Gameliner's Scores

  • Games
For 473 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Halls of Torment
Lowest review score: 30 Extremely Powerful Capybaras
Score distribution:
  1. Negative: 19 out of 473
484 game reviews
    • 70 Metascore
    • 50 Critic Score
    Sniper Elite: Resistance feels more like a DLC for Sniper Elite 5 than a standalone game, with a lackluster story, boring protagonist, and repetitive missions. While the core gameplay remains solid, the game suffers from a lack of variety and innovation, while the challenge is diminished by the lack of enemies. Despite some highlights like the X-Ray Kill-Cam and the addition of propaganda missions, the game’s value is better suited for Game Pass rather than a full purchase.
    • 68 Metascore
    • 50 Critic Score
    Fairy Tail 2 is a fan-service title that offers the conclusion fans have been waiting for, but the repetitive battles and lack of depth make it feel shallow. Despite a decent story, it fails to match the immersion and excitement of other anime games like Naruto and DBZ.
    • 63 Metascore
    • 50 Critic Score
    Autopsy Simulator offers a grim and immersive experience that blends realistic autopsy procedures with unsettling horror elements. The game’s detailed mechanics and chilling atmosphere make it a unique entry in the horror genre, though its graphic content and intense themes might not be for everyone. It’s a gripping experience for those with a strong stomach, but not for the faint-hearted.
    • 62 Metascore
    • 50 Critic Score
    Shuffle Tactics is a promising game with a cool style, strong combat, and plenty of room to shape your own playstyle. However, it currently feels unfinished, with non-functioning buttons and poor controller support making it feel more like an early test build than a full release. There’s fun to be had for those who can look past the rough edges, but if you’re after a polished experience, it might be best to wait a bit longer.
    • 76 Metascore
    • 50 Critic Score
    The core question is whether Super Meat Boy works in 3D, and the short answer is: more often not than it does. While Edmund McMillen’s cult classic spirit isn’t entirely lost, much of what made the original shine fades away, from its blistering pace and tight controls to its compact level design, with 3D proving a poor fit for the formula. In the end, Super Meat Boy 3D isn’t a bad game but an inferior one.
    • 70 Metascore
    • 50 Critic Score
    Rusty Rabbit shows that NITRO PLUS has potential, but the execution sticks to mediocrity. For twenty bucks it’s not a bad deal, but it never really becomes memorable.
    • 70 Metascore
    • 50 Critic Score
    Nicktoons & The Dice of Destiny charms with its nostalgic cast, familiar worlds, and original voice actors, but doesn’t fully deliver on its potential. The lighthearted story works, yet shallow gameplay and technical hiccups hold it back. Fun for younger players or fans eager to revisit favorite characters, but those seeking a deep dungeon crawler or real challenge may be left wanting.
    • 69 Metascore
    • 50 Critic Score
    DALOAR's The Occultist feels like a typical debut project: filled to the brim with a lot of ideas of which a fair amount unfortunately fail to hit the mark. While checking boxes of stereotypical creepy locations and ghoulish encounters, The Occultist rarely impresses in storytelling and character development. The pendulum also feels like it could have done so much more for the gameplay. But hey, at least we got Doug Cockle to grunt you through this 6-hour long experience.
    • 71 Metascore
    • 50 Critic Score
    Just Dance 2025 is once again a solid party game with great music, perfect for a fun night with friends. However, Ubisoft offers little new, aside from a few extra songs. This means that there is no real need to buy this edition for returning players.
    • 75 Metascore
    • 50 Critic Score
    Promise Mascot Agency oozes style and originality but stumbles over its own structure. Only worth checking out if you're into slow-paced stories packed with Japanese weirdness.
    • 73 Metascore
    • 50 Critic Score
    All Will Fall offers a solid foundation for construction fans but feels like an Early Access game due to issues like AI pathing, a clunky camera, and repetitive events. Due to unlockable scenario’s there is progression. However, while there is enough content, the concept lacks depth, with little world-building. Overall, the game can be enjoyable for those who love building but falls short in terms of overall experience.
    • 66 Metascore
    • 50 Critic Score
    Echoes of the End begins with a promising story and stunning environments. The biggest drawback is the sluggish and unresponsive combat, worsened by technical issues and frustrating enemy encounters. Fortunately, that frustration is occasionally interrupted by well-designed puzzles. Myrkur Games had some good ideas for their first title, but they haven’t quite managed to turn them into a solid and enjoyable game yet.
    • 60 Metascore
    • 50 Critic Score
    Drag x Drive showcases the Nintendo Switch 2’s mouse feature but feels more like a gimmick. Fun for a quick play, but its dull design and limited content won’t keep you hooked. Using wheelchair basketball is a smart and fresh touch.
    • 73 Metascore
    • 50 Critic Score
    My enthusiasm for Laysara: Summit Kingdom has dropped, which is disappointing given its strong mountain setting and promising city-builder concept. The gameplay focuses heavily on fulfilling population needs, with limited production chains and objectives, making it feel more like a puzzle game than a strategic builder. The inability to rotate or upgrade buildings, combined with small building radii and no planning system, restricts creativity and player freedom. Although the game is visually appealing and accessible, it quickly becomes repetitive and fails to maintain long-term engagement.
    • 70 Metascore
    • 50 Critic Score
    Knights in Tight Spaces blends tactics and deckbuilding with strategic combat and a unique style. Unfortunately, a clunky UI and unbalanced decks cause frustration. With some tweaks, it could become a classic, but for now, it feels unfinished.
