GameNow's Scores
- Games
For 443 reviews, this publication has graded:
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56% higher than the average critic
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2% same as the average critic
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42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | The Sims Bustin' Out | |
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| Lowest review score: | Britney's Dance Beat |
Score distribution:
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Positive: 275 out of 443
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Mixed: 104 out of 443
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Negative: 64 out of 443
443
game
reviews
- By Date
- By Critic Score
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- GameNow
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Superior to other college games and a lot of fun to play. [Jan 2004, p.63]- GameNow
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The innovative platform elements, brutal combat, and puzzle-solving are a thrill for the soul. [Jan 2004, p.58]- GameNow
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Next to "Halo," there's no Xbox FPS that tells a better story or offers more play time for the solo gamer. [Jan 2003, p.58]- GameNow
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Old-school gamers will love G&W Gallery 4, as will anyone who's up for a pure, simple challenge. [Jan 2003, p.65]- GameNow
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I wish I had played [it] before I played "Gallop Racer." In almost every regard, G1 is a superior product with much more depth and sophistication. [July 2003, p.59]- GameNow
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I figured there was no way that the gameplay could be as good as the graphics. It didn't take long for BG to prove me wrong. [August 2002, p.52]- GameNow
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This control's like my cousin Rocko's deodorant. Sometimes it's on, sometimes it's not. [June 2002, p.67]- GameNow
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The game plays out like an extended TV episode in which you have to solve a great mystery - only this mystery gets solved mostly with guns and ammo. [Sept 2003, p.63]- GameNow
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The city in the Glitter Oasis level quickly morphs into barren roads and cliffs, making an initially fun level barren, bleak, and boring. [August 2002, p.48]- GameNow
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It's just too darn short. It's not even as difficult as its PS2 counterpart, so you'll blow through it relatively quickly. [Jan 2003, p.65]- GameNow
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Naval battles are where Pirates shines. The game's ocean settings look spectacular, with some of the most gorgeous graphics on Xbox. [Sept 2003, p.56]- GameNow
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Other than the lackluster practice mode, everything in FIFA 2004 is spot-on.- GameNow
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What I like most about The Hulk is the fact that the Hulk plays the way you'd expect him to. [July 2003, p.53]- GameNow
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Brilliant battle system - arguably one of the finest ever devised. [Apr 2003, p.50]- GameNow
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More than any strategy game I've played, DT2 forces you to think five moves ahead at all times. [Nov 2003, p.52]- GameNow
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Certainly should garner awards for technical achievement. [Dec 2002, p.58]- GameNow
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The brain teasers are deviously well designed and they are perfectly suited for a portable adventure. [May 2003, p.37]- GameNow
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Among the fastest and most intricate 2D fighting games in existence. [Mar 2003, p.48]- GameNow
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Unfortunately, his powers don't keep these areas from being severely linear. But there's enough to do that it stays fresh. [Dec 2003, p.58]- GameNow
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A fun game that's worth playing, whether you download it for free or buy it. [July 2003, p.63]- GameNow
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Games this intense are rare, and DMC2's minor flaws are well worth dealing with. [Mar 2003, p.45]- GameNow
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Once you begin figuring out the combo system and how to manipulate the dice, Bombastic becomes oddly addictive. [Sept 2003, p.54]- GameNow
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A really good game, despite the fact that Mickey Mouse is the main character. I just wish it was longer.[Oct 2003, p.52]- GameNow
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A standard 2D fighting game - not as deep or involved as your typical Capcom fighter - but it's still fun to play. [May 2003, p.45]- GameNow
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Has great graphics, but is painfully low on actual gameplay. [Mar 2003, p.52]- GameNow
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As a clone, this game comes far closer to its inspiration (in terms of quality and entertainment value) than any of the other wannabes on the market. [August 2002, p.40]- GameNow
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While Disgaea sure isn't as elegant and polished a game as "FFTA," it's definitely fun. [Oct 2003, p.58]- GameNow
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My biggest beef with Wario World is that it's over too quickly... If you love looking for secrets, though, Wario World is a great diversion. [July 2003, p.47]- GameNow
