Gamer's Hell's Scores

  • Games
For 702 reviews, this publication has graded:
  • 64% higher than the average critic
  • 4% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 25 The Guy Game
Score distribution:
  1. Negative: 23 out of 702
702 game reviews
    • 56 Metascore
    • 70 Critic Score
    For all that there really isn’t anything uniquely special about Forgotten Conflict, there are enough pieces of the gameplay, presentation, and creative license to keep the average player at least interested, if not downright entertained.
    • 55 Metascore
    • 70 Critic Score
    Dragon models are gorgeous, eating things is cool, a nice change from the stale humanoid saves humanoid RPG model.
    • 55 Metascore
    • 68 Critic Score
    I am quite disappointed by the fact that the game felt so unpolished and crashed so much.
    • 55 Metascore
    • 65 Critic Score
    For a movie-based game, The Incredible Hulk is an enjoyable experience that works technically better on the Playstation format than the 360.
    • 55 Metascore
    • 65 Critic Score
    Ultimately, Haze is still sitting in the wake of Call of Duty 4, and falls into that category of being just another FPS.
    • 55 Metascore
    • 68 Critic Score
    Far too many Sonic titles are finding themselves occupying a disappointingly mediocre niche in the industry, and Sonic Racers never really advances beyond being acceptable in every department.
    • 55 Metascore
    • 73 Critic Score
    This thing is damned short. If anyone over the age of 15 puts in more than four hours into this, it either means they’ve left it on and forgotten about it, or they’re supplementing the play experience by simultaneously experimenting with stem cell research.
    • 55 Metascore
    • 42 Critic Score
    Bullet Witch is a game that could have been great, but instead fell flat on its face.
    • 55 Metascore
    • 60 Critic Score
    The visuals were nice looking; unfortunately the rest of the game couldn’t stay up to par with the standard that they set.
    • 55 Metascore
    • 45 Critic Score
    Nearly an identical, less-than-stellar experience on the PS3 or 360 (save for knowing what you unlock after each episode on the PS3), NBA Ballers: Chosen One feels like a step back for the arcade genre.
    • 55 Metascore
    • 61 Critic Score
    Controls are handled with the usual aplomb, using the A and B buttons for various moves/attacks, and augmenting them with Incredible power by hitting the L shoulder button.
    • 55 Metascore
    • 80 Critic Score
    It improves on the format already established in the previous games, and the strategy level adds another dimension to the game.
    • 55 Metascore
    • 65 Critic Score
    Technical problems plague audio, visual and gameplay aspects, wholly detracting from a game with a nothing-special mission structure.
    • 54 Metascore
    • 45 Critic Score
    Nearly an identical, less-than-stellar experience on the PS3 or 360 (save for knowing what you unlock after each episode on the PS3), NBA Ballers: Chosen One feels like a step back for the arcade genre.
    • 54 Metascore
    • 52 Critic Score
    I wasn’t able, at any point, to immerse myself in the world of Shadowbane at all. Running along a quadratic river that has plain blue non-reflective, non-transparent water and having snow suddenly appear out of the nowhere just doesn’t work for me, sorry.
    • 54 Metascore
    • 61 Critic Score
    The single player campaign is dragged out and filled with the same puzzles over and over, and there isn’t a whole lot of depth to the multiplayer portion either. Although it’s possible for some kids and people new to the series to have some fun here, Ancient Shadow doesn’t quite hit the mark as a whole.
    • 54 Metascore
    • 55 Critic Score
    The game is fun for the hour you'll spend beating it. Just in that time alone, you should be able to collect over half of the items, but playing through the levels again to get the rest just seems unnecessarily repetitive.
    • 54 Metascore
    • 54 Critic Score
    Despite some rather nice looks and interesting character models, the game manages to do nothing but frustrate and bore.
    • 54 Metascore
    • 53 Critic Score
    Definitely a step backwards in the series. By removing the little mini-games and scrapping whatever parts of a story that were present, the latest title destroyed any credibility or potential it may have had.
    • 54 Metascore
    • 60 Critic Score
    Remains really the only game of it’s kind, and sadly, if no other developer takes this genera seriously, Universal Combat is the best we’ve to hope for.
    • 53 Metascore
    • 79 Critic Score
    As usual, Multiplayer is where it’s at. There’s just too much good stuff balled up into one package here not to have two or more humans at the helm, bashing their heads against one another in an RTS royale cage match.
    • 53 Metascore
    • 80 Critic Score
    It improves on the format already established in the previous games, and the strategy level adds another dimension to the game. At the same time, if you've burned out on the series, maybe you should avoid it as it's still the same game.
    • 53 Metascore
    • 79 Critic Score
    Simple, direct, and appealing in its 3D platformer delivery, and it successfully harks back to a time where gaming could be fun without having to annihilate an entire alien race in the process.
    • 53 Metascore
    • 65 Critic Score
    The RPG system is very simplified, and the lack of any new armor or weapons is really a serious deterrent to continuing through to the end, but then Blade & Sword saves itself from being a total disappointment.
    • 53 Metascore
    • 58 Critic Score
    Rather disappointing. As a follow-up to an already average game, KOTT2 adds a little non-linearity and multiplayer into the equation, but still falls short in most aspects including dated gameplay mechanics, vacant online lobbies, average graphics, a poor aural experience and an annoying control scheme.
    • 53 Metascore
    • 65 Critic Score
    While there is a lot of complexity in the game play it is hard to grasp the many aspects due to the unpleasant interface.
    • 53 Metascore
    • 60 Critic Score
    Conspiracies’ problematic technicalities all but took any existing tension from the game, and left behind a glorified treasure hunt.
    • 52 Metascore
    • 66 Critic Score
    Enemy AI, environmental inconsistencies, and narrow alleys of opportunity brought the game down from its solid play design.
    • 52 Metascore
    • 65 Critic Score
    I would classify this as a game that was a fantastic idea containing a ton of great, raw material. Unfortunately, it is a little rough in the execution.
    • 52 Metascore
    • 60 Critic Score
    I was expecting much more of this title, as it has an interesting storyline, but sadly, Seven Samurai 20XX is bogged down by the unacceptable mistakes.

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