GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 43 Metascore
    • 50 Critic Score
    While I wasn't expecting too much from G.I. Joe as a whole, I walked away with the impression that, while it wasn't absolutely horrible, it really didn't leave much of a lasting impression either.
    • 43 Metascore
    • 50 Critic Score
    Save your money for "SmackDown 2" or any of THQ's other upcoming wrestling titles.
    • 43 Metascore
    • 50 Critic Score
    It seemed impossible to mess up but sadly, that's exactly what they did.
    • 43 Metascore
    • 30 Critic Score
    With sloppy production values, insane load times, sub-par graphics and sound, and gameplay that irrevocably evolves into: grapple, counter, super, grapple, counter, super, this game isn't even worth the rental fee.
    • 43 Metascore
    • 90 Critic Score
    This game was meant to be played with four players instead of two, but considering how much fun you get for the price, you shouldn't be deterred from buying it.
    • 43 Metascore
    • 40 Critic Score
    What's most frustrating is that I know Gameloft can do better than this. Hell, they have done better with Asphalt 6 and even Asphalt 5 -- mobile alternatives that are much cheaper (and more fun) for anyone with an iPhone, iPad, or Android device. In fact, just buy one of those games instead. Even if you just don't want to play Ridge Racer, Asphalt 3D isn't the better option by any stretch.
    • 43 Metascore
    • 30 Critic Score
    The only thing that could have made this slapdash and sloppy game any weaker would have been to throw in Aquaman. [Apr 2004, p.86]
    • 43 Metascore
    • 60 Critic Score
    Rengoku doesn't break down, but it doesn't' break new ground either.
    • 43 Metascore
    • 50 Critic Score
    With its defining features only partially living up to their potential, it's reduced to a barely average third-person shooter.
    • 42 Metascore
    • 50 Critic Score
    While I wasn't expecting too much from G.I. Joe as a whole, I walked away with the impression that, while it wasn't absolutely horrible, it really didn't leave much of a lasting impression either.
    • 42 Metascore
    • 50 Critic Score
    It's too bad the play mechanics are not more engaging, especially given the potential of the Wii-motion controls. But as is, the range of mini-missions and quests you lead the precocious Coraline through will feel familiar to anyone who's played any number of average film-tied titles.
    • 42 Metascore
    • 40 Critic Score
    It's a shame, too, because had it hemmed in the play time and polished the combat, it could have provided a lean and mean eight hours of satisfying God of War-like, gore-fueled fun.
    • 42 Metascore
    • 20 Critic Score
    Regardless, I think it goes without say that Spray is both very bad and very broken; and that's in addition to the ugly pastel graphics and terrible animation (like I said, the main character skitters). Let's just forget it ever happened, shall we?
    • 42 Metascore
    • 40 Critic Score
    Throw in some very uneven game presentation - nice graphics, poor instruction manual and plug-your-ears-annoying soundtrack - and gamers are presented with a title that not even the in-game appearance of Wesley Snipes could make appealing.
    • 42 Metascore
    • 30 Critic Score
    An evil off-road ATV racer that will sap the happiness and energy out of all who play it.
    • 42 Metascore
    • 40 Critic Score
    Coupled with the terrible combat, the game is only 2 hours long.
    • 41 Metascore
    • 40 Critic Score
    While many maps have some great design choices, Things on Wheels feels like a dated and out of place title that may have been more accepted in the earlier stages of Microsoft's Arcade platform.
    • 41 Metascore
    • 40 Critic Score
    The PSP version, however, has this incredibly unfun, dual-pronged fork-in-the-eye problem of too many pokey load breaks paired with one...h-ell of a...won---ky, fra-me...rate. There were so many times until I got used to it that I thought the game was just going to crash altogether.
    • 41 Metascore
    • 30 Critic Score
    The worst part of the game has to be the audio. The incessant buzzing that is meant to represent the vehicles engines brought to mind the tinny whine of our time with Outrun on the Sega Master System. There's literally no variance or change in pitch in the engine's hum for, oh say, air flow, proximity or speed. There's just straight up honey-powered bee-mobiles.
    • 41 Metascore
    • 75 Critic Score
    Despite some glaring flaws. the game is worth a look if you loved the novels and the movie. [Feb 2008, p.78]
    • GamePro
    • 41 Metascore
    • 30 Critic Score
    Combat of Giants might work great as an early technical showcase of the 3DS' power, but there's really not much game -- or value -- here to speak of.
    • 41 Metascore
    • 70 Critic Score
    There are too many unbalanced issues in the game to make it a worthy handheld gaming experience. Street Supremacy is definitely better than its PlayStation predecessor, but not by that much.
    • 40 Metascore
    • 30 Critic Score
    Protöthea's music is the worst offender, though -- its muffled tunelessness recalls the early days of hack composers attempting to extract vaguely music-like noise from the Super NES's default sound libraries. Expect lots of muddy bass and cheesy synth guitars.
    • 40 Metascore
    • 60 Critic Score
    Overall, the game fails to deliver the true Warriors feel you're looking for. In the 1979 movie, you get a much more beat 'em up and badass emotional rollercoaster. Here, not so much. But with plenty of multiplayer value with friends, it might just be worth your 800 MS Points.
    • 40 Metascore
    • 40 Critic Score
    Also disappointing was the lack of any head-to-head or multi-player functionality; there's no unlockable content, either. The games themselves are monotonous and don't really instill you with a need to play them repeatedly.
    • 40 Metascore
    • 40 Critic Score
    Mamodo Fury suffers from a variety of problems, among them a frustrating camera, an overly complicated combat system, cheap enemies who'll have you tearing your hair out, and repetitive gameplay that just doesn't get any better. The game also screams "value title" with its mediocre graphics and sound production.
    • 40 Metascore
    • 40 Critic Score
    Taiketsu's button-mashing gameplay is shallow and simplistic, even for a kid's fighting title.
    • 40 Metascore
    • 70 Critic Score
    Great fun for a while, but gets repetitive pretty quickly.
    • 40 Metascore
    • 70 Critic Score
    The gameplay boils down to a simplistic mix of platform jumping and enemy bashing, with a good dose of item collection thrown in. It won't tax your reflexes or your brain, which is why the game is perfect for younger gamers; players who grew up with the cartoons, as I did, will also experience a nice feeling of nostalgia as they play.
    • 39 Metascore
    • 40 Critic Score
    It's too bad, because Cursed Crusade has fleetingly interesting ideas, like forcing you to push a very slow-moving mantlet towards an enemy's defensive line, or the way the timing of tapping out combo strings actually encourages thoughtful player response. Co-op can actually be fun in short bursts with a friend, and even the detailed aesthetic is surprisingly competent.

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