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It's all about the weapons... And they're all pretty rad. [Feb 2003, p.48]- GameNow
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My only dis (negative comment) goes to the control and camera, which are both kinda whack (somewhat sluggish), and Timmy's all Fat Albert, yo (moves like a sack of bricks). [Jan 2004, p.50]- GameNow
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It would have been nice for Rockstar to learn from past mistakes instead of rehashing them. Still, no other game on any platform better mimics the look and feel of Hong Kong action films.- GameNow
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Still, if you're like me, you'll find yourself living with these problems just because of Auto Modellista's solid online aspects, and right now, that's what every online racing fan needs. [June 2003, p.48]- GameNow
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It's beautiful, it's fun, and it's hilarious to boot. [Jan 2004, p.59]- GameNow
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Once you get bored with the combat, Lament of Innocence will get pretty tedious. But luckily, the combat is pretty cool. [Dec 2003, p.52]- GameNow
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Our primary gripe against the game, however, is the length: veteran gamers will be able to beat it in a matter of hours. [June 2002, p.88]- GameNow
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Good, but not the revolution its PC sibling was. [Mar 2003, p.44]- GameNow
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Players will come to love the game's fine grappling and reversal system. [Nov 2003, p.67]- GameNow
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Sure, its graphics are ugly, but its action is first-rate...It's one of those rare games in which almost everything is destructible. [Jan 2004, p.65]- GameNow
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A console-friendly RTS that delivers lots of tactical action without the headaches of ports like "Commandos 2." [Sept 2003, p.59]- GameNow
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Pretty good, but don't expect a hardcore sim. [May 2003, p.49]- GameNow
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All very clear cut stuff, but simplicity is a big part of the game's appeal. [Sept 2002, p.46]- GameNow
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While its gameplay is neither fantastic nor bad, overall, it's a solid action-RPG that does a great job of capturing the phenomenon on which it's based. [July 2003, p.50]- GameNow
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While Nemo is a short game overall, most of the levels are pretty fun, and I found myself repeating them to beat my playtimes and to win starfish, which open up minigames and concept art. [Aug 2003, p.29]- GameNow
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The random, unavoidable battles also get a bit tedious. [June 2002, p.85]- GameNow
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Biggest letdown: the lack of open worlds to roam and trick around in. [Mar 2003, p.51]- GameNow
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About as challenging as a wordsearch, but still fun for on-the-go gaming. [Jan 2003, p.48]- GameNow
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Easily worth its weight in gold as a multiplayer game, though; the depth of the options available to you are staggering. [Nov 2002, p.70]- GameNow
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You'll definitely get into it if you're into classic shooters, but if you've been reared in the modern era, it may simply be too frustrating. [Jan 2003, p.54]- GameNow
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Cooperation is key. It's easier and faster to do everything with the help of other Sims. [Mar 2003, p.55]- GameNow
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Since it uses the same engine as the GBA "Tony Hawk" games, the skaing and grinding action works very well. [July 2003, p.52]- GameNow
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Forget about the old-school gameplay and squatty heroes of the original games - Twilight features expansive 3D worlds, cool anime-style characters, and radically reworked gameplay. [July 2003, p.57]- GameNow
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The deeper I got into the game, however, the more I began to realize how little has changed in the Pokemon universe. [May 2003, p.39]- GameNow
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My only real complaints are technical: The framerate is often unacceptably choppy and load screens pop up too frequently... Still one of PS2's best adventure games. [Dec 2003, p.64]- GameNow
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Hardcore DDR fans will see the flaws, but DDRMAX2 is still a blast. [Nov 2003, p.52]- GameNow
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Are you into horse racing? OK, then you'll absolutely go giddyap over GR03. Are you into racing games in general? Then you ought to give GR03 a test ride. [June 2003, p.50]- GameNow
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Microsoft might be on its way to a formidable basketball franchise. [Jan 2004, p.63]- GameNow
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There's an awful lot to play through, and regardless of any quirks, the thing caused me to have a damn good time whenever I picked up the joypad. [Jan 2003, p.46]- GameNow
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Creepier than any of the earlier games, and as an exercise in horror, it's terrific. Just get ready for a high frustration factor. [Jan 2003, p.60]- GameNow
