Gameplanet's Scores

  • Games
For 1,394 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1 point higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 New Super Mario Bros. U Deluxe
Score distribution:
1398 game reviews
    • 91 Metascore
    • Critic Score
    All in all, I’m definitely enjoying myself. I’ve long thought of FFXIV as a (if not the) leader in the MMO space and the early signs of Shadowbringers point only to improving this status. There’s just so much to do, and doing it is just the right mix of fun and dopamine-hits that MMO fans look for. As I said at the beginning, it’s too early to score this one yet, but I can already tell it’s highly likely to end up with a number at the top end of the bracket.
    • 84 Metascore
    • Critic Score
    It might be a little overwhelming for series newcomers, but to these people I say: have patience, from what I've seen so far, it'll more than likely be worth it.
    • 83 Metascore
    • 35 Critic Score
    Given the game's simplicity, one can rightly wonder why this title carries a recommended retail price typical of a game stamped with the Nintendo brand. Beat the Beat: Rhythm Paradise makes one thing glaringly obvious: it's time for the Wii U.
    • 77 Metascore
    • Critic Score
    If anyone had any doubt about Capcom's ability to deliver a frame-perfect fighting engine, they can rest assured their fears are without merit. Sure, there will likely be balancing changes once the masses pick apart the V-Gauge and EX bars, but absolutely nothing at all about the feel of the game seemed "off" to this seasoned Street Fighter veteran.
    • 77 Metascore
    • 45 Critic Score
    But all this said, the game is only US $15, and although hugely infuriating at times, still manages to offer up several hours of cerebral entertainment. Bonus points should be awarded if anyone can play the thing through to the end without turning off the background music, which has clearly been lifted from an elevator in a Disney building somewhere, or not pausing to reflect how inappropriate and darkly sadistic it is to caption each death screen with numerically catergorised examples of what deceased children will never experience.
    • 69 Metascore
    • 45 Critic Score
    Beenox is capable of making a decent Spider-Man game – in fact, they have made two already – so the culprit here is surely that this game was rushed out to coincide with the Amazing Spider-Man movie release.
    • 68 Metascore
    • 45 Critic Score
    If EA plans to get a firm share of the Kinect exercise market they'll need to invest a bit more time in creating a more user-friendly experience.
    • 68 Metascore
    • 40 Critic Score
    Deadlight could have been something great. Unfortunately, it's as mindless as the zombies it features.
    • 67 Metascore
    • 45 Critic Score
    Bland visuals, rehashed game play, and constant bugs and minor irritations completely overshadow the core Heroes experience. These criticisms, along with the game's complete lack of new ideas, makes it the weakest entry in the long running series. Might & Magic: Heroes VII is best avoided and forgotten.
    • 67 Metascore
    • 40 Critic Score
    Travis Strikes Again: No More Heroes is a maddeningly repetitive experience and should be avoided at all costs.
    • 64 Metascore
    • 40 Critic Score
    Ancestors: The Humankind Odyssey is a wonderful idea that fails to deliver on almost every level. While it can be breath-taking to look at, it is a tedious chore and needlessly unforgiving. I applaud Patrice Désilets and his team for attempting something new and fresh, but great ideas alone do not make for great games.
    • 63 Metascore
    • 40 Critic Score
    Ever wanted to wave your arms around to the polyphonic ringtones on your phone? Me neither. Welcome to the world of Wii Music.
    • 63 Metascore
    • 45 Critic Score
    Front Mission Evolved is at its core an uninspired third-person mech fighter that throws out the tenets of the series, a move that may turn off long time players. Mech fans will find it lukewarm at best and the rest of us are left to wonder just who the game will appeal to.
    • 63 Metascore
    • 45 Critic Score
    Gearbox have gone slightly astray with this DLC, it's certainly not on the same level as their previous effort.
    • 63 Metascore
    • 40 Critic Score
    There are hints of a great game buried under the decaying leviathan that is Call of Cthulhu, but they are interspersed with the detritus of too many disparate or poorly executed ideas that those hints feel more like broken promises than unrealized ones.
    • 62 Metascore
    • 40 Critic Score
    By taking elements of iconic 90’s horror staples, Invader Studios have resurrected a Frankensteined horror experience that is far less than it’s borrowed parts. From the glacial pacing to the ponderous in-game action Daymare 1998 rather than invoking terror instead delivers tedium.
    • 62 Metascore
    • 40 Critic Score
    Agents of Mayhem fails as caretaker of the Saints Row dildo-torch, with passable gameplay and characters the only vague upsides in its a repetitive, bug-ridden sandbox.
    • 62 Metascore
    • 40 Critic Score
    Kane & Lynch 2: Dog Days is a formulaic third-person co-op shooter that fails to meet the grade. Where the game does try to be different, it frustrates gameplay and pulls the uniform score downward.
    • 61 Metascore
    • 45 Critic Score
    War in the North, by being a blunt object of a hack-and-slash game with a facile story and an aversion to genuine characterisation, adds itself to the long list of Lord of the Rings games that just aren't Lord of the Rings games.
    • 61 Metascore
    • 45 Critic Score
    Bland and unpolished, The Dark Eye: Demonicon is a generic and mediocre action role playing game that fails to fully embrace its source material, and therefore will ultimately leave the player unengaged and unfulfilled.
    • 61 Metascore
    • 40 Critic Score
    Wario's hyperactive pace has been excised and his games expanded, which only highlights the dearth of compelling gameplay therein. A thin offering whatever the price, Game & Wario will only appeal to those with anterograde amnesia, and Pictionary fans.
    • 60 Metascore
    • 45 Critic Score
    War Chest is an incredible disappointment given the strength of the series to this point, and the exciting licences within.
    • 60 Metascore
    • 45 Critic Score
    Ryse definitely looks the part, but the gameplay simply isn't up to scratch. It feels unfinished, or like a hardcore title whose mechanics have been dramatically simplified for the Xbox One TV crowd. Thumb down.
    • 60 Metascore
    • 40 Critic Score
    An also-ran in a stacked genre that somehow further lowers the stock of the most overused enemy type of the past decade, All Zombies Must Die! makes both a bad case for its title and as a game in general.
    • 60 Metascore
    • 45 Critic Score
    A tedious and somewhat repetitive brain training game. Interesting and exciting GUI but the content really feels like a let down.
    • 59 Metascore
    • 45 Critic Score
    Mars: War Logs has big ambitions, but it feels like it was rushed out the door – perhaps due to budgetary constraints. The makings of an impressive game are here, unfortunately it just doesn't hold together particularly well.
    • 59 Metascore
    • 40 Critic Score
    MXGP 2 is a great example of how to take promising ideas, and then squander them all with terrible execution. There’s a decent motocross game in here somewhere, but it’s buried by technical issues like a fallen rider under mud.
    • 58 Metascore
    • 45 Critic Score
    1954 Alcatraz fails to deliver. There is a lot to like, the narrative and setting are exceptional, but the constant shortcomings of almost every other aspect of the game quickly saps enjoyment and replaces it with frustration and disappointment.
    • 58 Metascore
    • 40 Critic Score
    If the Lost Planet series still had any devotees, they'd probably be disappointed by this third installment's padded and passionless offering.
    • 57 Metascore
    • 40 Critic Score
    Armikrog is a game that has had obvious care and exacting attention given to its visual design and animation… at the expense of almost everything else. A bland and woefully short game with asinine puzzles and an unresponsive interface, it’s beautiful but that's about it.

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