Gamersky's Scores

  • Games
For 709 reviews, this publication has graded:
  • 62% higher than the average critic
  • 9% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 5.8 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 Crusader Kings III
Lowest review score: 40 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 2 out of 709
720 game reviews
    • 72 Metascore
    • 71 Critic Score
    As a space-style "farming" game, "IXION" presented a cold space world and the space station "Tai Kun". It is not only home for players, but also a carrier for exploration and advancement. The experience of wandering in space with home is quite unique. But beyond this, "IXION" did not bring more surprises to the players. The imperfect details, fast pace in the early and mid-term, and some unreasonable difficulty settings make players easily frustrated.
    • 66 Metascore
    • 71 Critic Score
    Slitterhead is a unique blend of horror, action-adventure and time-loop mechanics, showcasing some intriguing concepts. However, it struggles to fully realise its potential due to various limitations. The creativity is commendable, but the execution is poor.
    • 73 Metascore
    • 70 Critic Score
    Directive 8020 marks a noticeable technical leap for The Dark Pictures Anthology, with impressive visual fidelity and a chapter based structure that fits the experience well. The new Turning Points system also makes it much easier to track branching paths and piece together the story. Unfortunately, the same long standing issues still hold it back: the script falls apart under scrutiny, the new interactive mechanics feel shallow, and the "something among us" premise never becomes more than a surface level hook.
    • 67 Metascore
    • 70 Critic Score
    Despite its flaws, the superior picture quality and solid basic experience still give ICARUS a lot of potential. The level-based mission design makes ICARUS significantly different from traditional survival games, but it also makes most of the player's efforts in vain. If its mission rewards are more generous, the items unlocked in the space station have a wider range of uses, and the settings of character growth system are more reasonable, then I believe that players will also have a better gaming experience than they do now.
    • 76 Metascore
    • 70 Critic Score
    Although Shenmue was initially released nearly two decades ago, the core open-world concept is still inspiring, and the unique art style still deeply expresses the aesthetics of eastern culture. However, as a remastered game released in 2018, Shenmue 1&2 actually made very little progress in terms of graphical performance. What's more, the battle system and mission mechanics are still struggling with tons of problems. It might be too difficult for the new generation of players to get used to it.
    • 69 Metascore
    • 70 Critic Score
    Immortals of Aveum has a unique magic-shooter gameplay, and many skills to go along with it that help the player fight a gorgeous and fluid battle. But other than that it's pretty mediocre in terms of both plot and level design.
    • 77 Metascore
    • 70 Critic Score
    Star Wars: Outlaws is so monotonous that it fails to leave any lasting impression. In 2024, a merely mediocre game is unlikely to satisfy players, especially one with as many flaws as this. Despite focusing on stealth gameplay, the issues with the levels, combat, and mechanics make it hard to truly enjoy the experience. Ironically, the only saving grace is the strong and well-established Star Wars setting, which serves as the game's last shred of dignity.
    • 60 Metascore
    • 70 Critic Score
    Though full of glitches, Medieval Kingdom War has the potential to become a good strategy game while commanding the war is extremely fun.
    • tbd Metascore
    • 70 Critic Score
    The Rewinder 2 still offers a decent amount of fun, but it may end up disappointing fans of the original. By significantly scaling back the signature "Rewind" mechanic and failing to make the new Zelda-style combat and puzzle elements truly shine, it loses much of what once made it stand out. Without a strong identity or sharp edges, it struggles to compete with more polished titles in the genre.
    • 75 Metascore
    • 70 Critic Score
    The classic Super Mario Bros. is getting refreshed because of this game. Even though the core gameplay remains unchanged, Super Mario Bros. 35 create some new multiplayer strategies. But those strategies doesn't always make you feel happy or enjoyable.
    • 77 Metascore
    • 70 Critic Score
    Telltale's new interpretation of Joker is a great success, and your decisions will cause much more serious consequences than before. However, Episode 4 of Batman: The Enemy Within still has a ridiculous plot that makes the story childish.
    • 66 Metascore
    • 70 Critic Score
    The Precinct is genuinely fun, but its padded progression ultimately weighs the experience down with repetition and tedium. If you're simply looking to indulge in the fantasy of being a cop, this is arguably one of the best options out there right now. But as an indie title, its limited content clearly isn't built to sustain the kind of long-term play you'd expect from something like GTA.
    • 81 Metascore
    • 70 Critic Score
    The pathless is a beautiful game, running around and fighting with every BOSS is enjoyable. But the world is so empty and lack of interaction that might make you feel bored soon.
    • 59 Metascore
    • 70 Critic Score
    Wearing armor and fighting like the Iron Man is really amazing, but this game at this time is also full of flaws. The story is dull. The gameplay is repetitive and boring. What's worse, there are too many bugs and network issues. Maybe it will be a great game when its DLCs come out.
