Gamervision's Scores

  • Games
For 749 reviews, this publication has graded:
  • 59% higher than the average critic
  • 5% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 0.1 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Heavy Rain
Lowest review score: 13 Leisure Suit Larry: Box Office Bust
Score distribution:
  1. Negative: 41 out of 749
749 game reviews
    • 58 Metascore
    • 70 Critic Score
    Assassin’s Creed: Altaïrs’s Chronicles is one of the best Nintendo 64 games I have ever played. No, that is not a typo, it is just the feeling I had while playing the game. The game is about as suited for the Nintendo DS as a pair of boots is for a slug, and nearly every feature of the game that takes advantage of its “unique” abilities comes off as insanely heavy handed.
    • 58 Metascore
    • 50 Critic Score
    There’s just not much more to say about it; there was potential here, but it just didn’t go anywhere. The animals aren’t characterized at all, and look and act about as bland as the game feels.
    • 57 Metascore
    • 50 Critic Score
    It’s simply too painful. At one point they might have had something special, but the entertaining combat and interesting leveling mechanics aren't good enough to prevent the constant, boring, grinding questing.
    • 57 Metascore
    • 50 Critic Score
    Even for absolute die-hard fans, I simply can’t recommend this game. The track listing is lacking, the gameplay is outdated (by its own predecessor), and the fun factor for this game just isn’t there.
    • 56 Metascore
    • 60 Critic Score
    A flawed boxing game with excellent presentation and some features that should make the next Fight Night team stand up and take notice. I stop short of calling it a solid effort because of the actual boxing gameplay, but 2K definitely has something to build on in the future.
    • 56 Metascore
    • 40 Critic Score
    The problem with Deadliest Catch is that from top to bottom, it just doesn’t work as a fun gaming experience. The graphical presentation is decidedly last-gen, the control scheme is needlessly complicated, the gameplay mechanic has all the depth of a bowl of crab bisque, and it is quite simply boring.
    • 56 Metascore
    • 60 Critic Score
    There are plenty of good ideas in Velvet Assassin. Sadly, they’ve all been done before. The issues in the game are simply too great for more people to give it any thought, and everything besides the basic stealth mechanics aren’t fleshed out enough.
    • 56 Metascore
    • 65 Critic Score
    Maybe by the next installment, EA will see that there’s an older audience looking for a solid party title, and give us a little more challenge. As of right now, I’m getting to old for this stuff.
    • 56 Metascore
    • 50 Critic Score
    Compared to other WiiWare games, however, it is a different story, and the game's uninteresting, uninspired gameplay and mediocre presentation definitely places it in the "not worth trying" category.
    • 56 Metascore
    • 50 Critic Score
    I loved the PC version when I played it back in 2007 and thoroughly enjoyed some of the other Real-Time-Strategies I have played on the Xbox 360. Supreme Commander, however, is a fundamentally broken game.
    • 56 Metascore
    • 40 Critic Score
    Unless you are an absolute die-hard Narni-ite, this game belongs as far away from your 360 as humanly possible.
    • 55 Metascore
    • 50 Critic Score
    Onechanbara: Bikini Zombie Slayers is not a great game. It’s not even a good game. But it’s fun, it’s cheap ($30), and provides players with some over-the-top action they might be able to enjoy.
    • 55 Metascore
    • 60 Critic Score
    Haze's heart was apparently too big for its chest, and the finished product is quite possibly the biggest letdown this generation.
    • 55 Metascore
    • 55 Critic Score
    The world could really use an awesome Indiana Jones game. Sadly, Staff of Kings is not it.
    • 55 Metascore
    • 40 Critic Score
    Insecticide’s stellar voice-work, quirky tone and enjoyable puzzles just can’t make up for the game’s glaring technical issues and awful combat mechanics.
    • 55 Metascore
    • 68 Critic Score
    An above-average handheld movie tie-in. Half of the game plays well, and keeps you coming back for more with missions that don’t take too long, and offer a nice level of challenge. The other half, however, is a tremendous chore that seriously hurts the experience as a whole.
    • 55 Metascore
    • 30 Critic Score
    Ballers is just too glitchy, ugly and frustrating to be worth even a rental.
    • 55 Metascore
    • 60 Critic Score
    Despite its many flaws, there is some fun to be had. Poor design choices, sloppy controls and a lack of any soul or polish keep it from being anything but a brief distraction, but hacking your way through the armies of Sauron to the tune of Howard Shore’s epic soundtrack is enjoyable up to a point.
    • 55 Metascore
    • 60 Critic Score
    Via Domus is really light on any actual action; as Elliott, you’ll mostly be solving puzzles and trying (and failing) not to get lost and frustrated while wandering around the jungle, in between conversing with other plane crash survivors and trying to figure out who you are and what’s going on.
    • 55 Metascore
    • 40 Critic Score
    The shame of it is if Sega had just allowed Edge of Reality to copy and paste the formula from Ultimate Destruction, this game would’ve been awesome. Instead, they saw what came before them and trembled at the thought of following it up.
    • 54 Metascore
    • 63 Critic Score
    Backbreaker is an attempt to simulate real professional football from the player's perspective, but due to its lack of balance, constant turnovers, and brain dead AI, it feels more like a game of junior high school ball.
    • 54 Metascore
    • 50 Critic Score
    The constant glitches awful enough to dissuade even the strongest at heart from playing for more than a few hours, and Rise of the Argonauts might be one of the most disapointing games of the generation.
    • 54 Metascore
    • 60 Critic Score
    Visually it’s a success, with wonderful blur effects and animations accompanying the colorful world. The gameplay is even something worth paying attention to, as it shows that Sonic Team hasn’t entirely forgotten how to make a Sonic game. However, it falls apart, and the repetitive nature of the missions can become grinding.
    • 54 Metascore
    • 58 Critic Score
    Only mildly entertaining, and even with up to four players being able to compete both online and off, the fun factor is very limited. Even more limited are the repetitive events, and you’ll probably have played all of them in under an hour.
    • 54 Metascore
    • 50 Critic Score
    There are things about Sonic Unleashed that reminded me of how great this franchise could be when done right. It’s just a shame those parts weren’t the true focus of the game.
    • 54 Metascore
    • 50 Critic Score
    Other than the A+ character creation and the B+ graphics, the best thing about this game is the ever-so-busty ditz of a ring girl that shows up between rounds to semi-flash what’s under her robe.
    • 53 Metascore
    • 60 Critic Score
    The Fable II Pub Games are sort of a strange case, as they are just barely games and in no way worth the $10 no matter how excited for Fable II you are.
    • 53 Metascore
    • 70 Critic Score
    WarioWare Snapped! might have set the bar for DSiWare, but it didn’t set it incredibly high. The amount of time it takes to set up the camera usually outlives the amount of time that can be spent with the game, and the limited number of microgames included is regrettable.
    • 53 Metascore
    • 50 Critic Score
    It’s definitely got some control issues, and some of the tasks get repetitive and boring, but there is fun to be had in this game.
    • 53 Metascore
    • 40 Critic Score
    Littered with horrible dialogue, a cast that has no redeeming qualities, and gameplay that simply is not fun.

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