GameNow's Scores

  • Games
For 443 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Sims Bustin' Out
Lowest review score: 0 Britney's Dance Beat
Score distribution:
  1. Negative: 64 out of 443
443 game reviews
    • 79 Metascore
    • 75 Critic Score
    Once you get bored with the combat, Lament of Innocence will get pretty tedious. But luckily, the combat is pretty cool. [Dec 2003, p.52]
    • GameNow
    • 59 Metascore
    • 67 Critic Score
    Slick enough to make wading through oceans of thugs, robots, and enemy ninjas a pleasure. [Nov 2003, p.46]
    • 73 Metascore
    • 33 Critic Score
    You practically need a magnifying glass to spot your tiny units on the map. [Jan 2004, p.67]
    • GameNow
    • 94 Metascore
    • 100 Critic Score
    Pretty much perfect... The whole thing is designed to make you want to play more. [Grade = A+; Nov 2003, p.68]
    • 88 Metascore
    • 100 Critic Score
    The battles are as chaotic and dynamic as "Halo's," but they're in the air... A must-play game. [Jan 2004, p.64]
    • GameNow
    • 66 Metascore
    • 16 Critic Score
    A boring, repetitive snoozefest that can't decide if it's for kids or adults. [Jan 2004, p.64]
    • GameNow
    • 56 Metascore
    • 67 Critic Score
    A smooth, polished game, and it's a lot of fun to play, especially for hardcore Turtles fans. It's just not very complex, and it's not all that long.
    • 93 Metascore
    • 100 Critic Score
    This third game in the snowboarding series features a complete overhaul, dropping the whole race-circuit idea and taking a more open-ended, Grand Theft Auto–like approach to snowboard competition. [Grade = A+]
    • 51 Metascore
    • 67 Critic Score
    Story aside, there's some pretty decent action here. [Dec 2003, p.54]
    • GameNow
    • 52 Metascore
    • 67 Critic Score
    Story aside, there's some pretty decent action here. Gameplay includes straight-up action, light puzzle solving, and fast-paced racing. The variety keeps things fresh and ensures you won't become bored.
    • 92 Metascore
    • 100 Critic Score
    This third game in the snowboarding series features a complete overhaul, dropping the whole race-circuit idea and taking a more open-ended, Grand Theft Auto–like approach to snowboard competition.
    • 92 Metascore
    • 100 Critic Score
    This third game in the snowboarding series features a complete overhaul, dropping the whole race-circuit idea and taking a more open-ended, Grand Theft Auto–like approach to snowboard competition.
    • 68 Metascore
    • 67 Critic Score
    Patience is required to get through this game. [Jan 2004, p.60]
    • GameNow
    • 79 Metascore
    • 75 Critic Score
    About as challenging as a wordsearch, but still fun for on-the-go gaming. [Jan 2003, p.48]
    • GameNow
    • 75 Metascore
    • 67 Critic Score
    Have you ever played the classic arcade game Robotron 2084? Imagine a crappier version of it in 3D with horrible controls. That's what the on-foot missions of Rebel Strike are like.
    • 58 Metascore
    • 58 Critic Score
    Right away, you'll notice that the camera just doesn't work very well.. Promising but poorly designed 3D levels drag down the fun. [Nov. 2003, p.51]
    • GameNow
    • 87 Metascore
    • 100 Critic Score
    The most inventive, entertaining action-platform set pieces I've ever seen in a 3D world... One of the best games of 2003. [Nov 2003, p.50]
    • GameNow
    • 86 Metascore
    • 75 Critic Score
    It would have been nice for Rockstar to learn from past mistakes instead of rehashing them. Still, no other game on any platform better mimics the look and feel of Hong Kong action films.
    • 81 Metascore
    • 91 Critic Score
    Just what I want to see happen to the Mega Man series - classic gameplay with extra enhancements for more depth, Zero 2 is a fantastic step in the right direction. [Nov 2003, p.70]
    • GameNow
    • 63 Metascore
    • 50 Critic Score
    A mixed bag, providing plenty of fun action, along with some aggravation. [Nov 2003, p.60]
    • GameNow
    • 71 Metascore
    • 50 Critic Score
    This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. Next, please.
    • 68 Metascore
    • 50 Critic Score
    Mediocre on all fronts....This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. [Nov 2003, p.60]
    • GameNow
    • 61 Metascore
    • 83 Critic Score
    The real fun began when I grabbed a few friends and switched from the main Air Ride to the Top Ride and City Trial modes. [Nov 2003, p.66]
    • GameNow
    • 48 Metascore
    • 16 Critic Score
    What could have been an exciting and graceful fighting system instead feels dull and stilted. [Nov 2003, p.51]
    • GameNow
    • 93 Metascore
    • 100 Critic Score
    The graphical style is truly innovative, something I haven't been able to say about a game in a long time - it truly looks like a manga come to life. [Oct 2003, p.47]
    • 81 Metascore
    • 67 Critic Score
    The game is awfully short (it takes only six to seven hours to complete), and the multiplayer does little to extend its replay value. [Oct 2003, p.63]
    • GameNow
    • 83 Metascore
    • 58 Critic Score
    Co-op mode didn't make the cut. This was one feature that kept the repetitive level design from showing its ugly face - between those great, open terrain stages are lots of boring back-and-forth mazes.
    • 59 Metascore
    • 83 Critic Score
    If you like strategy, but don't want something super hardcore (like say "Dynasty Tactics 2"), this is your game. [Nov 2003, p.53]
    • GameNow
    • 79 Metascore
    • 83 Critic Score
    One thing I'm wishing for more of in Hitz is crazier hitting, fighting, and commentary. [Oct 2003, p.62]
    • GameNow
    • 78 Metascore
    • 83 Critic Score
    More than any strategy game I've played, DT2 forces you to think five moves ahead at all times. [Nov 2003, p.52]
    • GameNow

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