Gamer.no's Scores

  • Games
For 1,660 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Shadow of the Colossus
Lowest review score: 20 Castle of Heart
Score distribution:
1660 game reviews
    • 61 Metascore
    • 40 Critic Score
    Lionhead tried to use the Kinect controls in an unconventional way, and succeeds in doing that. You'll spend a lot of time grooming and taking care of your horse, the one installment which kind of works. But with broken controls and mediocre graphics The Journey ends up a disappointing addition to the Fable series.
    • 61 Metascore
    • 40 Critic Score
    Game & Wario is a poor mix of many bad concepts, half-assed ideas and a boring gameplay. There are a few great minigames in play here, but they are not enough to carry the game above it’s mediocrity.
    • 60 Metascore
    • 40 Critic Score
    Hunted: The Demon's Forge suffers from an identity crisis. It can't quite figure out if it is a thirdperson shooter or a action RPG. The combat tendens towards being boring and the level design is less than inspirational. Some of the side quests are good, but that's just not enough for this game.
    • 60 Metascore
    • 50 Critic Score
    Beautiful colors can’t cover up game design that wastes your time.
    • 60 Metascore
    • 60 Critic Score
    Ryse: Son of Rome is a game with great potential and even greater production value, but the experience is muddled with repetitive combat, recycled enemies and a general feeling of being rushed towards the Xbox One's launch.
    • 60 Metascore
    • 20 Critic Score
    The Shoot is a rail-shooter that will soon be forgotten. It´s overly casual style and rotten gameplay is an abysmal addition to a genre haunted by bad titles. It´s Playstation Move integration feels like a bad gimmick, and you much rather want to poke your eye out with the controller than point it at the screen.
    • 60 Metascore
    • 50 Critic Score
    Heavily inspired by the likes of Dungeon Keeper, this base building game fails to achieve the greatness of it's ancestor. There's some fun here, but outside of trying to navigate your increasingly complex dungeons, it's not challenging enough.
    • 60 Metascore
    • 70 Critic Score
    Crackdown 3 is by no means original, but it offers a colorful and fun alternative to all the meticulous and deadly serious games in the gaming market right now.
    • 60 Metascore
    • 40 Critic Score
    Wolcen has the potential to be a good, possibly even great ARPG at some point. But the solid and heavy combat, versatile class system and number of possible character builds is littered and held back by bugs, unbalanced abilities and a game that just doesn't run that great. Beautiful graphics and animations only go so far when the game stutters, combat lags and abilities and talents plain just don't work. Maybe it will be good at some point, but as it is now the bugs just ruin almost all the fun Wolcen has to offer.
    • 60 Metascore
    • 60 Critic Score
    An ambitious and enjoyable genre-bender marred by major AI-trouble for the units under your command, as well as some poor FPS sections. Still worth a look if you're after something different.
    • 60 Metascore
    • 40 Critic Score
    MicroBot is ultimately a game with a somewhat fresh idea executed poorly. I quickly grew tired exploring the different areas of the body, and sadly the repetitive shooting offers no variation or real challenge throughout the game.
    • 59 Metascore
    • 30 Critic Score
    In spite of being the sixth game in the series, Gates to Infinity shows little to no improvement over its predecessors. Dungeons are straight forward and lacking in content, and the story itself takes ages to really get going. The mechanic of creating a Pokémon paradise seems like a good idea at first, but it fails to add any significant impact to the overall gameplay.
    • 59 Metascore
    • 40 Critic Score
    Dull football matches and uninspired minigames make up Inazuma Eleven Strikers and there's never much incentive to play on. Your team mates are anonymous and interchangeable, and the arcade inspired gameplay is not enough to make this a great sports game experience.
    • 59 Metascore
    • 40 Critic Score
    If only the story had been good, this might have held up to something better, but then not. Honestly, I wish I could use the game's best feature - "fast travel" - and go back to before I put 30 hours into this game.
    • 59 Metascore
    • 60 Critic Score
    The formula for a game like this is well established, and while Return to Moria doesn't add anything new to the genre, it works just fine. It may seem strange, but it's boring in a somewhat safe and relaxing way – when the technical aspects works.
