GamerFeed's Scores

  • Games
For 955 reviews, this publication has graded:
  • 34% higher than the average critic
  • 5% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Nintendogs: Lab & Friends
Lowest review score: 20 Fugitive Hunter: War on Terror
Score distribution:
  1. Negative: 98 out of 955
955 game reviews
    • 74 Metascore
    • 50 Critic Score
    Both in gameplay styles and level design the game feels like you're playing the quest of a singular entity suffering from multiple personality disorder. Only a true fan could love such a challenged title.
    • 62 Metascore
    • 50 Critic Score
    Northland would have been a great primer for new RTS fans if it wasn't so complicated. Population growth and logistical issues too often distract the player from the overall goal of the mission.
    • 67 Metascore
    • 50 Critic Score
    If EA Sports had worked harder to include most of the stuff from the console game, they could've had a winner with MVP Baseball. But it's not to be.
    • 44 Metascore
    • 50 Critic Score
    At least it's not as purely unbearable as the first, packing a few neat ideas like the ability to use vehicles to mow down enemies and the balancing between different freedom fighters in your crew.
    • 59 Metascore
    • 50 Critic Score
    This seems like a straight-up port with not much thrown in to make it worth buying all over again.
    • 57 Metascore
    • 50 Critic Score
    A first-person shooter with a fairly interesting premise, but uninteresting gameplay. This is as straightforward as games can possibly get.
    • 76 Metascore
    • 50 Critic Score
    While Battalion Wars is a fun game for those looking to almost mindlessly blast their way to victory, trying to use any kind of strategy is difficult and troublesome thanks to the way the game controls.
    • 51 Metascore
    • 50 Critic Score
    The controls are simply ludicrous, and continued to be so even after I spent a fair amount of time reassigning them. The camera still makes navigation nearly impossible.
    • 65 Metascore
    • 50 Critic Score
    The controls from this port are done relatively well, but the overall gameplay prevents this game from standing out as anything more than an average game at best.
    • 70 Metascore
    • 50 Critic Score
    Unfortunately, Pariah isn't fun. Its gameplay is seriously flawed and its story doesn't get off the ground, which is a damn shame.
    • 61 Metascore
    • 50 Critic Score
    It's not the speed that bothers me, it's the lack of depth and boring modes of play that kept it from being a keeper.
    • 62 Metascore
    • 50 Critic Score
    Feels like a Rolex knockoff. It seems to have everything that a game needs to be an RTS, but it's simply not fun. The game is boring, from the uninspired characters to the lackluster plot.
    • 37 Metascore
    • 50 Critic Score
    The latest entry in the once respectable ninja series is downright awful, what with its lack of blood, horrendous top down perspective, and abominable story.
    • 63 Metascore
    • 50 Critic Score
    Not only is that stupid and predictable shooting system back from those PSP games, but this title's developers have managed to suck out the very essence that is NBA basketball and discard it like a peanut shell.
    • 69 Metascore
    • 50 Critic Score
    It annoys me that Nintendo didn't really do anything catchy to appeal to non believers. Because of this, the game feels very sub-standard, and the song list is atrocious. For hardcore fans only, I'm afraid.
    • 74 Metascore
    • 50 Critic Score
    Two new character builds, customized housing, and a new area seem like a big enough change to warrant new players, but they are executed in such a poor manner that this expansion will likely scare off more players than it could possibly draw in.
    • 54 Metascore
    • 50 Critic Score
    Reminded me of any given recent Steven Seagal film. Yeah, you'll have your guilty pleasure with it and like some moments of its over-the-top violence, but it really feels like the same old thing, like the after-effects of a good idea gone rather sour in production.
    • 59 Metascore
    • 50 Critic Score
    Even with the upgrade, the graphics and style of play are only appealing to the old school gamers who grew up on the original EverQuest and Ultima Online.
    • 61 Metascore
    • 50 Critic Score
    The lack of diversity in stages (no real space combat?!) hurts, and there's only so much to come back to. Not a total loser of a game, but the Force is not strong with this one.
    • 72 Metascore
    • 50 Critic Score
    The game just fails to capture the energy of a true fighting game, and runs amuck of too many problems to really be considered as a purchase, unless you live DBZ and named your kid Kakarot.
    • 63 Metascore
    • 50 Critic Score
    If only these instances of charm were more frequent, and weren't interspersed by such tired gameplay, Legend of Heroes II could have been much more enjoyable.
    • 59 Metascore
    • 50 Critic Score
    The first person mode of this game features a fantastic control scheme and can be a lot of fun. Unfortunately the other half of the game, cycle mode, offers clunky controls and slow game play, making the game feel incomplete.
    • 62 Metascore
    • 50 Critic Score
    It's cool that Sega has continued the series, but sadly, the finished product is about three years too late.
    • 51 Metascore
    • 50 Critic Score
    It wants so badly to be liked and allows you to break the rules like a good, over-the-top game really should. But it has flaws within its presentation, and it doesn't really keep your attention for long as you bust dealer after dealer.
    • 68 Metascore
    • 50 Critic Score
    It just really fails to excite you in the long run, despite the production team's efforts to keep you hooked.
    • 55 Metascore
    • 50 Critic Score
    Repetitious gameplay isn't always a bad thing if the game is properly designed around it. Unfortunately, Digimon World 4 doesn't fall into that category.
    • 75 Metascore
    • 50 Critic Score
    Chibi-Robo is the first official disappointment of 2006, a game that is so monotonous and annoying that not even this Nintendo fan can put up with its BS.
    • 65 Metascore
    • 50 Critic Score
    Fans will find plenty to enjoy, as the frenetic, pounding action of the sport seems to be intact, but many might find themselves left out by the tacked-on presentation and season mode.
    • 70 Metascore
    • 50 Critic Score
    After gaining psychic powers, the game becomes amazingly easy. Additionally, the storytelling isn't very good and the game is riddled with bugs and design flaws.
    • 72 Metascore
    • 50 Critic Score
    Instead of a deep plot with equally deep profound characters and an enjoyable, intricate battle system to boot, you get a shallow plot with boring characters and broken combat.

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