Games Radar's Scores

  • Games
For 999 reviews, this publication has graded:
  • 58% higher than the average critic
  • 4% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Nintendogs: Lab & Friends
Lowest review score: 0 Driving Emotion Type-S
Score distribution:
  1. Negative: 67 out of 999
999 game reviews
    • 85 Metascore
    • 90 Critic Score
    Monstrously tough and definitely not for part-timers. Ikaruga is demanding but ultimately rewarding. [GamesMaster]
    • 85 Metascore
    • 91 Critic Score
    A brash, brilliant arcade game with real substance. It'll blow you away with its unrelenting pace and aggression. [GamesMaster]
    • 89 Metascore
    • 89 Critic Score
    Superior to the Xbox version in every way... Massively enjoyable yet enormously painful, Splinter Cell is a serious game whose brilliant realism should shake up a few complacent gamers. [PS2 MAX]
    • 72 Metascore
    • 71 Critic Score
    A fun game, and the deck creation element is very addictive. Still a bit pointless though, and could be better presented. [GamesMaster]
    • 79 Metascore
    • 66 Critic Score
    None of its core ideas, good though some are, are really explored well enough. The linear levels offer little in the way of exploration, and the Geo-Mod technology doesn't add anything especially worthwhile to the game. [NGC]
    • 80 Metascore
    • 72 Critic Score
    Compared to the all-powerful "SmackDown!" it gets pummelled into the canvas in terms of variety of moves and subtlety. (Relatively speaking, or course. Neither are exactly delicate games). [GamesMaster]
    • 73 Metascore
    • 79 Critic Score
    Pleasant. It’s challenging without being too frustrating, and it’s attractive without being gobsmacking, full of decent set-pieces without anything that seriously demands a bit of thought. [PSM2]
    • 86 Metascore
    • 87 Critic Score
    The closest anyone's got to nailing the mainstream music game concept. If it was just 20 quid, we'd tell everyone to get it. [PSM2]
    • 96 Metascore
    • 96 Critic Score
    By far the biggest fault with WW is that it has to end - see if you don't find yourself putting off the final boss for as long as possible by scouring the ocean for every last chest... An utter delight for both the mind and the senses to wallow in. [Import]
    • 74 Metascore
    • 58 Critic Score
    A game that passes the time, and melds together a number of fine titles, but whose every individual element can be found in a more satisfying form elsewhere. [PC Gamer UK]
    • 82 Metascore
    • 80 Critic Score
    Prepare for the Poke folk to take over your life. Again. [GamesMaster]
    • 69 Metascore
    • 76 Critic Score
    Short, confusing, ugly to handle and curious, but still has an undeniable eerie charm that will get under your skin. [GamesMaster]
    • 80 Metascore
    • 74 Critic Score
    Bigger and, in many ways, better than previous GPs, but the lack of real depth may leave enthusiasts reaching for the (Riding) spirits. [PSM2]
    • 78 Metascore
    • 79 Critic Score
    It doesn't do anything much beyond what's expected in an RTS, and what it does do better either isn't quite improved enough (it's highly attractive... but not as attractive as C&C: Generals) or the really clever stuff is so subtle it bores. [PC Gamer UK]
    • 85 Metascore
    • 90 Critic Score
    Mindbogglingly huge and engaging, this is one of the great space games of all time... A classic. [PC Gamer UK]
    • 68 Metascore
    • 80 Critic Score
    Chaos isn't quite as deep as the Dreamcast's "Powerstone," but outdoes it for raw fun and as a multiplayer game it's tough to beat. [GamesMaster]
    • 73 Metascore
    • 92 Critic Score
    It's all top notch Indy stuff and perfectly captures all the ace elements of the man and the movies. Monsters, exotic locations, suspicious characters and back-stabbing. He even looks and sounds like Harrison Ford which makes it all even more believable, charming and utterly essential. [GamesMaster]
    • 87 Metascore
    • 91 Critic Score
    We've marvelled at the luscious visuals, wept at a tragic twist in the plot (true), slaughtered untold numbers of evil minions and after 60 hours of adventuring, still haven't tired of it. [GamesMaster]
    • 75 Metascore
    • 83 Critic Score
    It's so predictable that a player will find himself quickly out-thinking the designers. [PC Gamer UK]
    • 68 Metascore
    • 72 Critic Score
    A perfectly competent game, but it falls notably short of the original brilliance. [PSM2]

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