GameNow's Scores
- Games
For 443 reviews, this publication has graded:
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56% higher than the average critic
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2% same as the average critic
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42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | The Sims Bustin' Out | |
|---|---|---|
| Lowest review score: | Britney's Dance Beat |
Score distribution:
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Positive: 275 out of 443
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Mixed: 104 out of 443
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Negative: 64 out of 443
443
game
reviews
- By Date
- By Critic Score
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- Critic Score
The games controls are clunky, the camera is spazzy, and the action stutters like crazy. [May 2003, p.41]- GameNow
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- Critic Score
I was even less impressed by the game's fighting system. There isn't an ounce of technique involved. Just walk up to an enemy and rapidly punch it until it goes down.- GameNow
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- Critic Score
Too short, too straightforward, and too limited to recommend to all but the staunchest snowboarding aficionados. The game can be beaten in two hours on your first go. [Jan 2003, p.49]- GameNow
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- Critic Score
The gameplay is equally unbalanced. Taiketsu's a button masher that requires very little skill. [Jan 2003, p.44]- GameNow
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- Critic Score
Oh, and "thumbs up" to the completely inane grappling system, awkward control, and megabuggy "visuals." [Jan 2004, p.59]- GameNow
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The physics are off, the referee makes questionable calls, the line changes are ridiculous, and the gameplay is too sluggish to be fun. [Jan 2004, p.63]- GameNow
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- Critic Score
First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.- GameNow
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- Critic Score
Anytime there are more than a couple cars onscreen, the game chugs and stutters like crazy. That's unforgivable on hardware this powerful. [Sept 2003, p.60]- GameNow
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- Critic Score
First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.- GameNow
- Read full review
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- Critic Score
First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.- GameNow
- Read full review
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- Critic Score
What a horrible disappointment... Worst of all, BG is a difficult game; I mean, it's hella hard...The first level alone was nearly impossible and there's no training mode! [Jan 2004, p.64]- GameNow
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- Critic Score
You practically need a magnifying glass to spot your tiny units on the map. [Jan 2004, p.67]- GameNow
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A boring, repetitive snoozefest that can't decide if it's for kids or adults. [Jan 2004, p.64]- GameNow
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What could have been an exciting and graceful fighting system instead feels dull and stilted. [Nov 2003, p.51]- GameNow
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Capcom basically flushed our beloved series straight throught its proverbial airlocks and created a blatant and mediocre "Aliens" knockoff. [Oct 2003, p.54]- GameNow
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Tries to capture the excitement and intensity of old-school 2D shooters, but the end product is just a boring hodgepodge of gaming cliches. [Oct 2003, p.49]- GameNow
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While the online component is nice, actual gameplay is where things really fall apart. [Nov 2003, p.53]- GameNow
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What sort of waste of time is this vulgar mediocrity? [Sept 2003, p.55]- GameNow
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Rookies and vets alike will become annoyed at the tiny area of each lake and river they're actually allowed to fish in, as well as the fact that they get absolutely no hints as to where they should cast their lines for the best chance at catching the fish. [Sept 2003, p.56]- GameNow
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- Critic Score
Aside from its lousy story, poorly designed levels, and uninspired character design, Alter Echo does have some good points - tight control, pretty visuals, decent cameras, and smart A.I. [Nov 2003, p.58]- GameNow
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The longer you play, the worse this RPG gets... After a few hours, the hate sets in. [Nov 2003, p.64]- GameNow
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Cheap play mechanics and absurd difficulty level totally sink the experience. [Sept 2003, p.58]- GameNow
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There's almost no sense of strategy once you learn that bum-rushing the opposition is the best (and sometimes only) course of action. [July 2003, p.62]- GameNow
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This game may be deep and technical, but playing it is almost as fun as getting beat up. [Aug 2003, p.34]- GameNow
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The PC version has better visuals, more comfortable control, and fewer bugs. And online patches might stamp out the bugs that do exist. [Sept 2003, p.51]- GameNow
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FMX is crippled by a trick-modifier system that makes big combos too irritating to complete. [Aug 2003, p.34]- GameNow
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The sloppiest major game release I've ever played... an inexcusable mess. [Sept 2003, p.50]- GameNow
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Just an average Resident Evil knockoff with a gimmick. [July 2003, p.58]- GameNow
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This version isn't as good as the original. There's a lot of choppiness going on, most of the lighting effects have been dialed down, and the soundtrack is scratchy and distracting. [June 2003, p.39]- GameNow
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The problem is that the interface used to control the eye is so unintuitive, your invisible assailant will most likely kill you before you can see him get off a shot. [Aug 2003, p.36]- GameNow