Gamer Escape's Scores

  • Games
For 475 reviews, this publication has graded:
  • 40% higher than the average critic
  • 9% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 In Sound Mind
Lowest review score: 30 The VII Enigma
Score distribution:
  1. Negative: 24 out of 475
476 game reviews
    • 73 Metascore
    • 70 Critic Score
    Ultimately, I can’t be too hard on Gecko Gods. It is a soft, gentle little thing of a game, not too expensive and offering exactly what it says on the tin. My issues with the game and how it makes use of its protagonist (or doesn’t) is not a fatal flaw. But it does mean that the game that I was hoping for turned out to not be the one that I got, and that means there’s kind of a harder ceiling on it than there might otherwise be. If a chill sort of adventure game wherein you happen to be a gecko sounds like a good time to you, then you are going to enjoy this game. It provides exactly that. Just be aware of what exactly you’re queueing up when you start in on the game.
    • 71 Metascore
    • 70 Critic Score
    Overall, I’m not quite sure if I liked Life is Strange: Reunion. I liked certain things about it, like Max and Chloe being back together, as well as the little bit of closure I got to see from my specific ending. But as I mentioned before, it didn’t feel grandiose or complete enough to be considered final game material. I think it should have been built up better, and we should have been given more time in the world and with the characters. Maybe then the payoff would have felt worth it, and I would have cared more about the outcome. Still, if you’re a fan of Max and Chloe like I am, and want to see what becomes of them, I recommend picking up this game. It will at least give you some really wholesome interactions between them, and you’ll get to see the conclusion to a decades-long story that was more than overdue. Sometimes nostalgia is all you need to carry you through, and I think perhaps Square Enix banked on that this time.
    • tbd Metascore
    • 70 Critic Score
    Hamstermind offers a variety of unique challenges. Some work out better than others, but the experience is pretty high on the quality scale, for the most part. It’s an enjoyable romp, as long as you prepare yourself to get stumped, as the difficulty ramps up fast. You don’t see this sort of game too often these days, so if you’ve a hankering for games that really make you think, this could be a good choice. But maybe you could toss another hint or two my way, Righteous Tree? Thanks! Ahem.
    • 73 Metascore
    • 60 Critic Score
    If you don’t mind slogging through repetitive gameplay, there is an interesting narrative to be found here, so don’t let me discourage you if your desire is to simply enjoy the story. I just felt it was my duty to offer a fair warning that, despite the destination being worth it, the journey itself is rough.
    • 83 Metascore
    • 70 Critic Score
    MIO: Memories in Orbit is very much a release where ambiance and exploration are top dogs of the experience. Whether you’re in a more lax state of exploring the map or trying to surmount a challenging sequence of whirling saws and pitfalls, moving around MIO’s map is a great time thoroughly enhanced by the game’s impressive rendering of its world and an immersive soundtrack. Unfortunately, these successes overshadow the title’s combat and progression mechanics. There will be a lot of familiar elements to those with prior metroidvania experience, and while they’re all implemented serviceably, they simply don’t do as much heavy lifting as the platforming, world building, and music.
    • tbd Metascore
    • 60 Critic Score
    Voron: Raven’s Story is certainly a flawed game, though to be fair it is an indie game largely made by one person and costs a mere $10, so one can only expect so much. The one thing the game truly has going for it, and what will determine whether you’ll enjoy it or not, are the unique flight mechanics. While I personally enjoyed it, I can definitely see it being a hard sell for most. I found the game was at its best during the challenges where I had to dodge obstacles and push my speed to the limit, but things fell off whenever I was simply traversing a large open area and gliding for long stretches. Still, if you’ve enjoyed the freedom of flying around in games and want a more relaxing and charming game about flight, Voron is certainly worth taking a look at.
    • 77 Metascore
    • 70 Critic Score
    As a whole, Million Depth is a game of contrasts. It is at turns awkward, less than it could be, and at the same time possessed of some really unique approaches to what could otherwise be painfully rote. There are parts of it I didn’t like, and yet all during my play I never found myself pushed to stop playing or lost interest despite its jank. It feels compelling in part because it’s janky. It’s a big, awkward piece that is often ungainly or inelegant, but it feels unique at the same time. I think my takeaway is that all of this winds up narrowing down to being on the high side of average, but still a game that some people are going to immediately fall in love with. I might have fallen in love with it, in a way. I find myself still poking at the game, and while it didn’t grab me and demand my attention, I think it’s worth checking out as a singular experience. Most games are assembled from familiar parts. This one feels like not all of its parts are great, but they also aren’t bracingly familiar.
    • 85 Metascore
    • 70 Critic Score
    It’s still very well crafted and definitely worth your time to play, in my opinion. But amongst the three major DLCs? This one is sadly probably the weakest. There isn’t even much reason to revisit the monastery later even though you can, unless you missed some hidden thing while you were there, so this DLC is pretty much one-and-done, while the Brushes with Death and Legacy of the Forge DLC updates both added new activities you can do, adding considerable value to the time you spend in Bohemia.
    • 69 Metascore
    • 60 Critic Score
    For people who are really big fans of games that are light horror/adventure game mixes – games like the long list of RPG Maker titles that are clearly meant to be primarily horror titles with some inventory puzzles like Ib or The Witch’s House, for example – I think this game is going to really sing. However, for a lot of other players, the mix isn’t quite going to carry a tune. That’s not a bad thing, and the game knows what it wants to be, but it does mean that the game is perhaps as unwelcoming as its title might suggest.
    • 68 Metascore
    • 60 Critic Score
    Tragically, I was hoping to enjoy my time with Moros Protocol more. Despite satisfyingly weighty FPS mechanics, active boss fights, and a nostalgia-tinged pixel aesthetic, the scales are tipped for the worse by a very basic roguelite progression system and the absence of capitalizing on its more interesting science fiction story beats.
