Gamereactor UK's Scores

  • Games
For 845 reviews, this publication has graded:
  • 33% higher than the average critic
  • 8% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Split Fiction
Lowest review score: 10 Skull Island: Rise of Kong
Score distribution:
  1. Negative: 51 out of 845
858 game reviews
    • 66 Metascore
    • 70 Critic Score
    The investigations are good and the story isn't bad either, and being a title aimed at young Pokémon investigators, Detective Pikachu Returns offers a good introduction to games of this type.
    • 73 Metascore
    • 70 Critic Score
    All of the features that Outerloop has incorporated work as intended, and while there is a bit of jank in the movement and exploration, it is a generally well put together game. But it also feels like there could have been much more here, or rather, a grander focus on a few design features and an elimination of others to make for a more refined creative vision. As it is, Dosa Divas is a perfectly acceptable game, but it had the potential to be much more.
    • 77 Metascore
    • 70 Critic Score
    Super Monkey Ball Banana Rumble is still the most fun I've had with the series in over 20 years, and I'm actually at the time of writing looking forward to taking my Switch with me on vacation to break my own records. I just wish Sega would scale back production, as less is more here. Trying to add a story in this case is as relevant as trying to improve Tetris with a tale of missing blocks, rival gangs and Tetrominos speaking in fake children's voices in a made-up language. It wasn't for their delightful personalities that I once learned to love AiAi, MeeMee, Bano and GonGon - but because they were in an incredibly good game.
    • 68 Metascore
    • 70 Critic Score
    It's simple, sweet, adorable, unique, and wholesome, and sometimes amid the chaos and noise of action games, RPGs, and first-person shooters we often see in the autumn, something delightful and easy is all you need.
    • 79 Metascore
    • 70 Critic Score
    Is it a massive improvement on the Dying Light formula or a step up on what Dying Light 2: Stay Human recently offered? No, not at all. But is it still a blast to play, a simple, easy to pick-up title that has enough depth to make you want to return and continue playing. Yes, without question. The Dying Light formula remains a highlight, even if it is getting closer and closer to requiring big innovation.
    • 65 Metascore
    • 70 Critic Score
    Steel Seed is an exciting attempt to take on the big boys in the stealth-action genre. It doesn't quite reach the level of Uncharted or The Last of Us, but it doesn't need to. It's charming, fun, and at times quite cool, and while there's a bit of technical jank and a few rusty screws in combat and controls, the good parts outweigh the bad to make it all worthwhile. I hope the developers are allowed to build on this universe, because with a little more money and a little more polish, the next game in the series could be something really special.
    • 75 Metascore
    • 70 Critic Score
    Aliens: Dark Descent is first and foremost a good idea, and there's undoubtedly talent behind it, although this is a clear example of how a potential sequel that can optimise, raise production values and perhaps approach each mission more critically to ensure crucial variety would be ideal.
    • 79 Metascore
    • 70 Critic Score
    If you're not exactly a die-hard RPG fan, People of Note can be a nice, accessible and cosy little RPG that tries to do things a bit differently by adding musical abilities to a traditional RPG, and if you buy into the slightly simple premise, it actually works.
    • 77 Metascore
    • 70 Critic Score
    Mario & Luigi: Brothership just lacks some of the magic, the flavour, and the secrets those games bring, it drags considerably, and it gets a tad too dreary a tad too often. That being said, kids love it, it's good to see the return of a series many thought dead, and it does set the foundations for a new branch that can feel different to the Paper games going forward.
    • 80 Metascore
    • 70 Critic Score
    Even though it isn't flawless in any sense, the concept is unique enough and the gameplay engaging enough for the most part that I found The Bookwalker: Thief of Tales to be a really interesting indie title.
    • 79 Metascore
    • 70 Critic Score
    It's an incredibly atmospheric journey, where every room feels important to your progress, slowly but surely bringing you closer and closer to madness, but perhaps also to the truth. Routine may not write a new chapter in the history of horror, but it retells the old ones in a stylish way.
    • 64 Metascore
    • 70 Critic Score
    The storyline is compelling, the art style striking, the gameplay systems simplistic, and the performance so accessible that you could probably run this game on a burner phone. It's these strengths in mind that make me disappointed that the game can be such a frustration to actually play, because the movement and the rigidness of the deduction suite dramatically impact the amount of fun you can have while playing Chronique des Silencieux.
    • 76 Metascore
    • 70 Critic Score
    There really is a lot to love about this game. The graphics are about as "next-gen" as you can get, the world is marvellous, the audio and soundtrack is top quality, and the narrative is thoroughly interesting and engaging. If it wasn't for its clunky and overcomplicated nature, Atomic Heart would probably be one of the year's best games.
    • 72 Metascore
    • 70 Critic Score
    Karma: The Dark World may not be a game for everyone, but if you like games like Observer and Layers of Fear and games that try to push the boundaries of how games can be presented, then this is worth a look. Viewed in isolation as a game, it's very simple, but as an experience it's something very unique that we don't see very often.
