Gamervision's Scores

  • Games
For 749 reviews, this publication has graded:
  • 59% higher than the average critic
  • 5% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 0.1 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Heavy Rain
Lowest review score: 13 Leisure Suit Larry: Box Office Bust
Score distribution:
  1. Negative: 41 out of 749
749 game reviews
    • 54 Metascore
    • 63 Critic Score
    Backbreaker is an attempt to simulate real professional football from the player's perspective, but due to its lack of balance, constant turnovers, and brain dead AI, it feels more like a game of junior high school ball.
    • 60 Metascore
    • 60 Critic Score
    In reality, it is fun and entertaining… for a little while. Harvey Birdman: Attorney at Law is actually the perfect definition of a rental game.
    • 63 Metascore
    • 60 Critic Score
    Fracture is a mediocre title released at a time of year when that simply is not good enough. It is repetitive, derivative, and often times boring.
    • 70 Metascore
    • 60 Critic Score
    Lackluster.
    • 47 Metascore
    • 60 Critic Score
    For PS3-owning mahjong fans, there’s enough to like, despite the poor multiplayer options.
    • 71 Metascore
    • 60 Critic Score
    What once was an incredibly fun set of games has become a monotonous experience that’s more about going through the motions than it is about having a good time.
    • 71 Metascore
    • 60 Critic Score
    Outside of the lack of songs, I had one major issue with Guitar Hero On Tour: portability. I tend to buy handheld games to play on train rides, or while flying. The combination of the cumbersome Guitar Grip, the non-ergonomic angle at which you hold the DS, and gameplay interface make this a game I was actually embarrassed to play in public. And if a handheld game can only be played at home, what’s the point?
    • 63 Metascore
    • 60 Critic Score
    The omission of previously available features, like season mode and create-a-player, make this a serious step down in terms of gameplay and replay value, and what’s left isn’t quite worth the price of admission.
    • 65 Metascore
    • 60 Critic Score
    It’s too bad that once again, Bond fans are left with a game that’s more interested in cashing in on a movie license than presenting a complete gameplay experience. Quantum of Solace ends up feeling more like a mod of "Call of Duty 4" than it does its own game, and that’s a shame.
    • 70 Metascore
    • 60 Critic Score
    The only saving grace is the cooperative multiplayer, which allows up to four players to join together to complete the game's campaign. It's much more fun with friends, and obviously built around the co-op experience, but the missions are so uninteresting and repetitive that even playing with friends can't help it too much.
    • 64 Metascore
    • 60 Critic Score
    There’s about as much to complain about as there is to acclaim, but as a whole, it never rises above the level of an adequate game.
    • 55 Metascore
    • 60 Critic Score
    Via Domus is really light on any actual action; as Elliott, you’ll mostly be solving puzzles and trying (and failing) not to get lost and frustrated while wandering around the jungle, in between conversing with other plane crash survivors and trying to figure out who you are and what’s going on.
    • 66 Metascore
    • 60 Critic Score
    Rubik’s World is a title that had potential, but unfortunately it was lost among the dull and pointless exercises included in this game.
    • 54 Metascore
    • 60 Critic Score
    Visually it’s a success, with wonderful blur effects and animations accompanying the colorful world. The gameplay is even something worth paying attention to, as it shows that Sonic Team hasn’t entirely forgotten how to make a Sonic game. However, it falls apart, and the repetitive nature of the missions can become grinding.
    • 65 Metascore
    • 60 Critic Score
    Spore Creatures isn’t the shovelware I originally expected, but it isn’t much more than a cash-in on the PC version’s anticipated success. It isn't a bad game, it isn't a good game, it's just sort of there.
    • 62 Metascore
    • 60 Critic Score
    Light on content, strategy, and presentation, this mediocre title fails to innovate in any real way, and instead strips away a lot of what has worked in the past.
    • 66 Metascore
    • 60 Critic Score
    The excellent control scheme and shiny units aren’t enough to save UAW from its own flawed code.
    • 69 Metascore
    • 60 Critic Score
    There are several moments when you are told that stealth is an important part of Turok's hunting ethos, but when it comes time to be stealthy, the AI are able to see you even if you're hidden. It basically amounts to a useless stealth system.
    • 46 Metascore
    • 60 Critic Score
    I can overlook the average graphics, the camera mechanics, and even the sub-par voice-acting. What I can’t accept is that the story, which was supposed to be the most interesting part of the game, is just plain boring.
    • 81 Metascore
    • 60 Critic Score
    Considering that Tiger Woods ’09 is being hailed as the greatest golf game ever released for the 360 and PS3, it is truly depressing that the Wii port is such a mess.
    • 89 Metascore
    • 60 Critic Score
    The enemy design is, simply put, wonderful, and so many different elements of Demon's Souls call out to me, demanding love and affection. Sadly, I cannot return its calls. It just goes so far out of its way to be difficult that it misses some key, important elements that would have made it a vastly better game.
    • 69 Metascore
    • 60 Critic Score
    Tom Clancy’s EndWar could’ve established itself as a must-own game had it done anything better or more stylishly than predecessors like Advance Wars. Instead, DS owners are given another RTS that brings nothing interesting to the table, and can get easily lost among the dozens of other games it shares so many similarities with.
    • 70 Metascore
    • 60 Critic Score
    Virtua Tennis 2009 is a prime example of a game treading water that desperately needs an overhaul.
    • 70 Metascore
    • 60 Critic Score
    Sadly, it ends up being a bit of a disappointment, with iffy controls and less than impressive graphics.
    • 58 Metascore
    • 60 Critic Score
    By changing the game to more of a true wrestling game and less of a turn-based RPG, the developers definitely took a step in the right direction.
    • 63 Metascore
    • 60 Critic Score
    Old and young should have no problem finding joy in the game, and there’s nothing wrong with that.
    • 67 Metascore
    • 60 Critic Score
    The problems that can't really be forgiven, however, come from the slow pacing. True, slow pacing on its own doesn't necessarily mean bad pacing, but Cursed Mountain's molasses speed doesn't work in the game's favor.
    • 69 Metascore
    • 60 Critic Score
    I spent time with both hockey games this season, hoping that 2K could at least be considered a decent hockey simulation for those who still haven’t gone over to the EA side. Sadly, 2K can’t even hold its own against older versions of its own franchise, let alone a game as technically sound as NHL 09.
    • 72 Metascore
    • 60 Critic Score
    Once again, EA has managed to innovate in a genre that had grown stale and tedious. With its numerous graphical glitches, control issues, and overall lack of polish, it’s obvious that Skate It is a first effort. Still, pulling off big tricks (and even small ones) can be very satisfying, and there’s a real feeling that this is a series that will benefit greatly from further iteration.
    • 55 Metascore
    • 60 Critic Score
    Haze's heart was apparently too big for its chest, and the finished product is quite possibly the biggest letdown this generation.

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