GamerFeed's Scores

  • Games
For 955 reviews, this publication has graded:
  • 34% higher than the average critic
  • 5% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Nintendogs: Lab & Friends
Lowest review score: 20 Fugitive Hunter: War on Terror
Score distribution:
  1. Negative: 98 out of 955
955 game reviews
    • 51 Metascore
    • 40 Critic Score
    I gave Spy Hunter: Nowhere To Run plenty of chances to impress me, but it came up short, with its glitched-out graphics and a control scheme that's too wonky for its own good, whether you're on foot or in the car.
    • 34 Metascore
    • 20 Critic Score
    The graphics are bland, the gameplay stunted, and the multiplayer limited to online only. Throw in a useless first-person bombing mode that isn't even first-person and you've got a game that's simply a bomb. No, not the bomb, just a bomb.
    • 51 Metascore
    • 40 Critic Score
    The Story Mode is a joke, and the Challenge Mode and mini-games are mere shells of what's been included in previous adventures. This Monkey Ball got dropped. Hard.
    • 67 Metascore
    • 40 Critic Score
    What is surprising is the lack of creativity, integrity, or even quality regarding practically every aspect of the game. The only saving grace is the authenticity of Rome.
    • 71 Metascore
    • 40 Critic Score
    The potential behind the game is unmatched, but an extremely poor online interface coupled with lackluster servers and a relatively boring single player experience makes Chromehounds a chrome donkey.
    • 51 Metascore
    • 40 Critic Score
    The game has most of the necessary ingredients for success, but Bethesda and 7 Studios managed to produce a lackluster hack-and-slash adventure title that features woefully linear level design, mediocre voice acting, and tired swashbuckling.
    • 30 Metascore
    • 30 Critic Score
    Had more emphasis been on the actual bowling, its physics, and the fun of multiplayer, we would be getting somewhere. As is, the game's just a flash-in-the-pan cheapier title that even bowling zealots should avoid.
    • 46 Metascore
    • 30 Critic Score
    And 1 Streetball ultimately suffers from a lack of effort in every category.
    • 35 Metascore
    • 40 Critic Score
    This should have been released as a much cheaper booster pack instead of an expansion. It simply doesn't offer enough to justify the asking price.
    • 50 Metascore
    • 40 Critic Score
    While some will simply love this game because it is X-Men, if you're looking for a game that's fast moving and innovative, this is not the game for you.
    • 53 Metascore
    • 40 Critic Score
    Combat is dull and repetitive, mostly requiring players to repeat the same button combination over and over again.
    • 62 Metascore
    • 30 Critic Score
    Metal Saga fails to innovate with a lackluster presentation, terrible pacing, and a quest that really doesn't nail down a narrative.
    • 66 Metascore
    • 40 Critic Score
    What we basically have here is a glossed-over version of the game with very little addition and a $20 price drop, not to mention some horrible freezing problems that send this game to the showers.
    • 61 Metascore
    • 40 Critic Score
    The game is missing several things, including a crucial control scheme during a majority of the shootouts, the car and speedboat chases that threw in diversity in previous versions, and a multiplayer mode that generates interest.
    • 41 Metascore
    • 20 Critic Score
    A flat tire of a game, with non-compliable controls, non-working gameplay, and a dull pace that indicates racing tractors would've been speedier.
    • 42 Metascore
    • 20 Critic Score
    Trying to find enjoyment out of Final Fight: Streetwise is kind of like trying to find a minty Tic-Tac in a dirty ashtray. All you'll find is gritty, unenjoyable substance that unfairly buries a classic gaming franchise.
    • 59 Metascore
    • 40 Critic Score
    Plays more like a lifeless copy of the thousand arcade shooters that came before it, rather than anything even remotely strategic.
    • 36 Metascore
    • 30 Critic Score
    It's times like this I'm glad I own my Generation NEX system and my cherished copy of "Track & Field," because I honestly feel there's more Olympic goodness in that classic Konami game than there is in one event of the terrible Torino 2006.
