GameFront's Scores

  • Games
For 185 reviews, this publication has graded:
  • 59% higher than the average critic
  • 2% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.3 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 95 Dark Souls II
Lowest review score: 21 Citadels
Score distribution:
  1. Negative: 9 out of 185
185 game reviews
    • 63 Metascore
    • 65 Critic Score
    For the $20 price of entry, The Dark Below provides some quality skirmishes and will keep players busy for hours, if that’s how you measure value.
    • 63 Metascore
    • 70 Critic Score
    While Chapter 2 might have its pacing issues, it accomplishes one thing beautifully: it leaves you wanting more, and it deftly raises new questions about the mystery just as it’s answering old ones.
    • 63 Metascore
    • 80 Critic Score
    That kind of consistent progression and steady experiential learning is the crux of the game and it’s here in spades. While not quite as good as the truly exceptional TD games I’ve found online in years past, but Defense Technica definitely worth its budget price.
    • 62 Metascore
    • 60 Critic Score
    Ignoring the visuals, it is an inferior product in every way compared to last year’s WWE 2K14, and even WWE 13 from the year before that. WWE 2K15 ofers fewer wrestlers, match types and creative options, a weaker story mode, and the same core gameplay that, honestly, is starting to feel a little stale.
    • 61 Metascore
    • 65 Critic Score
    There’s a B movie in Dead Island: Riptide that entertains in that laughable B-movie sort of way: that “don’t take it so seriously, characters so bad they’re good, what ridiculous thing might happen next” sort of way. But like the B horror genre itself, Riptide can’t stand on that appeal forever. Eventually, the endless zombie head-crushing just isn’t entertaining anymore.
    • 60 Metascore
    • 60 Critic Score
    Ryse has the look and feel of a stellar AAA action game, and it even has the makings of a combat system that can be positively compared to the highly regarded Batman games. Unfortunately that combat system remains underdeveloped as the game goes on, and as a result, the game becomes a repetitive trudge through its brief 6 hour campaign.
    • 60 Metascore
    • 62 Critic Score
    Other rickety spots aside, How To Survive’s biggest issue is that it doesn’t do enough to keep you engaged across its short, repetitive campaign.
    • 59 Metascore
    • 65 Critic Score
    There’s a great game hidden somewhere in the shadows of Contrast, and every now and then you see brief glimpses of that potential brilliance. But one can’t help but feel like the game either ran out of time or ran out of ideas.
    • 59 Metascore
    • 55 Critic Score
    There’s a fun game to be had with the right mix of these elements — ghosts, crime-solving, a troubled cop and a serial killer — but Murdered: Soul Suspect just isn’t really it.
    • 58 Metascore
    • 63 Critic Score
    At its heart, Space Hulk is still a classic board game highly recommended by a legion of fans and well worth playing, but this adaptation is littered with thorny little issues, from superficial graphical glitches and incorrect text on the main menu to occasional UI quirks–like incorrectly calculating the optimal movement paths for marines, forcing you to do it square-by-square, and even a few exploits involving being able to re-roll or undo actions that really shouldn’t be allowed.
    • 57 Metascore
    • 90 Critic Score
    The real goal is to come out the other side with some sort of meaningful appreciation of our hero’s plight. To understand what tools are required for such a person to even exist while being plagued by these nightmares so often that they become reality itself. To gain the ability to adapt well enough to those circumstances to be able to use those tools effectively. That is Knock-Knock.
    • 55 Metascore
    • 50 Critic Score
    Monochroma is a flawed but beautiful game that has a few shining moments, but for the most part struggles with the two most important aspects of a puzzle platformer: the puzzles and the platforming.
    • 54 Metascore
    • 60 Critic Score
    A wobbly title that misses the mark on both sides — keeping the wrong things of a bygone era while failing to introduce much of anything exciting to go with a new console generation.
    • 54 Metascore
    • 70 Critic Score
    Even with its crap boss fights, the good things in No Time to Explain manage to outweigh the bad. As a major fan of time travel, I had a solidly fun time with it.
    • 54 Metascore
    • 65 Critic Score
    It feels cheap, it feels rushed, and it is also very short.