    • 62 Metascore
    • 60 Critic Score
    I’m going to be honest and say that I kind of expected more out of the title, which is unfair to the game on some level. I’m the person who always says that it’s not what a game is about but how it is about it, and in that context it’s not really fair to have negative things to say about the story being a bit of a shallow wisp full of fan service and game references. The problem is that in light of that weakness, you’d expect a strong game to back it up… and instead, what you have is a game that feels kinda archaic and making up for its weaknesses via volume. None of that makes the game bad. Indeed, I could find myself easily falling into a routine with the gameplay despite its generally bland elements. But it didn’t really stick to the ribs despite that. If you’re a fan of this franchise, I can understand why in the broad strokes, and I think this is going to prove to be an entry in the series that you will like because it is an entry in the series. But for people who aren’t into the series already or are generally neutral toward it, this isn’t the spot to start.
    • tbd Metascore
    • 70 Critic Score
    This is a fun game, and while you can definitely tell that it’s not quite a full RPG in its own right, I still enjoyed it front to back. So if you want a somewhat romance-tilted RPG featuring a cast of women that’s on the lightweight side but still hits all of the major notes? This one is worth your time. Just be aware ahead of time that it is a bit lightweight, because otherwise you might be a touch disappointed.
    • 78 Metascore
    • 70 Critic Score
    If you’re a fan of the AI series, picking this one up is a no-brainer. Even with a few issues, it’s still more AI, and that’s enough for me. This entry is not friendly for newcomers, though, so if what you’ve seen here intrigues you, go pick up the original game and play through that first.
    • 80 Metascore
    • 70 Critic Score
    The good news here is between its two re-releases, Stronghold: Crusader has only expanded, and while I can’t say with absolute certainty since I never got around to playing the original (even though it was on my radar at the time), it certainly seems worthy of the “Definitive Edition” designation. While I think the developers could have done more with the graphics, it offers all the same challenges plus new ones. Having said that, the challenge may actually be too much for some modern gamers thanks to the steep learning curve and somewhat hidden tutorial. If you are serious about the real-time strategy genre, the copious amount of content, the extreme depth, and have mastered other games, Stronghold Crusader – Definitive Edition may be just what you needed.
    • 60 Metascore
    • 60 Critic Score
    Overall, it all comes back to the length of the game. In spite of my own preferences, being a little over an hour is far too short and this length drags down both the narrative and the difficulty curve. What is here isn’t bad per se; there’s some decent world building, the levels toward the end are genuinely fun, and the vibes are fantastic. But they don’t compensate for everything else feeling rushed.
    • 62 Metascore
    • 50 Critic Score
    You’ve probably ascertained as much from this point, but I didn’t care for Shuffle Tactics. I don’t think it’s an utterly terrible misfire; I can tell what the designers were going for, I admire the attempt, but it just doesn’t land. It was a few years back when I reviewed another tactical-RPG-meets-roguelike title, Tyrant’s Blessing, and this game basically manages to have more failures despite having a stronger starting gun. I don’t think the game is truly atrocious, and I think if you’re in need of another roguelike game and you have played all of the offerings out there, this will… perform as advertised. But I can’t really recommend it to others.
    • 69 Metascore
    • 70 Critic Score
    TRON: Catalyst is a good example of an acceptable licensed game experience, and punches well above its weight. The sum of its parts may not win any awards for having any sort of wow factor, but Bithell Games understood the assignment and gave fans something worth playing through. It may not be the most complicated game on the planet, but it’s a good example of a solid indie game experience as well as a good licensed game in its own right. Exo’s adventure is well worth a playthrough, and fans can breathe easy knowing that this romp in the Arq Grid is an experience worthy of the TRON name. Jumping into this Grid is a perfectly acceptable entry, but you might want to go in with tempered expectations.
    • 85 Metascore
    • 70 Critic Score
    I like The Alters. It sells its premise in a way I wish more science fiction games would. We need more of them. But the watering down of its gameplay elements makes it hard to recommend. If you’re willing to slog through tedium and gameplay filler there is a wonderfully fun story to experience.
    • 78 Metascore
    • 70 Critic Score
    Survival game fans will no doubt appreciate the level of polish in the design of its systems and the fun gameplay loop of shooting, looting, and crafting to make yourself stronger, but it doesn’t do much to iterate on expected genre convention. It’s also marred by intermittent technical hiccups and some less-than-stellar interface choices, but I still couldn’t stop myself from sinking more and more of my time into it. It’s a fun foundation that still needs a bit of TLC, in other words, and I hope to see Funcom eventually deliver the best version of what this take on Dune could become.
    • 81 Metascore
    • 60 Critic Score
    Simply put, Rune Factory: Guardians of Azuma did not live up to my expectations. However, I don’t regret my playthrough. As tedious as it was, it was still nice to be back in the land of Woolys and Earthmates as everyone’s favorite amnesiac, even if just for the nostalgia.The truth of it is, you’ll probably have more to do in this game than you’ve had in any previous Rune Factory title. But that comes with the understanding that the journey may not be as fun, and the scripted moments not as emotional. For die-hard fans like me, that can come with disappointment. But for more casual enjoyers of the genre, you will find all your farming sim staples in this title. It truly gives you the opportunity to build the world as you see fit. In fact, you have 120 hours of content to get your villages just right. And because I want to end on an optimistic note, I do feel like with the right fine-tuning, some of the foundations laid out in this game could serve as a great jump point for expanding the future of Rune Factory in a very promising direction. I just hope that future doesn’t take as long as this game did to arrive.
    • 80 Metascore
    • 70 Critic Score
    I enjoyed my time with Shotgun Cop Man but, where I couldn’t stop replaying My Friend Pedro, I don’t see myself returning to this one. Shotgun Cop Man is frantic, fun, and funny. It is also repetitive, irritating, and doesn’t separate itself from the pack. What it does have is enough charm and sharp gameplay to make itself a worthy pickup. It also has a great title. Shotgun. Cop. Man.