    • 77 Metascore
    • 70 Critic Score
    Due to the different scenario settings, Life is Strange: Before the Storm has to abandon the rewind system which is the most interesting part of the original LiS game. Therefore, this prequel might lack the originality and interactive quality. Luckily, Before the Storm only takes three chapters to tell audience a brilliant story. And the characterization of two different girls Chole and Rachel is impressive. Like the original story, the finale chapter is a mess. But still, Before the Storm is just a simple love story. Maybe most of players will not judge the logical problem as a very serious fault.
    • 84 Metascore
    • 70 Critic Score
    Although Miles Morales inherits the excellence of the previous work, it's not a satisfying finale for PS4, both graphics and contents are not satisfying enough.
    • 73 Metascore
    • 70 Critic Score
    Lego Marvel Super Heroes 2 is a very stereotyped Lego game. Most of the gameplay element can be found in other Lego series, and the difficulty of this game obviously cannot satisfy hardcore gamers. However, this game is good enough for the target audience. Maybe we do not need to focus on the overall quality, fun and happiness is the key to its own value.
    • tbd Metascore
    • 70 Critic Score
    Lumione is exquisitely designed and has a high level of controlling precision required. With its fast-paced levels and various kinds of stratagems, players have no time to rest and are always subjected to a full range of high-intensity tests. As for whether this "suffering" experience is a challenge or torture, it varies from person to person.
    • tbd Metascore
    • 70 Critic Score
    Settlement Survival feels "mediocre", it completely abandoned the idea of adding new elements to the game, but instead put a lot of effort into polishing the basics of survival simulation games, showing the most basic charm of these games thoroughly. If you are struggling from no good survival simulation works to play, Settlement Survival is a good choice.
    • 74 Metascore
    • 70 Critic Score
    Romeo Is A Dead Man is unmistakably a Suda51-style production, defined by its highly distinctive visual flair, outrageous premise, unconventional storytelling, and willfully eccentric design choices. If you're drawn to that offbeat, cult sensibility—prioritizing experience over pure gameplay and willing to tolerate its many baffling decisions—this absurd take on Romeo and Juliet may offer a uniquely strange kind of enjoyment.
    • tbd Metascore
    • 70 Critic Score
    Sigma Theory is a cold war spy game and it seems fun at first sight. But only after a few hours, the gameplay becomes repeated and I start to get bored.
    • 78 Metascore
    • 70 Critic Score
    Kunai is an impressive 2D action game. It follows the classic Metroidvania design, which offers a great adventure of exploration. But this is just a taste that won't last long.
    • tbd Metascore
    • 70 Critic Score
    Model Builder, thanks to its handy operating system, excellently reproduces the modeling process from assembly and coloring to stickers addition, and its user-friendly prompts make it easier for players to learn it. However, the small number of models in the game will be used up by players soon and they are forced to do tedious repetitions. Certain problems in system disassembly can be often very annoying too.
    • 71 Metascore
    • 70 Critic Score
    Just Dance 2025 delivers a fresh dancing experience with plenty of trending hits from today's streaming charts. However, the rest of the game feels like more of the same — a predictable outcome for a series that has fully embraced the Games as a Service.
    • 80 Metascore
    • 70 Critic Score
    If you enjoy turn-based gameplay and get a kick out of dodging attacks and outmanoeuvring enemies, The Land Beneath Us might be worth a try. Its innovative design, with a four-weapon system mapped to directional keys and Helldiver-esque command combinations, is both creative and quite engaging. Unfortunately, the levels are rather monotonous, with few surprises throughout the game, and the overall content is relatively sparse.
    • 70 Metascore
    • 70 Critic Score
    Sniper Elite: Resistance may win you over with its solid level design, but beyond extending the experience of Sniper Elite 5, it struggles to offer any compelling reasons for recommendation. The game ends quicker than expected and doesn't leave much of a lasting impression—aside from some potential laughs in the invasion mode.
    • tbd Metascore
    • 70 Critic Score
    If you're a fan of the Resident Evil series, you'll probably also enjoy Lady in Tomb. The game's blend of traditional Chinese culture and puzzle solving is fun, but the poor shooting feeling and monotonous enemy design make the combat experience not enjoyable.
    • 66 Metascore
    • 70 Critic Score
    Melee weapon combat system feels good and intense. Beside that, the number of heroes makes the game relatively content light, and the PvP matchmaking is problematic and frustrating.
    • 75 Metascore
    • 70 Critic Score
    Ghostwire: Tokyo has a unique "modern ghost" cultural setting, but the tedious open-world design dilutes this feature, leaving the gaming experience repetitive and monotonous. The boring battle experience and dull main storyline will down its rating from "worth a try" to "not very recommended". Of course, for players who love Japanese "oni" culture and various urban legends, or who don't feel repulsed by checklist-based open-world games, this game is still worth watching.
    • 68 Metascore
    • 70 Critic Score
    Comparing with other battle-royale games, Hyper Scape is really fast. But at the end of the day, it doesn't unique and fun enough to impress me.

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