Gamereactor UK's Scores

  • Games
For 845 reviews, this publication has graded:
  • 33% higher than the average critic
  • 8% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Split Fiction
Lowest review score: 10 Skull Island: Rise of Kong
Score distribution:
  1. Negative: 51 out of 845
858 game reviews
    • tbd Metascore
    • 40 Critic Score
    Enchanted Portals has some superficial features that make you raise your eyebrows but what really counts; what's there under the surface, it doesn't measure up at all.
    • 68 Metascore
    • 40 Critic Score
    It's a very original concept with a lovely visual style, so it doesn't feel like a complete waste of time. But in the end, unfortunately for me, there's a predominant feeling of boredom rather than quality entertainment.
    • 72 Metascore
    • 40 Critic Score
    As with Evil Dead: The Game, this feels, to me, like wasted potential and an iconic film licence used in the wrong way, for the wrong kind of game.
    • 73 Metascore
    • 40 Critic Score
    Ultimately, both the concept and the execution are something I neither want to return to nor could ever imagine recommending.
    • 55 Metascore
    • 40 Critic Score
    All the technical mishaps have affected the rating significantly in themselves, but if there had been a more exciting game design alongside them, I would probably have been able to overlook much of it. Unfortunately, a promising premise falls short on several other points, which is a great shame, and the whole thing ends up being a real disappointment.
    • 77 Metascore
    • 40 Critic Score
    For a short while I have fun, when for once things go well for me. If it had continued like that without me being brutally punished time and time again, I'm sure there would have been a nice and addictive little game in there somewhere.
    • 63 Metascore
    • 40 Critic Score
    I don't think Skull and Bones is as rotten as some of the other live service games we've seen in the past. Assuming it survives a few years, the addition of a variety of new content can work in favour of this game, filling out its world and making the experience less dreary and repetitive. There are core elements that work and show lots of potential, but right now Ubisoft hasn't given them much of a leg to stand on as everything around them is poor and not befitting the standard of what you'd expect from a AAA production.
    • 56 Metascore
    • 40 Critic Score
    We have a hard time recommending Taxi Life: A City Driving Simulator as it stands. There is potential here, but the developers need to get a handle on the AI, because as it is right now, it ruins a big part of the experience of the game.
    • 56 Metascore
    • 40 Critic Score
    With more time in the oven and especially co-op, this could have climbed several ratings, but at the moment it's hard to recommend this to anything but die hard fans of Funko Pop. But even for them, the question is whether it is not better to spend the money on some more plastic figures for the collection instead.
    • tbd Metascore
    • 40 Critic Score
    The car physics are clearly impressive and I absolutely believe that iRacing will be able to make really impressive things out of this system in the future, especially with how realistically the chassis moves. However, as it stands, Exocross is not a very fun game.
    • 52 Metascore
    • 40 Critic Score
    With creators Matt and Trey taking the reins on projects such as Stick of Truth and The Fractured but Whole, it seemed that the dark age of South Park games was behind us, but unfortunately, Snow Day marks a significant step back for the series.
    • 83 Metascore
    • 40 Critic Score
    I find it difficult to recommend anyone to get the Switch 2 Edition unless they know they play New Horizon a lot and just want the same thing, but a little bit better. And the free content from Version 3.0 is, as I said, free, but it really feels like Nintendo has just tried to create content with a lot of grind to make it take time rather than be entertaining, and the Quality of Life stuff really should have been included from the start.
    • 60 Metascore
    • 40 Critic Score
    This is a mixture of a good basic concept that is wasted with technical flaws and greedy microtransaction systems.
    • 52 Metascore
    • 40 Critic Score
    Silent Hill: The Short Message falls flat in so many areas. It's not the least bit creepy, it tells its story and treats the subject in an ambiguous way, it doesn't really feel like a game in the series and then there's that damn mobile phone that presents more problems than solutions.
    • 43 Metascore
    • 40 Critic Score
    Tamagotchi Plaza is definitely not worth your time, and even those who really love Tamagotchis won't find anything to enjoy here... unfortunately.
