GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 73 Metascore
    • 50 Critic Score
    All in all, a disappointing effort given that Pirates of the Caribbean should have been a natural fit for the franchise. Maybe I was a mistaken on that front, or maybe it was just poor execution on the part of the developers, but this is certainly one of the weaker entries in the series. And yet, for all my complaints, the formula still works. It's still fun to unlock new characters and hunt for secret collectibles.
    • 45 Metascore
    • 50 Critic Score
    Regrettably, the game does too many things poorly to allow itself to rise above being forgettably average, and that's a shame considering its palpable potential.
    • 70 Metascore
    • 50 Critic Score
    The highly-detailed graphics create a cluttered screen, making it difficult to locate potential threats, so your success relies more on memorization than skill. [Oct 1998]
    • GamePro
    • 65 Metascore
    • 50 Critic Score
    Worms 2 is here to rectify the mistakes made with the first game, but I'm sad to report that it isn't entirely successful. Yes, there are tons of new weapons and modes, and online multiplayer is finally here; theoretically, Team 17 did everything they should have to deliver the ultimate Worms experience, but a still-clunky UI and shoddy graphics make this an inadequate sequel.
    • 56 Metascore
    • 50 Critic Score
    Although Armageddon’s selection of slick, diabolical hardware is great, using it turns into a fumbling experience. Between multiple foes attacking in every direction and the unintuitive button setup, switching between your weapons is a chore.
    • 72 Metascore
    • 50 Critic Score
    This baddie-slapping App Store entry packs a fun concept and a charming visual style, but its oversimple execution leaves much to be desired.
    • 54 Metascore
    • 50 Critic Score
    Basically, Dream Trigger is a shooter that comes off like it was trying to reinvent shooters, but falls pretty flat. And that's probably not the kind of "trip" it was going for.
    • 58 Metascore
    • 50 Critic Score
    In effect, Front Mission: Evolved is an arcade game on a console platform, through and through. Even its multiplayer component, with its limited loadout of deathmatch and capture the flag modes, feels very much like arcade co-op.
    • 64 Metascore
    • 50 Critic Score
    Maybe it would be more exciting if there was some actual challenge involved, but most of the battles amount to a rock, paper, scissors competition where your opponent is limited to 'rock' for their arsenal.
    • 50 Metascore
    • 50 Critic Score
    Reservoir Dogs should be a game that puts you right in the middle of a gang of thugs. But instead, arguments about the meaning of Madonna lyrics and trading stories about near misses with police make it a disjointed game of multiple perspectives and confusing timeframes.
    • 46 Metascore
    • 50 Critic Score
    MLB Stickball is a cute and simple game but its a weak groundout, not the home run it aspires to be.
    • 42 Metascore
    • 50 Critic Score
    While I wasn't expecting too much from G.I. Joe as a whole, I walked away with the impression that, while it wasn't absolutely horrible, it really didn't leave much of a lasting impression either.
    • 71 Metascore
    • 50 Critic Score
    The video-game equivalent of fast food—quick, easy, and disposable. Its main problem is that poor game design choices.
    • 53 Metascore
    • 50 Critic Score
    When met with the game's linear nature and over-reliance on quick-time events, these technical issues tear away at what could have been the perfect tribute to the original film.
    • tbd Metascore
    • 50 Critic Score
    Although it comes wrapped in an attractive package, Monster Blaster just doesn't hold up when compared to other puzzle alternatives, even on iOS.
    • 51 Metascore
    • 50 Critic Score
    A bit too tough for the Dora crowd, too immature for pre-teens, and not interesting enough for adults, Pucca's Kisses Game doesn't really have a built-in audience, despite having some unique gameplay elements.
    • 69 Metascore
    • 50 Critic Score
    While the mini-games are cool, you will sadly spend most of your time fighting to control your drunken gun sight, and practice only yields marginal improvements.
    • 58 Metascore
    • 50 Critic Score
    A frustrating and inconsistent mess that truly disappoints. By the time I reached the seventh episode, which degenerates into a needlessly painful time-sink grind to upgrade Edward with "spectral vision" points, the few things the game had done right had been virtually drowned in a murky sludge of ill-conceived and half-baked failures.
    • 57 Metascore
    • 50 Critic Score
    Although Armageddon’s selection of slick, diabolical hardware is great, using it turns into a fumbling experience. Between multiple foes attacking in every direction and the unintuitive button setup, switching between your weapons is a chore.
    • 62 Metascore
    • 50 Critic Score
    I didn't find myself particularly enthralled with Laevatein -- the dull as dirt presentation did little to augment a game system I often found flawed.
    • 38 Metascore
    • 50 Critic Score
    Most should pass on this one, but if your swimsuit area is specifically turned on by the scantily-clad ladies of DoA, then Paradise's brand of portable soft-porn may just do it for you.
    • 68 Metascore
    • 50 Critic Score
    Regretfully, Army Men RTS’s cleverly conceived combat units and resource system are quickly overrun by deadlier forces: lackluster controls and frustrating gameplay.
    • 58 Metascore
    • 50 Critic Score
    The mediocre graphics do an adequate job of rendering believable jungle environments, but the unattractive artistic style tends to jar with the hardboiled atmosphere. [Dec 2004, p.114]
    • 67 Metascore
    • 50 Critic Score
    The total lack of a cluttered HUD, the animation, and the graphic detail are all good points, but lazy mistakes and no palpable sense of fear make Extermination more annoying than alarming.
    • 51 Metascore
    • 50 Critic Score
    In the end, fans of Tekken will simply ask, "Why?" [Apr 2005, p.80]
    • GamePro
    • 46 Metascore
    • 50 Critic Score
    Greg Hastings Paintball 2 is made for a very specific clientele. But because the video game lacks the excitement of the real thing, it does little to expand interest for the sport outside of its core demographic. If you're someone who owns your own gear and is really into paintball, you'll appreciate having a game dedicated to your sport. Everyone else, however, should save their $20 for something else.
    • 68 Metascore
    • 50 Critic Score
    Fans of the Battle Network series will delight in the further adventures of Lan and Mega Man, but everyone else is warned to stay clear. [Aug 2004, p.78]
    • 66 Metascore
    • 50 Critic Score
    An old-skool movie-based game in the worst way, taking you back to the days when a Hollywood license was a recipe for a giant ball of suck.
    • 56 Metascore
    • 50 Critic Score
    It's barely better than mediocre, and just another game that should be heading to the used shelf in record time. Pick it up on the cheap for a young sibling/nephew/cousin if you do buy it at all.
    • 71 Metascore
    • 50 Critic Score
    This is one of those “look at what we can do with water physics” games, and in that regard, it’s cool—but the standard mission-based gameplay isn’t nearly as deep as the ocean it takes place on.

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