GameNow's Scores

  • Games
For 443 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Sims Bustin' Out
Lowest review score: 0 Britney's Dance Beat
Score distribution:
  1. Negative: 64 out of 443
443 game reviews
    • 61 Metascore
    • 42 Critic Score
    Most combos can be executed by repeatedly pressing either Punch or Kick, and special moves are ridiculously simply to perform. [July 2003, p.62]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    The games (more than 200 total) are extraordinarily simple yet extremely fun... Wario Ware is so good, I get giddy just thinking about it. [June 2003, p.46]
    • GameNow
    • 70 Metascore
    • 91 Critic Score
    All four games in this collection are almost arcade perfect and run supersmoothly. [May 2003, p.40]
    • GameNow
    • 87 Metascore
    • 91 Critic Score
    This baby runs like a dream over the Xbox's cable modem. [July 2003, p.61]
    • 68 Metascore
    • 58 Critic Score
    This game has an innovative battle system, but it's not much fun. [June 2003, p.40]
    • GameNow
    • 55 Metascore
    • 25 Critic Score
    A plodding, tiresome bore. [July 2003, p.59]
    • GameNow
    • 81 Metascore
    • 58 Critic Score
    There's no sense of accomplishment on any grand scale. So it seems, in fact, that you're fighting for nothing; hence, there's no real story... It becomes tiresome rather quickly. [Aug 2003, p.38]
    • GameNow
    • 63 Metascore
    • 42 Critic Score
    The game's one saving grace is the hand-to-hand fighting. It feels good to beat the crap out of people, straight up. [Aug 2003, p.27]
    • GameNow
    • 79 Metascore
    • 100 Critic Score
    Probably the funniest new feature is the obsessed fan, who will pop up if you're not paying enough attention to your other fans... One of the best expansion packs. [Aug 2003, p.39]
    • GameNow
    • 94 Metascore
    • 100 Critic Score
    Nearly impossible to put down. [Aug 2003, p.37]
    • GameNow
    • 63 Metascore
    • 75 Critic Score
    While Nemo is a short game overall, most of the levels are pretty fun, and I found myself repeating them to beat my playtimes and to win starfish, which open up minigames and concept art. [Aug 2003, p.29]
    • GameNow
    • 49 Metascore
    • 25 Critic Score
    Don't waste your money. Wacky Worlds offers very little new to the RollerCoaster Tycoon franchise, and it's simply not worth your time. [Aug 2003, p.39]
    • GameNow
    • 76 Metascore
    • 83 Critic Score
    The cliffhanger ending is mind-bendingly cool. [June 2003, p.51]
    • GameNow
    • 79 Metascore
    • 83 Critic Score
    A fun game that's worth playing, whether you download it for free or buy it. [July 2003, p.63]
    • GameNow
    • 91 Metascore
    • 100 Critic Score
    It's the closest a GBA Castlevania adventure has come to achieving "Symphony's" level of atmosphere, and it has a crazy power-up system that makes you want to keep playing and playing and playing. [June 2003, p.43]
    • GameNow
    • 84 Metascore
    • 100 Critic Score
    It's nice to see an enhanced port that exceeds the original PC game in every way... A "Halo" beater? Definitely close - and definitely worth picking up. [July 2003, p.60]
    • 89 Metascore
    • 100 Critic Score
    Addictive, graphically polished, and full of unlockables, NBA Street Vol. 2 is a surefire hit. [May 2003, p.51]
    • GameNow
    • 77 Metascore
    • 75 Critic Score
    The gameplay is really solid. It just doesn't feel like Splinter Cell, so calling it that seems a little misleading. [June 2003, p.42]
    • GameNow
    • 58 Metascore
    • 25 Critic Score
    The combo-heavy action sequences are tedious, the stealth controls are sloppy. [June 2003, p.54]
    • GameNow
    • 83 Metascore
    • 100 Critic Score
    Voice chat makes this the best version of PSO by far. [July 2003, p.61]
    • GameNow
    • 85 Metascore
    • 100 Critic Score
    Ikaruga owns you. It's hard as heck, but it's also a pleasure to play and watch. Don't wuss out; play it. [May 2003, p.41]
    • GameNow
    • 86 Metascore
    • 83 Critic Score
    The brain teasers are deviously well designed and they are perfectly suited for a portable adventure. [May 2003, p.37]
    • GameNow
    • 69 Metascore
    • 75 Critic Score
    A standard 2D fighting game - not as deep or involved as your typical Capcom fighter - but it's still fun to play. [May 2003, p.45]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    Cooler still, you can fire a weapon called a sticky bomb that plants itself on a wall and detonates when you hit your GBA's A button. [June 2003, p.42]
    • GameNow
    • 85 Metascore
    • 67 Critic Score
    One thing about the game will really piss you off, though, and that's the difficulty. In plain English, the A.I. is freaking brutal, and if you make one mistake in most courses, you may as well restart the race. [June 2003, p.52]
    • GameNow
    • 48 Metascore
    • 0 Critic Score
    The whole thing is so choppy, it's almost impossible to play... A total mess. [May 2003, p.41]
    • GameNow
    • 55 Metascore
    • 58 Critic Score
    Why port a PS2 title that wasn't very good? It's like re-releasing "Cool As Ice" in theaters - no thanks. [June 2003, p.56]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    Everything about it is totally right: The A.I. is brilliant, the graphics are hot, and the game modes are fresh and original. [June 2003, p.40]
    • GameNow
    • 89 Metascore
    • 100 Critic Score
    It's an uncomfortably tense, uncannily realistic stealth game that's arguably better than "Metal Gear Solid 2." [May 2003, p.47]
    • GameNow
    • 79 Metascore
    • 75 Critic Score
    From a collector's vantage point, this disk is indispensible. [Apr 2003, p.46]
    • GameNow

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