Gameliner's Scores

  • Games
For 468 reviews, this publication has graded:
  • 42% higher than the average critic
  • 5% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metal Gear Solid Delta: Snake Eater
Lowest review score: 30 Extremely Powerful Capybaras
Score distribution:
  1. Negative: 19 out of 468
479 game reviews
    • 72 Metascore
    • 60 Critic Score
    Directive 8020 continues the trend of the earlier Dark Anthology games: entertaining B-horror where you constantly make decisions (sometimes under pressure) that determine whether your characters live or die. At its core, this is still a successful game, with plenty of fun moments, while the clear timeline and the option to rewind to earlier scenes are welcome additions. Yet for me, this is the least memorable entry in the series, as weak dialogue, mediocre performances, and overly frequent stealth sections often undermined the tension and made the formula start to feel worn out.
    • tbd Metascore
    • 60 Critic Score
    In a society where mascot horror seems to be the latest YouTube fad, Dark Pals: The 1st Floor follows suit with a potentially promising, but for now predictable take on the genre. While the mascots themselves show Skunx Games' creativity, the puzzles unfortunately don't. At the moment 'The Only Way Is Up' for the Dark Pals series.
    • 75 Metascore
    • 50 Critic Score
    Everything is Crab is a charming roguelite with a strong visual identity and entertaining early hours, centered around building your own bizarre creature. The mix of evolution, combat, and time pressure creates exciting runs, but is held back by limited variety and strict RNG. Fun in short bursts, but it lacks the depth and freedom to stay engaging long-term.
    • 75 Metascore
    • 70 Critic Score
    NTE: Neverness to Everness delivers a stylish and surprisingly varied gacha experience, packed with activities and strong presentation. While none of its systems truly stand out, the mix of vibes and accessible progression make it easy to sink hours into. The real test will be its long-term support, but for now, NTE has all the ingredients to become a lasting hit.
    • 86 Metascore
    • 70 Critic Score
    Wax Heads is a unique game with a strong love for music and community, where a touching story unfolds slowly and the original gameplay eventually becomes repetitive. Its characters and soundtrack elevate the experience, making it worthwhile for those drawn to atmosphere, music, and storytelling despite some uneven elements.
    • 79 Metascore
    • 50 Critic Score
    Motorslice shines when it leans into its strengths. Climbing massive machines and slick freerunning feel genuinely great. Unfortunately, clunky combat, unclear design choices and the weird interaction between its main characters drag the experience down. If you can look past the rough edges, there’s a rewarding adventure here, but it’s not without frustration.
    • 68 Metascore
    • 60 Critic Score
    Kiln sparks curiosity with its creative concept, unique systems, and that unmistakable Double Fine charm, backed by solid gameplay and appealing visuals. Yet beyond the surface, it quickly loses its grip due to imbalance, a lack of meaningful content, and a focus on live-service over cooperative play. It’s a fine pick for a quick Game Pass try, but ultimately fails to leave a lasting impression.
    • tbd Metascore
    • 70 Critic Score
    Adorable Adventures charms with its adorable protagonist Boris and its unique scent-based gameplay, though it becomes somewhat repetitive and suffers from technical hiccups. Still, it’s an easy recommendation for fans of exploration and anything irresistibly cute.
    • 79 Metascore
    • 70 Critic Score
    Moomintroll: Winter’s Warmth is a charming and atmospheric cozy adventure that beautifully fits the warm, dreamy world of the Moomins. Building on Snufkin: Melody of Moominvalley, it offers improved controls, more gameplay variety, and a stronger story that helps Moomintroll grow as a character. Its wintery atmosphere, gentle humor, and soothing soundtrack make it a delightful escape, while staying true to the franchise’s cozy identity. Though the puzzles are simple and the adventure is fairly short, its charm easily outweighs those minor drawbacks, making it a lovely recommendation for cozy game and Moomin fans alike.
