Gamer Social Club's Scores

  • Games
For 136 reviews, this publication has graded:
  • 59% higher than the average critic
  • 13% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 3.8 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Wax Heads
Lowest review score: 40 Yakuza Kiwami 3 & Dark Ties
Score distribution:
  1. Positive: 99 out of 136
  2. Negative: 3 out of 136
138 game reviews
    • 90 Metascore
    • 85 Critic Score
    If you’re looking for a hidden object puzzle game to revisit that childlike wonder without sacrificing substance and finesse, Lost and Found Co. is the one to find.
    • 81 Metascore
    • 90 Critic Score
    Planet of Lana II is a sequel that takes all the good things about it's predecessor and builds upon them, adding new well thought out mechanics and engaging additions to the gameplay all housed within a breathtaking, captivating world.
    • 89 Metascore
    • 95 Critic Score
    The next evolution of the Resident Evil series has officially arrived and it delivers on nearly every front. From the visceral, gory combat to the tense, compounding sense of dread that accompanies every darkened hallway, Requiem feels like a love letter to every Resident Evil fan. The dual-protagonist addition works to near perfection, with Grace thriving on tense, survival horror driven moments of terror, while Leon deploys the heavy firepower and one-liners to bring up the rear. Its environments and settings have a sense of familiarity to the horrors hiding just out of sight, while feeling like a brand new monster entirely. Though the story does falter towards the end, I feel confident in saying that Requiem is one of the strongest entries in the series as a whole. It does just enough to honor the past, while pushing full steam ahead towards the future.
    • 70 Metascore
    • 70 Critic Score
    For returning fans, this is easily the definitive way to experience Kain and Raziel’s intertwined fate. For newcomers who are willing to wade into the deep lore, it’s a fascinating, if sometimes stubborn, relic of a different era. Imperfect, dramatic, and unapologetically gothic, Defiance still has fangs, even if they’re a little worn.
    • 76 Metascore
    • 80 Critic Score
    Although the game can get frustrating if you're playing alone, Scott Pilgrim EX is definitely worth picking up if you are a fan of brawlers. It's light on the plot but its chaotic combat and fun cast of characters more than make up for it. This is definitely a game where it's definitely better to partner up for, but frustrating or not that's pretty much the case with any brawler of this nature.
    • 83 Metascore
    • 75 Critic Score
    Reimagined is overall a good game. However, it certainly doesn’t feel like a game created for those who grew up with Dragon Quest. This is because we’ve grown, and Dragon Quest 7’s gameplay is still, in its own way, very much stuck in the past. This isn’t necessarily a bad thing, as now, this is a game I would love my kids to play, so they can fall in love with Dragon Quest and JRPGs in general.
    • 85 Metascore
    • 85 Critic Score
    PARANORMASIGHT: The Mermaid’s Curse is a fantastic story that may even make you wish the game was slightly longer. For those who want a mystery that transcends a lifetime set in a beautiful fishing village backdrop, this is for you. While not puzzle heavy, when they appear, they are well thought out and clever. When focused on the narrative, the story is well paced. The writing is smart enough to reiterate the things you need to know without feeling too repetitive. After this entry into the series, I hope Square Enix knows they have something precious in their hands and continues to revisit this series in the future.
    • 84 Metascore
    • 85 Critic Score
    To summarize my previous ramblings, I honestly loved what I was presented in Dead in Antares. It truly did feel as though each of the decisions that you made had some level of impact on the rest of your gameplay and didn’t just feel like going through the motions because we had to. Coupled with the gorgeous artwork, ambient soundtrack, and interesting story, Dead in Antares was a solid entry in my gaming logs and has definitely nudged me to check out the other properties from Ishtar Games.
    • 74 Metascore
    • 40 Critic Score
    Yakuza Kiwami 3 & Dark Ties is a distinctly unambitious game. It is utterly uninterested in functioning as a faithful remake of Yakuza 3 or pushing the series forward in any meaningful way. RGG Studio has created a Frankenstein’s monster of thrown together mechanics from past entries that wears the skin of a flawed, but significant and in many ways beloved legacy title, and bundled it with an ultimately meaningless spin-off that only escalates growing concerns with the franchise’s future.
    • 84 Metascore
    • 80 Critic Score
    Despite some technical issues, I had a great time with Demon Tides, from my first double jump to my last spin rush. The beautiful world and fun character designs, the amount of customisation to both move set and character appearance, as well as the bumping soundtrack, mostly made up for any frustrations and metaphorical skinned knees I went through.
