probably the most humorous thing the game has going for it.
    • 56 Metascore
    • 50 Critic Score
    Being able to store weapons in the new Bank is also nice and with the ability to purchase extra storage slots you'll run out of good weapons before you run out of places to stick them. Still though, the sheer time sink involved to best every bit of the Underdome isn't balanced out by the rewards for doing so.
    • 58 Metascore
    • 50 Critic Score
    Being able to store weapons in the new Bank is also nice and with the ability to purchase extra storage slots you'll run out of good weapons before you run out of places to stick them. Still though, the sheer time sink involved to best every bit of the Underdome isn't balanced out by the rewards for doing so.
    • 62 Metascore
    • 67 Critic Score
    Divinity II is the kind of game that falls neatly into the category of "guilty pleasure" for me. It's an RPG that doesn't really break new ground, but plays well enough and provides a challenge.
    • 63 Metascore
    • 33 Critic Score
    If it wasn’t bad enough that the game pokes fun at its previous release, saying it can be picked at a bargain bin near you and continues the self-deprecating with a quip at the end dealing with the dreadfulness you just played through, one can’t help but agree and have a sort of resentment that the developers knew the game was not up to par with other XBLA - or even Xbox Live Indie games - but still went ahead and released it, which is probably the most humorous thing the game has going for it.
    • 83 Metascore
    • 83 Critic Score
    Darksiders has set 2010 off to a running start. With gory hack-and-slash action, challenging dungeon puzzles, an intriguing (albeit sometimes annoying) guardian demon, gorgeous scenery and a story that begins with killing mankind, you get a little bit of everything.
    • 82 Metascore
    • 83 Critic Score
    Darksiders has set 2010 off to a running start. With gory hack-and-slash action, challenging dungeon puzzles, an intriguing (albeit sometimes annoying) guardian demon, gorgeous scenery and a story that begins with killing mankind, you get a little bit of everything.
    • 90 Metascore
    • 100 Critic Score
    Bayonetta is a stunning orgy of sadistic mayhem that surpassed even my unreasonably high expectations, and proved that violence can be beautiful.
    • 87 Metascore
    • 100 Critic Score
    Bayonetta is a stunning orgy of sadistic mayhem that surpassed even my unreasonably high expectations, and proved that violence can be beautiful.
    • 72 Metascore
    • 67 Critic Score
    Divinity II is the kind of game that falls neatly into the category of "guilty pleasure" for me. It's an RPG that doesn't really break new ground, but plays well enough and provides a challenge.
    • 63 Metascore
    • 50 Critic Score
    Being able to store weapons in the new Bank is also nice and with the ability to purchase extra storage slots you'll run out of good weapons before you run out of places to stick them. Still though, the sheer time sink involved to best every bit of the Underdome isn't balanced out by the rewards for doing so.
    • 66 Metascore
    • 58 Critic Score
    The game's worst offense is that it never requires that you exert effort. Without side quests, challenging battles and grueling dungeons, the game almost plays itself.
    • 57 Metascore
    • 25 Critic Score
    In a world where The Beatles Rock Band exists, the paltry effort put into Guitar Hero: Van Halen is, quite simply, deplorable. If you're going to devote the time, money, and effort to developing a band-themed game in this franchise-then do it right. Don't embarrass yourselves by passing something like this off as a legitimate, full-featured game.
    • 59 Metascore
    • 25 Critic Score
    In a world where The Beatles Rock Band exists, the paltry effort put into Guitar Hero: Van Halen is, quite simply, deplorable. If you‘re going to devote the time, money, and effort to developing a band-themed game in this franchise—then do it right. Don’t embarrass yourselves by passing something like this off as a legitimate, full-featured game.
    • 50 Metascore
    • 25 Critic Score
    In a world where The Beatles Rock Band exists, the paltry effort put into Guitar Hero: Van Halen is, quite simply, deplorable. If you‘re going to devote the time, money, and effort to developing a band-themed game in this franchise—then do it right. Don’t embarrass yourselves by passing something like this off as a legitimate, full-featured game.
    • 73 Metascore
    • 58 Critic Score
    As it is, nothing really separates it and makes it unique. Despite the cool setting, this is by the numbers game design that you’ve played a million times before.
    • 79 Metascore
    • 58 Critic Score
    If you’re not buying Shattered Memories for the fantastic story, it’s better left forgotten.
    • 76 Metascore
    • 58 Critic Score
    As it is, nothing really separates it and makes it unique. Despite the cool setting, this is by the numbers game design that you’ve played a million times before.
    • 84 Metascore
    • 100 Critic Score
    In releasing this DLC, Gearbox and 2K have done what seems to be so difficult for other studios: drop a well designed, value laden expansion pack in a timely manner.
    • 87 Metascore
    • 100 Critic Score
    The sights, the sounds, the characters, the environments, they all combine to make a game that may not represent as much of a move forward as its predecessor, but represents a high watermark in both handheld gaming and video games in general.
    • 49 Metascore
    • 33 Critic Score
    I appreciate that it made the effort to include full voice-acting throughout and… that’s about all. The premise of telekinetic gloves is solid, but without the physics and level-design to support it, Twin Sector is a b-game Portal knockoff.
    • 28 Metascore
    • 25 Critic Score
    Though the game really tries for the over the top action of a summer blockbuster, it never comes close to that level of satisfaction. The gunplay feels like a chunky afterthought, and a cover system that very nearly causes more harm than good doesn’t help either.
    • 27 Metascore
    • 25 Critic Score
    Though the game really tries for the over the top action of a summer blockbuster, it never comes close to that level of satisfaction. The gunplay feels like a chunky afterthought, and a cover system that very nearly causes more harm than good doesn’t help either.
    • 29 Metascore
    • 25 Critic Score
    Though the game really tries for the over the top action of a summer blockbuster, it never comes close to that level of satisfaction. The gunplay feels like a chunky afterthought, and a cover system that very nearly causes more harm than good doesn’t help either.

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