Gamer.nl's Scores

  • Games
For 3,046 reviews, this publication has graded:
  • 36% higher than the average critic
  • 6% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Guild Wars 2
Lowest review score: 10 Balls of Fury
Score distribution:
3049 game reviews
    • 53 Metascore
    • 35 Critic Score
    It does not happen very often that there's nothing positive to mention about a game, but Bodycount manages. The controls aren't adequate, the destruction and AI are largely missing and the scoring-system is misplaced. For a game that's supposed to be inspired by Black it's a slap in the face of gamers.
    • 53 Metascore
    • 50 Critic Score
    The PlayStation 3-version of Sniper: Ghost Warrior should've been in stores the day the Xbox 360- and PC-versions were released. A lot of points that were criticized have been adjusted and this edition also contains more content. This doesn't make it a good product, however. It's still a shallow game that'll give you a few hours of fun, tops.
    • 53 Metascore
    • 40 Critic Score
    The idea behind Eat Lead sounds more than fine and the humor and self-mockery in the game should be an example for other developers. For the rest there is little to be proud of. Return to sender.
    • 52 Metascore
    • 40 Critic Score
    Krater is a disappointment. The game has the atmosphere and potential to be an excellent strategy-RPG, but it misses a few of the basic aspects that make a good game. Much of the time, Krater isn't even fun to play.
    • 52 Metascore
    • 50 Critic Score
    Joy Ride doesn't offer what its name promises. The game looks nice enough and has a lot of different modes, but there's no feedback for your hands to know how much you should steer to the left or right. The results are frustrating.
    • 52 Metascore
    • 55 Critic Score
    Sniper: Ghost Warrior 2 doesn’t hit home in any way,. The hardcore version of the game could entertain the sniper-enthusiast, but a linear design and bad multiplayer makes this a game that has little to offer.
    • 52 Metascore
    • 45 Critic Score
    Resident Evil: Operation Raccoon City lacks insight. It lacks good level design, good shooting mechanics or a good cover system. It can be fun to relive some recognizable Resident Evil-moments with a few friends, but for no more than half an hour. After that, you'll crave for a game with a well thought-through design.
    • 52 Metascore
    • 50 Critic Score
    Always dreamed of a night on the town with a famous soccer player? The statistics from traditional soccer management-games are traded in Lords of Football, for cheeky brats who prefer to spend entire nights at the disco: real soccer players. The game sits somewhere in between Football Manager and The Sims, but is never as good or as expansive as either of these titles. When the humor wears off you’ll just ask yourself: why am I still playing this?
    • 52 Metascore
    • 40 Critic Score
    As a starter in the running towards Red Faction: Armageddon, Red Faction: Battlegrounds doesn't exactly work enticingly. And when viewing the game as a separate project, not much remains. What holds the game down the most is the meagre singleplayer campaign, which has little variation and too small maps. The items you'll unlock for Armageddon just don't suffice.
    • 52 Metascore
    • 60 Critic Score
    With an old-fashioned point-and-click adventure filled to the brim with references to beloved classics, Deck13 manages to appeal to the nostalgic gamer. Unfortunately the quality is second to the source material.
    • 51 Metascore
    • 60 Critic Score
    Syberia 3 is filled with point and click clichés, and it does so in a very uninspired, nonchalant way. The controls are bad, the dialogue is meh and the repetitiveness of the quests is even worse. The one thing we really enjoy is the setting.
    • 51 Metascore
    • 40 Critic Score
    The idea behind Eat Lead sounds more than fine and the humor and self-mockery in the game should be an example for other developers. For the rest there is little to be proud of. Return to sender.
    • 51 Metascore
    • 40 Critic Score
    Stormrise, and more so the Whip-system, could have pushed the boundaries of the consoles RTS to a higher level. Too bad it failed during the process. The game lacks a decent overview and you have little control over your units, making the game difficult to play. The game makes up for lost ground in multiplayer, but why would you settle for a mediocre RTS-game when there are so many others games that offer a lot more.
    • 51 Metascore
    • 40 Critic Score
    Conflict: Denied Ops feels and plays like an early preview version of an inspireless budget game. It looks very suspicious that the devolopers might have intended to make a cheap outdated product in order to make us pay money. Even the coop mode is really unplayable. Now we understand why Eidos waited one month before sending us a review copy.