    • 64 Metascore
    • 70 Critic Score
    Sons of Sparta can and will bring in fans of the IP even if they are unfamiliar with the genre in order to experience part of Kratos’ beginnings. However, the way the game presents itself; its visuals, mechanics, and pacing could easily work against keeping these subset of gamers entertained long enough to enjoy and complete it.
    • 75 Metascore
    • 70 Critic Score
    Styx: Blades of Greed is a genuinely enjoyable stealth-em-up with satisfying kills, traps, and sneaking. Built on a world and story that started 12 years ago, newcomers might be a little lore lost but that won’t get in the way of you slitting throats, melting corpses, or mind controlling a soldier to his doom.
    • 83 Metascore
    • 80 Critic Score
    Under the Island is a fun and often wacky adventure game that wears its heart on its sleeve and does right by its inspirations.
    • 79 Metascore
    • 80 Critic Score
    Accomplished storytelling intertwined with satisfying gunplay and a truly tremendous island to explore, Crisol stands tall as an excellent AA horror title in a year where the genre will see some big hitters. Aside from a couple of over complicated, puzzles I sincerely hope this isn’t the last horror shooter we see from Vermila.
    • 67 Metascore
    • 55 Critic Score
    Should Clue: Murder By Death ever add in some quality of life basics, even just labeling the rooms, or allowing you add markers, this could be a wonderful mystery. For now, unfortunately, it's one where it feels fine to leave quite a few stones unturned.
    • 75 Metascore
    • 80 Critic Score
    Overall I had a blast with High On Life 2 from start to finish. With improved gameplay and in my opinion improved writing as well, fans of the first game and maybe even some detractors will find a lot to like here. Although the reduced metroidvania elements are disappointing and some tech issues can be annoying, it wasn't nearly enough to bring the overall experience down. If Squanch decides to go with High On Life 3, I await it greatly.
    • tbd Metascore
    • 80 Critic Score
    If Artefacts can flesh out some of the new mechanics to have even more variety and get the combat to require just a bit more strategy they truly have something here. As is Disciples: Domination is a very good RPG that should be worth a look to anyone into turn based RPGs.
    • 80 Metascore
    • 90 Critic Score
    REANIMAL feels like the work of a studio unshackled. While based on the foundations originally designed and created by Tarsier Studios, the team has built on them with confidence and creative conviction. This is a game that understands what made the studio’s earlier work resonate, while refusing to be defined by it. Through its confident mechanical evolution, grounded and oppressive world design, and a thematic focus that’s as unsettling as it is confrontational, REANIMAL establishes its own identity; one that’s harsher, more ambitious, and more emotionally affecting than anything Tarsier has made before.
    • 72 Metascore
    • 85 Critic Score
    Though its level design and technical performance can be frustrating, I can’t help but love Romeo is a Dead Man. While it may not be their best, it is in many ways the ultimate Grasshopper Manufacture game, paying homage to the studio’s legacy with an unbridled level of creativity and style, and incorporating everything great from its past work into something fresh.
    • 84 Metascore
    • 85 Critic Score
    Even though I'm not familiar with the story or history of BlazBlue I had a very fun time with Entropy Effect X. It is genuinely fun to play, offering a loop of combat that is as challenging as it is visually stunning. The large Roster of very different characters and the interplay of the Legacy system make every run feel like a new experiment in breaking the game's limits. And the Entropy system unlocked upon winning a run lets you push the difficulty as hard as you can.
    • tbd Metascore
    • 90 Critic Score
    Easy to learn, hard to master, perhaps even more difficult to complete. It is a roguelite so even if you complete one run, you probably haven’t fully seen everything there is to see. The positive with this DLC is that while it is more of the same Monster Train 2 you’ve come to love, there’s more than enough to rejuvenate the game. Especially for those who love the challenge. The addition of a separate logbook and the ability to make sure that no one can get the story out of order would probably make this a perfect DLC. Perhaps in time these small tidbits will be added. Even without this, the DLC is well worth your time. If you’re a Monster Train 2 fan who has stepped away for a bit, now is the time to return.
    • tbd Metascore
    • 70 Critic Score
    While I did enjoy my time with Nom Nom: Cozy Forest Cafe, I don’t ever see myself returning to it. The design aspects may be something that reels in other cozy gamers, but if you’re looking for more gameplay beyond simple rhythm games, I would look elsewhere. If you’re an interior decorator in another life, though, then this game might be right up your alley.