    • tbd Metascore
    • 70 Critic Score
    Pilo and the Holobook is a game that knows what it wants to be, and succeeds at it. It’s a cute and cozy little adventure aimed at a young audience, short and sweet with a price to match. There are a few snags here and there, some puzzles could be signposted a bit better and the secondary scenes could do with a better payoff. Still, at the end of the day the core of the experience is solid enough and there’s plenty of little moments that will make you smile.
    • 77 Metascore
    • 60 Critic Score
    Battlefield Waltz could have for sure been much more than it was. It suffers from bad storytelling and bad pacing, but the characters had so much potential and were so fun that this didn’t have to be the case. On the bright side, you probably won’t notice or care all that much about the story’s flaws if all you’re looking for is a gushy, tamed, romance sort of game. It does do its job of offering romance with likeable characters, and doesn’t fall short of the sweet moments we all look for when playing otome games. So if that’s what you’re after, I do feel OK recommending this to fans. I do hope that in the future we are given what we’re promised with these sorts of stories, because frankly, the genre needs the evolution. Overall, I’m not sad I played Battlefield Waltz. After all, I did have fun. And as always, I look forward to seeing what’s next from Idea Factory’s otomate line.
    • tbd Metascore
    • 70 Critic Score
    Alcyone is the epitome of a niche video game. I’m not a fan of mobile games but that really seems like it would be a better platform. If I could lay in bed under a comforter and nothing but lamplight and my phone I could probably play through it in one sitting. For now I just have bloodshot eyes and visions of a great new world that I hope to play again once I’ve recovered.
    • 75 Metascore
    • 50 Critic Score
    This game both wants to be like its old-school Grandpa Mario and Aunt Celeste. The mixture of the two just doesn’t gel with me. The real bummer is I badly want it work. I truly for some it probably will. Playing MainFrames has made me realize the genre probably just isn’t for me. I don’t understand platformers and I’m certainly not good at them. So it’s probably pretty weird that I am going to recommend this game with one big fat caveat. If you’re a fan of the genre, there are a lot of cool and original things happening in MainFrames. If you’re not already comfortable in the space it’s probably not going to work as shining introduction to the world of indie platformers.
    • 72 Metascore
    • 70 Critic Score
    Taken as a whole game, Carmen Sandiego is a perfectly cromulent romp despite its relative simplicity. Slipping into familiar trappings isn’t always a bad thing, especially when you’re aiming to make a return like this. While not quite a triumphant return to the gaming space, it’s definitely a welcome one. I like to think that there’s still a place in the gaming world for The World’s Greatest Thief. So seeing her land on her feet like this is a welcome surprise. Carmen isn’t one to rest on her laurels, so I hope this isn’t the last we see of her.
    • 70 Metascore
    • 60 Critic Score
    Overall, I would recommend this title…just maybe wait until the official English patch releases. It’s cute, has good art, and the characters and stories are likable enough to where you won’t feel like you wasted your time. The romance can feel sweet and hard-earned in some routes, but you always end up feeling glad you got to know the characters, and for a visual novel that’s all you can hope for in the end even if the path is bumpy.
    • tbd Metascore
    • 70 Critic Score
    Even 23 years later, Ever 17 – The Out of Infinity still holds up. The quality of the narrative and the twists toward the end are not quite so novel in this day and age what with how many amazing visual novels have come out since then. But I found myself growing to love the cast, and the setting is absolutely genius in how it manages to keep giving the characters new challenges to overcome without feeling contrived. That all said, I don’t feel this is the best way to experience Ever 17, mostly due to the quality of the translation. I know it seems like a minor thing, but it causes me to question how much care was given to the writing across the board, and for a visual novel that’s more important than ever. If you have a way to try one of the other versions, give it a shot. But if not this is still a perfectly serviceable, and definitely more accessible version.
    • tbd Metascore
    • 60 Critic Score
    For fans of Uchikoshi’s works, picking up Never 7 is an interesting experience to see where he got his start, so long as you’re prepared for a twenty-year-old game with some questionable design choices. If this would be your first visual novel, though, I would recommend passing on this one for now. Pick up Ever 17 instead.
    • 76 Metascore
    • 70 Critic Score
    Trails Through Daybreak II is a good game. It is a good game in the way that we actually don’t get a lot of, a solid installment in what seems from the outside to be a very solid series. Oh, sure, having nothing spectacular in it is kind of a flaw, but I think it is a good game all the way through. If you’re a fan of the series, you’ll have a blast with it, and if you’re not a fan but want to get into it, maybe you really do want a JRPG that’s more fun for the combat than the story. Heck, maybe the story will do it for you! So cheers to you, Trails Through Daybreak II. I don’t know if I want to stay at your house, but you welcomed me in and I enjoyed the experience.
    • 52 Metascore
    • 50 Critic Score
    I think if you’re a fan of the Hyperdimension Neptunia series and just want to see more of the characters and play an easy action game without using much brain power, this may satisfy that itch. But for those looking for more out of the titles they choose to spend $40 on, this three-hour escapade may not be for you.
    • 78 Metascore
    • 60 Critic Score
    If the premise sounds fascinating enough to you that you want to muddle through it? I don’t blame you. I don’t hate the time I spent trying to muddle through it, and in contrast to a lot of visual novels which I feel lean far too heavily on the “novel” part it felt like a fun game to play from start to finish. Just be aware that as it stands now, you’re going to have a rough time with the localization.
    • 87 Metascore
    • 70 Critic Score
    I was relieved to find a fun and funky game that just wants to have fun and let the player wade in its weirdness. It might have its annoyances (of which there are a few), but Antonblast is a fine example of a solid indie action platformer. It doesn’t hit many of the heights of its influences and contemporaries, but is a game that’s worth plowing through in its own right. If you can handle some of the rougher aspects of the game, this is something that I can reccommend. Platformer junkies, indie fans, and people who enjoy weird and wacky platformers will find Antonblast be something worth blasting through.