    • 67 Metascore
    • 70 Critic Score
    Formula Legends is a charming little racing game, and we hope that 3D Clouds will balance the game a little after launch, because if those things fall into place, we have a quite competent and quite challenging little arcade racer on our hands here.
    • 73 Metascore
    • 70 Critic Score
    Nintendo World Championships: NES Edition's recommendation highly relies on your own background and circles. Local 8-player on the same big screen is amazing, the Legend challenges are a piece of video game history, and the selection is an accurate journey through Nintendo's late 80s and early 90s, respecting the flavour and even the glitches and framerate drops of those gems.
    • 73 Metascore
    • 70 Critic Score
    If you like Runequest, you might find something to appreciate in this turn-based strategy game. It offers a stable and proven game system with elements of magic. You upgrade your heroes and can tackle many of the missions in different ways. Despite this, there were no gameplay or story-driven surprises. What you see is what you get if you choose to try this game.
    • 78 Metascore
    • 70 Critic Score
    Into the Restless Ruins actually offers something new and fresh that helps enrich the beloved rougelike genre. Although it borrows liberally from other rougelike giants, Ant Workshop has really borrowed from the right places and created something unique that is very addictive and offers an insane amount of replay value.
    • 75 Metascore
    • 70 Critic Score
    The graphics are good, the sound is good and the music is very nice but Sonic Dream Team is too short, unfortunately. It ends just as it starts to get really fun but I've had an enjoyable experience from start to finish and definitely recommend Dream Team.
    • 69 Metascore
    • 70 Critic Score
    Escape from Ever After is a nice little Paper Mario-inspired role-playing game. The game's strongest points are the well-written dialogues, the good humour, the nice puzzles - and half of the combat system. The other half, the defensive part, quickly becomes frustrating, which unfortunately affects the entire game. I had a hard time enjoying it when it sometimes felt like rolling a dice to determine whether or not I would be hit by the enemy's attack. It simply seems unfair and frustrating.
    • 71 Metascore
    • 70 Critic Score
    The Knightling is a fine action-adventure game with some strong ideas and elements. There's plenty of charisma and quality at the heart of this game, and it's broad and packed enough to keep you engaged until the credits roll. But, and despite its immediately noticeable similarities in gameplay, don't expect a game of nearly the same mechanical depth nor technical refinement as that of a Zelda project, as The Knightling doesn't have the same attention to detail as the series that to this day stands out as one of, if not the best in the genre.
    • 76 Metascore
    • 70 Critic Score
    If you fancy a slightly old-school 3D platformer, Disney Epic Mickey is not a bad choice. Especially if you associate Disney with happy childhood memories, because the game, like the forgotten Disney characters in Wasteland, deserves a new turn in the spotlight and Purple Lamp and THQ Nordic make sure it gets it with this excellent remaster.
    • 72 Metascore
    • 70 Critic Score
    It's packed with profanity that rains down alongside the sarcasm we recognise from the series, featuring a colourful cast of characters that does justice to the Invincible universe in a fighting game that anyone can play regardless of prior experience, and have a right good laugh in the process.
    • 58 Metascore
    • 70 Critic Score
    Tales of the Shire does many things right, but there are also fundamental things that it just doesn't quite get right, and that affects the game more than you might think. But if you're looking for a cosy life sim game to play over the summer, or if you just have to own everything with The Lord of the Rings' name on it, then take a look at Tales of the Shire, but be prepared for the fact that life as a hobbit isn't quite as inviting as you might think.
    • 66 Metascore
    • 70 Critic Score
    Park Beyond isn't a genre-changing game, but it's a fun sideshow that isn't as serious as other games. You can tell it's designed to be fun and a little bit silly in a good way.
    • 76 Metascore
    • 70 Critic Score
    The story's closure and major points leave me cold, but I look back on the bulk of it and I'm still left marvelled by the awe-inspiring sights, the creative puzzles that soar in quality at their best, the moments of personal banter between Harry and Elizabeth that made me smile. For every step back it takes, there are two steps forward, and even if some don't cover that much distance, it leaves at a spot that seems worthy of its status.
    • 80 Metascore
    • 70 Critic Score
    It's dark, it's exciting, and at the same time difficult which is hugely appreciated. At least during the first act, which is reason enough to play through to experience something new.
    • 74 Metascore
    • 70 Critic Score
    Although it lacks the complexity you find in Anno or The Settlers, it stands on its own with a unique setting and well-crafted game mechanics.
    • 64 Metascore
    • 70 Critic Score
    It's a story that will give you a few hours of fun, but won't be too memorable either.
    • 77 Metascore
    • 70 Critic Score
    Studio Tolima has created an emotionally complex and memorable story that stands out for its narrative and audiovisual direction. It lacks a bit from a gameplay perspective, serving up mechanics that either feel overused or simply don't quite draw in the player, but otherwise, for a short two-to-four hour story, Koira does enough to leave a lasting impression.

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