    • 72 Metascore
    • 70 Critic Score
    While its tight controls and emergent mechanics create a strong and satisfying blend of 3D platforming and involved, reactive game design, Big Hops’ structure feels at odds with itself. Its narrative focus limits the scope of its open-ended ambitions, resulting in an experience that makes some hops that are certainly big, but don’t always stick the landing.
    • tbd Metascore
    • 45 Critic Score
    As a seasoned connoisseur of cat hunting games, it is the smaller titles like Cats Around Us: Giant that are starting to wilt my interest the genre. It would be too far to say this is a cash-grab for fans who lap up any and all of these games, particularly for easy trophies / achievements, though this game adds nothing. I would rather the developers of the games spend more time releasing more polished titles with interesting settings such as anime inspired Hidden Cats in Tokyo or the colour-rich Rio de Janeiro, perhaps on a less frequent cadence.
    • 29 Metascore
    • 50 Critic Score
    It’s a campy, playable game. A game one can enjoy in a several sittings, when you have disposable time and money to spend. And perhaps a much lower price point.
    • 61 Metascore
    • 80 Critic Score
    Kejora, despite the occasional flaws that I noted, was a pleasure to experience. The story spoke to matters of protecting those around you and what you would do to ensure the safety of others, and did so in a nice, concise few hour package. And in a world of video games that ask upwards of 100 hours of gameplay to finish (yes, I play JRPG’s if you weren’t aware), a brief tale like Kejora is a welcome experience.
    • tbd Metascore
    • 95 Critic Score
    In much the same way FEZ once did, Cassette Boy reminded me that perspective is not just a mechanical trick, but a way of thinking. By asking the player to actively look at the world differently, to question what exists, what doesn’t, and why, it creates moments of quiet wonder that feel increasingly rare in modern games. Cassette Boy may present itself as small, nostalgic, and unassuming, but beneath that familiar surface lies a game deeply interested in curiosity, perception, and the joy of discovery. Cassette Boy isn’t just about how changing our perspective can be important; it can also be incredibly rewarding.
    • 86 Metascore
    • 90 Critic Score
    Woolhaven is everything you would want in a DLC. It only adds to what makes Cult of the Lamb special, with the visuals and characters all being as charming as ever. All the hard work you put into raising your cult is put at risk if you cannot calm the storm. A little piece of me died whenever a follower perished. You are forced to adapt to the new climate; it’s hard but not punishing.
    • 83 Metascore
    • 70 Critic Score
    Hank: Drowning on Dry Land provided a very unique take on the time-travel puzzle genre and managed to couch it in its own unique world that is ripe for expansion. But does the game have extensive replayability? Not really. It’ll be a game that you play once, maybe twice, and will more than likely never revisit. This is not to belittle the work that went into this project – it’s just my honest take-away. That being said, though, at a price point of $2.99, and what I laid out interests you, give it a shot! My sincere hope is that we eventually see more of these titles released as part of a series. I think, to my dismay though, that it will be some time until we see this.
    • tbd Metascore
    • 85 Critic Score
    The creatures and people you meet (well, eat) are caught up in this living nightmare. Some, like the Fish Men in the swamp may think they’re the real antagonists as they hunt explorers to sacrifice to their own horrifying gods. And they may well be, in the H.P. Lovecraft stories that the Roots Devour devs clearly have a great fondness for, but not here. Here you are the horror. You are the thing moving just out of sight. Writhing. Hateful. Ravenous.
    • 68 Metascore
    • 80 Critic Score
    It took me roughly 9 hours to uncover the truth of I Hate This Place. The story, aesthetics, sound design (minus the VA), and combat were awesome. In fact, everything apart from the crafting was fantastic, making I Hate This Place well worth your time. Just don’t expect too much from the crafting and farm management elements.
    • 83 Metascore
    • 100 Critic Score
    If there’s anything to take away from this review, it’s the deep emotion connection I felt during and after the climb. I felt frustration, happiness, sadness, despair, relief, and guilt. For a mostly solitary and quiet game about climbing a mountain, I learned much about myself. I may be exaggerating, I don’t know. But I loved this game.
    • tbd Metascore
    • 75 Critic Score
    With some welcome quality of life improvements and some of the best designed levels from Hidden Cats, this is one of the best in the series. I do wonder when the bubble will burst on this genre, but if Nukearts can continue to create charming levels then me and the Cats community will keep coming back for a monthly fix.
    • 86 Metascore
    • 90 Critic Score
    While Nioh 3 was a very big learning curve, with lots of different stats and combos to keep track of. I’m not going to tell you how long some of the bosses took me, but once I had it semi-figured out, it was fantastic fun.

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