GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 90 Metascore
    • 100 Critic Score
    While Pikmin 2 may be more of a hybrid remake/expansion pack than a sequel, it's still funny, fun, brilliant, and more daringly weird than what comes out of 95 percent of most major game studios. It's two of a kind. [Oct 2004, p.76]
    • 79 Metascore
    • 90 Critic Score
    The game's controls are comfortable, but newbies shouldn't be deterred: Reckoning features an extensive tutorial mode that runs through the moves, from the most basic to complex holds and attacks. [Nov 2004, p.110]
    • 59 Metascore
    • 80 Critic Score
    The main problem with Amazing Island is that in Story mode, there's too much downtime in between courses. Still, it's good to see a game that celebrates creation rather than destruction and puts playful competition above vomitous gore. [Sept 2004, p.85]
    • 90 Metascore
    • 90 Critic Score
    Luckily, novice joystick jockeys can rest easy knowing that Capcom has graciously inserted a new "Easy" difficulty setting while also adding Devil May Cry's Dante as a selectable character in this Playstation 2 version. [Oct 2004, p.80]
    • 56 Metascore
    • 80 Critic Score
    One of the best in the series with exciting gameplay and clever mission objectives.
    • 54 Metascore
    • 60 Critic Score
    The uneven controls are a handful, especially during combat sequences. [Oct 2004, p.83]
    • 85 Metascore
    • 90 Critic Score
    With over 16 levels, three levels of difficulty, and an engaging plot-oriented story rivaling most in-depth RPG games, Astroy Boy: Omega Factor is highly recommended to all. [Sept 2004, p.92]
    • 69 Metascore
    • 60 Critic Score
    Ghosthunter's main flaw is that it fails to develop a cohesive and believable internal logic; abilities like astral projection are accessible only at specific locations and only useful in highly contrived situations. [Sept 2004, p.85]
    • 80 Metascore
    • 80 Critic Score
    Has just enough new features and improvements to make it the best Hot Shots game yet. [Nov 2004, p.140]
    • 57 Metascore
    • 80 Critic Score
    The game gives you too many handicaps and leaves an unsavory taste of an unbalanced fighter. Even with these minor faults, Battle Assault is an excellent handheld fighter and still recommended.
    • 91 Metascore
    • 100 Critic Score
    Madden remains the best in the business at presenting football plays. The playbook and playcalling interface in this year's game are clean, easy to read, and snap to use. [Sept 2004, p.96]
    • 91 Metascore
    • 100 Critic Score
    Madden remains the best in the business at presenting football plays. The playbook and playcalling interface in this year's game are clean, easy to read, and snap to use. [Sept 2004, p.96]
    • 90 Metascore
    • 90 Critic Score
    Madden remains the best in the business at presenting football plays. The playbook and playcalling interface in this year's game are clean, easy to read, and snap to use. [Sept 2004, p.96]
    • 84 Metascore
    • 80 Critic Score
    The campaign mode, however, does sport enemies with better A.I. that make the missions much tougher this time around. [Sept 2004, p.83]
    • 87 Metascore
    • 80 Critic Score
    While the visual depiction of the demons is easily Doom 3's strong point, the A.I. driving them is perhaps its weakest -- and the one thing that keeps the game from becoming a true masterpiece. In short, these guys are dumb.
    • 77 Metascore
    • 90 Critic Score
    If the cute characters don’t hook you, the gameplay definitely will.
    • 72 Metascore
    • 70 Critic Score
    Bujingai ultimately falls short of the mark with a barely there story, doggy camerawork, and a surprisingly short completion time.
    • 62 Metascore
    • 70 Critic Score
    Worth looking at for its high production values, but its gameplay lacks depth. If your favorite part of "Final Fantasy X" was seeking out rare items to upgrade your weapons, you will love this game. [Sept 2004, p.82]
    • 90 Metascore
    • 100 Critic Score
    This year, the design guys as Visual Concepts have turned ESPN NFL 2K5 into the most entertaining show in video-game football. [Sept 2004, p.98]
    • 72 Metascore
    • 90 Critic Score
    A solid mix of story, action, and adventure, Sudeki does just about everything one would expect. The main quest could have been longer -- it clocks in a bit shy of 20 hours -- but the length is more than made up for by the complete immersion factor of the world.
    • 45 Metascore
    • 40 Critic Score
    Catwoman commits every action-adventure platform-jumper crime imaginable: lousy camera angles, incomprehensible level designs, and a lame combat engine.
    • 92 Metascore
    • 100 Critic Score
    This year, the design guys as Visual Concepts have turned ESPN NFL 2K5 into the most entertaining show in video-game football. [Sept 2004, p.98]
    • 78 Metascore
    • 90 Critic Score
    An outstanding single-player game coupled with an innovative and addictive multiplayer mode makes Pandora Tomorrow one of the premier titles available today on any console. [Sept 2004, p.82]
    • GamePro
    • 72 Metascore
    • 90 Critic Score
    With single, versus, and three endless modes, and 16 available characters, Fever is as addictive as it gets.
    • 88 Metascore
    • 100 Critic Score
    When playing in a loud stadium, visiting teams face a rowdily vibrating controller, shaking screen, and players whose lack of composure causes bad plays. If you think you can handle it, you're in for a surpise - the overall effect is huge, really adding to the challenge in key moments like kicking a field goal. [Aug 2004, p.90]
    • 89 Metascore
    • 100 Critic Score
    When playing in a loud stadium, visiting teams face a rowdily vibrating controller, shaking screen, and players whose lack of composure causes bad plays. If you think you can handle it, you're in for a surpise - the overall effect is huge, really adding to the challenge in key moments like kicking a field goal. [Aug 2004, p.90]
    • 88 Metascore
    • 90 Critic Score
    When playing in a loud stadium, visiting teams face a rowdily vibrating controller, shaking screen, and players whose lack of composure causes bad plays. If you think you can handle it, you're in for a surpise - the overall effect is huge, really adding to the challenge in key moments like kicking a field goal. [Aug 2004, p.90]
    • 61 Metascore
    • 70 Critic Score
    The actual variety among the different events is rather low, a problem that stems in large part from the repetitive, button-bashing nature of most events.
    • 76 Metascore
    • 80 Critic Score
    If there are any complaints, it’s that the range is a bit too wide this time and some crooners will not find as many songs they know. Konami definitely needs to release more song discs to satisfy the fans.
    • 86 Metascore
    • 90 Critic Score
    Stay for the story, characters, and the sights of Symphonia...but be wary of the action-heavy, automated battle system. The fate of the world may feel a little bit out of your hands. [Aug 2004, p.98]

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