    • 51 Metascore
    • 30 Critic Score
    Ape Escape Academy is like a drunken scholar- it has all the best ideas in the world but the execution will leave a bad taste in your mouth. The presentation is strictly average, the controls messy, and the multiplayer aspect damn near unexplored.
    • 30 Metascore
    • 20 Critic Score
    The absolute worst example of the "Grand Theft Auto: San Andreas" cloning process, sticking together with its below-average graphics, its poorly-selected soundtrack, and its miserable excuse for a gameplay set-up.
    • 47 Metascore
    • 30 Critic Score
    This was a guilty pleasure just waiting to happen, but the developers just couldn't get the camera right, and the result is a product that is damn near unplayable. I spent more time running around in circles and shooting the ground than I did actually hitting anyone!
    • 66 Metascore
    • 40 Critic Score
    The camera is horrible, the voice acting is well below average, the battle and movement system are extremely tedious, the story takes 10 hours to finally get anywhere... it's just problem after problem.
    • 50 Metascore
    • 40 Critic Score
    But the game's built by the basics, and the randomized 3,000+ questions run into problems with repetition. It's like...the Gunther of the gaming community. (Sorry, Gunther.)
    • 51 Metascore
    • 40 Critic Score
    The game suffers from lackluster gameplay, as well as uninspired work in the graphic and audio department. It does have moments of appeal, but they're buried beneath a pile of rushed presentation.
    • 62 Metascore
    • 40 Critic Score
    Lacks the fun and diversity of the Viewtiful games before it. Dare I say it's a Henshin-a-no-no, baby.
    • 55 Metascore
    • 40 Critic Score
    Just a cookie cutter style platform adventure wrapped around a horrible license that's apparently brain washed lots of impressionable children. But not this guy! NOT...THIS...GUY!
    • 56 Metascore
    • 40 Critic Score
    Bandai's string of horrible anime-based games continues, as Zatch Bell! Mamodo Battles is yet another boring and mindless beat-em-up starring characters who look and sound extremely annoying.
    • 44 Metascore
    • 30 Critic Score
    A washed-up, poor-controlling, badly unbalanced game that can't even touch the Greg Hastings models. Skip this budget turd immediately.
    • 65 Metascore
    • 40 Critic Score
    While it captures the sweet essence of the film from so long ago, it fails to motivate with its stale gameplay.
    • 58 Metascore
    • 40 Critic Score
    The graphics seem mostly unimpressive despite some quirks, and the gameplay never really meshes. Only some online options and multiplayer goodies keep this from being completely imperfect.
    • 52 Metascore
    • 40 Critic Score
    Nothing more than a total button mashing snooze fest that's about as entertaining as eating a pile of boiled eggs, which for me isn't too entertaining.
    • 51 Metascore
    • 30 Critic Score
    I literally scavenged through this game for hours on end trying to find any type of enjoyment I could, and only found little moments of inspiration buried between the game's lack of personality, terrible presentation, and sad gameplay.
    • 66 Metascore
    • 40 Critic Score
    You can't help but feel that the whole Outlaw theme has run its course, like the old, fat biker who insists he can't be beat at shot drinking and then collapses after two drinks.
    • 58 Metascore
    • 40 Critic Score
    Sadly, EA's worst Bond game is just as bad on the DS as it is on the Xbox.
    • 58 Metascore
    • 40 Critic Score
    The customization options are cool, but more often than not the game's repetitiveness and low development values drag it through the mud.
    • 45 Metascore
    • 40 Critic Score
    A game that could have been an amazing return of the CRPG, due to a severe lack of polish and some big issues with bugs and failed ventures, becomes premature bargain bin stuffing.
    • 58 Metascore
    • 40 Critic Score
    It has its moments of well-timed chaos scattered across a tale of monotony and deja vu, and that does not a classic make.
    • 46 Metascore
    • 40 Critic Score
    It's fun using all of the Predator's gadgets and he's quite nimble, but the atrocious level design, horrible character models (save the Predator), the wacky camera, and the pathetic gore level keeps this game from being the classic that it could've been.
