Games Radar's Scores

  • Games
For 999 reviews, this publication has graded:
  • 58% higher than the average critic
  • 4% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Nintendogs: Lab & Friends
Lowest review score: 0 Driving Emotion Type-S
Score distribution:
  1. Negative: 67 out of 999
999 game reviews
    • 51 Metascore
    • 60 Critic Score
    The abstruse design and technical flaws leave us cold, but the sheer potential for savage bastardry makes it undeniably fun.
    • 71 Metascore
    • 60 Critic Score
    While this is no "Never Say Never Again," it's hardly "Goldfinger" either. Sorry about that, 007. [XGamer]
    • 74 Metascore
    • 60 Critic Score
    It's great for a quick 10-minute thrill but not something I'd spend 45 quid on. [XGamer Magazine]
    • 66 Metascore
    • 60 Critic Score
    Unfortunately, it's obvious that Ghost Recon Advanced Warfighter was developed as a glimmering next-gen title and subsequently shoe-horned into the power-challenged Xbox. The result is simply too much for the Xbox to handle. It feels stripped down and lacking in too many crucial areas.
    • 79 Metascore
    • 60 Critic Score
    This game's so obsessed with vampire-killing and ground-level puzzles, it doesn't seem to acknowledge - or care - that there's someone playing it for pleasure. [XGamer]
    • 63 Metascore
    • 60 Critic Score
    Despite its nonstop action and requisite techno soundtrack, Chaos Field never ascends to the level of a shooter classic, like GameCube's beautiful "Ikaruga." It's all about finding a sweet spot and plugging away.
    • 57 Metascore
    • 60 Critic Score
    If the control wasn't so sloppy and loose, Total Destruction could easily have been a much better game.
    • 46 Metascore
    • 60 Critic Score
    Some exciting new combat ideas are sadly marred by sloppy execution and a feeling of similarity in some areas. Pleasingly bloody, though. [Xbox World]
    • 52 Metascore
    • 60 Critic Score
    The presentation of Project Poseidon also leaves much to be desired, with awkward and simplistic texturing, not to mention some downright asinine vocals.
    • 89 Metascore
    • 60 Critic Score
    At times this sense of freedom is overwhelming, and attending to the minutiae can be tiresome.
    • 74 Metascore
    • 60 Critic Score
    And the world is huge. If it was more packed with opportunities for us to use those tools and stunts, this could have been a GTA-killer.
    • 62 Metascore
    • 60 Critic Score
    Strategy and pinball? Right. It's better than it sounds, but not that much better. The world is probably a more interesting place with this game in it, but that doesn't necessarily mean your life will improve if you play it.
    • 69 Metascore
    • 60 Critic Score
    Redundant or not, it's also worth pointing out that the whole game only takes ten hours - tops - to finish, and honestly, that's just long enough before the tedium begins to set in.
    • 46 Metascore
    • 60 Critic Score
    The mix of rules and conditions mean that Dash is unique. It's more of an 'orienteering' game than anything else and while it lasts it's exceedingly good fun, especially in multiplayer. Unfortunately, once you've got the hang of things there's little in the way of extra modes to unlock. [NGC]
    • 51 Metascore
    • 60 Critic Score
    The targeting system sucks, often sticking to the enemy you just knocked down (and therefore can't attack until he gets up again) while another is bashing you in the back. The final aggravation is the camera, which constantly gets stuck on things in the environment, so you can't always see your foe.
    • 68 Metascore
    • 60 Critic Score
    If you're looking for groundbreaking gameplay and a thrilling story, then you'll be disappointed. Justice League Heroes is a pretty standard action-RPG that's neither offensive nor alluring.
    • 65 Metascore
    • 60 Critic Score
    It's highly likely that the relative lack of gaming sophistication will result in only a shortlived appeal for seasoned strategy heads.
    • 69 Metascore
    • 60 Critic Score
    A great entry point for newcomers to the series and 3D is welcome, but definitely not a game you should feel too bad about missing out on. [Xbox World]
    • 58 Metascore
    • 60 Critic Score
    Full of character and charm, but lacking any major challenge. You won't be disappointed, but you won't be pushed to your gaming limits either...and if Bender's adventures had taken up a more substantial portion of the game, then we'd have been looking at a four-star review for sure. [Xbox Gamer]
    • 49 Metascore
    • 60 Critic Score
    Kids probably won't mind much, and they're definitely the target audience here. Pirates' Carnival isn't spectacular in any one sense, but the solid mini-games and well-used license are enough to put it near the top of the distinctly uncompetitive party game genre.
    • 66 Metascore
    • 60 Critic Score
    An easy, mildly entertaining grab bag of minigames and missions. Kids will undoubtedly enjoy the game and their parents will find themselves sucked into numerous minigames as well.
    • 64 Metascore
    • 60 Critic Score
    Galvanized by the well-implemented trust management system, Splinter Cell: Double Agent proves to be another great game in this venerable series. Alas, the graphical limitations of the Gamecube keep this version from the success of its peers.
    • 86 Metascore
    • 60 Critic Score
    Forget the 'this isn't what Xbox was made for' cynics. Gear is fast and exciting and we love the 2D approach. Sadly though, there's no real originality to keep you coming back for more. [Xbox World]
    • 63 Metascore
    • 60 Critic Score
    The bottom line is that diehard Avatar fans will probably be disappointed with the superficial storyline that lacks the charm of the original show, and newcomers will have trouble finding interest in the loosely tied-together missions.
    • 70 Metascore
    • 60 Critic Score
    NBA Ballers: Phenom is built around a solid core but has gone beyond its limits, like when Michael Jordan quit the NBA to play minor-league baseball.
    • 50 Metascore
    • 60 Critic Score
    It's acceptably action-packed, but if it hadn't been patterned after Quentin Tarantino's signature film, you'd probably have forgotten it exists by now.
    • 70 Metascore
    • 60 Critic Score
    It's good stuff, even if tactics tend to be beyond all but the most talented of players at the kind of speed the game reaches. And because it's so fast, the touch screen in pointless. [NGC Pocket]
    • 66 Metascore
    • 60 Critic Score
    No, it's hardly the greatest platformer ever - far from it - but it certainly isn't the worst.
    • 60 Metascore
    • 60 Critic Score
    The bottom line is that diehard Avatar fans will probably be disappointed with the superficial storyline that lacks the charm of the original show, and newcomers will have trouble finding interest in the loosely tied-together missions.
    • 92 Metascore
    • 60 Critic Score
    Sequential software that labels itself next-gen should provide next-gen opportunities, not just exaggerate the mistakes it made on the last version. [Edge Magazine]
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