GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 51 Metascore
    • 70 Critic Score
    Warlords useless original version and some odd Achievement quirks (I met the goal for 3 Achievements but never received points for them) take some shine off this updated classic, but for $5 this title is a bargain.
    • 72 Metascore
    • 70 Critic Score
    The PSP version is as good as its console counterparts except for the criminal lack of multiplayer options. If you can stomach the thought of taking on the forces of evil without a human sidekick, then this is definitely a game you should buy.
    • 58 Metascore
    • 70 Critic Score
    Limited button-customization, poor object detection, and sloppy beam-saber execution add to the frustrations. Still, Journey to Jaburo is an enjoyable alternative for fans of giant-robot games.
    • 77 Metascore
    • 70 Critic Score
    Up against such performance powerhouses as "Burnout," "Gran Turismo," and "Midnight Club," it simply can't compete.
    • 82 Metascore
    • 70 Critic Score
    Sonic Rush certainly isn't revolutionary, and it only barely makes use of the touchscreen, but it is a decent distillation of what's kept a sprite-based Sonic alive in the age of textured polygons, as long as you're fine with more of the same.
    • 84 Metascore
    • 70 Critic Score
    Still, aficionados of the Megami Tensei universe will undoubtedly get a kick out of the game's intriguing story and colorful cast while fans of turn-based combat might just find an addicting and innovative adventure - just don't expect an RPG that'll re-invent the wheel.
    • 81 Metascore
    • 70 Critic Score
    You can't help but wonder if the game could have been even better if they had decided to slightly re-design the gameplay for 2D.
    • 78 Metascore
    • 70 Critic Score
    Its sizzling-paced pugilism still favors button-mashing to true skill and finesse, which may or may not frost your Mini-Wheats depending on your taste.
    • 75 Metascore
    • 70 Critic Score
    Comfortable, basic controls make the game widely accessible.
    • 65 Metascore
    • 70 Critic Score
    Any game that kicks off each stage with the phrase “Kick Their Ass!” can’t be all bad, and Gungrave is far from a dog.
    • 77 Metascore
    • 70 Critic Score
    This is no sim by any stretch, even with the new Franchise mode. Still, it is a decent game of belligerent baseball with mindless fun and laughs for anybody looking to play two - whether that's a doubleheader or just a deuce of innings. [July 2004, p.96]
    • 81 Metascore
    • 70 Critic Score
    Battleheart is beautiful, well-designed, and does a great job of scratching my RPG itch. The repetitive grind offered by the battles is unfortunate, but even with a lack of variety it's a great, fairly-priced game.
    • 52 Metascore
    • 70 Critic Score
    The main game alone will keep you busy for several hours. Constantly grinding your ants and hoarding food will give you plenty of time to become familiar with Ant Nation, but will also become tedious.
    • 71 Metascore
    • 70 Critic Score
    As a whole, Karaoke Revolution Country is another solid Konami karaoke package - one morechance to make an absolute fool out of yourself in your own home, especially if you're a country music fan.
    • 63 Metascore
    • 70 Critic Score
    There’s often little tension, making the game feel less like flying in combat and more like running errands.
    • 68 Metascore
    • 70 Critic Score
    While not without value, instead of wrapping up my time in the Capital Wastelands in a nice big irradiated bow, Mothership Zeta just left me wondering how much fun being in space could’ve been.
    • 66 Metascore
    • 70 Critic Score
    What really counts here is the gameplay, and in that sense, Regeneration is a fitting tribute to the films. It's great, gory fun to hack limbs off your Deadite foes, and the targeting and combo system are up to the challenge...even if the camera angles suffer from time to time.
    • 58 Metascore
    • 70 Critic Score
    Tron newcomers probably needn't apply, but those who count the original film among their favorites may want to enter Evolution's grid.
    • 75 Metascore
    • 70 Critic Score
    If you can get your mind past the whole "egg" thing, you'll find this is one of the most structurally sound puzzle games on the GBA so far.
    • 70 Metascore
    • 70 Critic Score
    Even with these minor additions, Modern Hits never really justifies itself as an upgrade from the stellar Guitar Hero On Tour: Decades. Still, any on-the-go rock star is bound to have a blast with the ageless GH gameplay, not to mention the return of plenty of classic characters and brand new venues.
    • 66 Metascore
    • 70 Critic Score
    Gravity Runner has its merits, but its overly-simplified control scheme does it an injustice.
    • 78 Metascore
    • 70 Critic Score
    Unfortunately, the introduction of stuntmen adds even more micromanagement to the already-laborious game.
    • 40 Metascore
    • 70 Critic Score
    The gameplay boils down to a simplistic mix of platform jumping and enemy bashing, with a good dose of item collection thrown in. It won't tax your reflexes or your brain, which is why the game is perfect for younger gamers; players who grew up with the cartoons, as I did, will also experience a nice feeling of nostalgia as they play.
    • 57 Metascore
    • 70 Critic Score
    Too routine to stand out from the crowd--especially for Capcom fighting vets. After a few rounds, you should be more than satisfied.
    • 65 Metascore
    • 70 Critic Score
    The gothic-anime art direction and voice acting are impressively well-done, and although the painfully long load times hinder the general flow of the game-play, the overall game-play, soundtrack, voice acting, and art direction makes up for the technical deficiencies.
    • 78 Metascore
    • 70 Critic Score
    There's enough variation on the genre to keep things interesting, and the execution in terms of graphics and level design is top-notch. The simplified aiming system could be helpful for younger gamers or those looking for less of a challenge.
    • 69 Metascore
    • 70 Critic Score
    Even if the missions are lousy and the combat sucks, there's undeniable appeal in bumping into a real-world actor playing Morpheus or the Architect.
    • 72 Metascore
    • 70 Critic Score
    The PlayStation 2 certainly isn't left wanting for quality role-playing games, so though Tales of Legendia is competent and enjoyable, in the end it simply isn't memorable enough to carve more than a niche.
    • 61 Metascore
    • 70 Critic Score
    The game sadly plays as a barely mediocre firefight.
    • 80 Metascore
    • 70 Critic Score
    If you're looking for a thoughtful, challenging RPG experience, this is a Strange Journey worth taking; those who take issue with the thematic elements, however, might want to go adventuring elsewhere. [March 2010, p.91]
    • GamePro

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