    • 50 Metascore
    • 40 Critic Score
    The game's shortcomings seal its fate and leave it miles behind the likes of Sam Fisher and Solid Snake, whose latest endeavors are far more worth your investment.
    • 56 Metascore
    • 40 Critic Score
    Atrocious collision detection, clipping, stupid AI, horrible end of match transitioning, and an annoying Career Mode are just a few of this game's numerous flaws.
    • 55 Metascore
    • 40 Critic Score
    The graphics aren't exactly awe-inspiring and neither is the gameplay. Hardcore RTS fans might want to consider this one, but if you don't qualify as hardcore then don't bother.
    • 46 Metascore
    • 40 Critic Score
    It has some good ideas but they're overthrown by a particular lack of anything that stands out, aside from the herky-jerky camera and the occasional booty shots.
    • 48 Metascore
    • 30 Critic Score
    It uses the Dragon Ball Z license to ill effect, failing to offer any kind of memorable gameplay experience.
    • 44 Metascore
    • 40 Critic Score
    Monotony does not a good game make, in any situation. In a brawling game, it's practically a death knell, a sign of laziness in development and a lack of innovation. And it's one of the key things that kills Mutant Melee before it can even get started.
    • 64 Metascore
    • 40 Critic Score
    Since the camera can be extremely infuriating, a low blood pressure might also be good.
    • 51 Metascore
    • 30 Critic Score
    It just really isn't that fun to play, and the over-splatter effect makes "Mortal Kombat" look like a Pico product. Avoid it like the black plague.
    • 51 Metascore
    • 40 Critic Score
    If the mindless action of mashing your analog stick to death won't bore you into using Death by Degrees as a coaster, the horrible soundtrack will at least guarantee you will make use of the mute feature on your TV.
    • 45 Metascore
    • 40 Critic Score
    Ubisoft's game would have gone over much better had they given us more freedom to use the team at hand for better purposes, and not stuck us with only so many puzzles to solve or obvious hints at what needs to be found where. Furthermore, the game simply isn't fun to play, using a clunky interface.
    • 48 Metascore
    • 40 Critic Score
    It's extremely frustrating because the game's unbalanced, and repeatedly having to read the same dialogue over and over puts a damper on the overall experience.
    • 61 Metascore
    • 40 Critic Score
    A while back I played a terrible FPS for the PS2 called "Fugitive Hunter," and within 30 minutes of playing Rogue Agent I realized that Goldeneye's almost the exact same game. It's an atrocious first person shooter that reeks of lazy development, and EA should be ashamed of what it's done.
    • 77 Metascore
    • 40 Critic Score
    You can only ride on the license for so long before things get stale, and that's exactly what's happened here. If you loved the first two, you'll still probably love this one, but when do fighting game fans get to have fun with a DBZ game?
    • 37 Metascore
    • 30 Critic Score
    Fight Club doesn't offer anything of value. Bad gameplay, bad graphics, and bad voicework make this not even worth getting for free.
    • 39 Metascore
    • 20 Critic Score
    A very below-average affair that never really rises to the wonders of its license, riding on its mean-spirited and pointless mini games. Skip this if you want to have a Merry Christmas.
    • 49 Metascore
    • 40 Critic Score
    It lacks sorely in presentation, and doesn't offer any kind of multiplayer effort to keep you or your friends involved for too long.
    • 61 Metascore
    • 40 Critic Score
    If turning the third installment into a party game is Sony's idea of fun, then the franchise (if you can even call it that) is dead. I like the cel-shaded graphics and the music is all right, but the gameplay is a huge let down, especially when you consider the other party games on the market.
    • 55 Metascore
    • 40 Critic Score
    The slow animation and lack of difficulty make it one of the most boring sports entertainment games that I've ever played.
    • 58 Metascore
    • 40 Critic Score
    Practically nothing about this virtual relationship even remotely approaches plausibility. The graphics are nice, but the shallow gameplay won't keep people entertained for long.