    • 70 Metascore
    • 70 Critic Score
    Really, Hella Remastered is probably the best example of a video game that knows that it’s a video game and runs with it to the point where it almost falls off a cliff. The involvement and expertise of Mikami and Suda prevents it from careening towards the ground, but it’s still a solid game at the end of the day. The gameplay has aged surprisingly well, and the visuals have finally outgrown the limitations of its seventh generation console bretheren. Just be sure to leave any high brow notions at the door and enjoy the ride.
    • 75 Metascore
    • 70 Critic Score
    The successful execution of these elements is almost enough to distract you from the game’s highly basic and low-impact gameplay for a while, but not entirely. Even with the introduction of more minigames and narrative situations, the game remains a highly consistent experience for better and worse. Still, if Shin chan: Shiro and the Coal Town looks like a game for you, chances are good you’ll have a great time settling in and immersing yourself in its simplistic charm.
    • 70 Metascore
    • 60 Critic Score
    If it weren’t clear by this point, I did not care for Card-en-Ciel as an aggregate. Not because it’s a bad game, because the core game parts are actually pretty good… but every single part around that game makes me not want to bother engaging with it any further. I like the ideas on display but I also do not want to play this game. The annoying stuff makes it feel actively hostile and unappealing. It’s easier to just not. That’s kind of a shame, and I suspect – or hope – there are people who can look past the melange of stylistic issues that made me dislike the game and enjoy the pretty good card battles at the heart of the title. But for me? I just wanted to be done with it. If you like card battling, I hope you either like the style or can overlook a lot of potential irritations.
    • 72 Metascore
    • 70 Critic Score
    The game’s world is just gorgeous, lovingly put together, and more than that, is built to the scale of a proper MMO worth your time to try for the price of free. I can very much see Throne and Liberty finding its fans for the things it does well even if it isn’t sweepingly innovative for the genre as a whole, and that’s more than you can say for a lot of new MMOs and MMO-adjacent titles.
    • 76 Metascore
    • 70 Critic Score
    You can tell that there was care and love put into this, and I’m rather thankful that something like this exists at all. Epic Mickey: Rebrushed does enough to justify being a worthy remake of a somewhat beloved game, though it’s not everyone’s cup of tea. It’s a solid platformer in its own right, and the new additions are welcome ones.
    • 82 Metascore
    • 60 Critic Score
    If all you want is fluff and an easy but very long read, Celestia: Chain of Fate may be something worth looking at. Personally, I do not think a replay is in the cards for me. Once was more than enough.
    • 65 Metascore
    • 70 Critic Score
    While not every pack is loaded with hit after hit, Naughty Pack brings enough solid content to players that some might excuse the fact that they’re leaning into reliable properties. It may not be an evolution of the concept, but it is a fun and goofy aside to the main games that will satisfy those looking for a little spice in their party game repritoire. My hope is that this will be a jumping off point for more spicy shenanigans in the future.
    • tbd Metascore
    • 60 Critic Score
    If you are a big fan of tower defense, you will get a kick out of the game. You’ll probably have fun with it for a bit, and if you make sure to just have fun until you’re bored, step away, and then come back to it a couple months later? It’s probably going to keep your affection. But it’s perhaps not as fully-featured as it being a standalone game might suggest. While Flash is gone, it doesn’t mean you can just port games that worked in that format all into being standalone titles. Terrorformer TD has a fun gameplay loop for brief jaunts, but it goes from excitement to tedium faster than I would like.
    • 66 Metascore
    • 60 Critic Score
    If you’re already a fan of Supermassive Games or Dead by Daylight you’ll probably have an enjoyable enough time here. There are some exciting sequences when you’re playing The Casting of Frank Stone, but even for their positives, they never coalesce into a strong experience in the long run.
    • 77 Metascore
    • 70 Critic Score
    There’s an awful lot of content and mechanical ambition in Outlaws with its reputation system, and it’s fun enough to experience most of it, but it still isn’t able to prevent things from blending together once you’ve spent an extended amount of time with Kay and her crew.
    • 65 Metascore
    • 60 Critic Score
    Some of the difficulty is good, and some of it is bad. If you’re into games like Dark Souls and Elden Ring, you will probably have a good time with this. But if you’re new to the “Soulslike” genre and looking for a challenge, you might want to start with one of those games first, lest you be frustrated too easily by the unfortunately fairly numerous stumbles Deathbound takes. It leans more good than bad, with a creative party system and mostly satisfying combat, but ultimately, I think only existing fans of the genre are going to last long enough to complete it.
    • tbd Metascore
    • 60 Critic Score
    Classic gaming enthusiasts will definitely applaud this game seeing the light of day again, but it doesn’t come out of the era unscathed. Shinyuden’s work done to do just that is worth complimenting to some extent, but it doesn’t erase how rough this game can be for some. Aero the Acro-Bat shows flashes of a good platformer, but the foundation laid by its original developers might be too big of an obstacle for some modern gamers. The door price may be low, the rest of the franchise is on the way, but this game isn’t going to please everyone. If you can stomach the rough edges it comes with, there is enjoyment to be had. Just don’t go in expecting it to meet the level of the more legendary platformers of the era.
    • 74 Metascore
    • 70 Critic Score
    You may find some things about it lacking, like the fact it has a pretty big cast but only focuses on a few of its characters, or that its graphics look a little sloppy, but at its core, it is a really good time. Especially when you consider how many minigames it has! I certainly plan to do another playthrough to see if I can change the ending or if there’s anything important I missed during my first run. Overall, this is for sure a solid addition to any visual novel enthusiast’s library.
    • 77 Metascore
    • 70 Critic Score
    To be clear, there’s still a decent horror game to be had here for fans of the genre, but by the time the credits rolled, I found it difficult to not feel a tinge of disappointment in seeing just how much further the characters and concepts could have been taken to create something truly unique.
    • 59 Metascore
    • 70 Critic Score
    Overall, Crown Wars: The Black Prince is a pretty solid experience with a few stumbles. It is definitely a worthy title especially considering it’s not from the likes of Nintendo or Square Enix, and I think anyone who considers themselves a fan of the genre can find themselves a pretty enjoyable tactical RPG. Further other people may also enjoy the game thanks to its historical inspiration, which reflects a team with strong attention to detail.
