GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 74 Metascore
    • 50 Critic Score
    Dedicated (read: sadistic) gamers willing to invest the time necessary to figure out the controls might get a kick out of this one, but the convoluted controls will turn off most players. The lesson here is clear: Wii developers need to start with a blank slate rather than graft old-school control schemes onto the Wii Remote because, as SSX Blur demonstrates, it just doesn't work.
    • 58 Metascore
    • 50 Critic Score
    The more you play this half-baked sack of pixels, the more you become convinced that there is no The Matrix game, and the only thing being played here is you.
    • 68 Metascore
    • 50 Critic Score
    This unfortunate version of HP2 is just plain slow and its handling just doesn’t feel right. If possible, stick with the stellar PS2 edition or the strong Xbox game.
    • 62 Metascore
    • 50 Critic Score
    It promises you the world, but never delivers, which is a shame, because, with some polish and some elbow grease, it could've been a spectacular RPG on the order of a BioWare classic. As is, though, I simply cannot recommend it.
    • 73 Metascore
    • 50 Critic Score
    As with its PlayStation counterpart, it's best to not even play Dave Mirra. The gameplay is incomplete with inexcusably terrible graphics and thumb-numbing controls.
    • 76 Metascore
    • 50 Critic Score
    The sequel to one of the best fishing games ever unfortunately delivers nothing but a fishy stench instead of a prize catch-of-the-day.
    • 58 Metascore
    • 50 Critic Score
    When will ESPN learn the difference between a game worth endorsing and one that’s utter garbage? Not soon enough, apparently.
    • 54 Metascore
    • 50 Critic Score
    BLSC's camera movement is an immediate hurl-inducing experience: the camera swoops around like a roller coaster gone mad.
    • 54 Metascore
    • 50 Critic Score
    The graphics are crisp and astonishingly smooth, but the game is terribly short—the mission mode is too easy and the auxiliary racing bits are uninteresting.
    • 51 Metascore
    • 50 Critic Score
    Despite offering a laundry list of moves and button combinations, the game's complicated controls feel shallower than the three-buttoned Capcom arcade classics like "The Punisher" or "Alien vs. Predator." Group battles feel too constricted with the auto target locking mechanics, and the simplistic one-on-one fights are somewhere on the level of "Pit Fighter."
    • 73 Metascore
    • 50 Critic Score
    Urban Chaos tries to be different than other FPS titles, and it manages to get a few things right. But shoddy visuals and generic action bring the game down to the depths of mediocrity. [July 2006, p.78]
    • GamePro
    • 53 Metascore
    • 50 Critic Score
    Thanks to some horribly generic gameplay and uninspired combat, it ends up continuing the disappointing trend of movie license video games.
    • 29 Metascore
    • 50 Critic Score
    Given its low price it's not really surprising that Test Yourself: Psychology is just a small piece of what's going to be a bigger puzzle. But if this incomplete diagnosis of a game is a taste of the treatment to come, this is one doctor's visit you might want to consider rescheduling.
    • 65 Metascore
    • 50 Critic Score
    One thing's for sure about The Sims 2 on PSP: when load times comprises 30 to 40 percent of the gameplay experience, it's excruciatingly boring.
    • 49 Metascore
    • 50 Critic Score
    But for the most part the technical and visual achievements that make this title tick on consoles are all but absent here, leaving PSP players with a broken bro-mance.
    • 53 Metascore
    • 50 Critic Score
    As a simple diversion for kids twelve-and-under PlayStation Move Heroes is fine. The younger crowd will enjoy the challenges, motion controls, and maybe even the horrific, over-the-top announcer. But if you're a fan of the platforming/action-adventure roots of any of the game's heroes, you'll likely be disappointed.
    • 57 Metascore
    • 50 Critic Score
    The gameplay itself is unchanged from 18 Wheeler, with your lumbering truck falling out of control at the drop of a feather and the graphics looking just a shade above Dreamcast quality.
    • 64 Metascore
    • 50 Critic Score
    The game features physics that wouldn’t be caught dead in a Bugs Bunny cartoon.
    • 73 Metascore
    • 50 Critic Score
    In this case, though, it’s better to travel with a legend in a book than play as one on the PlayStation.
    • 56 Metascore
    • 50 Critic Score
    An ambitious experiment from beginning to end, this innovative wartime stealth effort just can't seem to rise above the commonplace level of mediocrity found in a sea of cookie-cutter World War II titles.
    • 67 Metascore
    • 50 Critic Score
    But aside from a boring narrative and some excessive backtracking, the cute art aesthetic and challenging platforming make this a satisfactory experience.
    • 56 Metascore
    • 50 Critic Score
    But even if you are in the game's target demographic, you should avoid this lackluster effort as it just isn't a faithful representation of the upcoming Games; instead, expend that energy on following the actual action and look for the title in a bargain bin once the Olympics have concluded.
    • 53 Metascore
    • 50 Critic Score
    Blade II has a lot of good raw materials, but the end product doesn’t congeal into a bloody good time.
    • 54 Metascore
    • 50 Critic Score
    That we had to wait for the content for so long -- it suffered a delayed a couple weeks after its announced release date, and was subsequently pulled from Xbox Live when it did hit -- makes the quest taste even more bitter. Five dollars isn't a lot to drop on extra content, but when it's as bare as this it's hard to recommend to anyone who didn't shed a tear over Duncan's death.
    • 56 Metascore
    • 50 Critic Score
    An intensely frustrating trial of patience that's rewarded with only the most fleeting glimmers of fun.
    • 55 Metascore
    • 50 Critic Score
    While a scant few of The Grinch's tasks are fun, the rest are either boring, frustrating, or both.
    • tbd Metascore
    • 50 Critic Score
    Fight Drunk is sort of joke app, and although it should probably be free, I'm glad to have paid $0.99 for it. Kudos to GravitySensation for making me laugh.
    • tbd Metascore
    • 50 Critic Score
    I genuinely wanted to like this game. It's based around a great concept and the writing gives it an entertaining personality, but the control scheme is just awful.
    • 37 Metascore
    • 50 Critic Score
    While the outrageous roller coaster inspired tracks and arcade-themed charm where enough to bring a smile to my face, Speed Zone's charm is inevitably overpowered by a lackluster control scheme and a barrage of all-to-frequent deaths.
    • 57 Metascore
    • 50 Critic Score
    An intensely frustrating trial of patience that’s rewarded with only the most fleeting glimmers of fun. [Sept 2004, p.81]
    • GamePro

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