    • 56 Metascore
    • 40 Critic Score
    This game gets boring quick, and the frustration induced from agonizing over the awkward controls makes Yu Yu destined for the dark bargain bin pit of despair.
    • 35 Metascore
    • 20 Critic Score
    This game fails in a cataclysmic manner, with nothing really appealing going for it- not even the $20 price tag. It's got boring action that gets monotonous, a presentation that's bottom feeder at best, and nothing to offer the gamer even if they put up with the game's numerous stages.
    • 54 Metascore
    • 40 Critic Score
    All of this is overshadowed by awkward controls, yucky graphics, slow down, and too much loading. It's a mess that's beyond repair.
    • 52 Metascore
    • 40 Critic Score
    Cartoon Network Block Party sadly joins that group of misfit games due to its lack of multiplayer interaction and any sort of gameplay quirks to make it stick out from the bunch.
    • 62 Metascore
    • 40 Critic Score
    While the cel-shaded graphics are pretty slick, the drab environments, insignificant story, lame voice acting, and cheap gameplay keep it from being much fun at all.
    • 45 Metascore
    • 40 Critic Score
    This game certainly has some really great graphics and animations but it comes up short on being able to keep things moving at an enjoyable pace, not to mention that it's very difficult to control.
    • 59 Metascore
    • 30 Critic Score
    This game is so awful that I can't even recommend it as a weekend rental. Between the load times, boring plot, stiff combat, and lame voice acting, Capcom should've never put its name on the package, and quite frankly, I'm rather shocked that they did.
    • 57 Metascore
    • 40 Critic Score
    The game suffers from collision detection problems, clunky controls, awful A.I. and sub par graphics. While Showdown may entertain old school wrestling fans, it will certainly leave most people frustrated and disappointed.
    • 56 Metascore
    • 30 Critic Score
    Despite some small amounts of flair and likeability, the series has now hit rock bottom. Between technical glitches, uneventful gameplay, a flat story, and the worst on-foot missions ever accomplished, the game just gets nothing but flats.
    • 65 Metascore
    • 40 Critic Score
    An acquired taste. There's so many things that make you really want to delve into its world, but then there's so many limitations that you run into that make you wonder what the point really is.
    • 65 Metascore
    • 30 Critic Score
    There's no silver lining or light at the end of the tunnel. The play experience starts and ends the same way, leaving the player extremely frustrated at what really is a broken game.
    • 55 Metascore
    • 30 Critic Score
    With none of the original voice talent from the movie, you're likely to find very few laughs and almost none of the heart you saw in the theatres.
    • 62 Metascore
    • 40 Critic Score
    This one is only for those who need clan-based pvp warfare very, very badly, as they will have to go through twenty levels of the most monotonous gameplay ever experienced.
    • 35 Metascore
    • 30 Critic Score
    Fails to excite in any way shape or form.
    • 46 Metascore
    • 20 Critic Score
    A terribly flawed shooter that won't evoke that many good memories, only the wish to find a SNES console and a copy of the game to play it the way it was originally intended.
    • 52 Metascore
    • 40 Critic Score
    It's great for the first 30 minutes, but after that you'll be ready to move on to something else.
    • 63 Metascore
    • 40 Critic Score
    There are a ton of great ideas here, but they were all executed badly. What we have is an utter mess of wasted potential.
    • 54 Metascore
    • 40 Critic Score
    It's a repetitive title that requires little strategy on the part of the player, other than planning when to take the caffeine pills to stay awake through the next "battle".
    • 61 Metascore
    • 40 Critic Score
    Beyond frustrating. It incites rage instead of happiness. Having to tell someone to shoot a monster that's right in front of them is just ridiculous, but telling Rio to run and watching her die because she did something else is just unacceptable.
    • 63 Metascore
    • 30 Critic Score
    If repetitive gameplay, pop up, fog, and a corny story are what we're to expect from the Square Enix merger, they shouldn't have bothered. The game reeks first generation, and the failed attempt to mix genres only added to the game's overall sloppiness.