    • 75 Metascore
    • 60 Critic Score
    Cupid Parasite: Sweet and Spicy Darling should’ve been a DLC. I don’t think it’s a bad game by any means, but unfortunately, it doesn’t have enough world-building and character development to stand on its own.
    • 73 Metascore
    • 60 Critic Score
    Dread Delusion offers an interesting universe and a gorgeous art style, but both are thoroughly wrapped up in a mechanically thin and ultimately unsatisfying RPG experience. The Oneiric Isles capture the spirit of the RPG worlds of the past, and there’s a wide breadth of content and characters to learn more about throughout them, but Dread Delusion’s decided lack of difficulty, one-note combat, and widespread balancing issues actively distract from its highly enjoyable world.
    • 61 Metascore
    • 50 Critic Score
    A lot of robot fiction makes a simple collection of circuits and wires, just the barest indicators of humanity, into an intensely human character even with nothing more than the suggestion of a face. Qualia feels like it showed up with all the robot parts you could want in a box and simply made a pretty girl to smile at you, and she can’t even make eye contact.
    • 66 Metascore
    • 70 Critic Score
    Still Joking has quite a few positives but I would say it also has equally as many negatives. The story is unique, rich, and quite enticing. It has fun, loveable characters, a very witty MC, and a world worth immersing yourself in. The gameplay is uncomplicated and straightforward but it does force you to think and can be pretty fun to play around with. On the other hand, the visuals are choppy, the audio non-existent, and it’s riddled with spelling errors.
    • 61 Metascore
    • 70 Critic Score
    Some of the pain points can be owed to the fact that this game really targets fans of the challenging shooters of yesterday rather than people exploring the genre today. A few others, like the unexpectedly low Switch performance and the honestly unnecessary save-scumming prevention system, aren’t so easily excused. The game works fine, but if you can, play it on PC. This game deserves a mouse and keyboard and 60+ FPS.
    • 65 Metascore
    • 70 Critic Score
    If you like to march through corridors, blow through your enemies, and maybe get a few one-liners in along the way? Phantom Fury is going to be a good time. It’s a legacy throwback that has done its homework, and while it didn’t delight me it also never made me want to throw the dang thing in the garbage. It’s some good lightweight fun. Let’s just hope that this time around the title avoids becoming the main character of controversy, hmm?
    • 69 Metascore
    • 60 Critic Score
    I’m told from other people who’ve played ArcRunner on PC that the game is a lot better in multiplayer. I believe it, but I don’t really consider that a saving grace. Any game is more fun in multiplayer; the whole point of a game that is not always online is that it can be played solo. That’s part of the point. As it stands, ArcRunner is not a bad game. I don’t think it’s truly dire by any stretch of the imagination, even with the font being kind of awful. But it’s just not a very good game either. It’s fine. And just fine doesn’t get much more than a tepid recommendation. There are a lot of games in this genre, and a lot of those are more fun to play with.
    • 59 Metascore
    • 60 Critic Score
    South Park: Snow Day!’s most prominent issue is one of fundamentals. The game’s namesake is very much intact and handled exactly in the way you would hope as a fan of the show, but the meat and potatoes of the actual gameplay leave much to be desired. Its humorous, surprisingly robust roguelike elements and attention paid to its source material simply aren’t enough to offset the detriment its simplistic combat and repetitive structure.
    • 63 Metascore
    • 60 Critic Score
    It’s rare that I say this, but this video game probably should have been a movie instead. Honestly that’s the biggest thing I felt during this whole experience, between the live action stars, the way the cutscenes are shot and paced, the way the gameplay felt almost like an afterthought, it truly feels like they were basically trying to make a movie but decided it must be a game instead. Now, that’s not to say there’s nothing to enjoy, far from it! I really enjoyed the writing and performances, but it likely says something that I had a lot more fun just rushing through on a second playthrough on easy to see the story differences than I did on my initial go on normal where I actually had to explore.
    • 72 Metascore
    • 70 Critic Score
    The game is, on some level, Darkest Dungeon with lower stakes and featuring a group of weird little dudes instead of psychological torture. But they’re fun weird little dudes and you get invested in playing with them. If the basic gameplay loop sounds like fun, yeah, you’ll have to force past some occasional graphical weirdness and some interfaces that aren’t ideal, but there is a legitimately fun and compelling game on the other side. So while it doesn’t really nail the landing for full points, it doesn’t stumble on the dismount, either.
    • 77 Metascore
    • 70 Critic Score
    I’m loving the bite-sized gameplay that games like Bore Blasters brings to the table. It’s simultaneously a good way to sample what makes roguelikes so appealing to some, while also delivering fast and frantic rock-shattering action that throws away the pickaxe in a uniquely explosive way. This is a pretty solid game that worth giving a shot, if not for the fact that it’s one of the few games that lends itself nicely to portable play. Sure, other roguelikes might have a leg up in comparison. But that shouldn’t stop you from strapping into your gyrocopter and doing some deep dives of your own. If you’re looking for more dwarven shenanigans in your life, this one is worth a look. I’m sure some miners would raise a pickaxe and a beer in agreement.
    • tbd Metascore
    • 70 Critic Score
    Sadly, problems begin to arise after you’ve spent a few hours with the game, largely due to the fact that it doesn’t take much time to see a majority of the content Astro Duel II has in store for you. What’s there is fun enough, but it’s hard to fight the feeling that it would be vastly improved by having more to play with—ships and stages specifically, but a more traditional story mode wouldn’t have gone amiss—to prevent things from getting repetitive as quickly as they do.
    • 57 Metascore
    • 60 Critic Score
    There are good bones here, and ones that could easily lead to a strong title were they to get beefed up over the course of balancing and patching the game. With things as they are, however, Foamstars just doesn’t make as large of a splash as it needs to.
