Gamereactor UK's Scores

  • Games
For 845 reviews, this publication has graded:
  • 33% higher than the average critic
  • 8% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Split Fiction
Lowest review score: 10 Skull Island: Rise of Kong
Score distribution:
  1. Negative: 51 out of 845
858 game reviews
    • 52 Metascore
    • 40 Critic Score
    Silent Hill: The Short Message falls flat in so many areas. It's not the least bit creepy, it tells its story and treats the subject in an ambiguous way, it doesn't really feel like a game in the series and then there's that damn mobile phone that presents more problems than solutions.
    • 43 Metascore
    • 40 Critic Score
    Tamagotchi Plaza is definitely not worth your time, and even those who really love Tamagotchis won't find anything to enjoy here... unfortunately.
    • tbd Metascore
    • 40 Critic Score
    If the ambition is to create a new game for the Neo Geo format and for it to feel like a flirtation with the past, well then at least that bit is done with gusto.
    • 49 Metascore
    • 40 Critic Score
    It definitely needed a little more time in the oven because we are really talking about half baked here.
    • 73 Metascore
    • 40 Critic Score
    To a T can probably be classed as a cosy little game with a nice story, but there's nothing new here. Katamari Damacy offers so much more fun, and the only thing that To a T has that makes it even slightly unique is the premise that orients around the T-pose.
    • tbd Metascore
    • 40 Critic Score
    I can imagine that this is a good gateway to puzzle gaming for younger folk. For me personally, this feels far too easy and this could have done with a few more difficult puzzles.
    • tbd Metascore
    • 40 Critic Score
    It is a shame that Ubisoft has chosen to use the surely costly Invincible licence in this way. The setup doesn't fit Invincible and its characters, the game mechanics are so automated that it never even feels like I'm participating as a player and the story is ridiculously thin and uninteresting.
    • 74 Metascore
    • 40 Critic Score
    This is soulless, unimaginative and stupid in its design and just a way for Gameloft and Disney to try to make a quick buck on an ever-growing sub-genre.
    • 61 Metascore
    • 40 Critic Score
    Neon Blood's short running time is an advantage because there is not enough content and ideas to fill more hours of entertainment. However, I wish Chaotic Brain had chosen to give the story more weight and a darker tone. They never managed to engage me and it feels like they themselves were lost and didn't really know in which direction they wanted to take the adventure.
    • 73 Metascore
    • 40 Critic Score
    If you are looking for something simple and cute, this might appeal to you and with a low price tag, some may still find it worth it. But since there are so many better alternatives, it was not for me.
    • 75 Metascore
    • 40 Critic Score
    EA has seemingly spent more resources on marketing the new name than improving the formula, and it's therefore very hard to recommend EA Sports FC 24 to all but the most dedicated fans.
    • 38 Metascore
    • 40 Critic Score
    The Lord of the Rings: Gollum is shocking at times. The gameplay is flat and repetitive, the stealth poorly implemented, the narrative dull, the progression nonexistent, the character models ugly, the bugs plentiful, the list goes on. This is a game that feels like it belongs in the 2000s with how its super linear design and limited gameplay mechanics work in practice.
    • 63 Metascore
    • 40 Critic Score
    There was a nerve to explore, but instead we get slapdash jump scares that fool no one. It's a shame, because the game is really nice at times, but never quite becomes anything more at any point. Therefore, I cannot in good conscience recommend Bad Cheese to anyone, except perhaps for a quick look at the aesthetics.
    • 39 Metascore
    • 40 Critic Score
    If there was one thing I never thought I'd write about Leslie Benzie's first self-directed game, it was that it would be perceived as unimaginative and generic. At least I thought that originality and attitude would be present here, even if it looked unfinished beforehand. That didn't happen, and it's easy to see that MindsEye was not only released about six months too early, but that it also resembles a ten-year-old GTA copy with most of its elements being undercooked.
    • 53 Metascore
    • 40 Critic Score
    Redfall is a humongous disappointment, as there are parts of this game that still feature semblances of that Arkane brilliance. The map has potential, there's just nothing to do in it, and the story delivers intrigue at times and shows that the small town America-meets-vampire concept is still very much alive and well. But, this game is an unmitigated disaster at times. It does very little to make you want to keep playing, and even if you do find something to enjoy, the horrible and outright disgraceful performance does everything it can to kill that passion in you.
    • 68 Metascore
    • 40 Critic Score
    The last few days I've spent with Just Dance 2024 are enough to realise that it's not a game for me. Not because I dislike dancing, but simply because of the way Ubisoft has set up the game.
    • 41 Metascore
    • 30 Critic Score
    Peak of Combat should really have been named "Peak of Greed" because it is without a doubt one of the most disgusting games in terms of pay-to-play I've come across in the last 10 years.
    • tbd Metascore
    • 30 Critic Score
    Sure, if you like visual novels where sensual topics are dealt with quickly and soullessly, there might be some joy to be found here, but there are certainly (not that I know anything about it...) better and cheaper solutions if you're willing to do a little research and aren't afraid of a potentially embarrassing web history.