    • 73 Metascore
    • 50 Critic Score
    All Will Fall offers a solid foundation for construction fans but feels like an Early Access game due to issues like AI pathing, a clunky camera, and repetitive events. Due to unlockable scenario’s there is progression. However, while there is enough content, the concept lacks depth, with little world-building. Overall, the game can be enjoyable for those who love building but falls short in terms of overall experience.
    • 75 Metascore
    • 60 Critic Score
    Milestone delivers another solid entry in the franchise with MotoGP 26, though the Italian developer still misses the mark in places. The new rider-based handling system looks more realistic, but barely feels different from previous years. Thanks to all official licenses, this remains the most authentic way to experience a MotoGP season, despite a career mode that still lacks depth.
    • 66 Metascore
    • 60 Critic Score
    Aphelion turned out to be one of those games that I really wanted to love, but unfortunately started to dislike more as time progressed. DON'T NOD's marvelous UE5 showcase and its excellent Interstellar-like soundtrack can only do so much to disguise the flawed climbing and stealth gameplay mechanics.
    • 73 Metascore
    • 60 Critic Score
    Tides of Tomorrow has a strong and original concept that also serves a social purpose. The Story-Link system creates unique moments and gives the sense that you’re part of something bigger, where actions have consequences, even if the impact of your own choices sometimes feels limited and technical flaws and a sparse presentation hold it back from truly excelling. Still, it’s a game that lingers with you, precisely because of the question it leaves behind.
    • 69 Metascore
    • 60 Critic Score
    Last Flag delivers a fresh multiplayer twist with tense matches and a solid presentation, though balance issues linger. Its longevity hinges on the playerbase, and in a 2026 free-to-play landscape, that price tag makes it a risky bet.
    • 76 Metascore
    • 60 Critic Score
    REPLACED is pixel-perfect for players who want to immerse themselves in a rich, atmospheric cyberpunk world, yet Sad Cat Studios pushes it to the brink of being enjoyable. It’s a bit of a shame; REPLACED is only a few tweaks away from greatness, but right now it doesn’t quite get there, with slow pacing, sluggish gameplay, and a narrative that doesn’t always hold up. Add to that a fair number of bugs, from gameplay glitches to progression blockers, and it’s best to wait a few more months before diving into this visually stunning but not yet fully cohesive sidescroller.
    • 74 Metascore
    • 60 Critic Score
    Dosa Divas has a strong heart and delivers a flavorful story, even if the execution doesn’t always land. Its systems work but lack depth, and at around nine hours, it feels a bit short. It's a game that sticks with you for what it aims to be, not for how well it achieves it.
    • 76 Metascore
    • 70 Critic Score
    Minos is an engaging game, offering both accessibility and challenge, with cleverly designed levels that encourage experimentation. Strategically laying paths and equipping them with traps is something to behold. However, the narrative falls flat, some scenarios feel repetitive, and the roguelite system does hurt the overal experience—but if you can overlook these, Minos is a solid Taurus Defense experience.
    • 85 Metascore
    • 70 Critic Score
    Super Mario Bros. Wonder + Meetup in Bellabel Park lands somewhere in the middle. The minigames are fun and polished, but the lack of meaningful singleplayer content makes it feel a bit light. The game is great for co-op chaos on the couch, but solo players may come to find that the offering here is a little too thin.
    • 69 Metascore
    • 50 Critic Score
    DALOAR's The Occultist feels like a typical debut project: filled to the brim with a lot of ideas of which a fair amount unfortunately fail to hit the mark. While checking boxes of stereotypical creepy locations and ghoulish encounters, The Occultist rarely impresses in storytelling and character development. The pendulum also feels like it could have done so much more for the gameplay. But hey, at least we got Doug Cockle to grunt you through this 6-hour long experience.
    • 53 Metascore
    • 50 Critic Score
    What should’ve been a triumphant return for a long-dormant franchise ends up as a disappointing misfire. Legacy of Kain Ascendance shows flashes of promise—strong voice acting, a killer soundtrack, and some fun levels here and there, but they’re buried under clunky controls, odd design choices, and annoying difficulty spikes. Fans deserved better, and the series deserves another shot.