    • 78 Metascore
    • 70 Critic Score
    If you’re a fan of beautiful artwork, good music, and good voice-acting, I would definitely pick this up. However, go into it with realistic expectations. The MC can be a bit bland and the writing can feel childish at times, but this isn’t to such an egregious point that you won’t be able to find enjoyment in the series as a whole. It also has great replayability with seven routes, each with multiple endings.
    • 74 Metascore
    • 70 Critic Score
    This game does not need to be an amazing experience on par with dazzling triple-A games, it needs to be a fun, cute, and relaxing hidden object game. It is very much that. The list of things to find might seem a little short at first, but it’s remarkably devious and should keep you searching for a consistent stretch. If you see the scenes above and think “that looks like fun,” hey, you are probably going to have a good time.
    • 68 Metascore
    • 70 Critic Score
    It doesn’t really hit me for a lot of my interests, and I definitely found myself feeling a bit like “well, why fire it up again” after my play sessions, but it’s also a nice lightweight game for playing when you want some lightweight strategy fun. And it’s set during an interesting stretch of history, to boot. If that’s your cup of tea, it’s well worth it.
    • 79 Metascore
    • 70 Critic Score
    Unless you’re really into this game’s subject matter (Hey, if you like decorating housing in Final Fantasy XIV, you might just be one of these people), you’re probably going to pass on this. The game does try its best to give you the full experience without making it feel too much like real work, but for me at least, I spend enough time cleaning that I don’t really need to do it in a video game. Having said that though, I cannot deny that the experience is well-polished, and absolutely worth a buy if being a house flipper is your personal fantasy.
    • tbd Metascore
    • 50 Critic Score
    HunterX: code name T is a middle-of-the-road experience. If you’re looking for a new metroidvania to sink your teeth into, your attention would probably be better spent elsewhere, and that’s a shame because there are some solid ideas here. The inclusion of a notable parry system that decreases enemy stats while increasing your own isn’t enough to stave off the exhaustion that creeps up from the game’s other aspects. Enemies, bosses, and areas all feel the same to go through, and this eventually builds to a point of exhaustion—even in this shorter metroidvania. It could have been excellent with more refinement, but as it stands, HunterX: code name T remains simply functional and little else.
    • 78 Metascore
    • 70 Critic Score
    There’s some great scenes, and the aesthetics are absolutely on point, but at the end of the day I simply can’t find myself recommending this to anyone except those who’d look at the trailer and immediately know it’s their jam.
    • 81 Metascore
    • 70 Critic Score
    I’m in a weird spot with A Highland Song. On one hand, the game didn’t provide me with the kind of experience I was expecting from the trailer. On the other, what actually is here was an interesting and engaging experience. Exploring and finding the various ways forward constantly kept my interest, even through occasionally frustrating moments. The rhythm runs, while disappointingly uncommon, provided nice breaks from the core gameplay flow and some wonderful tunes to listen to alongside. While it wasn’t what I expected, it was a journey worth going on. The Scottish Highlands are calling, and it’s a call that you may just want to answer.
    • 79 Metascore
    • 60 Critic Score
    I don’t want to come off as overwhelmingly or unnecessarily negative about KarmaZoo. At its core, this is a weird game trying a weird new idea in a way that I can respect. The problem is just that I think most of its swings don’t actually work, and the net result is more mildly frustrating than innovative. It keeps unfolding new ideas, but each new idea strikes me as kind of mid-tier. It grows in depth, but none of those new depths ultimately work for me. I think that if you have a dedicated group to play the game with, you might get a fair bit more out of it. If you don’t have that, though? You can probably keep this one locked in its cage.
    • 71 Metascore
    • 70 Critic Score
    I came away from this with the impression that I really didn’t miss out on much. Turok 3 is a game that lost its identity, and it now comes as no surprise that the next game was a reboot where Turok was changed into a space marine. In trying so hard to be like the other big name franchises, it became little more than another copy and sadly faded into obscurity. That all said, it’s only just mediocre at its worst, and you still get to shoot grenades at dinosaurs, so at least it has that going for it.
    • tbd Metascore
    • 70 Critic Score
    While it certainly exceeded my expectations in a number of areas, Of Blades & Tails still has quite a few areas it could improve on. It’s an awfully rough start and the middle needs some work narratively, but it nails the landing. With over 20 hours to beat, a charming aesthetic, and a variety of ways to tackle combat, there’s a lot to sink your teeth into here. I just wish this wasn’t a case of “Yeah it gets good ten hours in.”
    • 72 Metascore
    • 70 Critic Score
    The Last Faith is a strong title with some clear stumbles, but quality still wins out more often than not, and I’m eager to see Kumi Souls Games’ next effort as a result.
    • 75 Metascore
    • 60 Critic Score
    If you’re looking for a metroidvania game to play that you haven’t played before, this game is going to deliver. It’s not without charm and it’s not wildly incompetent. But it’s a C- effort and that’s all the worse when you know that the studio is capable of delivering much better. Unless you’re in dire need of a new metroidvania or a big fan of the series it’s based upon, I wouldn’t rush to grab this one.
    • 61 Metascore
    • 50 Critic Score
    Hello Kitty and Friends Happiness Parade is one of those games that simply struggles to stand out. It’s an endless runner/rhythm game hybrid that has great potential in theory, but its monotonous gameplay, uninteresting art style, and grindy moment-to-moment loop make it a difficult recommendation. If the game were to offer something more than exactly what justifies its existence, it could have been a great time, but instead, Hello Kitty and Friends Happiness Parade provides an unexciting rhythm game with Sanrio characters and absolutely nothing more.
    • 61 Metascore
    • 70 Critic Score
    Comic book games are certainly having a moment lately, and Hellboy: Web of Wyrd does little to deter me from thinking otherwise. While it may not hit as high as some of its more lauded contemporaries, it’s still a good game. If you can endure some of the rougher edges it has, you’re going to find yourself with a game that is simultaneously a way to wedge into more involved roguelikes and another example of what developers can do when you stay true to what makes it work in the first place. Sometimes you just need something a little less intense, and games like this fit the bill nicely.