    • 74 Metascore
    • 50 Critic Score
    UMAMI delivers a charming, stress-free puzzle experience with its hand-painted style and warm atmosphere. Its low difficulty keeps it accessible but predictable, making it a cozy pick for casual puzzlers.
    • 55 Metascore
    • 50 Critic Score
    Sugardew Island has the potential to be a cozy farming sim, but its simplistic approach works against it. While the game looks beautiful and plays smoothly, repetitive gameplay and flat NPCs prevent the island from truly coming to life. It’s a relaxing experience for casual players, but seasoned farming sim fans may find it is a missed opportunity.
    • 54 Metascore
    • 50 Critic Score
    Nintendo Switch 2 Welcome Tour feels more like a paid manual than a real game. While it teaches you a thing or two, it simply doesn’t justify the €10 price tag. Only worth a look if you're a tech nerd or waiting for payday.
    • tbd Metascore
    • 50 Critic Score
    Captain Wayne – Vacation Desperation is a breezy blast to play, but it looks rough as hell and lacks even a shred — truly any shred — of professionalism. The gunplay delivers and you can blitz through levels like a bona fide boomer-shooter veteran, yet sparse level design, bargain-bin visuals, and an amateurish story keep your eyebrows raised for all the wrong reasons. There’s clear potential in Ciaran Games, but they may need a stint swabbing the deck before they’re ready to captain a fully realized, cartoon-fueled shooter.
    • 70 Metascore
    • 50 Critic Score
    A.I.L.A. shows that reality can be harsh and the virtual kind even harsher. Even with a solid foundation at their disposal, Pulsatrix unfortunately squanders an otherwise compelling psychological horror experience by dragging it to a sub-par level due to cumbersome combat controls, unintuitive inventory management and infuriating boss levels. A.I.L.A. carries with it the potential to be a decent, good looking psychological horror tale, but the current reality unfortunately tells us otherwise.
    • tbd Metascore
    • 50 Critic Score
    Tour de France 2025 struggles to make cycling engaging as a game, offering long races with limited strategic depth. While elements like aerodynamics and energy management are present, they aren't enough to create a compelling experience. Despite improvements in controls and graphics, the game suffers from bugs, poor animations, repetitive commentary, and low visual variety. The removal of split-screen co-op and controller-only support further narrows its appeal, and the lack of replay value makes it hard to recommend.
    • tbd Metascore
    • 50 Critic Score
    MotoGP 24 for the Nintendo Switch falls short of expectations, with performance issues and compromised visuals detracting from the racing experience. While the core gameplay remains intact, the lack of polish makes it difficult to recommend on this platform. Fans of the series might enjoy it on other consoles, but the Switch version struggles to keep up, missing the mark for an optimal racing experience.
    • 66 Metascore
    • 50 Critic Score
    Harry Potter: Quidditch Champions has solid controls and instantly immerses you in its magical world, but it lacks sufficient content to keep players engaged long-term. With an online player base required and limited team sizes, it risks facing a quick decline similar to other online-only games. At its current price, it may leave players wanting more.
    • 65 Metascore
    • 50 Critic Score
    Gear.Club Unlimited 3 leans almost entirely on its Story Mode, yet even that fails to truly pull you in. Beyond that, frustrations stack up – clunky handling, technical hiccups and rubber banding – though the hub, duels and traffic-filled circuits offer brief flashes of promise. In the end, it falls short of must-have status, and you’re better off firing up GRID Legends instead.
    • 74 Metascore
    • 50 Critic Score
    Although the game looks stunning and has an amazing soundtrack, it falls short in key areas. The story takes a bit too long to get interesting, and despite beautiful environments, there’s little to explore or do beyond collecting items. This underutilizes the potential of the unique world it has.
    • 67 Metascore
    • 50 Critic Score
    AI Limit has a cool Sync system and diverse weapons but falls short in story, level design, and balance. Combat shows promise but suffers from poor timing. Only worth it for die-hard Soulslike fans who can grab it at a discount.
    • tbd Metascore
    • 50 Critic Score
    Service with a Shotgun delivers its charm with a smile, but one tinged with disappointment. While the premise is clever, its visual novel elements fall short — the writing lacks the emotional depth and pacing found in stronger titles. The attempt to mix multiple gameplay systems gives it a unique flavor, yet most of these mechanics are underdeveloped. Still, the personal vision of solo creator Nolyn Vansyckle keeps the game from collapsing entirely; like a quirky shop at the end of the street, it’s pleasant to browse, but ultimately offers little lasting reward.
    • 60 Metascore
    • 50 Critic Score
    Mortal Kombat: Khaos Reigns delivers solid characters like Cyrax, Sektor, and Noob Saibot, along with the usual MK humor and no load times. However, the DLC feels overpriced, offering only two hours of story content for a steep price of fifty euros. While visually impressive and enjoyable for hardcore fans, it’s hard to justify the cost compared to other entertainment options.
    • 67 Metascore
    • 50 Critic Score
    DK Island & Emerald Hunt tries to feel fresh, but mostly comes off as a quick cash grab. Fun for a short while, but the repetition kicks in fast and the fun quickly fades.
    • 76 Metascore
    • 50 Critic Score
    Motorslice shines when it leans into its strengths. Climbing massive machines and slick freerunning feel genuinely great. Unfortunately, clunky combat, unclear design choices and the weird interaction between its main characters drag the experience down. If you can look past the rough edges, there’s a rewarding adventure here, but it’s not without frustration.

Top Trailers