    • 74 Metascore
    • 30 Critic Score
    Super Robot Wars Y has an acceptable foundation to stand on as already mentioned, but no effort has been put into making a good final product. Everything feels cheap and substandard, and what could be an entertaining title is reduced to an underwhelming adventure that isn't worth your time or money.
    • 43 Metascore
    • 30 Critic Score
    As much as I like Metro 2033 and as much as I wanted La Quimera to be a "new Crysis" or a "new Killzone", there's no getting away from the fact that in my world this is more like an asset dump in the Unreal engine, crammed with poor design choices, useless enemies, generic gameplay and a lousy story.
    • 52 Metascore
    • 30 Critic Score
    After seven hours and a laugh-inducingly goofy ending, the cosmically mysterious horror remains mostly a jumble of mazes and unfinished game design. The horror-adventure genre is too crowded to make room for Pneumata, and I think we'll forget about this game and wish Deadbolt Interactive better luck next time.
    • tbd Metascore
    • 30 Critic Score
    My patience has been tested more than in any game in a very long time, and my simple advice is to avoid this game as much as possible. If you want a post-apocalyptic isometric perspective and world to explore, I would rather recommend Interplay's Fallout games, which did this much better back in the 90s.
    • tbd Metascore
    • 30 Critic Score
    Taxi Chaos 2 lacks (apart from the obvious lack of speed and a fun open city to hang out in) charm and attitude. Everything feels flat on all levels, and the mere fact that there isn't a killer soundtrack is one of many ingredients that reveal a lot about how limited the production probably was.
    • tbd Metascore
    • 30 Critic Score
    There is a saying that "it's the journey and not the destination that counts," and those are words I have always lived by. But what do you do when the journey is sadly boring and all you want is to reach the destination? I'm not really sure which target audience will appreciate this game. It's for ages three and up, and maybe a very small child would enjoy flying a parrot on an uneventful adventure with no point whatsoever, but what do I know? But I need something more and, above all, something meaningful.
    • 54 Metascore
    • 30 Critic Score
    After just three or four sessions with Everybody 1-2 Switch, I'd seen it all and didn't want to go back. I don't know how this happened, but I do know that there are far, far better ways to entertain friends and family on Switch than this.
    • 56 Metascore
    • 30 Critic Score
    I can't recommend TMNT Arcade: Wrath of the Mutants to anyone, not even the most dedicated fans. Sure, it can be played through without any pesky bugs, but with a price tag of $30 for a mere hour of so-called "entertainment", it doesn't feel acceptable anywhere.
    • 56 Metascore
    • 30 Critic Score
    Cyanide has a decision to make. Either they can deliver a fun and relaxing arcade game or they can give us a console version of Pro Cycling Manager. Because this game is more like a rider who has single-handedly tried to catch a breakaway by running away from the peloton and is now caught in the middle - tongue out of cheek and legs cramping.
    • tbd Metascore
    • 30 Critic Score
    Forza Customs is not something you should spend time on. I like puzzle games and I like tuning and styling cars in various racing games, but this was just thrown together to make a lot of money from forced microtransactions and has nothing to do with Forza.
    • tbd Metascore
    • 30 Critic Score
    Earnest Evans Collection is not the throwback to the great games of yesteryear that I had hoped for. Rather, it is a reminder that for every old retro game we love and look back on with nostalgic glasses, there were also lots of half-baked wannabes.
    • 56 Metascore
    • 30 Critic Score
    I feel well equipped to state that Mighty Doom is a stain on the series' reputation. Not only that, it reminds us that the mobile market remains a toxic swamp filled with ghosts pretending to be something completely different than they really are.
    • 55 Metascore
    • 30 Critic Score
    It wasn't enough that mechanically Fast & Furious: Arcade Edition is an over-the-top yawner, but when gameplay and narrative-wise the game doesn't really have any logic, let alone much sense, I don't know what the creators were thinking.
    • tbd Metascore
    • 20 Critic Score
    Ario is not in a state where it is ready to be put up for sale and therefore cannot be recommended in any way.
    • tbd Metascore
    • 20 Critic Score
    The important thing for me is to warn you properly so that you don't end up paying for this horrible rubbish. Because this is, along with Skull Island: Rise of Kong and Lord of the Rings: Gollum, the worst game of the year.
    • 35 Metascore
    • 20 Critic Score
    Parts of Flashback 2 seem to be copied directly from Shadow Complex from 2009 while other parts are reminiscent of everything else that has been done in this genre in the last ten years.
    • 40 Metascore
    • 20 Critic Score
    With stiff competition from The Lord of the Rings: Gollum and Skull island: The Rise of Kong, this qualifies for the worst game of 2023 category.
    • tbd Metascore
    • 10 Critic Score
    Drywall Eating Simulator is a game that talks about the present without understanding it. It's not subversive, not provocative and definitely not funny - just tiresome. So by all means, stay as far away as you can from Drywall Eating Simulator, don't even get it for free. Spend what little time you have on this earth on something more sensible.
    • 23 Metascore
    • 10 Critic Score
    It's simply impossible to find a single part of Skull Island: Rise of Kong that doesn't border on record-breaking, which is why I'm forced to hand out our very lowest rating. This is by far the worst game of the year, without any doubt whatsoever.

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