    • 74 Metascore
    • 60 Critic Score
    At this point, you know what you’re getting into when you sit down to play a Jackbox game. Even with this concession, however, it’s a bit too easy to find The Jackbox Party Pack 10 lacking. The tunes and aesthetics are great as always and the narrators do an equally decent job but—with the exception of Timejinx—it feels as though every new game has a significant snag that heavily drags it down. Either the novelty wears off after only a few sessions (Dodo Re Mi, FixyText) or the game simply runs on too long (Hypnotorious), and Tee K.O. 2 is exactly what it says on the tin with only minor improvements. With everything accounted for you’re still in for a fun time with friends, but it nevertheless remains a weaker experience compared to previous Jackbox offerings.
    • tbd Metascore
    • 60 Critic Score
    The overall gameplay is quite decent. But the bizarre design decisions regarding flight, settlements, and NPC interaction, coupled with some annoying issues, like lack of fast-travel or tutorials, leave you with with a blend of both fun and frustration that just doesn’t quite payoff in the end. I can see a niche audience for a game like this. But to have a broader appeal, I think Airship: Kingdoms Adrift needed more time in the oven to expand its feature set and create a good on-boarding experience.
    • 76 Metascore
    • 70 Critic Score
    I reiterate many times that the real question should not be what a game is about but how it is about it, and to a certain extent, it's unfair to mark Mirage down because it's trying for a solid base hit. But I do think it's fair to mark it down for not just playing it safe but playing it way less than it could be. I characterized Valhalla as a game well worth playing even if you aren't generally fond of this franchise, but Mirage? It's just another Assassin's Creed game with no ambitions of being more. Far from feeling like a loving tribute on the anniversary, it feels like coasting…If you've loved this franchise since the first game, you're going to have fun with Mirage. But just like its namesake, there's less here than there appears to be, and beneath the surface it's lacking. Not enough to be bad, but enough to be just rote. And that, ultimately, is a letdown even if the game can play the hits well.
    • 74 Metascore
    • 70 Critic Score
    At the end of the day, how you feel about Silent Hope will depend on how big a fan of classic isometric dungeon crawlers you are. At it’s heart it’s a pure experience that encourages experimentation and learning a variety of playstyles, but this comes at the cost of all the extra bells and whistles.
    • tbd Metascore
    • 60 Critic Score
    Ultimately, RoboDunk is a pile of pieces that all work together in the strictest sense, but they don’t enrich one another. I enjoyed it well enough, but I never felt compelled to go back by anything in particular. It’s just… if you want a basketball-ish roguelike, this is definitely it, and it does everything right enough. But I can’t see you being blown away by it.
    • tbd Metascore
    • 70 Critic Score
    I am really happy that I stepped outside of my comfort zone and tried out this title. It has a lot of charm and I can openly admit that by the end of my playthrough, I was a fan of the protagonist, the cast, and even the villain a little bit. It’s obvious that Whateverland has a story it wants to tell and it leaves it up to you how you want to go about that experience.
    • 69 Metascore
    • 70 Critic Score
    Fans of tower defense games and JRPGs should give this game a look, because it’s at once inventive and satisfying. It’s not flawless, but I’ve played big-budget games this year that didn’t have half the heart or originality that this little game has.
    • tbd Metascore
    • 70 Critic Score
    Putting an actual number to this is more difficult than for most games. I enjoyed my time with Komorebi, but was left disappointed at the same time. Everything I loved had some small detail to criticize, and every criticism I had was tied to something I loved. Overall I would say it all depends on your perspective. Some people like the bottle episodes more than the season finales after all. If you prefer hanging out and getting to know people with a splash of sci-fi dystopian-ish intrigue to give them something to talk about, this will be right up your alley. If you’re here primarily for the sci-fi dystopia and seeing the characters bond over their shared struggle is just a bonus, you’ll probably find it a bit lacking. Still, at the end of the day, if my main criticism is simply that I preferred the previous entry… that’s probably saying something.
    • 74 Metascore
    • 70 Critic Score
    I didn’t like Invector: Rhythm Galaxy at first. I didn’t recognize most songs by name, the controls out-of-the-box were awkward for me, and not being able to instantly jump to the highest difficult and sightread songs bruised my rhythm gamer ego. As I put more time into it, beginning to understand how the game wanted to be played, my opinion on it brightened up. And as I got a feel for it, I began to see just how well charted the songs in this game are. The campaign mode is entirely a throwaway – play through and skip the story just to unlock songs, and then never touch it again. But after that, there’s a fairly solid rhythm experience here. Unfortunately, the soundtrack here just isn’t for me. This is entirely subjective and doesn’t hit the score, but I personally don’t see myself going back to play more with the current music on offer. Should WMG dig deeper into their vaults for some DLC, though, I wouldn’t complain about coming back.
    • 77 Metascore
    • 70 Critic Score
    Double Dragon Gaiden: Rise of the Dragons isn’t dragged down by the classic problem of doing too many things at once and not succeeding at any of them. Instead, we’re left with a solid experience that can stand alongside the best in the series while also being a good entry point for those who might want a less demanding roguelike in their lives. Having accessible entry points into new genres is good. Having fun multiplayer experiences are even better. Don’t ignore Rise of the Dragons, because there are some classic-laced-with-modern shenanigans here that are worth checking out.
    • 71 Metascore
    • 70 Critic Score
    The fact that Sludge Life 2 exists at all is still a pleasant surprise, and both games are experiences worth firing up if you’re looking for something a little less overproduced and something unafraid to just say “Let’s do our own thing and let it loose on the world.” While the sequel doesn’t do anything drastically different, it does enough to justify its existence and is something that’s as competent as its predecessor. It’s a grimy good time, and it’s something I think fans of weird games can pull up and appreciate for what it is. Ciggy City might be bigger, but it still has a rebellious heart that should satisfy those seeking something a bit more out there in their gaming lives.
