Gamereactor UK's Scores

  • Games
For 845 reviews, this publication has graded:
  • 33% higher than the average critic
  • 8% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Split Fiction
Lowest review score: 10 Skull Island: Rise of Kong
Score distribution:
  1. Negative: 51 out of 845
858 game reviews
    • 58 Metascore
    • 50 Critic Score
    There are moments and parts of the game that impress and excel, but there are also plenty of areas, mechanics, and features that frustrate or disappoint. It feels limited on content and mechanically lacking at times, but it's still authentically Looney Tunes and that alone will mean that it'll offer up the occasional laugh and giggle as you plug away, score some screamers, shoot some hoops, tee off, and smash some aces. What else can I say except... That's all Folks!
    • 52 Metascore
    • 50 Critic Score
    For anyone looking for a glitzy, 90s-inspired Payday (because there is enough of a heisting focus for me to want to compare the two) that doubles down on its first-person action shooter gameplay, then this will give you at least a few hours of fun before you want to devote your time to something with more longevity.
    • 61 Metascore
    • 50 Critic Score
    Call of Duty: Modern Warfare III is without a doubt the lowest point in this rebooted Modern Warfare series, and one of (if not the) lowest points in the series altogether, but that's not just because of the limited and rushed content, it's also because Call of Duty as a whole has become a user nightmare.
    • 66 Metascore
    • 50 Critic Score
    Despite all the criticism, I wouldn't really go as far as to say that the game sucks, but it has a lot of untapped potential and unfortunately never really bites. [Meta Quest]
    • 63 Metascore
    • 50 Critic Score
    Beyond the shrine copies, though, I lack the real drive to want to keep playing. The cheap framing means that there's no spontaneous joy of discovery and the skill tree never fundamentally changes the battles; but at the end of the day, pure knock-off copies like Kaku: Ancient Seal aren't designed to be very good. It's enough that they're just good enough to keep the grandchild from crying on Christmas Eve and to keep the grandmother confident enough to buy games in the future.
    • 68 Metascore
    • 50 Critic Score
    The development team shows signs of quality and development prowess in some of the title's features, but at the same time, Painkiller asks quite a lot from a consumer and doesn't give a whole lot back in return.
    • 54 Metascore
    • 50 Critic Score
    Sure, it's a very cheap game - that can barely even be called a game - but that doesn't make it any more fun. If you know you don't like a slow pace, lots of text, little interactivity, and studying, you're better off choosing something else instead. But if you're one of those hardcore Nintendo fans who buys the console and all its accessories and is happy to pay to flex your skills, then this will be right up your street.
    • 65 Metascore
    • 50 Critic Score
    This is certainly a piece of gaming history, but considering how mediocre Chronicles is and how bad The Angel of Darkness is, I have a hard time seeing how this can be a blockbuster.
    • tbd Metascore
    • 40 Critic Score
    Enchanted Portals has some superficial features that make you raise your eyebrows but what really counts; what's there under the surface, it doesn't measure up at all.
    • 68 Metascore
    • 40 Critic Score
    It's a very original concept with a lovely visual style, so it doesn't feel like a complete waste of time. But in the end, unfortunately for me, there's a predominant feeling of boredom rather than quality entertainment.
    • 72 Metascore
    • 40 Critic Score
    As with Evil Dead: The Game, this feels, to me, like wasted potential and an iconic film licence used in the wrong way, for the wrong kind of game.
    • 73 Metascore
    • 40 Critic Score
    Ultimately, both the concept and the execution are something I neither want to return to nor could ever imagine recommending.
    • 55 Metascore
    • 40 Critic Score
    All the technical mishaps have affected the rating significantly in themselves, but if there had been a more exciting game design alongside them, I would probably have been able to overlook much of it. Unfortunately, a promising premise falls short on several other points, which is a great shame, and the whole thing ends up being a real disappointment.
    • 77 Metascore
    • 40 Critic Score
    For a short while I have fun, when for once things go well for me. If it had continued like that without me being brutally punished time and time again, I'm sure there would have been a nice and addictive little game in there somewhere.