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The gameplay is really solid. It just doesn't feel like Splinter Cell, so calling it that seems a little misleading. [June 2003, p.42]- GameNow
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A pretty fun game, but it essentially ends ujp being more of the same. [Jan 2003, p.67]- GameNow
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Older Pokémon fans will become bored right away, but younger ones will have a blast.- GameNow
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My biggest beef with the game is that it never really feels like your hits are connecting. [Dec 2002, p.64]- GameNow
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Blasting out of barrels, hopping onto the backs of wild animals, and swinging from vines never gets old. [July 2003, p.52]- GameNow
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If only Ride Gone Wild was online this year, I'd be even more impressed. [Oct 2003, p.60]- GameNow
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Might not bring much new to the table (aside from its gorgeous cel-shaded graphics), but it's such a stellar example of this traditional style of RPG'ing that it's worth a look. [Nov 2002, p.74]- GameNow
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From a collector's vantage point, this disk is indispensible. [Apr 2003, p.46]- GameNow
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A smooth, polished game, and it's a lot of fun to play, especially for hardcore Turtles fans. It's just not very complex, and it's not all that long.- GameNow
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Hardcore Sega fans will love it, but casual gamers will most likely become bored. If you love weird Japanese games, however, give me a try. [Aug 2003, p.29]- GameNow
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Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]- GameNow
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A great collection of classics, but not inventive enough to win over non-puzzle fans. [July 2003, p.49]- GameNow
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What ultimately brings Godzilla: DAMM down is its repetitious nature...Regardless, hardcore Godzilla fans will eat this up. [Nov 2002, p.78]- GameNow
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The Xbox release is the best of the three console editions by far. [June 2002, p.59]- GameNow
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You'll probably even appreciate its tight gameplay, too, but just be prepared to get real sick of waiting on robots and tanks. [Dec 2002, p.64]- GameNow
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You know what's really weak, though? There are four Turtles—and they're a team, right? But only two heads can play this game simultaneously. I'm sorry, but I can't explain the logic behind that.- GameNow
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Does an admirable job of using the Scooby license to its full potential. [Oct 2003, p.56]- GameNow
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Ultimately entertaining but also jarringly frustrating. [Apr 2003, p.49]- GameNow
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Without the MLS license, it's hard for a casual fan like me to get into. [Mar 2003, p.50]- GameNow
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SNK creates quirky, memorable characters with interesting moves, and KOF 2001 in particular showcases a huge number of these. [Jan 2004, p.58]- GameNow
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There's a lot to like about Transmission, but its difficulty really drags it down. If you can handle it, though, you'll have a good time. [June 2003, p.37]- GameNow
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The man with the lightgun is king, and the man without it is zombie chow. [Dec 2002, p.62]- GameNow
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It's nothing entirely new, but you'll have a good time doing it. [Nov 2002, p.75]- GameNow
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What it lacks in curves and naughty bump-mapping, it makes up for in sheer gameplay. [Sept 2003, p.54]- GameNow
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A really nice looking game, and the environments feel like actual places (as opposed to game levels), so exploring them isn't aways that painful. [June 2003, p.53]- GameNow
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Expect Gladius to suck time in the manner of a Hoover sucking dirt - the turn-based battles are slow and poorly paced, often making a gladiator's life a wearisome one. [Dec 2003, p.66]- GameNow
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Have you ever played the classic arcade game Robotron 2084? Imagine a crappier version of it in 3D with horrible controls. That's what the on-foot missions of Rebel Strike are like.- GameNow
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Building energy for certain basic moves, such as boosting and sending a Bludger, takes too long, which keeps the general gameplay pretty basic for much of the game. [Dec 2003, p.74]- GameNow
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Slick enough to make wading through oceans of thugs, robots, and enemy ninjas a pleasure. [Nov 2003, p.46]- GameNow
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Paying $8.95 per month is a crapload, right? Well, it is, considering what the game doesn't give you - a persistent world (like in "Everquest"), or any sort of ranking system. [Dec 2002, p.74]- GameNow
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The cut-scenes will make you feel seriously embarrassed for the people who wrote them. [Aug 2003, p.32]- GameNow
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