    • 51 Metascore
    • 70 Critic Score
    Duke Nukem Forever has many imperfections, like worthless AI and poor-looking graphics. The question is, though, whether that really matters with this game. We did enjoy Duke Nukem Forever from beginning to end and weren't bothered by those imperfections. The one-liners are, once again, the stuff of legend, and Forever does constantly introduce the player to refreshing gameplay elements. All and all it's a real Duke Nukem game. And as an ode to the biggest legend of the game-industry is exactly how we judged it.
    • 51 Metascore
    • 70 Critic Score
    Fairytale Fights is a product Dutch gamers can be proud of. When playing alone, the game offers many hours of enjoyment in lush environments. Better yet, these environments will soon be painted red with the blood of your opponents. The multiplayer is a little hectic and falls short, though.
    • 51 Metascore
    • 55 Critic Score
    Confrontation reminds us of more traditional role playing games. But most of all, how much better those product are compared to this, even nowadays. It's a choice not to modernize the gameplay, but that doesn't excuse any developer to deliver a broken product.
    • 51 Metascore
    • 50 Critic Score
    Daylight is what happens when you mix standard cheap scare videos with Slenderman games and standard horror tropes. The game will scare you time after time, thanks to its randomness. Besides those moments, Daylight has nothing else to offer.
    • 50 Metascore
    • 35 Critic Score
    It does not happen very often that there's nothing positive to mention about a game, but Bodycount manages. The controls aren't adequate, the destruction and AI are largely missing and the scoring-system is misplaced. For a game that's supposed to be inspired by Black it's a slap in the face of gamers.
    • 50 Metascore
    • 30 Critic Score
    X-Blades is pretty much a game that has no intention of doing anything right. It's repetitive and has little to offer to keep you in front of the TV. Only the soul collection system seems to be a nice feature, everything else isn't worth your while.
    • 50 Metascore
    • 30 Critic Score
    X-Blades is pretty much a game that has no intention of doing anything right. It's repetitive and has little to offer to keep you in front of the TV. Only the soul collection system seems to be a nice feature, everything else isn't worth your while.
    • 50 Metascore
    • 30 Critic Score
    Even if you would get this game for free I advice you not to play it. The game lacks any depth and it has the crappiest voices ever.
    • 50 Metascore
    • 20 Critic Score
    Agatha Christie would turn over in her grave if she knew what kind of horrible game they made out of her wonderful book.
    • 50 Metascore
    • 40 Critic Score
    In 2010, Guitar Hero: Van Halen should have never been released in stores at full price. It’s absurd. We’d rather applaud you to wait for the release of Guitar Hero 6, since Guitar Hero Van Halen has the same lack of content as it has lack of love for our frettapping guitar legend. Or as Eddie would probably put it: Aint Talkin’ Bout Love.
    • 50 Metascore
    • 70 Critic Score
    Despite its expansive career-mode, Yoostar 2 is a title that you'll play fanatically for days on end. It's prominently a game used to breathe new life into parties. The game's concept is decent and offers enough options for someone to pretend they're a famous actor alone, or with a friend. The technical issues however, hold it back from reaching certain stardom.
    • 50 Metascore
    • 50 Critic Score
    Naruto Shippuden 3D: The New Era can be compared to a piece of chicken, without the tasty skin and having just too little meat on its bone. The New Era offers decent action, but lacks on other fronts. Meanwhile, the presentation tries its very best to undermine the potential the license holds.
    • 49 Metascore
    • 60 Critic Score
    This new only Final Fantasy has the potential to become a rich, vibrant MMORPG, but this potential isn't used enough. There are a lot of technical mistakes and a lot of strange design choices that make it harder for players to fully engage themselves in this game. Maybe after a lot of updates and patches this game becomes what it should've been from the beginning.
    • 49 Metascore
    • 60 Critic Score
    The hack 'n slash role playing game Dungeon Hunter Alliance is a lot cheaper on other platforms, and for that reason alone not recommendable for purchase on a PS Vita. From a gameplay perspective, this isn't a bad game, but it doesn't shine anywhere either.
    • 49 Metascore
    • 40 Critic Score
    Unfortunately Ninja Reflex consists of only six minigames. Although the minigames have a unique concept, it becomes quite frustrating to play the same minigames over and over again. The lack of variation will make sure everyone will put this game in the closet after an hour of playing.
    • 49 Metascore
    • 40 Critic Score
    As a starter in the running towards Red Faction: Armageddon, Red Faction: Battlegrounds doesn't exactly work enticingly. And when viewing the game as a separate project, not much remains. What holds the game down the most is the meagre singleplayer campaign, which has little variation and too small maps. The items you'll unlock for Armageddon just don't suffice.

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