    • 76 Metascore
    • 50 Critic Score
    The core question is whether Super Meat Boy works in 3D, and the short answer is: more often not than it does. While Edmund McMillen’s cult classic spirit isn’t entirely lost, much of what made the original shine fades away, from its blistering pace and tight controls to its compact level design, with 3D proving a poor fit for the formula. In the end, Super Meat Boy 3D isn’t a bad game but an inferior one.
    • 75 Metascore
    • 50 Critic Score
    I appreciate Konami for taking risks on diverse indie projects, but Darwin's Paradox still needs significant work before it becomes truly worthwhile. Its charm and expressive animation can’t mask a shallow, low-impact story, and while flashes of creative mechanics shine through, they’re dragged down by tedious, dull, and occasionally frustrating sections. Ironically, despite its clear potential, Darwin's Paradox ends up feeling like a contradiction of what makes a puzzle platformer genuinely engaging.
    • tbd Metascore
    • 60 Critic Score
    The Seven Deadly Sins: Origin has all the ingredients for a strong anime game, with an engaging story, familiar characters, and an inviting world to explore, especially for fans of the franchise. However, its potential is currently held back by technical issues, clunky mobile-style controls, an unclear UI, and frequent glitches. The gacha system may also not appeal to everyone. As it stands, it’s a promising but rough experience that could grow into something great with updates, making it mainly worth it for dedicated fans for now.
    • 75 Metascore
    • 60 Critic Score
    Mega Man Star Force Legacy Collection is a solid bundle for fans, with enough extras to dive into. Newcomers get a decent introduction, but the repetitive battles and limited variety make it feel monotonous fairly quickly. Enjoyable, but it doesn’t reach the heights of the classic Mega Man(-X) titles.
    • 74 Metascore
    • 70 Critic Score
    Etrange Overlord is a weird one: light on depth, heavy on chaotic fun. Its quirky humor, colorful style, and absurd Japanese flavor carry the experience. Not for everyone, but if you
    • 76 Metascore
    • 70 Critic Score
    If Project Songbird sets out to do one thing, it's pointing out how hard it can be for a developer to please everybody and ultimately end up with a passion project bogged down by undercooked concepts. Conner Rush's love child often teeters between artistically brilliant and genuinely creepy, and mildly disappointing due to frustrating combat/stealth sequences. In the end, going with less could have resulted in so much more.
    • 73 Metascore
    • 60 Critic Score
    MLB The Show 26 only improves on a few fronts, while most of the experience remains largely unchanged from last year. The aging visuals are starting to show, though the gameplay still feels great and the soundtrack once again hits the right notes. Veterans may find little reason to return, but newcomers will still discover a solid baseball sim.
    • 74 Metascore
    • 60 Critic Score
    Homura Hime delivers where it matters most: tight combat, challenging boss fights and a satisfying gameplay loop for action fans. Sadly, everything around it feels underwhelming, with flat characters and uninspired level design. If gameplay is your main draw, there’s still plenty here to enjoy.
    • 65 Metascore
    • 60 Critic Score
    Greedfall 2: The Dying World offers an interesting story and meaningful player choices that encourage multiple playthroughs, though visually it doesn’t quite feel like a true PS5 title. The RPG systems are solid, but the dull and repetitive combat takes away much of the shine. Despite that flaw, there’s still plenty here that will appeal to fans of the first game.
    • 72 Metascore
    • 60 Critic Score
    While John Carpenter's Toxic Commando makes some interesting choices, it never quite stands out as a strong entry in the zombie shooter genre. Drawing on systems familiar from Saber Interactive, the varied arsenal, skill trees, and co-op gameplay can be enjoyable with a full squad, but a dull story, awkward characters, repetitive mission design, and an uninspired semi-open-world structure drag the experience down. There is still some fun to be found, though the genre offers better alternatives with more venom.

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