Gamekult's Scores

  • Games
For 824 reviews, this publication has graded:
  • 6% higher than the average critic
  • 1% same as the average critic
  • 93% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 90 Death Stranding 2: On The Beach
Lowest review score: 10 Duke Nukem: Critical Mass
Score distribution:
824 game reviews
    • 66 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 50 Metascore
    • 50 Critic Score
    With Crossboard 7, Konami brings to Kinect a pleasant riding game, but without any influence.
    • 78 Metascore
    • 50 Critic Score
    The most interesting aspect of this Castlevania-like lies in its unique transformations, bringing a bit of variety to the game. It's cool, but not efficient enough, even for 5 dollars.
    • 63 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 74 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 55 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 62 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 76 Metascore
    • 50 Critic Score
    The game true weakness : only six different sports, and all of them aren't unforgettable.
    • 63 Metascore
    • 50 Critic Score
    Despite some great ideas and undeniable skill in creating a coherent and engaging world, Greedfall: The Dying World will struggle to be the saving grace for Spiders and Nacon. It never truly escapes its major structural shortcomings (which have only worsened since Greedfall). Its utterly forgettable combat (due in large part to its disconcerting simplicity) fails to generate any real enjoyment. The worst part is that it's hard not to see in this sequel (which isn't really one) the skeleton of a good game. There's soul there, at least. But because of its fragmented structure, outdated design choices, and overall flawed presentation, the title chosen for Spiders' latest release might very well end up being sadly prophetic.
    • 70 Metascore
    • 50 Critic Score
    Terminator 2D : No Fate is a splendid 16/32-bits throwback, no doubt, but the very short runtime and lack of T-800 sequences are baffling while advertised modes and alternate scenarios end up very limited in scope. As a result, the 29,99€ price tag is tough to swallow in this economy and roster of regular releases.
    • 63 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 68 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 71 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 69 Metascore
    • 50 Critic Score
    With FIFA 2010 World Cup South Africa on PSP, EA Sports sells a very cheap ticket for South Africa (30€). That’s really the least it can do for this copycat of FIFA 10, itself copy/pasted on the previous one.
    • 75 Metascore
    • 50 Critic Score
    As classic as its predecessor, the third episode of The Black Mirror saga doesn't improve the recipe: mixed atmosphere, flat gameplay and poor ending.
    • 55 Metascore
    • 50 Critic Score
    Raving Rabbids 3D is fun at first, but it fails to entertain in the long run.
    • 79 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 54 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 69 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 68 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 55 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 70 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 82 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 74 Metascore
    • 50 Critic Score
    Despite good level design and gameplay […], the prince of Persia’s new adventures are just a little rehash.
    • 71 Metascore
    • 50 Critic Score
    Towa and the Guardians of the Sacred Tree really does have some strong arguments at the end of its staff. Its duo system allows it to offer both engaging gameplay and enjoyable stories. On top of that, the woodblock print style gives it undeniable charm. And we have to add the developers’ great generosity. On paper, then, there’s no reason to be bored with the new game from Brownies and Bandai Namco. But between theory and practice, there is sometimes a gulf. The beauty of Towa and the Guardians of the Sacred Tree unfortunately fades as the hours go by. It scatters, sometimes loses itself, and leaves us with the impression of gorging on content without managing to fully appreciate it. By trying too hard to be on all fronts, Towa and the Guardians of the Sacred Tree gradually drifts away from the innovative and delightful experience it could have been. The game certainly has potential, but it lacks the guardians to raise it among the sacred games.
    • 68 Metascore
    • 50 Critic Score
    While its effective art direction and rich gameplay are undeniable, Henry Halfhead is an experience that hesitates too much to exploit its ideas, preferring to multiply influences without going there frankly. The result is a nice game, but one that lacks this strong structure both in its rhythm and the use of its mechanics and in terms of story, because of a dispersion that is too noticeable and which prevents it from being truly memorable.
    • 72 Metascore
    • 50 Critic Score
    Quotation forthcoming.

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