    • 63 Metascore
    • 40 Critic Score
    I don't think Skull and Bones is as rotten as some of the other live service games we've seen in the past. Assuming it survives a few years, the addition of a variety of new content can work in favour of this game, filling out its world and making the experience less dreary and repetitive. There are core elements that work and show lots of potential, but right now Ubisoft hasn't given them much of a leg to stand on as everything around them is poor and not befitting the standard of what you'd expect from a AAA production.
    • 56 Metascore
    • 40 Critic Score
    We have a hard time recommending Taxi Life: A City Driving Simulator as it stands. There is potential here, but the developers need to get a handle on the AI, because as it is right now, it ruins a big part of the experience of the game.
    • 56 Metascore
    • 40 Critic Score
    With more time in the oven and especially co-op, this could have climbed several ratings, but at the moment it's hard to recommend this to anything but die hard fans of Funko Pop. But even for them, the question is whether it is not better to spend the money on some more plastic figures for the collection instead.
    • tbd Metascore
    • 40 Critic Score
    The car physics are clearly impressive and I absolutely believe that iRacing will be able to make really impressive things out of this system in the future, especially with how realistically the chassis moves. However, as it stands, Exocross is not a very fun game.
    • 52 Metascore
    • 40 Critic Score
    With creators Matt and Trey taking the reins on projects such as Stick of Truth and The Fractured but Whole, it seemed that the dark age of South Park games was behind us, but unfortunately, Snow Day marks a significant step back for the series.
    • 83 Metascore
    • 40 Critic Score
    I find it difficult to recommend anyone to get the Switch 2 Edition unless they know they play New Horizon a lot and just want the same thing, but a little bit better. And the free content from Version 3.0 is, as I said, free, but it really feels like Nintendo has just tried to create content with a lot of grind to make it take time rather than be entertaining, and the Quality of Life stuff really should have been included from the start.
    • 60 Metascore
    • 40 Critic Score
    This is a mixture of a good basic concept that is wasted with technical flaws and greedy microtransaction systems.
    • 52 Metascore
    • 40 Critic Score
    Silent Hill: The Short Message falls flat in so many areas. It's not the least bit creepy, it tells its story and treats the subject in an ambiguous way, it doesn't really feel like a game in the series and then there's that damn mobile phone that presents more problems than solutions.
    • 43 Metascore
    • 40 Critic Score
    Tamagotchi Plaza is definitely not worth your time, and even those who really love Tamagotchis won't find anything to enjoy here... unfortunately.
    • tbd Metascore
    • 40 Critic Score
    If the ambition is to create a new game for the Neo Geo format and for it to feel like a flirtation with the past, well then at least that bit is done with gusto.
    • 49 Metascore
    • 40 Critic Score
    It definitely needed a little more time in the oven because we are really talking about half baked here.
    • 73 Metascore
    • 40 Critic Score
    To a T can probably be classed as a cosy little game with a nice story, but there's nothing new here. Katamari Damacy offers so much more fun, and the only thing that To a T has that makes it even slightly unique is the premise that orients around the T-pose.
    • tbd Metascore
    • 40 Critic Score
    I can imagine that this is a good gateway to puzzle gaming for younger folk. For me personally, this feels far too easy and this could have done with a few more difficult puzzles.
    • tbd Metascore
    • 40 Critic Score
    It is a shame that Ubisoft has chosen to use the surely costly Invincible licence in this way. The setup doesn't fit Invincible and its characters, the game mechanics are so automated that it never even feels like I'm participating as a player and the story is ridiculously thin and uninteresting.
    • 74 Metascore
    • 40 Critic Score
    This is soulless, unimaginative and stupid in its design and just a way for Gameloft and Disney to try to make a quick buck on an ever-growing sub-genre.
    • 61 Metascore
    • 40 Critic Score
    Neon Blood's short running time is an advantage because there is not enough content and ideas to fill more hours of entertainment. However, I wish Chaotic Brain had chosen to give the story more weight and a darker tone. They never managed to engage me and it feels like they themselves were lost and didn't really know in which direction they wanted to take the adventure.

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