    • 78 Metascore
    • 60 Critic Score
    I wanted to like this game so badly. I’ve been a fan of Devolver-published games for a while, and I came away from the preview with high hopes. Unfortunately those expectations did not match my experience playing through Bleak Sword DX for real. For all the intensity the difficulty brought, I nevertheless found myself bored at basically repeating the same thing over and over, and found the story to be an active detriment. That’s not to say there’s nothing good here, however. It’s a solid foundation, but where other games would strive to build something on that foundation, Bleak Sword DX unfortunately just leaves it as a slab of concrete.
    • 75 Metascore
    • 60 Critic Score
    I know this sounds contrary to the rest of my review but, despite my complaints, I still would recommend at least one playthrough of this game to fans of the studio and the genre. There is some charm to be found here, even if it’s only occasional glimpses when you make the right decision, and just visually you’ll be in for a treat.
    • tbd Metascore
    • 60 Critic Score
    Now, I don’t want to sell it too short here. The right kind of person can certainly appreciate this sort of thing and those people might enjoy this a lot more and make it worth buying. But for the rest of us, the gameplay just isn’t remarkable enough, and I don’t think a bucket of humor dumped over the player’s head is what the doctor ordered. This earns it a score that reflects the niche audience that can appreciate the game for what it is.
    • 78 Metascore
    • 60 Critic Score
    The story works but it has some notable flaws, and if you’re familiar with the property lots of it feels like familiar ground. The gameplay is solid enough but it’s very much about following a very strict path rather than going off in new directions. The visuals are afforded far too much weight and don’t actually work all that well beyond seeing quick snippets in trailers.
    • 76 Metascore
    • 70 Critic Score
    So long as you don’t compare it to the more standout entries in the genre, Afterimage deserves some consideration from fans who devour this kind of experience regularly. The gameplay is best described as solid, the difficulty skewed towards those who like their games leaning towards From Software’s catalog, and a presentation that stands toe to toe with other indie games. Does it find itself as legendary as other games in the genre? Not really, but it’s at least worth your time if you’re looking for a new Metroidvania to devour this year.
    • 65 Metascore
    • 60 Critic Score
    Its plot goes in one ear and out the other, its visuals are nothing to write home about, and its combat is more shallow than its highly customizable stats system implies, but it’s still an enjoyable enough action RPG at its core. Trinity Trigger fits the bill if you’re looking to turn your brain off and save the world for a jaunt, but don’t expect it to leave a lasting impact.
    • tbd Metascore
    • 60 Critic Score
    If you do enjoy the idea of what amounts to a never-ending survival horde defense mode and are willing to do quite a lot of playing before you earn other characters? There’s stuff to like here! This is not a bad game. But it’s a game that looks a lot more charming than it winds up being. It’s an all right game masquerading as a good one, and while that doesn’t make it bad, it does make it less than the sum of its parts.
    • 79 Metascore
    • 60 Critic Score
    I’ll end this by saying that I didn’t entirely hate my experience with Coffee Talk Episode 2: Hibiscus & Butterfly and am glad I made it through because experiencing the characters really was a treat. There are a lot of heart-warming moments and lessons in this title and I am happy I got to learn a few. I just wish there was more to do, especially because the game is not that long to begin with.
    • 60 Metascore
    • 70 Critic Score
    I wish I could rate this higher. I honestly had a fun time playing through Curse of the Sea Rats, but the issues I encountered were significant. On top of balance issues and voice line deliveries, I also stumbled across a few bugs here and there including one that basically broke most of the ending. Again the refrain goes, they’re aware and fixing issues, but I can merely hope the patch irons out every last detail. Should the patch fix every one of these issues admirably, I could easily see this being an 8 or even a 9. But even in its current state, it’s a charming experience. Especially for anyone with fond memories of 90s animated features.
    • 81 Metascore
    • 70 Critic Score
    Have A Nice Death is sure to please roguelite fans for its playability, but it’s a tad too easy to want a bit more from it.
    • 61 Metascore
    • 50 Critic Score
    The game itself is competently executed, and if I try really hard to ignore the rip-off side of things, I would call it a decent game. But even then it has some pretty significant flaws. So while I did derive some enjoyment from it, due to its rough edges (among other things) it’s really hard to recommend to anyone unless you’re a die-hard tactical RPG fan who doesn’t want to own a Nintendo system and/or doesn’t like the Fire Emblem or even the Final Fantasy Tactics IPs. Which is unfortunate, because I really wanted to be able to; there are not a lot of good games in this genre that are available on PC that I can simply name offhand.
    • 61 Metascore
    • 60 Critic Score
    Souls of Chronos is a sloppy and in some ways surprisingly wane little thing, a bunch of ideas that don’t ever fully coalesce into a satisfying whole, but there is a value in that. If dodgy translation, somewhat bland combat, and an erratic art style don’t dissuade you? You’re going to have fun with it. I had fun with it. But I also had fun with it while wishing it were just a little more cohesive, a little more polished. I don’t regret giving Souls of Chronos my time, exactly, but I wish it had been a little more appreciative in turn.
    • 80 Metascore
    • 70 Critic Score
    At the end of the day, Fashion Police Squad is a cute, rather lightweight game with a strong sense of humor, telling a simple joke over and over… but it’s a joke that makes me smile, and isn’t that what really matters? I had fun with it and I enjoy its approach to things. Control issues might be there, but that’s really about choice of interface, and if you’re looking for a solid retro FPS on the Switch, it’s a strong candidate. One might even call it… vivacious.
    • 71 Metascore
    • 70 Critic Score
    Its adherence to the cartoon is also its saving grace, as excising the IP from this title leaves you with little more than a simplistic, passable platformer. If nautical nonsense be something you wish, SpongeBob SquarePants: The Cosmic Shake will absolutely deliver enjoyment on par with the cartoon itself—just don’t expect there to be much of anything you haven’t seen before.

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