    • tbd Metascore
    • 40 Critic Score
    If the ambition is to create a new game for the Neo Geo format and for it to feel like a flirtation with the past, well then at least that bit is done with gusto.
    • 49 Metascore
    • 40 Critic Score
    It definitely needed a little more time in the oven because we are really talking about half baked here.
    • 73 Metascore
    • 40 Critic Score
    To a T can probably be classed as a cosy little game with a nice story, but there's nothing new here. Katamari Damacy offers so much more fun, and the only thing that To a T has that makes it even slightly unique is the premise that orients around the T-pose.
    • tbd Metascore
    • 40 Critic Score
    I can imagine that this is a good gateway to puzzle gaming for younger folk. For me personally, this feels far too easy and this could have done with a few more difficult puzzles.
    • tbd Metascore
    • 40 Critic Score
    It is a shame that Ubisoft has chosen to use the surely costly Invincible licence in this way. The setup doesn't fit Invincible and its characters, the game mechanics are so automated that it never even feels like I'm participating as a player and the story is ridiculously thin and uninteresting.
    • 74 Metascore
    • 40 Critic Score
    This is soulless, unimaginative and stupid in its design and just a way for Gameloft and Disney to try to make a quick buck on an ever-growing sub-genre.
    • 61 Metascore
    • 40 Critic Score
    Neon Blood's short running time is an advantage because there is not enough content and ideas to fill more hours of entertainment. However, I wish Chaotic Brain had chosen to give the story more weight and a darker tone. They never managed to engage me and it feels like they themselves were lost and didn't really know in which direction they wanted to take the adventure.
    • 73 Metascore
    • 40 Critic Score
    If you are looking for something simple and cute, this might appeal to you and with a low price tag, some may still find it worth it. But since there are so many better alternatives, it was not for me.
    • 75 Metascore
    • 40 Critic Score
    EA has seemingly spent more resources on marketing the new name than improving the formula, and it's therefore very hard to recommend EA Sports FC 24 to all but the most dedicated fans.
    • 38 Metascore
    • 40 Critic Score
    The Lord of the Rings: Gollum is shocking at times. The gameplay is flat and repetitive, the stealth poorly implemented, the narrative dull, the progression nonexistent, the character models ugly, the bugs plentiful, the list goes on. This is a game that feels like it belongs in the 2000s with how its super linear design and limited gameplay mechanics work in practice.
    • 63 Metascore
    • 40 Critic Score
    There was a nerve to explore, but instead we get slapdash jump scares that fool no one. It's a shame, because the game is really nice at times, but never quite becomes anything more at any point. Therefore, I cannot in good conscience recommend Bad Cheese to anyone, except perhaps for a quick look at the aesthetics.
    • 39 Metascore
    • 40 Critic Score
    If there was one thing I never thought I'd write about Leslie Benzie's first self-directed game, it was that it would be perceived as unimaginative and generic. At least I thought that originality and attitude would be present here, even if it looked unfinished beforehand. That didn't happen, and it's easy to see that MindsEye was not only released about six months too early, but that it also resembles a ten-year-old GTA copy with most of its elements being undercooked.
    • 53 Metascore
    • 40 Critic Score
    Redfall is a humongous disappointment, as there are parts of this game that still feature semblances of that Arkane brilliance. The map has potential, there's just nothing to do in it, and the story delivers intrigue at times and shows that the small town America-meets-vampire concept is still very much alive and well. But, this game is an unmitigated disaster at times. It does very little to make you want to keep playing, and even if you do find something to enjoy, the horrible and outright disgraceful performance does everything it can to kill that passion in you.
    • 68 Metascore
    • 40 Critic Score
    The last few days I've spent with Just Dance 2024 are enough to realise that it's not a game for me. Not because I dislike dancing, but simply because of the way Ubisoft has set up the game.