    • 54 Metascore
    • 70 Critic Score
    A charming retro experience that captures the swing and swagger of the 1920s and the nostalgia of turn-based titles from the ’90s, but without incorporating anything that truly evolves the genre or that is even executed to the standards of similar games out presently.
    • 54 Metascore
    • 60 Critic Score
    Rush Bros is a thoroughly mediocre platformer. The best reason to purchase it is, in fact, the soundtrack, which is probably worth the price of admission. If you buy it looking for an innovative platformer or exciting music game, you will be disappointed.
    • 53 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • GameFront
    • 52 Metascore
    • 32 Critic Score
    Not content with being the most mediocre and generic shooter I’ve played all year, Alien Rage makes its way into terrible territory. Countless bugs and a brutally unnecessary difficulty curve help artificially lengthen the game’s four hour campaign, while simultaneously ruining any chance that Alien Rage had to be enjoyable.
    • 51 Metascore
    • 75 Critic Score
    If horror games are to be judged by their scares, then Daylight gives players their money’s worth. The game never failed to hit me with numerous jump-inducing moments, and smartly keeps the tension ratcheted through its mazes, only to let it out slowly in between — but just barely. Though short, the procedural generation adds replay value to the overall package, as does the Twitch functionality that makes streaming a bit more than just an experience in watching someone else scream like an idiot.
    • 50 Metascore
    • 35 Critic Score
    Updating an old game is always something of a balancing act as developers work to maintain what made the original game great, while bringing it up to speed with modern conventions. Unfortunately, Flashback HD fails on both accounts.
    • 45 Metascore
    • 50 Critic Score
    It does nothing particularly well – in fact, a number of mechanics are an active detriment to the experience, like food – but it also doesn’t do anything particularly poorly. The best way to describe it is tepid.
    • 45 Metascore
    • 40 Critic Score
    There’s just no reason to play Deus Ex: The Fall, even for big-time Deus Ex and Deus Ex: Human Revolution fans. You can get the same experience out of reading a Wiki entry online. Better yet, if you must play the game, grab it on a mobile device, where it will actually work.
    • 45 Metascore
    • 40 Critic Score
    What’s most shocking is that it’s also a complete failure when it comes to basic game design. The gunplay is unconvincing, weightless, and repetitive. AI allies are literally bulletproof; AI enemies engage in a litany of truly bizarre behavior. Thanks to a long development cycle, the game arrives feeling and looking dated, offering ugly animations, textures, and cutscenes, cover-shooting with no cover, and lifeless, obsolete character models.
    • 41 Metascore
    • 30 Critic Score
    A strange thing happens when you review a game as bad as DARK. You get really, really good at it. So desperate was I to be done, to not think about it again, to not deal with the save system, that by the end I fashioned myself into a kind of DARK savant, flitting around levels with as much ease as the game would permit and a certain kind of Dark Souls-powered, no-room-for-error concentration. So far that reason, I’m sort of glad I played it. And for one other reason: so I can tell everyone else to never, ever play DARK.
    • 39 Metascore
    • 30 Critic Score
    Just like the island of Montague’s Mount is empty, so too is this game. There’s no substance — just darkness, rain, and the airy affectation of what “emotional” games should be like. But emotions are more than sad-looking photos, plodding pace, quiet narration and soft violin music. In Montague’s Mount, just like that ethereal mountain, emotion is decidedly absent. All that’s left is boredom.
    • 33 Metascore
    • 47 Critic Score
    To top off a growing tower of gripes, navigation around space in Rebirth is an astounding hassle.
    • 20 Metascore
    • 21 Critic Score
    Put it back in the oven; this game is not ready. Citadels is simply tedious to play. I never once found myself having any semblance of fun. Not only is Citadels not worth the $40 price tag it is somehow selling for, I couldn’t recommend this game even if it were free-to-play.
    • tbd Metascore
    • 65 Critic Score
    What it really comes down to with Hidden Secrets is its price tag. For $5, you get maybe an hour of content and some new costumes, and that's just a little steep for content that doesn't offer much to players.
    • tbd Metascore
    • 65 Critic Score
    Without a narrative that really drives the episode forward, The Infamy doesn’t feel like a real meaningful addition to Assassin’s Creed 3. It does hint that The Tyranny of King Washington will be a solid add-on as we move further into it, but this introduction mostly leaves the player confused and waiting.

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