GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 59 Metascore
    • 80 Critic Score
    The way of the samurai is a lengthy road that rewards those who show patience and persistence. [Aug 2004, p.66]
    • 61 Metascore
    • 70 Critic Score
    While the new game-engine changes are a definite added welcome, glitches and all, the omissions of the Story and Create-A-Wrestler modes leave this title rather pale and without substance compared to teh GameCube edition. [Aug 2004, p.68]
    • 68 Metascore
    • 50 Critic Score
    Fans of the Battle Network series will delight in the further adventures of Lan and Mega Man, but everyone else is warned to stay clear. [Aug 2004, p.78]
    • 67 Metascore
    • 50 Critic Score
    Fans of the Battle Network series will delight in the further adventures of Lan and Mega Man, but everyone else is warned to stay clear. [Aug 2004, p.78]
    • GamePro
    • 65 Metascore
    • 70 Critic Score
    Problematic, though, are the sequences in which you have to swing around confounding and shoddily rendered 3D hub areas to capture Doc Ock, access new chapters, and unlock bonus missions against a timer.
    • 80 Metascore
    • 90 Critic Score
    The best Spider-Man game yet made. From the rich combat system to the simple, inexhaustible joys of swinging through the city, Spider-Man 2 delivers the experience web-slinger fans have been begging for since time immortal.
    • 83 Metascore
    • 90 Critic Score
    The best Spider-Man game yet made. From the rich combat system to the simple, inexhaustible joys of swinging through the city, Spider-Man 2 delivers the experience web-slinger fans have been begging for since time immortal.
    • 80 Metascore
    • 80 Critic Score
    Once you get the hang of the units (which takes an extra-long time) and the tricky camera, Ground Control II can be relentless, fast, and furious fun.
    • 77 Metascore
    • 70 Critic Score
    This is no sim by any stretch, even with the new Franchise mode. Still, it is a decent game of belligerent baseball with mindless fun and laughs for anybody looking to play two - whether that's a doubleheader or just a deuce of innings. [July 2004, p.96]
    • 77 Metascore
    • 70 Critic Score
    This is no sim by any stretch, even with the new Franchise mode. Still, it is a decent game of belligerent baseball with mindless fun and laughs for anybody looking to play two - whether that's a doubleheader or just a deuce of innings. [July 2004, p.96]
    • 55 Metascore
    • 80 Critic Score
    Although there is still work to be done, Showdown: Legends of Wrestling’s new look and play style is a big step in the right direction. Fans looking for a walk down memory lane aren’t going to be disappointed.
    • 81 Metascore
    • 80 Critic Score
    Whether you plan to acquire it as a collector’s item or just want to get acquainted with Mega Man’s past, you can be sure it’s going to be one heck of a trip back into time.
    • 79 Metascore
    • 90 Critic Score
    The game's greatness lies in its intuitive interface and ease of use. Just about anyone can sit down and make music in a matter of minutes. [Aug 2004, p.68]
    • GamePro
    • 84 Metascore
    • 90 Critic Score
    The Story mode also has one of the best golf tutorials around as characters in the Practice Area give you challenges in exchange for experience points. [July 2004, p.86]
    • 73 Metascore
    • 70 Critic Score
    The continuous button mashing that infuses the famous yet most curious aerial acrobatics that those crazy DBZ fighters perform gives you pretty much everything you need to simulate the Saiyan art of combat.
    • 57 Metascore
    • 80 Critic Score
    Although there is still work to be done, Showdown: Legends of Wrestling's new look and play style is a big step in the right direction. Fans looking for a walk down memory lane aren't going to be disappointed.
    • 79 Metascore
    • 90 Critic Score
    The game's greatness lies in its intuitive interface and ease of use. Just about anyone can sit down and make music in a matter of minutes. [Aug 2004, p.68]
    • 81 Metascore
    • 80 Critic Score
    Delivering such an exhaustive package of quality games and extras earns Capcom a high score on this one.
    • 57 Metascore
    • 50 Critic Score
    An intensely frustrating trial of patience that’s rewarded with only the most fleeting glimmers of fun. [Sept 2004, p.81]
    • GamePro
    • 56 Metascore
    • 50 Critic Score
    An intensely frustrating trial of patience that's rewarded with only the most fleeting glimmers of fun.
    • 87 Metascore
    • 90 Critic Score
    The best and most substantial addition, however, is the new Jungle mission in which Fisher must maneuver through a beautifully rendered Indonesian forest of death.
    • 82 Metascore
    • 100 Critic Score
    Absolutely tears up the modern-day war zone and even one-ups the "Battlefield" stranglehold in many areas.
    • 75 Metascore
    • 80 Critic Score
    If all you need is a good challenge and you have the patience for turn-based strategy games, by all means, pick up this game. If the inconsistent presentation and lack of multiplayer options have you unconvinced, then it may be a good idea to wait for another one to come along. [July 2004, p.102]
    • 61 Metascore
    • 70 Critic Score
    The game sadly plays as a barely mediocre firefight.
    • 84 Metascore
    • 80 Critic Score
    Besides strong production values, the game showcases some of the most amazing physics seen on a console-nearly every object and person can be levitated, pushed, pulled, thrown, mind-controlled, and set on fire, while fantastic controls make you almost feel like you're really doing it.
    • 75 Metascore
    • 80 Critic Score
    A simple, unassuming, and hard-to-dislike platformer...It's light on substance but high on charm - a creative spin on the generic. [May 2004, p.78]
    • 74 Metascore
    • 70 Critic Score
    Even with the clever new “missions” and spruced-up visuals that make watching a ball go back and forth worthwhile, control is the most important part in tennis; and in this game, Smash Court faults once again.
    • 77 Metascore
    • 80 Critic Score
    Shining Force's biggest strengths are its setting, a delightfully half-serious anime fantasy world, and some of the most memorable, weirdest characters (jellyfish, armadillos, crash-test moles) you'll ever amass for an army. [July 2004, p.88]
    • 79 Metascore
    • 70 Critic Score
    The hedgehog species is heavy on attitude but has a hard time with evolution.
    • 86 Metascore
    • 80 Critic Score
    It's not necessarily a reason to go out and buy a bunch of Game Boy Advances and link cables, but it's definitely a reason to get them out of the closet again. [July 2004, p.72]

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