    • 69 Metascore
    • 40 Critic Score
    While complete in packaging, still feels like a shallow product, as the energy of the arcade game still isn't accurately captured.
    • 52 Metascore
    • 40 Critic Score
    The gameplay's been tweaked but not really improved, and the game doesn't have a single aspect that propels it into the competition. This Auto's out of gas.
    • 62 Metascore
    • 40 Critic Score
    It's still a solid game if you've never played it before, with a stirring storyline and a few shocks, but otherwise it's just the same old Evil.
    • 56 Metascore
    • 40 Critic Score
    The story mode is so razor thin and pointless I didn't know who the enemy was, and after breezing through most of the game, to have the last decisive battle be beyond difficult (because of the controls) made the game very unbalanced.
    • 48 Metascore
    • 30 Critic Score
    The bowling system is alright but not as challenging as it needed to be, and multiplayer games actually get tedious. Seems like a digital gutter ball, really.
    • 35 Metascore
    • 20 Critic Score
    What do you get when you cross a really bad FPS with a sloppy 3D fighter? A coaster. Fugitive Hunter is a holiday embarrassment and should be avoided at all costs.
    • 73 Metascore
    • 40 Critic Score
    The $29.99US MSRP seems somewhat reasonable, unless you object to spending that kind of money on different versions of a two year old game.
    • 41 Metascore
    • 40 Critic Score
    There's a decent selection of songs, but the frequent loading, limited game play and repetitive nature of the title just make it too boring for most to handle after a handful of sessions with the game.
    • 56 Metascore
    • 30 Critic Score
    To be brutally honest, I'm not entirely sure why Monolith wasted their time making this game, other than to cash in on the franchise. It doesn't look any better, and there is absolutely nothing new in the way of gameplay.
    • 63 Metascore
    • 40 Critic Score
    A flawed, tiresome combat system and bland level design should be reason enough to stay out of Gotham.
    • 58 Metascore
    • 40 Critic Score
    It has its moments, like some neat lighting effects and some balls-out action, but it's marred too often by lack of imagination and solid control, not to mention too many moments of "let's press the elevator button".
    • 52 Metascore
    • 30 Critic Score
    Sounds great on paper, but performs abysmally. There is a slight hope for redemption in the entertaining political pieces, but the non-participary combat and poor command system get in the way too much for a player to enjoy the game for more than five minutes.
    • 56 Metascore
    • 40 Critic Score
    Its tiring shooting sequences, somewhat rushed production value, and lack of replay value hurt it badly.
    • tbd Metascore
    • 40 Critic Score
    The game is not enough of a challenge for adult gamers; it moves too slowly, and it's based off of a kids' show, after all. Kids will definitely appreciate the cartoon universe and slower gameplay.
    • 56 Metascore
    • 40 Critic Score
    Unfortunately, it's not really all that fun for those of us that aren't hardcore either. After playing this game, I'm in no real hurry to hop into another jetfighter sim anytime soon.
    • 58 Metascore
    • 40 Critic Score
    Sub-par voice acting, somewhat annoying puzzles and an overall dated look will not put this game on many people's Christmas list.
    • 49 Metascore
    • 40 Critic Score
    Although the title features a nice selection of tracks and cars, that doesn't change the fact that you're just cruising around set paths for three or five laps, and none of the car selections change much of anything.
    • 68 Metascore
    • 30 Critic Score
    A slow, repetitive game released way past its prime. It's a shame really, because it had the potential to be so much more.
    • 30 Metascore
    • 40 Critic Score
    A lack of online play and multiplayer extras don't help, and the pace of the game just seems to grind almost to a halt.
    • 63 Metascore
    • 40 Critic Score
    Finding Nemo was released three years ago, so by now, it can be had for less than $20, but you should save your cash, hard-earned or otherwise, for the many better kids' games out there.
    • 57 Metascore
    • 30 Critic Score
    The leveling system includes only the bare essentials, which takes the thrill out of leveling up. Worst of all, there's no multiplayer!

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