    • 59 Metascore
    • 70 Critic Score
    Mickey is back to save The Wasteland and this time he's accompanied with Oswald the Lucky Rabbit. The game is filled with nostalgia, Disney magic, great voice acting and song, but is also colored by it's slow pace, tricky camera and level confusion. Still, The Power of 2 is a solid platformer, even with its frustrations.
    • 59 Metascore
    • 40 Critic Score
    The opening video game chapter of the Unknown 9 universe is not great. The combat is disappointing, the animations undercooked, and the performance takes a nosedive throughout the second half of the game. Some stunning vistas, but hardly enough to warrant a recommendation.
    • 59 Metascore
    • 50 Critic Score
    So then we are left with Warcraft III, only with a bit nicer figure models and surroundings, and a small bunch of removed elements. If you have the old game from before, it is difficult to say that this renovation is worth the money. And when everything that's gone in Reforged is additionally removed from the old version of the game, it's hard not to scratch our heads and wonder what we're paying for. What's the point?
    • 59 Metascore
    • 40 Critic Score
    Lifeless Planet is, unfortunately, a little too lifeless. It starts off well, but the story is boring, the locations are bland and the platforming just frustrates.
    • 59 Metascore
    • 40 Critic Score
    There is a solid fundament in Skater XL, and there is a hit of a potentially formidable skating sand box. But there is a heavy layer of polish that needs to be applied before the game is noteworthy.
    • 59 Metascore
    • 40 Critic Score
    Crysis Remastered is a lackluster update that, while it does manage to do some good for the aging game's graphics, doesn't do anything for the incredibly outdated gameplay, AI and story.
    • 59 Metascore
    • 60 Critic Score
    Doom 3: BFG Edition is the epitome of an old-school first-person shooter, and while it still holds up quite well compared to today's mastodons the age of eight long years seems to weigh in on the game. The shooting is not as compelling anymore, the scares is often bland and repetitive and overall the changes Id Software has implemented is not all that great.
    • 59 Metascore
    • 60 Critic Score
    Entwined is an interesting experiment, with a compelling tale, clever gameplay and great visuals. The execution is however lacking and the gameplay feels too clunky for its own good.
    • 59 Metascore
    • 60 Critic Score
    Flying, fighting and exploring while in one of the four javelins feels great in Anthem. The combat is varied and fun, the world is gorgeous and ripe for discovery, but too much hassle with various menus, loading screens and poor design keeps me away from the fun. The story and characters are good, the second half of the story it even better, but the characters and nuances that Bioware does so well is hidden in texts and journals, and not given enough screen time to really shine. Fort Tarsis slows down the pace too much, and repetitive quest-design doesn't help. Endgame-content is lacking, with parts of it broken, other parts not working, or just not enough variety as the game stands right now. But I still love the feel of playing Anthem, which makes it a good foundation to be built upon.
    • 59 Metascore
    • 40 Critic Score
    It seems like the developer ran out of the time before they could iterate upon last year's Transformers: War for Cybertron. This game winds up being a product of significantly lesser quality than it predecessor.
    • 58 Metascore
    • 60 Critic Score
    The game is seldom fun, but there is potential for a a great Dungeon’s & Dragons game here. It just needs some more work.
    • 58 Metascore
    • 30 Critic Score
    Although based on a neat idea, this movie tie-in is hampered by a severe lack of content. A broken battle system and some extremely tedious gathering of items make How to Train Your Dragon hard to recommend to anyone.
    • 58 Metascore
    • 60 Critic Score
    The latest Star Ocean shines in its combat, but the small world filled with padding ensures repetition sets in quickly. With a bigger budget this could have been something special.
    • 58 Metascore
    • 70 Critic Score
    The most open ended series on the planet returns. You are free to carve your own path, make allies and disrupt or keep the peace. It can be confusing and slow at times, but leaving your story is great fun.
    • 58 Metascore
    • 50 Critic Score
    It has its moments but this trek through rooms and corridors quickly becomes tiresome and uninspired. The multiplayer brings it up a notch, but not enough to make this truly worth your time.

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