GameGrin's Scores

  • Games
For 3,350 reviews, this publication has graded:
  • 51% higher than the average critic
  • 18% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Ninja Gaiden: Ragebound
Lowest review score: 10 FIND ALL
Score distribution:
3353 game reviews
    • 48 Metascore
    • 40 Critic Score
    Deceit 2 takes away a lot of the positives the game had and feels like a standard social deduction game that doesn’t have anything unique to it. There isn’t any reason to play it instead of just playing the original.
    • tbd Metascore
    • 40 Critic Score
    Sheba: A New Dawn is a fine game, but it lacks details in explanations and guidance and makes some less-than-fun design decisions. You will need a guide to get through this game, and that just isn’t fair.
    • 66 Metascore
    • 40 Critic Score
    Fairy Tail is a rushed spinoff that rarely has an ounce of the energy shown in its source material. It’s more ambitious than many other anime games, but the execution is severely lacking. So much so that, if Fairy Tail was just another cookie-cutter arena fighter instead, it probably would have been a better game.
    • 54 Metascore
    • 40 Critic Score
    Poor AI severely limits the immersion of the game, rather sadistic and somewhat irritating main characters don’t make it any easier to play either.
    • 62 Metascore
    • 40 Critic Score
    Challenging but never as enjoyable as it could have. Battle Worlds: Kronos has fun moments, but many will find the difficulty curve far too frustrating. Poor console optimization means progression is often limited by a lack intuitive movement controls. This is for the hardcore strategy fans only.
    • tbd Metascore
    • 40 Critic Score
    A pale imitation of what inspired it, with unpredictable, unwieldy mechanics and the appearance of low production value.
    • 44 Metascore
    • 40 Critic Score
    Jumanji: The Curse Returns isn't a broken game; it just felt overly repetitive, short, and not very fun. It's too bad that it didn't make the game require more strategy because it could have been much more intriguing.
    • tbd Metascore
    • 40 Critic Score
    Cubic Odyssey tried to reach for the stars, but ultimately, it fell flat. With limited action and a lot of grinding, there’s very little to actually do in what should be an expansive galaxy.
    • 49 Metascore
    • 40 Critic Score
    It can still look visually striking when viewed from a distance while its audio design, with a brooding electronic score, can also be wonderfully atmospheric. Sadly, it’s not enough to salvage a wholly disappointing experience that never reaches the lofty heights it begins with.
    • 64 Metascore
    • 40 Critic Score
    Missed opportunities wrapped up in a vaguely scary hellraiser-esque skin. Avoid it, unless you like frustration.
    • tbd Metascore
    • 40 Critic Score
    Isekaing: From Zero to Zero is a unique game that uses humour to move the plot along but falls flat and feels offensive when it’s trying to be funny.
    • 44 Metascore
    • 40 Critic Score
    The Uncertain: Light at the End is a game that interweaves everything through its narrative. Sadly, that narrative is frustratingly tedious, meaning the rest of the game’s building blocks fall apart without a strong base.
    • 40 Metascore
    • 40 Critic Score
    The Cleaner continues to punish you for not adhering to the pace it’s trying to dictate to you, a pace that it proudly preaches but makes little effort in practicing.
    • 70 Metascore
    • 40 Critic Score
    If you’re a die-hard fan of Deadlight, then you probably don’t even need to read a review to know whether or not to buy it, you’ll just do it anyway. For everyone else, this is an average game that has been surpassed in the years since it came out. There are far better 2D platformers available. You can give this one a miss.
    • 59 Metascore
    • 40 Critic Score
    Summer In Mara is a beautiful yet frustrating effort that fails to live up to its massive potential. Despite its masterful storytelling, Chibig fills the game’s remaining hours with repetitive fetch quests and an empty world not worth exploring. It makes me sad but for the wrong reasons.
    • 47 Metascore
    • 40 Critic Score
    Undercooked in all the key places, Agony is just a 10 hour trip through increasingly edgy content that isn't actually fun to play.
    • tbd Metascore
    • 40 Critic Score
    It doesn’t instinctively do anything wrong, but the game is too simple and is missing too many additions that other videogames would consider standard and basic, like audio itself. There’s too much lacking inside the game to warrant a recommendation for anything more than a quick play.
    • tbd Metascore
    • 40 Critic Score
    Yes, having poo for a weapon is mildly amusing, but when there’s not that much substance to the game, the joke wears thin quicker than it ought to. It’ll be fun at a party after a few beers for an hour or two, but this isn’t a contender for the next big esport.
    • 71 Metascore
    • 40 Critic Score
    Pumpkin Jack is overall an alright game. Every aspect added to it wasn’t deepening the depths of the ocean, but rather lengthening the size of the kiddie pool. Many things were added, but it felt like an attempt to hide its lack of depth because of the terrible implementation.
    • 56 Metascore
    • 40 Critic Score
    The art was fairly pleasant and vividly detailed. I enjoyed looking at the scenery and characters as they were drawn well. But with the horribly painful interactions and long drawn out scenes of nothing that I had to force myself to get through, the art just didn’t make up for it.
    • tbd Metascore
    • 40 Critic Score
    Deadly Rain just doesn’t do enough to separate itself from Call of Duty: Zombies. It’s fine for what it is, but there isn’t much incentive to buy this game.
    • tbd Metascore
    • 40 Critic Score
    Whilst there is an undeniable charm to Build Lands, it’s quickly lost thanks to the repetitive nature of the prebuilt levels and occasional issues when creating your own island.
    • 60 Metascore
    • 40 Critic Score
    Antro is a good soundtrack full of Spanish artists you should try out… that comes with a free game. Its message, while important, is played out like a song on repeat, and there isn’t much more substance past that. Just go get the OST.
    • 54 Metascore
    • 40 Critic Score
    The Last Oricru can be terrible in some parts, but when it's good, it's delightful — though, I can't recommend it outside of its co-op elements, and I'd avoid it as a single-player title overall.
    • tbd Metascore
    • 40 Critic Score
    A great tutorial and scenario mode with a great aesthetic and attention to detail, let down by graphical issues and poor implementation of standard chess notation.
    • tbd Metascore
    • 40 Critic Score
    The connecting of cards was rather fluid and the explosions worked like they said they would. I was a little confused on the points system, but I didn’t care enough to investigate further. Other then that the game ran great. Which is terrible simply because I can’t give a worse rating. That’s really all I looked forward to which may sound petty, but remember kids! I’m not the one who made Didgery. I’m just the sucker who has to talk about it.
    • 68 Metascore
    • 40 Critic Score
    MotoGP 17 is, all in all, the choice motorcycle racer for fans. Unfortunately, this is due to a lack of options rather than anything else.
    • 72 Metascore
    • 40 Critic Score
    Book of Demons is hard to recommend to either casual and hardcore players. Instead of being a simpler dungeon crawling experience that newcomers could enjoy, it’s instead bland and unintuitive. You’re better off trying out already established ARPGs, while waiting for the upcoming releases of Diablo IV and Torchlight III that are looking to offer far more interesting gameplay.
    • tbd Metascore
    • 40 Critic Score
    Surprisingly complex maths equations paired with a ticking timer might have been the single deterring factor in Tales of Mathasia if it wasn’t for the consistently wrong English and shoddy proofreading throughout an educational title.
    • 70 Metascore
    • 40 Critic Score
    No Straight Roads is a videogame first and foremost; and by videogame standards, this was a poor effort for such wasted potential.

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