GamerFeed's Scores

  • Games
For 955 reviews, this publication has graded:
  • 34% higher than the average critic
  • 5% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Nintendogs: Lab & Friends
Lowest review score: 20 Fugitive Hunter: War on Terror
Score distribution:
  1. Negative: 98 out of 955
955 game reviews
    • 58 Metascore
    • 60 Critic Score
    Unfortunately for Sims fans, The Sims 2 on GBA is less like a simulation and more like a standard platformer.
    • 69 Metascore
    • 60 Critic Score
    The gameplay remains addictively fun thanks to a few cool techniques and the use of metallic balls, and the design isn't half bad. However, the game could've used just a little more work to keep up with the bigger female guns out there.
    • 66 Metascore
    • 60 Critic Score
    But the game lacks any sort of genuine thrills, and instead takes the easy way out, sticking with average design and a challenge level that's junior-high level at best.
    • 58 Metascore
    • 60 Critic Score
    Being able to control both helicopters and fighter planes at least adds some variety to what is at times a fairly dry gameplay experience.
    • 63 Metascore
    • 60 Critic Score
    The experience is over too quickly, and with barely anything to unlock it's a big question mark as to whether its $39.99 price is justified.
    • 77 Metascore
    • 60 Critic Score
    But too many things come up short, like the haphazard combat and gun systems and the fact that most of the missions run the same, with the dumbest cops in the world getting outran and you getting the best of goons.
    • 74 Metascore
    • 60 Critic Score
    Its Xbox Live options are plentiful, and its presentation, while a bit basic on some ends, still manages to get the job done. It accurately portrays the sport of paintball except for the mess and pain.
    • 79 Metascore
    • 60 Critic Score
    The developers failed to create any sort of balance, and even though the defensive intensity has been bumped up several notches this is still a run and gun basketball game.
    • 61 Metascore
    • 60 Critic Score
    It was so difficult to control.
    • 63 Metascore
    • 60 Critic Score
    It does provide some good action and has plenty of engaging multiplayer to keep you busy throughout the summer. But one can't help but think a little more effort would've been nice to capture some of the manic energy that made the show such a success.
    • 75 Metascore
    • 60 Critic Score
    Killing bad guys is very boring thanks to the lackluster mechanics, which never evolve past mindless button mashing, and the cheap AI doesn't help matters. I still appreciate Yakuza for what it is, but I can't justify spending $50 for it.
    • 69 Metascore
    • 60 Critic Score
    The touch screen controls aren't incredibly responsive and the mini games are about as interesting as the Utah Jazz.
    • 54 Metascore
    • 60 Critic Score
    Digimon World 4 isn't necessarily a must-have, but, with four players along for the ride, it does provide some decent Digi-thrills.
    • 69 Metascore
    • 60 Critic Score
    While the fighting engine is unique, and the city large and interesting, there isn't much to keep players glued to the game.
    • 72 Metascore
    • 60 Critic Score
    One of the best portable football games because its developers elected to avoid the sport's complexities.
    • 58 Metascore
    • 60 Critic Score
    It's definitely enjoyable to a point, but it may also anger some of you, so definitely go into the experience with an open mind.
    • 72 Metascore
    • 60 Critic Score
    Tales of Legendia's unique battle system is extremely appealing, but as far as RPGs go, it's a bit too cliche for its own good.
    • 74 Metascore
    • 60 Critic Score
    Quirky fun. It has within it the same excellent gameplay that the series is known for, along with online play via Xbox Live that's sure to find its niche on the network. On the other hand, the game is practically drowned in utter cuteness.
    • 57 Metascore
    • 60 Critic Score
    This could've been a fantastic crossover title that really highlighted some of the company's greatest games, but instead is a competent game that features solid fighting and little else.
    • 62 Metascore
    • 60 Critic Score
    The gameplay is very easy, so if you're looking for a challenge, this is one of the last games you should consider while GBA shopping.
    • 78 Metascore
    • 60 Critic Score
    It's a fantastic two-player affair, but that's as good as it gets. The improvements and new additions can't save the gameplay, which winds up being even shallower than the first game's due to the inclusion of GameBreaker 2s.
    • 61 Metascore
    • 60 Critic Score
    The game still comes up short, with only two main modes (Free and Empire Mode) to play around with, an almost completely lacking sense of multiplayer, and repetitive, cheesy audio.
    • 71 Metascore
    • 60 Critic Score
    It lacks the little things to push it to absolute greatness, like a depth-filled franchise mode, challenging AI, and the kind of graphics that other efforts easily outshine.
    • 80 Metascore
    • 60 Critic Score
    It's got a fast paced battle system, an interesting plot, and how the game ends is all up to you. The experience is full of matching-making, engaging battles, and textbook plot development.
    • 62 Metascore
    • 60 Critic Score
    While the expansion improves gameplay in a number of important ways, including the inclusion of two new cross-classes, the actual campaign and story leave much to be desired.
    • 63 Metascore
    • 60 Critic Score
    One huge complaint that really takes away from the gameplay is the bad camera angle.
    • 65 Metascore
    • 60 Critic Score
    Just another platformer.
    • 84 Metascore
    • 60 Critic Score
    Although the game has some very nice quirks and touches, it fails to provide a strong, engaging experience. The rewards of running a successful studio aren't worth the patience and frustrations involved.
    • 64 Metascore
    • 60 Critic Score
    It's got some good ideas, and some of the level designs are outstanding, but the game's controls never really come together like they should, and some frustrating factors come into play, making The Incredibles a lackluster superhero adventure.
    • 69 Metascore
    • 60 Critic Score
    Both space travel and mining - two of the biggest time-consumers of play - are so boring after the first time through that they are referred to a "time to make a sandwich".

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