    • 41 Metascore
    • 30 Critic Score
    Peak of Combat should really have been named "Peak of Greed" because it is without a doubt one of the most disgusting games in terms of pay-to-play I've come across in the last 10 years.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    Far Far West is an easy-to-recommend game that has the potential to be a must buy if you're into PvE co-op experiences. Its gunplay requires a good dose of skill, but you can balance your lack of a solid trigger finger with luck thanks to the Joker cards you can pick up during a run. Its design oozes personality, and while I'd love to see more of it shine in more NPC quests scattered in a map, they can come in time.” [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    If you are keen and interested in an action role-playing game about Greek gods and heroes, this is worth keeping an eye on. If you don't mind limited content at first, this is worth a try. However, if you want the full experience, you're better off playing something else while waiting for 1.0. [Early Access Score = 70]
    • tbd Metascore
    • Critic Score
    Manor Lords is a fantastically assembled city builder for those of you with some patience and an interest in history. It's more reminiscent of The Settlers and Banished than something like SimCity, yet at the same time, it has battles in certain situations that bring to mind Total War, all while still being something all on its own. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    In short, Heroes of Might and Magic: Olden Era is practically everything I could have asked for in a new game in the series: an experience familiar enough with the past to connect with my fondest childhood memories of keyboard and mouse, whilst adding new features such as factions and game subsystems to make me think and immerse myself fully in its universe and gameplay. It's a new era for strategy, and I'm delighted to be back on this path.
    • tbd Metascore
    • Critic Score
    No Rest for the Wicked is a diamond in the rough that just needs to have a few unsharp facets polished so that it can shine as it deserves. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    Into the Dead: Our Darkest Days is a fantastic foundation for PikPok to build on, and while the current loop became monotonous for me, especially without a narrative framework to refer to other than the stories I created myself, I respect it immensely. [Early Access Score = 70]
    • tbd Metascore
    • Critic Score
    The oceans are eerie, and I don't think Subnautica 2 has lost what made its predecessors unique and great. You should be aware, however, that you get very little of the story - more of a starter than a main course and dessert. It's this limited content and technical issues that mean I cannot justify a higher rating. However, I am extremely optimistic about this project and hope to revisit the game once it is released in its full version. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    It's almost hard to do Selaco justice with words, and even at this early stage the game is packed with content, which certainly makes you dream of what's to come when they finally leave Early Access sometime next year. [Early Access Score = 90]
    • tbd Metascore
    • Critic Score
    Unidentifiable and boring, that's Football Heroes League in a nutshell and I hope Run Games can stir the pot and fix the game before it's released, but to be honest I don't think it's possible without throwing everything in the bin and starting from scratch. [Early Access Review Score = 20]
    • tbd Metascore
    • Critic Score
    When it stumbles, it falls flat on its face, but when Masters of Albion succeeds, it reminds you why Molyneux is still in the business after all this time. It has a quality to it that lets you overlook a lot of its most glaring flaws, a sense of humour that reminds you of your first time playing Fable, and a unique, ambitious approach to a genre we don't see enough of these days (aside from the other recently released god game Sintopia). Masters of Albion is not a triumph. It won't knock Fable down to become Molyneux's new legacy-defining game, but it certainly leaves its impression. [Early Access Score = 60
    • tbd Metascore
    • Critic Score
    This was not a game in the first place. It was a scam, and the fact that Fntastic announced they were shutting down their operations just four days after the launch says it all. [Early Access Score = 20]
    • tbd Metascore
    • Critic Score
    Grounded 2 strikes me as a very traditional survival game in practice, even if the intuitive design and the enjoyable and memorable world stand out as highlights. This is a game that you will love for a few hours and then steadily lose interest in, unless you're a die-hard survival fan that lives and breathes this genre. [Early Access Score = 70]
    • tbd Metascore
    • Critic Score
    Is it all a bit pointless? Perhaps, that would certainly be a potential criticism of the game at the time of writing, and given that there are no survival mechanics whatsoever (you don't need food or water yourself), experiencing this alien world with friends might help to give the game a bit of a spark. However, you could also turn it around and say that Lightyear Frontier is truly one of the most relaxing games I've played in years. Does the fact that there's nothing to push you beyond just getting your hands on enough resources to craft the next thing you need affect your motivation? Maybe, but for now, this is both beautiful to look at, enjoyable to listen to and really well put together [Early Access Score = 80]

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